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Class Acts:

The Duelist Rogue


By Mike Mearls
Illustrations by Sarah Stone

Some rogues use stealth and trickery to defeat their Level 1 Encounter Exploit
enemies. Others combine agility with an unmatched
talent for the blade to overcome their foes. A duelist Opening Move Rogue Attack 1
rogue relies on reflexes and cunning to hone his or While your enemies fumble for weapons or stand and gape,
her skill to a razor’s edge. you leap into the fray to score a deadly hit.
A duelist rogue focuses his or her training on melee Encounter ✦ Martial, Weapon
combat. In a duelist rogue’s hands, a rapier or other Standard Action Melee weapon
Requirement: You must be wielding a light blade.
blade becomes a tool for attack, defense, and trickery.
Target: One creature
Compared to other rogues, the duelist is better at fight- Attack: Dexterity vs. AC
ing alone, since the duelist’s exploits allow him or her to Hit: 2[W] + Dexterity modifier damage.
boost defenses. The duelist is also good at isolating and Effect: You gain a power bonus to AC and Reflex equal to your
Charisma modifier until the end of your next turn.
overcoming a single opponent, since he or she has some Artful Dodger: The defense bonus equals 2 + your Charisma
options that grant sneak attack damage without a flank. modifier.

Level 1 At-Will Exploits Level 1 Daily Exploit


Duelist’s Flurry Rogue Attack 1 Duelist’s Prowess Rogue Attack 1
You move your blade quickly, stinging your foe with a series of The way you stand appears to allow a foe an opening, but in
cuts and slashes. Each slice does little damage, but when com- truth your skill is such that you use your foe’s attack to draw it
bined, they form a deadly threat. in for your own quick strike.
At-Will ✦ Martial, Weapon Daily ✦ Martial, Stance
Standard Action Melee weapon Minor Action Personal
Requirement: You must be wielding a light blade. Effect: Until the stance ends, each time an enemy hits or
Target: One creature misses you, you can make the following attack against it.
Attack: Dexterity vs. AC Immediate Interrupt Melee weapon
Hit: Dexterity modifier damage, slide the target 1 square, and Requirement: You must be wielding a light blade.
you shift 1 square. You gain your sneak attack damage if Trigger: An enemy adjacent to you attacks you
you did not have combat advantage with this attack. Target: The triggering enemy
Level 21: 5 + Dexterity modifier damage. Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.

TM & © 2009 Wizards of the Coast LLC. All rights reserved. No vember 20 09 | D r ag o n 3 81
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Class Acts: Rogue

Level 2 Utility Exploit Level 6 Utility Exploit Level 13 Encounter Exploit


Agile Footwork Rogue Utility 2 Swift Parry Rogue Utility 6 Vaulting Charge Rogue Attack 13
Though your foe wants to move in closely, you’d rather keep You deflect your enemy’s attack, causing the force behind its You rush forward and leap into the air, skewering a foe that
your distance, so you nimbly move away. blow to send it off balance and leaving it vulnerable to your thought it was safe behind its allies.
Daily ✦ Martial next attack. Encounter ✦ Martial, Weapon
Immediate Reaction Personal Encounter ✦ Weapon Standard Action Melee weapon
Trigger: An enemy ends its turn adjacent to you Immediate Interrupt Personal Requirement: You must be wielding a light blade.
Effect: You shift 3 squares. Requirement: You must be wielding a light blade. Effect: You shift your speed before making the following attack,
Trigger: You are hit by a melee attack and you can move through enemies’ spaces. You gain a
Effect: You gain a bonus to defenses against the attack equal power bonus to AC equal to your Charisma modifier until
Level 3 Encounter Exploit to your Charisma modifier, and you gain combat advantage the end of your next turn.
against the triggering attacker until the end of your next Artful Dodger: The AC bonus equals 2 + your Charisma
turn. modifier.
Strike and Move Rogue Attack 3
Target: One creature
You dart in, slash with your blade, and dart away before your Attack: Dexterity vs. AC, or Dexterity vs. Reflex if the target
enemy can answer. Level 7 Encounter Exploit has not yet acted in combat.
Encounter ✦ Martial, Weapon Hit: 3[W] + Dexterity modifier damage.
Standard Action Melee weapon Lashing Blade Rogue Attack 7
Requirement: You must be wielding a light blade.
Effect: You can shift a number of squares equal to your A foe near you feels the sting of your blade as you lash out, but Level 17 Encounter Exploit
Charisma modifier. At any point during this shift, you can you attack so with such agility that this enemy has a problem
make the following attack. returning the favor.
Path of the Blade Rogue Attack 17
Artful Dodger: You instead shift 2 + your Charisma modifier Encounter ✦ Martial, Weapon
squares. Standard Action Melee weapon You slash at your enemies, forcing them to part before you as
Target: One creature Effect: Until the end of your next turn, you can make the you rush your intended enemy.
Attack: Dexterity vs. AC following at-will attack. Encounter ✦ Martial, Weapon
Hit: 2[W] + Dexterity modifier damage. Opportunity Action Melee weapon Standard Action Melee weapon
Requirement: You must be wielding a light blade. Requirement: You must be wielding a light blade.
Trigger: An enemy starts its turn in or enters a square adjacent Effect: You can shift a number of squares equal to 2 + your
Level 5 Daily Exploit to you Charisma modifier. Two times during this shift, you can
Target: The triggering enemy make an attack, each time against a different enemy
Attack: Dexterity vs. Reflex adjacent to you.
Duelist’s Demand Rogue Attack 5
Artful Dodger: You instead shift 4 + your Charisma modifier
Hit: 1[W] + Dexterity modifier damage, and the target takes
You hem your foe in with a series of deadly strikes. It cannot a penalty to attacks against you equal to your Charisma squares.
move as long as your weapon is ready to strike. modifier until the end of your next turn. Free Action Melee weapon
Daily ✦ Martial, Weapon Artful Dodger: The attack penalty equals 2 + your Charisma Primary Target: One enemy
Standard Action Melee weapon modifier. Primary Attack: Dexterity vs. Will
Requirement: You must be wielding a light blade. Hit: 2[W] + Dexterity modifier damage and you slide the crea-
Target: One creature ture 1 square.
Attack: Dexterity vs. AC Secondary Target: One enemy other than the primary target
Hit: 2[W] + Dexterity modifier damage, and the target is immo- Secondary Attack: Dexterity vs. Will
bilized and grants combat advantage to you. This effect ends Hit: 2[W] + Dexterity modifier damage, and you slide the crea-
if the target ends its turn and you are not adjacent to it. ture 1 square.
Miss: Half damage, and the target is immobilized and grants
combat advantage to you until the end of your next turn.

