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The M41A Pulse Rifle is the standard issue rifle for the USCM, firing M309 10 x 24
mm caseless round which has been developed to penetrate armour, and then
‘explode’ after impact, ergo creating a armour piercing and hollow point bullet in
one go. It can be fired in bursts of four shots, or in full automatic mode. It can also
be fitted with a 3X scope, to increase accuracy at range or in Low Lighting
Conditions. On the underside of the rifle is a 30 mm grenade launcher, which fires
an assortment of different grenades.
Range: Rifle = 10/250/500/1000/2100
Grenade Launcher = 10/50/180/300/400 (with a few
noted exceptions)
Damage: Rifle = D6 x 4 (Halve armour value, triple internal
damage)
Grenade Launcher = Various, dependant upon grenade
used (listed below)
Capacity: Rifle = 99 rounds per magazine (though normally
filled 95% of capacity to prevent jamming)
The rifle also needs a Lithium Battery to fire the
weapon, which is inserted near the stock. This is
good for about 10,000 shots before it needs to be
recharged.
Grenade Launcher = 4 grenades.
Encumbrance 10/5
Value:
Cost: $£ 2,500 per unit
Availability UNCOMMON
GRENADE TYPES:
M72A1 Starshell:
This can be launched 200 metres into the air, where it bursts into a flare
giving off light equivalent to 50,000 candelas for approximately 45 seconds.
If used as a weapon, apply the same damage as a normal flare.
Other variants of the Pulse Rifle include include the M41A-E2, which doesn’t come
with the the under slung grenade launcher, but instead comes with a large L-shaped
magazine which can hold up to 300 rounds.
If using a Pulse Rifle, the operator is just as adept at using the grenade launcher as
the rifle itself, so if a marine takes Guns (Pulse Rifle) +4, then he has +4 when using
either rifle or grenade launcher.
M56 SMARTGUN:
The marine’s primary assault machine gun, the M56 is a heavy and robust weapon
that the operator doesn’t actually carry, but wear. The weapon itself is aimed by an
IR sensor near the muzzle of the gun, which tracks it’s targets automatically by
moving on the self-aiming articulated arm. The operator doesn’t need to fight the
gun, merely move with it. The operator also still needs to fire the weapon. Using
M250 10 x 28 mm ammo, the operator has the option of setting the fusing of the
rounds, which is selected by flicking a switch: Super setting (hollow point), which
explodes the shell on contact, and Delay (armour piercing, then normal bullet),
which explodes the shell only after penetrating the armour. The weapon also has
the choice of 4-shot bursts, or continuous firing types.
Range: 15/400/800/1500/2100
Damage: D6 x 5 +10 (25)
Capacity: 400 rounds per drum (also requires a DV9 Lithium
battery, good for 50,000 rounds).
Encumbrance 26/13
Value:
Cost: $£ 9,000 per unit
Availability RARE
M4A3 PISTOL:
The M4A3 is the standard sidearm of the Marines, and has been in service for over
sixty years now. Fed from a magazine, the weapon offers little to no stopping power
against someone wearing body armour, and has a limited effective range even
against fleshy or soft targets.
Range: 3/20/50/500/1000
Damage: D6 x 4 (12)
Capacity: 12 rounds per magazine.
Encumbrance 1/1
Value:
Cost: $£ 300 per unit
Availability COMMON