Professional Documents
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A restless night...
presents:
help for
MRQI I
Image
A
a game aid for Elric of Melniboné
by Arasmo
Outside
Note : given that the atmosphere of Imio-ria is
very close to the Italian Renaissance, I took the The senator's estate extends over a small plateau
liberty of “Italianizing” all the names. located about 10 km from Carlazzio. A stone rampart
Karlaak thus becomes Carlazzio... 3 meters high and topped with a line of pikes marks
access to the domain. A paved path bordered by
rows of trees leads to the manor. The latter is a
Context large rectangular building of approximately 400m2,
2 whose facade is heavily decorated with bas-reliefs
evoking various exploits accomplished by the
In the city of Carlazzio, Senator Domenico Saletti
White Lords of the Young Kingdoms. Behind the
is a strong supporter of Arkyn's cause: he generously , notably that of creation
manor are a wash
funds the development of the cult and seeks to
house, stables, a cistern and the guards' barracks.
eradicate all chaotic influences in the city. A few This last building can accommodate sixteen guards
weeks ago, the local cell of the chaotic cult of
Chardros the Reaper was destroyed by the city's
militia, at the cost of heavy losses. Of course,
Chaos does not intend to let this act go unpunished, Interior
and agents of the cult of Hionhurn the Executioner
Lighting: in the corridors, light is provided by rows
will take charge of revenge...
of candles placed inside glass spheres, which rest
on supports that resemble hands protruding from
Domenico Saletti, a man not the
walls.
so exemplary that...
Despite his exemplary reputation, Senator Saletti In the rooms, one or more candelabra provide
has his dark side. First of all, he keeps at his side a light.
personal sorcerer, Giuseppe Fecci, - officially his At the start of the game, the only lit areas are the
advisor - to protect him from the attacks of his first floor corridor and the wizard's room.
enemies. Secondly, he maintained a mistress for a
long time even though he was married: it was in Masonry: blocks of gray stone that are both
fact upon hearing the news after having followed smooth and perfectly cut; difficult to find a space
Domenico's movements that his wife committed between the joints, whether outside or inside!
suicide... Taken back
The latrines (noted L on the map): questions of Demonic Laughter : this humanoid skull is said to
public hygiene have always fascinated Domenico; be all that remains of the demon Alzarim the Laugher.
for years, he has been constantly rehashing his Special feature, all you have to do is tell a joke in his
sewer system project at the city council. His summer presence for him to burst into demonic laughter that
residence serves as a sort of prototype for his project: resounds throughout the mansion.
the waste is evacuated to an underground cavity A
Shared room 1
Ground floor This is where the female staff sleeps.
The bedroom has two rows of two beds, with a
Room of curiosities (90 m²) small wardrobe next to each bed.
The cupboards contain the servants' personal effects.
In this meticulously clean room, rare objects , of the
are stored in rows of furniture under glass. Most of
the objects are bones of more or less exotic creatures,
Shared room 2
but some stand out:
This is where the cook and his assistant cook
sleep; the room is more richly decorated than that of
the female staff and the beds are much more
The Restless Jar: This fist-sized brain rests at the
bottom of a jar filled with amniotic fluid and on which
comfortable.
3
is inscribed a Sleep rune. If it is no longer in contact
Kitchen
with the jar or Giuseppe dies, the brain will start
The kitchen is spacious, with a worktop that takes
jumping in all directions while emitting electrical
sparks. After about half an hour, he will stop up the entire north side of the room, and a huge
fireplace on the east side, which has neither leg nor
"brainstorming" and quickly waste away unless he is
frame and is wide enough to accommodate three
bathed again in amniotic fluid.
large cauldrons.
Food warehouse
Salted meats and cold meats are hung on
The mechanical horse : this life-size steel replica of
a horse sits in the middle of the room on a pedestal. butcher's hooks while the shelves are filled with rare
spices, fresh vegetables and other foods, each more
This is the object of which Domenico is most proud:
appetizing than the last.
he ordered it at a high price from the cult of Arkyn. It
others.
is charged and ready to activate. Reminder: you must
know the Law and Beast Runes and invest magic
Wine cellar
points to be able to activate the automaton.