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Class Acts: Rogue

Level 23 Encounter Exploit Rogue Feats Flash of the Blade


The duelist focuses on the rapier, with some of these Prerequisite: Rogue, proficiency with rapiers
Shimmering Blade Rogue Attack 23 rogues using a dagger or light shield in their off Benefit: While wielding a rapier, if you and your
You stand ready to counter each of your enemies’ moves, your hands. The following feats allow a rogue to improve target are the only creatures adjacent to each other,
blade a blur of steel as you strike again and again. you can deal your Sneak Attack damage to that target
upon the duelist’s fighting style.
Encounter ✦ Martial, Weapon if you do not have combat advantage against that
Standard Action Melee weapon target.
Effect: Until the end of your next turn, you can make the Heroic Tier Feats
following attack.
Any feat in this section is available to a character of
Free Action Melee weapon Irrefutable Blade
Requirement: You must be wielding a light blade. any level who meets the prerequisites.
Trigger: An enemy makes a melee attack against you, starts its Prerequisite: Rogue, proficiency with rapiers
turn adjacent to you, or ends its turn adjacent to you Benefit: Whenever you miss with a rogue encoun-
Target: The triggering enemy Blade and Buckler Duelist
ter attack while wielding a rapier, you deal damage
Attack: Dexterity vs. Reflex Prerequisite: Rogue, proficiency with light
Hit: 2[W] + Dexterity modifier damage. equal to your Charisma modifier to the target you
shields missed.
Effect: You gain a power bonus to AC and Reflex equal to your
Charisma modifier until the end of your next turn. Benefit: The shield bonus to defenses from your
Artful Dodger: The defense bonus equals 2 + your Charisma light shield increase to +2.
modifier. Versatile Duelist
Prerequisite: Rogue
Buckler Duelist
Level 27 Encounter Exploit Prerequisite: Rogue, proficiency with light
Benefit: You gain proficiency with all one-
handed, military heavy blades. If a rogue power
shields requires you to wield a light blade, you can use that
First and Final Strike Rogue Attack 27
Benefit: If a rogue power gives you a power bonus power with a one-handed heavy blade and can also
As your enemy fumbles for its weapon, you stride forward to
deliver a deadly attack.
to defenses and you wield a light shield, increase that deal your Sneak Attack damage while using a one-
bonus by 1. handed heavy blade with that power.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade. About the Author
Effect: You can shift your speed before making the following
Duelist’s Panache
Mike Mearls is found only in subterranean places, as he
attack and can move through enemies’ spaces. You gain a Prerequisite: Charisma 13, Rogue detests sunlight. He is greatly evil and considers the bulk of
power bonus to AC equal to your Charisma modifier until Benefit: You gain your Charisma modifier as a humanity (and its kin) as cattle to feed upon. He speaks only
the end of your next turn. his own arcane language and several other weird tongues—
bonus to Acrobatics and Athletics checks.
Artful Dodger: The AC bonus instead equals 2 + your purportedly those of terrible races of things which dwell in
Charisma modifier. regions of the subterranean world far deeper than mankind
Target: One creature has ever ventured.
Attack: Dexterity vs. Reflex
Hit: 4[W] + Dexterity modifier damage, or 5[W] + Dexterity
modifier damage if the target has not yet acted in combat.

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