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ATTACK MANEUVERS

They can be used in place of your attacks, you Agressive Lunge


can't use it together with weapon maneuvers. You attack with sheer force, pushing your enemy and
When you replace one of your attacks for an At - taking his position.
will maneuver, you must attack using the
Requirement: Crushing Damage
requirement weapon. The Effect part take effect
before or after the strike, regardless if you Hit or At-Will ✦ Martial
not, and the Hit part only take effect if you hit with Attack ✦ Melee
your strike. Keywords exist to organize the powers, Attack: vs AC
to separate them beetween Ranged and Melee Hit: 1[W] + Ability modifier damage and you push the
powers and sometimes features will let you choose target 5 feet away from you, and you can immediately shift
powers from a list with specific keywords. to his position.

✦ Attack means it can be used when you take the


Attack action, in place of an Attack
Calculated Shot
✦ Martial: The source of the power. Can only be You use science to find the perfect combination between
taken if you have at least 1 level on a Martial the right angle and the proper speed.
class or if you take a subclass that gives you Prerequisite: Science Rank 2
access to this powers. Martial classes: Fighter, Requirement: Ranged Weapon
Barbarian, Ranger, Paladin, Rogue and Monk. At-Will ✦ Martial
✦ Melee: A melee Attack Attack ✦ Ranged
✦ Ranged: A ranged Attack Attack: vs AC
Effect: You ignore partial cover penalty for this shot.
✦ Shift = Effect of a Disengage that lasts only to
resolve a specific move condition on a power. Hit: 1[W] + Ability modifier damage.
Science Rank 5: You can use calculated Shot when you
✦ Slide = A forced movement that does not attack with a non AOE spell, that attacks AC or Reflex. In
provoke attack of opportunity. this case, ignore the Requirement and the weapon
damage.
✦ Stance = The stance keyword indicates that the
power lasts until the character use another
stance power, falls unconscIous, dies, or upon
another condition explicitly stated by the text Bash and Pinion
of the stance power. The stance will also end at You slam your weapon through your foe's defenses,
the end of an encounter. creating an opening. You then step in and trap your
enemy.
Only one stance may be assumed per turn Prerequisite: Athletics Rank 2
Requirement: 1 free hand
Acrobatic Stike At-Will ✦ Martial
You flip yourself and slip your weapon on your enemy's Attack ✦ Melee
body to try and break free from it's clutches.
Attack: vs AC
Prerequisite: Acrobatics Rank 2
Requirement: Light Weapon Hit: 1 [W] + Ability modifier damage, and you slide the
target 1 square, to a square adjacent to you and grab him
At-Will ✦ Martial with your free hand (If he is a legal target for a grab) and
Attack ✦ Melee until the grab ends, it has disadvantage on attack rolls.
The grab ends automatically at the start of your next turn.
Attack: vs AC
Athletics Rank 5: The grapple does not end automatically
Hit: 1[W] + Ability modifier damage. If you are grabbed
at the start of your next turn.
(but not restrained), you can make an Acrobatics check
with Advantage against your grappler to try and end the
effect.
Acrobatics Rank 5: You escape without a test.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Acrobatic Stike
You flip yourself and slip your weapon on your enemy's
body and try to break free from it's clutches.
Prerequisite: Acrobatics Rank 2
Requirement: Light Weapon
At-Will ✦ Martial
Attack ✦ Melee
Attack: vs AC
Effect: 1[W] + Ability modifier damage. If you are grabbed
(but not restrained), you can make an Acrobatics check
with Advantage against your grappler to try and end the
effect.
Acrobatics Rank 5: You escape without a test.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
| Acrobatic Stike | | --- | ---:| | You flip yourself and slip your Acrobatic Stike Ac
weapon on your enemy's body and try to break free from it's You flip yourself and slip your weapon on your enemy's You
clutches. | | Prerequisite: Acrobatics Rank 2| | Requirement: body and try to break free from it's clutches. bod
Light Weapon| |**Attack:** vs **AC** | **Effect:** 1[W] + Prerequisite: Acrobatics Rank 2 Pre
Requirement: Light Weapon Req
Ability modifier damage. If you are grabbed (but not
restrained), you can make an Acrobatics check with Attack: vs AC Atta

