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Class Traits
• Role: Striker. You deal damage through
two sources: Your weapons, and your pet.
You can either choose to be ranged or
melee, and your damage output can be
rather brutal as a team, but alone, you
are nothing.
• Power Source: Martial. Your talents
depend on extensive training and
practice, inner confidence, and natural
proficiency.
• Key Abilities: Dexterity, Strength,
Wisdom
• Armor Proficiencies: Cloth, Leather,
Hide
• Weapon Proficiencies: Simple Melee,
Military Melee, Simple Ranged, Military
Ranged
• Bonus to Defense: +1 Reflex, +1 Fort
• Hit Points at 1st Level: 12 +
Constitution Score
• Hit Points per Level Gained: 4
• Healing Surges per Day: 6 +
Constitution Modifier
• Trained Skills: Dungeoneering or
Nature (your Choice). Then from the class
skills list below, choose three more
trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics
(Str), Dungeoneering (Wis), Endurance
(Con), Heal (Wis), Nature (Wiz),
Perception (Wis), Stealth (Dex)
• Build Options: Survivalist, Tamer
• Class Features: Companionship,
Primary Target, Covering, Beast Master’s
instincts
Beast Master Class Companionship
As long as either you or your companion is
Features_______ alive, you and your companion will receive a
You have the following class features. +1 to attack rolls. However, if either you or
your companion are dead, then you (or your
Survivalist pet) will receive a -1 to attack rolls.
This build focuses on ranged attacks and traps,
as well as the ability to recover you and your Primary Target
companion’s health.
If you and your companion are targeting the
Poison Trap: You gain the “Poison Trap” same creature, then you and your companion
Encounter skill. will receive a +1 to damage rolls.
Restriction
As a Beast Master character, you are only Ankle Biter (Pet)
allowed use one skill a turn between either you Beast Master Attack 1
or your pet. Basic attacks are an exception to As the enemy tries to escape, the jaws of the
this rule. wolf prevents him from running too far.
At-Will ♦ Martial
Standard Action Melee
range
Target: One Creature
Attack: Wisdom vs. Reflex
Hit: 1[W] + Wisdom modifier damage and the
target is slowed until your next turn.
Level 1 At-Will
Skills________________
Careful attack (Both)
Beast Master Attack 1
You study the enemy, looking for a gap in his
defenses. Only when you find it do you strike.
At-Will ♦ Martial, Weapon
Standard Action Melee or
Ranged weapon Furious Smash (Beast Master) Beast
Requirement: Must be wielding a melee Master Attack 1
weapon or a ranged weapon. Enemies cannot escape the fury of the beast.
Target: One creature At-Will ♦ Martial, Weapon
Attack: Strength + 2 vs. AC (melee) or Standard Action Melee
Dexterity + 2 vs. AC (ranged) or Wisdom + 2 weapon
vs. Reflex (Pet) Target: One Creature
Hit: 1[W] damage (melee) or 1[W] damage Attack: Strength vs. AC
(ranged) or 1[W] damage (pet) Hit: 1[W] + Strength modifier damage
Increase damage to 2[W] (Melee) or 2[W] Effect: If the opponent tries to move or shift
away from a square adjacent you before your Master Attack 1
next turn, you immediately do your opportunity The Beast Master and his Companion attacks
attack and immobilize the target as an as a single whole being to achieve great
interrupt instead. damage.
Encounter ♦ Martial, Weapon
Standard Action Melee
weapon
Level 1 Encounter Target: One Creature
Skills____________ Attack: (Strength vs. AC (Melee) or Dexterity
vs. AC (Ranged)) and Wisdom vs. Reflex. Roll
Poisonous Bite (Pet) for each attack.
Beast Master Attack 1 Hit: (1[W] + Strength modifier damage (Melee)
This deadly attack will make sure that this bite or 1[W] + Dexterity modifier damage (Ranged))
will leave a long impression on the enemy. and 1[W] + Wisdom modifier damage (Pet)
Encounter ♦ Martial Special: You can move your companion to
Standard Action Melee your target (within its speed + 2) before the
range skill activates (free action)
Target: One Creature Companion must be adjacent to the target for
Attack: Wisdom vs. Reflex this skill to work.
Hit: 1[W] + Wisdom modifier damage and the
Target is poisoned for ongoing 5 poison damage
(save ends)
Dryad’s Wrath (Both) Beast
Tamer: Saving throws succeed on rolls 12-20 Master Attack 1
instead of 11-20.
With all your might and with the energy of the
spirits, you unleash a powerful attack.
Encounter ♦ Martial, Weapon
Smoke Trap (Beast Master) Beast Standard Action Melee or
Master Attack 1 Ranged weapon Target: One Creature
This trap sets off a thick mist that leaves the Attack: Strength vs. AC (melee) or Dexterity
opponent disoriented and confused, you have vs. AC (ranged) or Wisdom vs. Reflex (Pet)
no problem with it however. Hit: 2[W] + Strength modifier damage (Melee)
Encounter ♦ Martial or 2[W] + Dexterity modifier damage (Ranged)
Standard Action Range 3 or 4[W] + Wisdom modifier damage (Pet)
Target: one square within range
Trigger: A creature lands on affected area.
Effect: A 3x3 area is affected by smoke for 2
turns, Creatures in the area of impact are Level 1 Daily
Dazed and Slowed till the end of your next turn.
Attacking creatures in the smoke will grant a -2 Skills__________________
attack penalty to all attacks, and creatures in Bestial Mauling (Pet)
the smoked area will be Dazed as long as they Beast Master Attack 1
are in the Smoked area. The companion lunges itself at the opponent so
Special: You or your Companion are not hard he knocks him down and proceeds to tear
affected by the smoke. him to shreds.
Survivalist: The Smoke affect lasts for an Daily ♦ Martial
additional turn. Standard Action Melee range
Target: One Creature
Attack: Wisdom vs. Reflex (Pet)
Hit: 1[W] and the target is knocked down and
bleeding for ongoing 5 bleeding damage (save
ends).
Tamer: Saving throws succeed on rolls 12-20
instead of 11-20.
Level 2 Utility
Skills_________________
Detect Poisons (Both)
Beast Master Utility 2
You and your companion are able to hone
senses to be able to detect poisons in the area.
Daily ♦ Martial
Standard Action Close
Burst 20
Skill Check: Perception vs. DC (area)
Effect: You are able to detect every kinds of
poisons in the area, whether it would be on an
enemy’s equipment or in the very food you are
eating.
You and your companion must be alive and be
able to perform a standard action this turn to
use this skill.