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Sword Break (Special) Cloak Parry (Flair + Melee vs. Attack Roll)
You must have opponent’s weapon in a Bind, or get a Mighty This works like a Parry, but you use a cloak, hat, etc.
success when parrying. You and foe both roll damage (ignore Parry (Savvy + Melee vs. Attack Roll)
Might). If your roll is greater, their weapon breaks. You block opponent’s attack if your roll ties or exceeds their Attack roll.
Tag (Flair + Melee vs. Defense + Daring, or Flair -4 + Melee) Riposte (Savvy + Melee vs. Defense)
You use your blade to slash initials, put out a candle, etc to impress your foes. If you After a successful Parry or Dodge, you make an attack on your opponent.
succeed vs. one foe, they must Yield Advantage or Lose 1 Composure. Against an
object: All foes engaged with you must spend a Minor Action to recover from awe. Stop-Thrust (Daring + Melee vs. Attack Roll)
Instead of parrying, you hold your blade out to impale your attacking
* If the attacker is using a 2-handed weapon, they get +2 to their modifier. If the foe. Success= you hit w/ +2 Damage. If they live, they hit you. If you fail,
Defender is using a 2-handed weapon, increase the difficulty by 2. the enemy hits you w/ +2 Damage. Neither of you can Yield Advantage.
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