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RYZEN 5800X AND 5950X NVIDIA'S RTX 3070 BALDUR'S GATE III

AMD TAKES DOWN INTEL WITH TWO HOT CPUS! THE PERFECT MIX OF PRICE AND PERFORMANCE WORTH BUYING INTO THE EARLY ACCESS RELEASE?

WE TRACE THE HISTORY


OF JUMP SCARES
AND THINGS THAT
GO BUMP...

STAR WARS
SQUADRONS
A NEW HOPE FOR
X-WING AND TIE
FIGHTER FANS

INFINITE
AMMO
THE RISE AND
RISE OF RETRO
SHOOTERS

ODYSSEY E L I T E D A N G E R O U S
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manufacturing paper mill holds full FSC (Forest Stewardship Council) or PEFC
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show me that if that sim is set in
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Crusader Kings 3, though I still look at it
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any/all issues and/or editions of publications, in any format published worldwide me back. Actually, I think I do - for some reason
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Something I am proud of, though? Heck, it
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3
WELCOME CONTENTS

ON THE COVER

ELITE
DANGEROUS:
ODYSSEY
P. 022

Be the first person


to set foot on an
alien world in an
expansion that
dramatically
widens an already
vast galaxy.

4
WELCOME CONTENTS

EARLY ACCESS PREVIEW

BALDUR’S GATE III


P. 030

Baldur’s Gate III feels like it’s


trying to make up for lost time.
There are no humble beginnings
here – instead we’re treated to
psychic squid monsters,
interdimensional ships, and
jaunts into the Underdark.

FRONTEND
006 News
014 Among Us
016 Indie showcase

FRONTEND
OPINION
010 JAM
INDIES 012 Generation XX
P. 016
FEATURES
022 Elite Dangerous: Odyssey
030 Baldur’s Gate 3
034 Per Aspera
036 Empire of Sin
PREVIEW 040 Infinite Ammo
PER ASPERA 046 Evil Genius 2: World
P. 034 REVIEW
Domination
050 Graven
Grow a colony that extends across SQUAD 052 Haak
the entire Red Planet. P. 072 054 Schlock Horror
010 JAM

GAME REVIEWS
061 Star Wars: Squadrons
064 Amnesia: Rebirth
066 FIFA 21
068 Partisans: 1941
REVIEW
070 Noita
MAFIA: DEFINITIVE 072 Squad
EDITION 074 Age of Empires III:
P. 076 Definitive Edition
076 Mafia: Definitive Edition

TECH
079 AMD 5800X & 5950X
082 Nvidia RTX 3070
PREVIEW 084 Tt Isurus Pro V2
085 Turtle Beach
EMPIRE OF SIN
REVIEW Stealth 600 Gen 2
P. 036
086 Asus ROG Strix Scope RX
FIFA 21 A new boss is in town to take over 087 Asus ROG Delta S
P. 066
the forgotten gangster sim genre. 088 Steelseries Arctis 7X
089 BenQ EX2510

5
NEWS GAMING NEWS

Former EA boss
Patrick Söderlund’s
new studio is making
a PVP shooter
Embark’s first project has also
entered full production.
Embark, a studio founded by former EA
Games boss Patrick Söderlund, has begun
work on a competitive first-person
shooter.
Writing for the first time since July
2019, the former Battlefield executive
penned a blog post covering the studio’s
year under the pandemic and gave updates
on the team’s first project (a free-to-play

WAR THUNDER GETS A


military action game). But after receiving
questions regarding job listings at the
company, Söderlund announced that

BRAND NEW ENGINE Embark has a second game in the


pipeline—an as-yet-unnamed team-based

AND PRETTIER
shooter.
“To be honest, I thought I was done

GRAPHICS IN ITS BIG


with PVP-shooters having worked on
them in one form or another for almost
my entire career,” Söderlund writes. “But a

‘NEW POWER’ UPDATE while back, some of us here put together a


small pitch that was too irresistible to
ignore.”

