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As many players playing DnD 5e know, Martial Classes can feel a bit boring from time to time. So here are
some abilities to make them a bit more versatile and things to make it more interesting using them.
A lot of them are inspired by or converted from 4th edition DnD and its powers system that it used.
(First batch is manly converted)
Some or even many might encroach on some subclass abilities as well.
Most of the powers might not be balanced perfectly or fit into your setting so work with your players or DM
to see if you can use them.
We here at HCR hope you enjoy it and if you do please come and join the Patreon. It is free to join and as of
right now all the content that we publish is free as well.
Some abilities are only valid for some subclasses or might work differently depending on your subclass.
Tages
Martial - If a power has the tag “Martial” that means it can be used as part of any “attack action” for the
purposes of using “extra attack".
Reliable - If this ability misses it is not used.
Shield - Must have a shield in at least one hand to use.
Stance - A stance power lasts until the end of the encounter, for 5 minutes, or until you use another stance
power.
Weapon - Must have a weapon in at least one hand to use.
Picking powers
At level 1 you pick 2 AP, 1 EP, and 1 DP. The power must be level appropriate.
At level 2 you pick 1 UP. The power must be level appropriate.
At level 3 you pick 1 AP, 1 EP, and 1 DP. The power must be level appropriate.