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Wind Styles

C styles

Gale Palm The user sends a burst of air Cost (2)


from their palm doing basic Range: 5m
damage.

Great Breath The user blows a great burst Cost (2)


of air toward their target, Range: 10m
dealing blunt damage to
them.

Vacuum Sword The user throws a crescent Cost (2)


shape of wind that does not Range: 10m
cut through much.

Sickle Weasel Tech The user creates a wind Cost (2)


storm that can blow defense Range: 15m
away or strip a target of its
armor for 1 turn.

Air Bullet The user shoots out between Cost (3)


1-4 bullets of air that travel at Range: 10m
high speed to the target. Roll d4 for hit
Crit chance roll d6 (5-6 is crit)
adds +1 damage to each hit

Air Wall The user claps their hands Cost (2)


together in front of them to Range: 5m
cast a wall of air that moves Has flat damage of 4 and can
forward 5m. Mostly used for only defend against low level
defense but can deal minor jutsus and minimal throwable
damage. objects.

Air Kick A Combo Move: The user Cost (2)


kicks themselves up into the Range: self
air at the cost of chakra for
each kick. Must use chakra Can be used in different ways
(5) to stay in the air for one for combos.
turn. Costs 1 chakra to come
down at 10m a use.

B Rank Jutsu

Spriling Ball Tech The user creates a small ball Cost: (4)
of wind in their hand (much Range:0-10
like rasengon but less Must always be recast for use
powerful) and can use it as a
melee or short distance
throw.

Pressure Damage The user creates a sphere of Cost (6)


violent wind destroying Range: can be cast from 0-35
everything in the area. But Effect range is 10m circle
does not deal heavy damage, Roll D6 for total amount of
rather destroys all cover. hits (cover and people
included) one use

Wind Blade The user guides wind chakra Cost (4) Upkeep (2)
along their ninja tool to Range: self
increase its cutting ability and +1 damage for most ninja
damage. (special conditions tools
for special ninja tools) +2 if used with Chakra blade
or short chakra sword

Tearing Palm The user slashes their palm Cost: (4)


through the air creating a 5m Range: 5m long, 15m straight
long blade of air that travels Cuts through most things
at great speed.

Power Vacuum The user empowers their Cost (4)


lungs with Chakra and takes Range: 15m cone
a massive breath that creates The user can chose to stop
a vacuum, bringing before something hits them, if
everything toward them. a full breath is taken, +10m
on next breath wind style
attack and +1 damage

Twin Twisters The user creates two Cost (6)


massive twisters that are 10m Range:
apart from each other. They Effect range: Moves 15m
destroy any regular cover not straight
reinforced. Can hit up to 20 Size: Each twister is 5m wide
times.

A Style Jutsu

Power Vacuum Sphere After performing Power Cost (8)


Vacuum (required), The user Range: 20m
can compress and expel a
large sphere of air that is 10m
large.

Enhanced Air Bullet The user shoots out between Cost (6)
2-10 bullets of air that travel Range: 20m
at blinding speed to the Roll d10 for hit (nat 1 no crit
target. hit twice)
Crit chance roll d6 (5-6 is crit)
adds +2 damage to each hit

Task of The Dragon The user creates a vortex Cost (4) Upkeep (6)
that they then send into the Range: na
sky, creating a storm over the This can only be cast twice
battlefield. Deals no damage, per encounter.
used as setup. (Brings no lightning clouds)

Casting Net The user claps their hands Cost (8)


together, then pushes their Range: Size: 10m high, 20m
palms out toward their target. wide. Effect range: 0-20m
This creates a large net of air MOVES ALL PLAYERS HIT
that is not destroyable, and BACK 10M and deals +2 dmg
cuts through most objects.

Greater Air Wall The user claps their hands Cost (8)
together in front of them to Range: 10m
cast a wall of air that moves Has flat damage of 10 and
forward 10m. Mostly used for can only defend against A
defense but can deal decent rank level jutsus and lower,
damage. and stops ALL throwable
objects.

S Rank Jutsus

Wind Style: Rasen-Shuriken MUST has rasengon learned. Cost (20) 1 turn charge up
The user combines a time
rasengon with wind style and Range: 20m
creates a throwable jutsu that Effect 10m circle
destroys everything in its Roll 2D20 and multiply that
way, and causes chakra loss. by 2 for hit. (2 nat 20s gives
100 hits) roll 2D20 for dmg
Each hit reduces chakra
reserve by 2 chakra.
Severe physical damage is
done giving anyone hit
disadvantage for 2 turns.

Blade of Wind The User creates a physical Cost(10) Upkeep (4)


blade of air that is the size of Range: melee
a short sword. This blade is Can cut through almost all
the sharpest of the blades. defenses. Causes bleed (4
dmg) for 4 turns.
Can crit, Roll D20, add
strength stat to roll and if
hitting 21+ you gain crit on
hit. +10 damage.
Great Wind Bow The user dawns a bow and Cost: (20) Upkeep (10)
arrow made out of pure wind Range: 30m
chakra. The bow has untold [This has special accuracy
power and speed with high stat, players strength stat =
damage. accuracy. Roll D10 and you
must roll your stat number or
lower to hit (10 will never
miss). Damage is determined
by strength stat+ athletic stat
multiplied by 3. No crit
chance.

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