The sky now looks nicer in the military simulator. Twitch criticised over
War Thunder got its long-awaited ‘New Power’ update last month, updating the its ‘exploitative’ affiliate
game’s engine and vastly improving its graphics in the process. According to the
update notes, the skies will look prettier and more realistic, as will bullet contact, fast-track scheme
explosions and fire. Aircraft destruction has been revamped, as well. What’s five bucks for
Most of the graphical buffs focus on realism: ground vehicles will now have more
realistic shell hits, destroyed ground vehicles now look even more on fire (both inside monetisation and stream-
and out), and the “shape of the penetration now depends on the angle of impact” ready music?
when missiles hit ground vehicles. Meanwhile, armour-piercing shells will now
protrude from tanks. Twitch has been accused of exploiting its
There are new war machines involved as well, in the form of 15 new aircraft, 14 current DMCA struggles via a new
new tank models, as well as battleships and aircraft carriers. New airports and partnership with music label Monstercat,
locations have been added too. one that grants a shortcut to affiliate status
for US$5 a month.
As the platform’s first monetisation tier,
affiliate is a crucial first step for folks who
want to make it big on Twitch.
Sea of Thieves will see its ‘biggest Traditionally, a streamer needs to unlock
it by meeting a set criteria of 50 followers,
year yet’ in 2021 500 total minutes of broadcast across at
least 7 days, and an average of three or
Rare promises a lot of ongoing support for the pirate sim. more concurrent viewers. Alternatively,
Sea of Thieves executive producer Joe Neate has promised 2021 will be the “biggest starting this week, you can just pay for a
year yet” for the treasure hoarding pirate sim, which as of July boasted 15 million subscription to Monstercat Gold through
players. Neate made the claim on Twitter, in concert with a new dev update for the its new Twitch program.
game, which proclaims roughly the same thing. “This seems amazingly unfair to all
While the update falls short of any specifics, it does indicate that next year’s those folks who have worked hard to get
changes and additions will be substantial. “We’re hard at work behind the scenes on to affiliate,” Spawn On Me’s Kahlief Adams
some significant changes that will lead us into 2021, with plans in motion for how we tweeted, “but it also feels like it lessens
continue supporting the game and some major news still to come,” Neate wrote. “Sea the value of an affiliate status if you can
of Thieves isn’t slowing down any time soon.” just buy your way in.”

6
NEWS GAMING NEWS

INTEL’S MANUFACTURING IS
BROKEN AND NEW ROCKET
LAKE CPUS PROVE IT
The next six months are make or break as Intel hurtles towards existential crisis.

