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A Random Table for Fantasy Gaming


Number Thirty Five : Dungeon Decor
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1 The greenish illumination in this area comes 11 Copper-clad statues of heraldic beasts line
from faceted, crystalline globes set in the this hallway. Each has a secret compartment
ceiling. The light they produce reveals invisible that holds the written record of an ancient
creatures. mercenary company.

2 The colored tiles in this room form interlocking 12 An obsidian panel covers one wall of this
line, cross, tee, and elbow patterns. The floor is room. Glowing spots of color draw lines
a board for a complex game that dungeon twisted across its smooth surface. The device
inhabitants use to settle disputes between rival transports anyone tracing a line with a finger to
factions. a distant part in the dungeon.
3 A large, wooden table with a pedestal base sits 13 Huge bone ribs hold up the walls and ceiling of
in the center of this room, surrounded by this passage. Pictographs carved into their
benches. It conceals a blood-stained altar to an surface tell the story of the hunters that slew
evil deity. the beasts.
4 A pile of huge, rough-hewn blocks half fills this 14 Colorful plumes of smoke rise from small
chamber. A wall at the back of the room shows holes in the floor and escape through vents in
chisel marks and lines drawn in charcoal, the ceiling. Standing in a plume for a minute
indicating an incomplete construction project. grants a minor magical boon for a short while.
5 Dancing motes of light flit about the room, 15 Bas-relief panels representing ancient knights,
creating beautiful patterns in the air. They are nobles, or priests dot the floor of this large
harmless but watching them for too long chamber. Their relative positions reveal the
subjects the viewer to a minor confusion spell. locations of the tombs of those depicted.
6 This chamber is illuminated by bright flames 16 Sparkling, blue crystals line the cave walls in
that rise from man-high urns made of opaque this chamber and emit faint illumination. They
red glass. Moving the delicate containers is absorb light from any source, and their glow
risky. Breaking them frees the fire imps within. gradually increases in intensity as they do.
7 Each of the carved wooden masks hanging on 17 The reconstructed skeletons of dozens of
this wall represents an aspect of a local deity. strange beasts and monsters fill this area. A
Defacing or removing the masks will anger both careful study of a particular specimen might
the god and their worshippers. reveal the creature's strengths and weaknesses.
8 Polished metal disks of various sizes cover the 18 Circular pools carved in the floor are home to
walls of this room. At first glance, they appear schools of small, red and blue fish. They are
decorative, but close examination reveals that almost impossible to catch. Feeding them earns
each rotates slowly. Tiny marks on their edges their favor; they grant their benefactor water
track the movement of celestial objects. breathing for a short time.
9 A mosaic in front of a blank wall is missing a 19 Who would put a sundial in an underground
few large tiles that are scattered throughout chamber? No one. This device tracks the
the dungeon. Finding and replacing them position of a powerful elemental trapped within
reveals the magically concealed doorway. the dungeon.
10 A horrible stench rises from an ornate stone 20 What appear to be tapestries decorated with
basin, which contains heaped organic waste. It jungle scenes hang on the walls of this
is an offering to an offal-eating monster that the chamber. They're actually magical constructs
dungeon inhabitants worship as a god. They that envelop anyone who sleeps in the room,
treat this chamber as holy ground. transporting them to a distant, tropical land.

Written by Mark A. Thomas. Icon by Lorc. OP70 Copyright 2019 PBE Games, licensed for private use.

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