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Taijutsu is a basic fighting style focused on hand to hand style combat, being less reliant on

chakra and more on raw strength.

Taijutsu gets a very powerful but dangerous power up known as The 8 Gates.
1)The gate of Opening (+3 to athletics)
2)The gate of Healing (gain +10 hp and chakra)
3)The gate of Life (turns skin red and +1 damage)
4)The gate of Pain (-10 hp, +2 strength)
5)The gate of Limit (-5hp, +1 damage)
6)The gate of View (green aura emitted,+15 chakra)
7)The gate of Wonder (blue aura emitted, recovery time takes twice as long and +2 dmg)
8)The gate of Death (+20 damage, +5 athletics and +5 strength, you take no damage while
active. Active for 6 turns but then the user dies and burns to ash. (Can roll d20 can if you get
Nat20 you live with 1 hp))

C Rank (dmg 1D10) Description Cost


Dynamic Entry The user runs forward yelling Chakra: none
“Dynamic Entry” and does a Range: 20m from stealth or
fling kick into the targets 10m normal
face.(Only works as an
opening attack) possible to
combo

Sword Beheading (Sword x2 damage) The user Chakra: none


swings their sword toward Range: 0-5m
the targets neck dealing
heavy damage and causing
bleed
WITHOUT SWORD: the user
targets the neck and deals
regular damage without
bleed

Kage Buyo The user kicks the target into chakra: 2


the air and the appears Range: grapple
underneath them for a Gives instant second attack
instant follow up attack of any kind to combo into
kick. Kick deals no damage
Combos dmg is +4
If not combod then both land
on the ground.

Great Leaf Whirlwind The user hits the target with Chakra none
a fast spinning kick knocking Range: 5-10m
the target back 10m
Gale Leaf The user kicks the targets chakra none
feet out from under them and Range:5m
they fall to the ground. If target falls they get
Athletics check save disadvantaged for one turn

Rakanken A powerup that can grow in Chakra: 5 upkeep: 1-5 (lvl


strength depending on the depending)
users state and level. Range: self
Dm determine powerup

Sky Kick The user kicks the target with Chakra none
massive power from the top Range: 5m
of the head down.

B Rank Jutsu (dmg Description Cost


1D10+1D6)
Tarenken The user hits the target Chakra none
multiple times dealing +1 Range:0-5
dmg with each hit

Lion Barrage The user kicks the enemy Chakra: 5


into the air then hits from Range:grapple
between 1 and 6 times, each Roll d6 for hit
hit gains +1 dmg.

Front Lotus The user kicks the target into Chakra: 10


the air, then grapples them Range: grapple
and spins, having them fall +5 dmg
head first into the ground Causes stun for one turn
Must wait 3 turns before
using again

Hien The user sharpens their Chakra: 5 upkeep: 2


blade (works on anything Range: 5m
with a blade) to deal more +2 to weapon dmg
dmg.

Heavy Punch The user delivers a strong Chakra none


punch to the target, dealing Range: 5m
great dmg to the target.

A Rank Jutsu (2D10) description Cost


Asa Kujaku The user must have atleast Chakra: 5
the 5th gate open to use this. Range: 5m
They kick the target into the Takes 10dmg from gate
air and hit from 1-10 times. useage
(Roll d6 for dmg modifier)

Clone Body Blow The user creates 4 shadow Chakra: 8


clones and does a barrage of Range: 5m
punches into the target Roll D20 for hits
Roll d4 for damage mod

Strong Fist The user must have the 6th Chakra: 8


gate open Range: 5m
The user covers their fist in Roll D6 for damage modifier
chakra and punches
extremely hard

Gentle Fist The user punches with Chakra: 10


extreme precision and can Range: 5m
hit between 2-10 times with Cannot hit less than twice.
+2 damage each hit

S Rank Jutsu (dmg Description Cost


2D20)
Hirudora The user creates a large wall Chakra: 0
of air pressure that takes the Range: 40m
form of a tiger by extending
one hand out and punching CBD is unusable for this
the back of the extended attack, damage is 2D20.
hand. THIS REQUIRES THE Anyone hit by this is moved
7TH GATE TO BE OPENED. back 20m

Crouching Tiger REQUIRES 7TH GATE Chakra:0


OPENED. The user Range: melee but can run to
increases their speed and target from 35m out
strength with this attack, and
sprinting straight toward the CBD applies.
target, they then leap toward For 2 turns after: +6 dmg to
them with both hands out all taijutsu and can move 60m
and slash at them with pure in one turn.
air.

Night Guy REQUIRES 8TH GATE Chakra: 10


OPENED. The user Ragne: melee with pierce of
summons up their strength to 15m
have the world's most
powerful kick, this will nearly The user rolls a D20 after use
kill anything you touch. IT of attack to see if they can
WILL NOT MISS. still move. (16+ success)
If failed you will die in 1 turn

5 Kage Smash The user focuses Chakra in Chakra: 80


their hands and feet, then Range: melee
they proceed to do a Roll 2D20 for hit (6 min)
massive combo attack (2D20 Roll 1D20 for Chakra dmg
cant get under 6) and they Roll 1D20+1D10 for dmg per
beat their target with pure hit
Chakra, destroying the
chakra of the target in the
process.

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