I
ntel’s upcoming Rocket Lake CPUs prove it is in a won’t be good enough for a desktop CPU launch.
crisis of existential proportions. The next six months That’s going to come at a cost. For Rocket Lake, Intel is
will decide both its fate and the future direction of regressing from 10 cores, as seen in the current Core i9-
the PC as a whole. Hyperbolic? Much? Actually, no. 10900K, back to eight cores. Because those Sunny Cove cores
were never intended for 14nm. And they’re big and fat and
It’s a somewhat speculative interpretation, to be sure. But power hungry when ported to 14nm.
tales of Intel’s woes have become so routine of late that the There are further factors that make Rocket Lake look plain
very existence of Rocket Lake and what it implies has been odd. In September, Intel officially confirmed an eight-core ‘H’
largely overlooked. Rocket Lake says very, very bad things version of its latest 10nm Tiger Lake laptop chips exists. It’s a
about the viability of Intel’s entire business model. And that, in CPU that would make Rocket Lake totally redundant. So why
turn, makes it very significant for the PC as a whole. doesn’t Intel launch that chip on the desktop instead of Rocket
Rocket Lake, of course, is Intel’s next desktop CPU Lake? The only plausible reason is that 10nm remains
architecture. It’s essentially a 14nm backport of Intel’s 10nm fundamentally broken.
Sunny Cove CPU core architecture, as seen in 10th Gen Ice As a short term stop gap, Rocket Lake probably just about
Lake notebook chips. Rocket Lake won’t be released until next makes sense, even if Intel’s marketing pitch for the step back to
year, which means Intel will be launching a new CPU design in eight cores is almost certainly going to make your ears bleed.
2021 on the ancient 14nm node. Intel’s original plan was to But further out, this ‘backporting’ shizzle surely isn’t a goer.
move to 10nm in 2016. Yes, really. Currently, Intel says its first 10nm desktop CPU will be
Intel has sold the whole ‘backporting’ thing as a positive, a Alder Lake, due in the second half of next year. That’s the one
sort of groovy and inclusive approach to CPU manufacturing. with the new big.LITTLE hybrid architecture and up to eight
“Hey guys, relax. We’re flexible, we can port from node to performance cores and eight efficiency cores. If backporting
node. It’s freestyle. It’s all good,” Intel seems to be saying. Ice Lake to 14nm came with compromises, backporting Alder
The reality is that there’s really no such thing as a node- Lake to 14nm would surely be even less appealing.
agnostic CPU architecture. It’s going to cost a huge amount of In short, Alder Lake probably has to be on 10nm to be
money to port those Sunny Cove cores, PCI Express 4.0 I/O viable. But there are no signs at all that Intel’s 10nm is going to
and Xe-based graphics to 14nm for Rocket Lake. be good enough in a little over six months. It’s worth
So, it’s not groovy or flexible. It’s a move made out of remembering that, to date, Intel is still only selling quad-core
desperation because Intel’s 10nm production node still isn’t mobile CPUs on 10nm. The launch of the 10nm Ice Lake-SP
good enough for the prime time. Let’s repeat that. Rocket Lake server chip, once due in 2019, has been delayed once again into
will be launched in 2021 in 14nm because Intel’s 10nm still early 2021. And you’d be brave to assume it’ll hit that deadline.

“IT’S GOING TO COST A HUGE AMOUNT OF MONEY TO PORT THOSE SUNNY COVE
CORES, PCI EXPRESS 4.0 I/O AND XE-BASED GRAPHICS TO 14NM FOR ROCKET LAKE.”

8
Looking flawless has never felt more comfortable.
It’s our signature edge-lit LED architecture, now in a perfect circle.
OPINION JAM

DARK WINTER
The big brother of the played-out Fallout franchise becomes fresher
with each new instalment, delivering a delightful blend of top-down
tactical combat and sci-fi lunacy.

