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FEAT Description
Twin Strike
In one round, make two attacks at your normal Melee
Bonus. You may still take one move action.

Barrage
In one round, make two Ranged attacks at your normal
Ranged Bonus. You may still take one move action.

Bash and Dash


Make a double move and one Melee attack anywhere along
your movement path. Terrain modifications to movement still
apply.You may not move through your opponent.

Stick and Move Make a double move and one Ranged attack anywhere
along your movement path. Terrain modifications to
movement still apply.

Power Attack
Attack a target with an additional +2 to your Melee attack
and an additional +2 to damage.

Hold the Line


Make an attack against each opponent in base to base
contact with your model.

Power Shot
Attack a target with an additional +2 to your Ranged
Attack, and an additional +2 to your damage.

Feint Once per day, you can make an opposed Will check. If
you win, you get to attack as if you have aide from a
companion. Opponent loses it's next activation.

Holy Smite
Holy Symbol Required You call upon the power of your god, adding your Will
modifier to your Melee attack.

Slam You make a Melee attack, and if successful, push the


foe backward up to your Strength modifier. You may
move with the target.

Charge
You make a double move and a Melee attack vs a target
at +2 to Fight.

Heroes Leap You may move up to your move speed, jump up to your
maximum and make an attack at +4 to your damage. All
movement rules still apply.

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Sheet2

FEAT Description
Point Blank
Make a ranged attack at an opponent within 4” but not in
melee with you at +4. All modifiers to Shoot still apply.

Right in the Giblets. You make a Ranged attack vs a target striking it in a


“vulnerable” area. If successful, the target loses it's next
activation and suffers the damage.

Dirty Pool You use a dirty trick, like dirt in the eyes to momentarily blind your
opponent. The target gets a Acrobatics Roll vs your Melee attack, if it
fails, you make a single attack as if you were aided by a companion.
Opponent loses next activation.

Turn Undead Once per day, you can call upon the power of your deity
Holy Symbol Required to repel all undead in LOS to you. Opposed Will rolls.
Undead flee until they save.

Shield Smash
You bash your opponent with your shield at your full fight value. If
Shield Required successful, your target takes full damage and must make a WILL roll vs
your attk number or lose it's next activation.

Rallying Cry You inspire companions within 8” numbering up to your


Leadership modifier, giving an additional +1 to their next
Fight roll.

Snap Shot
Any opponent that moves to melee attack you suffers one ranged attack
at -1 to your normal modifier. All Shoot penalties still apply.

Riposte After your opponent has lost a fight, you may make an
Two weapons required additional attack at your full modifier. This is a free
action.

Strategic Withdrawal
After a successful melee attack you may, withdraw up to your
move speed and attack with a ranged weapon.

Return Stroke
Two weapons required After an opponent wins a fight that deals damage, you
may make an attack at your full modifier.

Gesticulate and Perambulate


You may cast one spell, move up to your move speed
and make a ranged or melee attack.

Two Fisted
You can fight with a weapon in each hand. You gain +1
to your Melee attacks.

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Sheet3

FEAT Description
Sacrafice
Once per day, you can touch a severely wounded creature and heal it.
You transfer the damage to yourself. You heal 2x the damage
transferred. Requires a Holy Symbol.

Tactical Advance
After a successful ranged attack you may, move up to
your move speed, and make one Melee attack.

Lay on Hands You may Heal a target for as many points as you have
Requires Holy symbol. Will points. You may use this ability up to your Will point
number.

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