Four rows of wine bottles, most of which
STR: 20 DEX:10 CON:16 TAI:20 INT:1 shares are worth a fortune.
POW: 1 CHA:1 AC:2 AP:1 HP:18
Athletics: 55% Brawl: 55% Escape: 45% First floor
Endurance :
Attack Kick 55% 1d8 + 1D6 Guest rooms and children's rooms
These rooms are almost identical: four-poster bed, maine and study the surroundings.
thick drapes, clothes chest, bedside table and dressing
table... Around 1 a.m.: the cultists coat themselves with the
Curse of Grome and cross the walls. They easily
Sorcerer's Chamber dispose of the four guards patrolling outside the house.
It stands out from the previous rooms by the presence
A
of a shelf filled with esoteric books and an additional
chest containing a perfume of Distraction, two pills of Around 1:10 a.m.: they enter the house via the north
Invulnerability and three Balms of Insomnia. wall and explore the ground floor.
Option: opening scenes Waking up, the PCs hear the sound of a death
To make the introduction less brutal, the GM can rattle coming from the corridor: it is the wizard who is
create a short individual scene for each player, stabbed.
possibly supplemented by a collective scene. These
skits can be used to present the mechanics of the If the PC closest to the wizard's room enters the A
game and/or to introduce Marco Saletti to show how corridor, he comes face to face with the cultist.
much he hates the PCs. Optionally, you can also Proceed as normal combat, this one with the best
design a scene showing the emotional bond uniting action rank starting first.
the father to his “adopted” children, for example a
hunting trip that goes wrong and during which
Domenico risks his life to save one of the PCs who If the PCs remain in their room, the cultist will
was going to be killed. to be skewered by a wild boar. enter the room of the PC closest to the wizard's room.
Cultist Tactics
Here are three suggested scenes: If the character appears frail, he will seek melee.
Wizard PC: In the evening, when everyone is
supposed to be sleeping, the PC is in the wizard's If the character appears physically impressive and/
room to follow his daily witchcraft lesson. But there is or well armed, the cultist will try to stay at a distance
something unexpected! Marco, who is staying in the to use his throwing daggers, taking advantage of his
nearest guest room, is suffering from insomnia and ability to pass through walls; he will try to flee as
hears the PC's voice. He then goes into the room soon as he is defeated in the confrontation.
and surprises the PC in the middle of incantation.
How can we prevent Marco from telling Domenico about it?
Noble PC: while his father is away tending to his If he has to fight against two characters, he will
municipal affairs, the PC must practice swordsmanship also try to keep his distance and will primarily attack 5
with a guard who takes great pleasure in insulting the one who appears less dangerous or who seems
him to the cheers of the other guards watching. to be casting a spell.
Depending on the PC's behavior, the GM may
subsequently give a positive or negative modifier to Tips for MJ
his interactions with the guard, which may be Do not hesitate to remind the PCs that they can
important during the "What to Do Now" scene. use the elements of the setting to help them: for
?» example, a PC attacked in his room can use his
Collective scene: important meal with Domenico, cover to protect himself, throw objects at the cultist's
Marco and the PCs, as well as many personalities. head, hang from the candelabra to swing a kick, etc.
Marco and the PCs are seated to the side, while Allow the PCs to use decorative elements that they
Domenico is at the other end of the table. The PCs have invented on the go, as long as it remains within
must endure constant barbs from Marco, who will reason (for example, “my character loves to play
criticize their lack of etiquette, make allusions to their marbles and keeps a bag of marbles on his bedside
“questionable” origin, etc. Then, in the middle of the table for the pleasure of admiring certain marbles
meal, the PCs become violently nauseous and vomit before going to bed. So, he takes the bag and throws
up all they can. No one else is affected. One of the the contents at the dark figure who rushes towards
PCs catches Marco's hint of a smile. him")
service of a trusted man that you would have there, etc.) Curse of Grome,” and those who learned to create it
hold this secret from Grome himself.
If the PCs say that the balm was found on Chaos
Learn About the Cultist Symbol worshipers, they will be perplexed: perhaps the balms
If they tell Amabile about it, he will suspect that the were stolen from a worshiper of Grome?
symbol represents a chaotic cult. He will advise them
with all the more urgency to leave the city. A