W
asteland 3 rules. Yet judging by lead up to release Bryan Fargo made a big deal about
the commentary surrounding it, how it was possible to recruit one of the games most
there appears to be a lot of despicable villains onto your Ranger team. You can also
misconceptions about the latest rob merchants, ally with slavers, take over a narcotics
iteration of inXile’s signature factory, aid cultists and genocidal robots, and put an
James Cottee post-apocalyptic RPG franchise. army of cannibals in charge of Denver.
has been
known to
Wasteland 1 and 2 made it very clear that you simply
admit he’s The first category of complaint is that the game is can’t make everyone happy. Wasteland 3 goes further
wrong, but it completely unbalanced. Critics baulk at how an – it gives you the power to make absolutely everyone
takes a few end-game shotgun with a range extension mod can miserable. Many games promise true consequences for
beers. project a ‘cone of death’ across the entire map. Many moral choices, but Wasteland 3 delivers.
complain that the game is far too easy on even the The bugs also drew a lot of complaints, and those
highest difficulty, because of the so-called ‘Alpha Strike’ were entirely justified; at launch the game was a pig’s
effect. That is, if the human player goes first, it’s all too breakfast. But inXile is improving. It took a whole year
easy to wipe out the entire enemy team on the very first to get Wasteland 2 debugged, but Wasteland 3 saw its
round, even with their superior numbers and most egregious blockers banished after only a couple of
astronomically level-scaled hit-points. months. The months ahead hold the promise of
The second variety of gripe ties in to the plot, and numerous quality-of-life improvements, and even DLC
how one of the faction choices available towards the (ie. locations and quest lines cut during development).
endgame is geopolitically destabilising and profoundly Several item descriptions suggest that a crafting system
stupid. What kind of ghoul would let warlords run was planned at one stage, and data mining confirms this.
roughshod over the remnants of an irradiated America? While not essential, it’d be nice to have – especially if it
Both of these lines of criticism are understandable, lets you spam more over-powered disposable laser
but both are wrong. turrets.
Wasteland 3 presents the player with multiple There’s a multitude of subtle refinements, like the
stackable rampantly over-powered game mechanics for pared-back list of skills. You used to have to put a lot of
a very good reason: because it’s fun. It’s fun to discover points into ‘Smart Ass’ if you wanted to field the
these exploits, and it’s fun to use them to make mutants occasional zinger, but the new dialogue system lets you
explode like a blood sausage. If things get too easy, then be rude to everyone.
it’s fun to put artificial constraints on yourself to make In spite of its shaky start I’m immensely satisfied
Supreme Jerk mode challenging – perhaps by playing with Wasteland 3, and I have high hopes for the future
without any Sniper or Melee characters. of the franchise. My only fear is that now Microsoft also
The AI has its shortcomings, but that just makes you owns Bethesda, some mole-eyed bean-counter might
feel like a strategic genius when you target bunched-up crunch the numbers and calculate that Microsoft only
opponents with your talking car’s goat mortar. really needs ONE studio that cranks out incredibly
Then there’s the ability to make bad and amoral buggy fantasy and post-apocalyptic RPGs, and decides
choices. Again, this is not a bug – it’s a feature. In the to dissolve inXile on the spot. But this fear is irrational.
Microsoft is committed to supplying vast quantities of
content to Xbox Game Pass subscribers, and it needs
every Bard’s Tale and Torment it can muster.
The only real blemish on inXile’s record of late is the
unfortunate matter of Autoduel. It turns out that they
were being a tad cheeky when asserting that they held
the rights to the video game version of Car Wars, and
Steve Jackson spent a six figure sum in court to get the
trademark back. An official port of the original 1985 cult
classic is due to hit Steam soon. But I’m left wondering:
What if? What if inXile was permitted to make a brand
new Autoduel game? What would it be like? My gut
tells me it would be very buggy – and very, very good.
Nothing is impossible. Stardock and Toys For Bob
were able to reconcile their differences and commit to
working together to create a future for Star Control.
Maybe someday inXile and Steve Jackson Games will
see eye to eye, and bring Autoduel into the 21st
Century...

10
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OPINION GENXX

THE MOST TOYS


In a game you can’t win, expansions are inevitable.

