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Earth, Wind, & Fire appears as a chestplate when deactivated, this armor features 4 distinctly
colored portions, one for each element, and a golden carving of an arrow across the front, with
the tip of the arrow pointed at the user’s head. Upon activation, this arrow glows with the
element chosen, or shows two elements if a mixture is used. Upon activation EWF forms a full
suit of armor, which covers the user and protects it. This armor also is colored with the 4 panel
design the clesplate has, and grows 2 new arms upon activation, just below the user’s true
arms. Each arm is colored to represent an element. If one element is selected, that element
decorates the user’s dominant hand. If two elements are selected, then each element decorates
an arm, and the ability is used with both hands.
R = Rolling Range for how well you can control the Dome Of Fire.
X = Rolling Precision for how well you can control Fire. Every 2 Successes = +1 Penalty.
X = Rolling Precision for how well you can control Water. Every Success = +1 Bonus.
X = Rolling Precision for how well you can control Earth. Every 2 Successes = +1 Bonus.
On top of controlling the 4 base elements of Earth, Fire, Water, and Air EWF can also combine
two elements into a new subelement.
R = rolling range, every 2 successes adds 5 feet to the diameter, with a minimum of 5 feet,
H = rolling range, every success is 5 feet the pillar grows.
X = rolling precision for the duration of paralysis. Every success adds half a minute to the
paralysis.