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B Rank Jutsu
Spriling Ball Tech The user creates a small ball Cost: (4)
of wind in their hand (much Range:0-10
like rasengon but less Must always be recast for use
powerful) and can use it as a
melee or short distance
throw.
Wind Blade The user guides wind chakra Cost (4) Upkeep (2)
along their ninja tool to Range: self
increase its cutting ability and +1 damage for most ninja
damage. (special conditions tools
for special ninja tools) +2 if used with Chakra blade
or short chakra sword
A Style Jutsu
Enhanced Air Bullet The user shoots out between Cost (6)
2-10 bullets of air that travel Range: 20m
at blinding speed to the Roll d10 for hit (nat 1 no crit
target. hit twice)
Crit chance roll d6 (5-6 is crit)
adds +2 damage to each hit
Task of The Dragon The user creates a vortex Cost (4) Upkeep (6)
that they then send into the Range: na
sky, creating a storm over the This can only be cast twice
battlefield. Deals no damage, per encounter.
used as setup. (Brings no lightning clouds)
Greater Air Wall The user claps their hands Cost (8)
together in front of them to Range: 10m
cast a wall of air that moves Has flat damage of 10 and
forward 10m. Mostly used for can only defend against A
defense but can deal decent rank level jutsus and lower,
damage. and stops ALL throwable
objects.
S Rank Jutsus
Wind Style: Rasen-Shuriken MUST has rasengon learned. Cost (20) 1 turn charge up
The user combines a time
rasengon with wind style and Range: 20m
creates a throwable jutsu that Effect 10m circle
destroys everything in its Roll 2D20 and multiply that
way, and causes chakra loss. by 2 for hit. (2 nat 20s gives
100 hits) roll 2D20 for dmg
Each hit reduces chakra
reserve by 2 chakra.
Severe physical damage is
done giving anyone hit
disadvantage for 2 turns.