I
was a frank four-year-old. At the house of a neighbourhood kept voting to fine me for using the
preschool friend, I remarked, “What a mess,” shower, then to cut off power and water every
and was never invited back. At the more Thursday. Generators are a complete pain to upgrade,
empathetic age of 42, I can appreciate that the fuel and maintain, even if solar panels and dew
collection of paraphernalia I’d witnessed was collectors are more useful.
the manifestation of a complex and difficult issue; Is it possible to be a hoarder if your stuff is digital? Meghann O’Neill has
hoarding. I don’t have a healthy relationship with The Certainly, The Sims 4 demands so much space on my collected every PC
Powerplay she has
Sims, but I struggle to define it. It’s not an addiction, laptop that all of my (actually precious) COVID- ever contributed to
because my engagement now lasts mere hours after recorded, teaching resources have been relegated to an on a shelf above her
the release of a gameplay heavy expansion. Am I a external drive. The Sims is not cluttering the hallway or desk. If her
fan? A collector? A hoarder? Some amalgamation of keeping the kids’ friends away, but this automatic grandchildren are
reading this, she’d
these things? accumulation (currently, for The Sims 4, amounting to
like them to know
the base game, nine expansions, nine game packs and she did (at least)
As always, when I fired up The Sims 4 recently, I seventeen stuff packs) feels entirely out of control. Why value the sims items
noticed a new expansion; Eco Living. I was so annoyed do I keep buying more game packs if they don’t “spark with silly names. The
with myself for yoinking it, I immediately yoinked the joy”, in the words of Marie Kondo? “I Dream of Sous”
Chef Station.
Nifty Knitting stuff pack, too. As my Sims’ hippy house Many videogame enthusiasts will collect the games Classic.
filled to the brim with fabricated wall decals and woollen they love forever, but how many franchises have
tortoises, I pondered their purpose. List them on Plopsy, delivered a constant stream of (mostly) unchanging
for simoleons? Pretend they are precious? I’m not sure if content for 21 years? Definitely some; Civilization,
it’s normal for a Sim’s interdimensional pockets to have Mario, Pokemon? My colleague Terrence Jarrad tells
600 beetles in them. As well as new crafting options, Eco me, “If you play World of Warcraft, you buy all of the
Living allows you to raise insects for food. expansions.” On Twitter, I received more responses to
I’ve read that one of hoarding’s characteristics can be the question of which games people buy, long term,
to not (genuinely) value your stuff. Did I enjoy these new than I could read. I’m not sure what precise
packs? I loved The Sweater Curse, which is a prolonged intersection of sustainable living, knitting and
Tense moodlet from giving a romantically involved Sim a hoarding finally made me stop to think about this, yet
hand knitted sweater and they hate it. In real life, I’m here we are.
knitting my husband a disappointing Covid scarf that I considered concluding this column with a grand
looks more like a trapesium, so I get the joke. But I did promise to actually stop. Stop buying, stop playing
not enjoy Eco Living’s Neighbourhood Action Plans. If (unless I want to). While mustering the courage to do
you have no friends, like my sims, you’ll end up suffering so, I noticed the new Snowy Escape pack. Snow, my
through every half-baked, do-gooder idea that’s voted in. weakness. By the time you read this, it will have been
Some NAPs are OK, like Promoting the Creative Arts, released and I will own it. My dad bought the very first
which allows sims to gain influence from writing novels Sims game, didn’t like it and handed it to me, Force-
and so on. Free Love is interesting, in which all jealousy bonding it to me forever. My sad destiny is inevitable;
from romantic intersections is removed. (Or so I believe. my descendents will never know (or care) that I
I can’t even be bothered with monogamous sims- collected all the stupid parts of an imaginary sims
relationships, so I didn’t try it out.) Sadly, my lightsaber. Nor should they.

12
Special
Report
P C P P I N V E S T I G AT E S

Is red the canonical


impostor? In this
essay, I will...

BIG TIME
How 2018 indie sleeper AMONG US became a global smash hit.