Advantage against your grappler to try and end the effect. Effect: 1[W] + Ability modifier damage. If you are grabbed Effe
(but not restrained), you can make an Acrobatics check (bu
|**Acrobatics Rank 5:** You escape without a test. with Advantage against your grappler to try and end the with
effect. effe
Acrobatics Rank 5: You escape without a test. Acr
Acrobatic Stike
You flip yourself and slip your weapon on your enemy's
body and try to break free from it's clutches. Acrobatic Stike Ac
Prerequisite: Acrobatics Rank 2 You flip yourself and slip your weapon on your enemy's You
Requirement: Light Weapon body and try to break free from it's clutches. bod
Attack: vs AC Prerequisite: Acrobatics Rank 2 Pre
Effect: 1[W] + Ability modifier damage. If you are grabbed Requirement: Light Weapon Req
(but not restrained), you can make an Acrobatics check Attack: vs AC Atta
with Advantage against your grappler to try and end the
effect. Effect: 1[W] + Ability modifier damage. If you are grabbed Effe
(but not restrained), you can make an Acrobatics check (bu
Acrobatics Rank 5: You escape without a test. with Advantage against your grappler to try and end the with
effect. effe
Acrobatic Stike Acrobatics Rank 5: You escape without a test. Acr
You flip yourself and slip your weapon on your enemy's
body and try to break free from it's clutches.
Prerequisite: Acrobatics Rank 2 Acrobatic Stike Ac
Requirement: Light Weapon
You flip yourself and slip your weapon on your enemy's You
Attack: vs AC body and try to break free from it's clutches. bod
Effect: 1[W] + Ability modifier damage. If you are grabbed Prerequisite: Acrobatics Rank 2 Pre
(but not restrained), you can make an Acrobatics check Requirement: Light Weapon Req
with Advantage against your grappler to try and end the
effect. Attack: vs AC Atta

Acrobatics Rank 5: You escape without a test. Effect: 1[W] + Ability modifier damage. If you are grabbed Effe
(but not restrained), you can make an Acrobatics check (bu
with Advantage against your grappler to try and end the with
effect. effe
Acrobatic Stike Acrobatics Rank 5: You escape without a test. Acr
You flip yourself and slip your weapon on your enemy's
body and try to break free from it's clutches.
Prerequisite: Acrobatics Rank 2 Acrobatic Stike Ac
Requirement: Light Weapon
You flip yourself and slip your weapon on your enemy's You
Attack: vs AC body and try to break free from it's clutches. bod
Effect: 1[W] + Ability modifier damage. If you are grabbed Prerequisite: Acrobatics Rank 2 Pre
(but not restrained), you can make an Acrobatics check Requirement: Light Weapon Req
with Advantage against your grappler to try and end the
effect. Attack: vs AC Atta

Acrobatics Rank 5: You escape without a test. Effect: 1[W] + Ability modifier damage. If you are grabbed Effe
(but not restrained), you can make an Acrobatics check (bu
with Advantage against your grappler to try and end the with
effect. effe
Acrobatics Rank 5: You escape without a test. Acr

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
UTILITY MANEUVERS
Agile Recovery Agile Recovery
With a quick leap, you are back on your feet and ready to With a quick leap, you are back on your feet and ready to
act. act.
Prerequisite: Acrobatics Rank 2 Prerequisite: Acrobatics Rank 2
At-Will ✦ Martial At-Will ✦ Martial
Bonus Action ✦ Utility Bonus Action ✦ Utility
Acrobatics skill Check: vs DC 17 Acrobatics skill Check: vs DC 17
Success: You stand up from the prone position without Success: You stand up from the prone position without
wasting any movement. wasting any movement.
Acrobatics Rank 5: You can stand out without a test. Acrobatics Rank 5: You can stand out without a test.

Agile Recovery Agile Recovery


With a quick leap, you are back on your feet and ready to With a quick leap, you are back on your feet and ready to
act. act.
Prerequisite: Acrobatics Rank 2 Prerequisite: Acrobatics Rank 2
At-Will ✦ Martial At-Will ✦ Martial
Bonus Action ✦ Utility Bonus Action ✦ Utility
Acrobatics skill Check: vs DC 17 Acrobatics skill Check: vs DC 17
Success: You stand up from the prone position without Success: You stand up from the prone position without
wasting any movement. wasting any movement.
Acrobatics Rank 5: You can stand out without a test. Acrobatics Rank 5: You can stand out without a test.

Agile Recovery Agile Recovery


With a quick leap, you are back on your feet and ready to With a quick leap, you are back on your feet and ready to
act. act.
Prerequisite: Acrobatics Rank 2 Prerequisite: Acrobatics Rank 2
At-Will ✦ Martial At-Will ✦ Martial
Bonus Action ✦ Utility Bonus Action ✦ Utility
Acrobatics skill Check: vs DC 17 Acrobatics skill Check: vs DC 17
Success: You stand up from the prone position without Success: You stand up from the prone position without
wasting any movement. wasting any movement.
Acrobatics Rank 5: You can stand out without a test. Acrobatics Rank 5: You can stand out without a test.

Agile Recovery Agile Recovery


With a quick leap, you are back on your feet and ready to With a quick leap, you are back on your feet and ready to
act. act.
Prerequisite: Acrobatics Rank 2 Prerequisite: Acrobatics Rank 2
At-Will ✦ Martial At-Will ✦ Martial
Bonus Action ✦ Utility Bonus Action ✦ Utility
Acrobatics skill Check: vs DC 17 Acrobatics skill Check: vs DC 17
Success: You stand up from the prone position without Success: You stand up from the prone position without
wasting any movement. wasting any movement.
Acrobatics Rank 5: You can stand out without a test. Acrobatics Rank 5: You can stand out without a test.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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