I
n September, Among Us entered the all-time, groups. But in 2020, getting together to play games like
record-setting peak player club on Steam. Werewolf in-person isn’t really an option. We’re primed
According to Steamcharts, 388,385 people for social interactions to play out over Zoom and voice Pretty
played Among Us simultaneously, more than chats, and Among Us is an easy laugh generator with ‘sus’
GTA V on its Steam debut. And that’s not even friends. Or people who are soon to be unfriended… Just how big is
counting the millions on iOS and Android. “You know a game like Among Us is good when the Among Us? Big
conversations get really heated,” says SR_Kaif, who was enough to propel
How did Among Us become such a sudden phenomenon, one of the first streamers to consistently play Among Us ‘sus’ into
nearly two years after it launched? So big that it became for an audience on Twitch. “The art style is charming and everyday
conversations.
the most-streamed game on Twitch in September, and its the gameplay is very simple, you don’t really need an ‘Sus’ is
developer cancelled plans for a sequel to keep working on explanation on how to play the game compared to other shorthand for
it? There’s more to it than just viral Twitch popularity. A social deduction games like Town of Salem or Deceit.” ‘suspicious’ in
few key things made Among Us a massive hit: free mobile The smartphone apps also open up Among Us to a Among Us, but
quickly became a
apps, extremely low PC system requirements, and the massive (and young) audience beyond PC gaming, and it’ll
meme because
Mafia. I’ll explain that last one first. run on basically any PC dating back to 2010. The barrier in a game built on
The game at the heart of Among Us has actually been to entry is extremely low. These are all reasons for Among paranoia and
around for decades. Among Us is the latest popular Us to be a popular game right now, but they don’t explain baseless
adaptation of Mafia, aka Werewolf. This social deception why it blew up – how it went from unknown to the accusations,
everything can
game, about a group of players trying to identify the biggest game on Twitch and one of the biggest on Steam. be ‘sus’. If you
traitor(s) in their midst, dates back to the 1980s. Among At the start of July, Among Us averaged just a couple hear someone
Us adds structure to the basic experience: players have a hundred viewers on Twitch, according to tracking site say ‘sus’ out
chance to win by completing objectives around the map, SullyGnome. By the end of August, it averaged over loud, they
which inevitably spreads out the crowd and gives the 100,000. Early bursts of exposure on Twitch rapidly probably got it
from Among Us…
impostors a chance to strike. snowballed into a huge increase in viewers, and that or they’re an
A big part of Among Us’ success is simply that Mafia is translated into more and more players. It’s also impostor.
a fun, endlessly playable game that scales well to big noteworthy that viewers aren’t just concentrated around

14
SPECIAL REPORT BIG TIME

FAR LEFT: Never


trust a guy with an
alien hat.

LEFT: Among Us’


maps encourage you
to split up, but that’s
when it all goes bad.

Twitch superstars – the top 100


Among Us streamers are all pulling in
good to great numbers. AMONG CHARTS Among Us’ growth, by the numbers
The most successful Among Us
TWITCH Number of viewers
streamer during its boom was xQc by TRAFFIC 600,000
a longshot. The former Overwatch EXPLODES Peak viewers
Average viewers
pro’s watch time dwarfs other Twitch traffic 500,000
streamers at more than 11 million show how
Among Us
hours through September. went from no
400,000

viewers to
IMPOSTOR SYNDROME peaks of over 300,000

But who kicked it off? Before Among 500,000 in


Us was everywhere, SR_Kaif had just three 200,000
months.
been streaming it for months. His
100,000
first stream in December 2019
crossed 1,000 viewers, something 0
he’d only reached streaming indie 5th Jul 19th Jul 2nd Aug 16th Aug 30th Aug 13th Sep

horror game SCP: Secret Laboratory.


“I decided to post a YouTube video of STEAM Reviews
LANGUAGES
it in January as well as uploading the C A T C H E S 6,000 Without supporting
UP Positive reviews Spanish, Portuguese
VODs to my VOD channel and from Among Us’ Negative reviews and Korean, Among
that, I saw my concurrent viewers Steam traffic 4,000 Us may have been a
jump to 2,000 around mid-February,” jumped up in hit, but not a
Kaif says. xQc’s audiences would August, but it phenomenon.
lagged behind 2,000
dwarf that, but it was impressive for
Twitch. It English German
Kaif, who now has about 136,000 didn’t properly Spanish Italian
followers (to xQc’s 3.6 million). explode until
0
Portuguese Misc.
Starting in May, some mid-sized September. Sep 01 Sep 08 Sep 16 Sep23 Korean

streamers picked the game up, giving


it a big boost. By the end of July,
Among Us had rocketed 400 positions in average viewers It’s still hard to put into perspective how quickly
into the top 50 on Twitch thanks largely to massively Among Us has grown. Even though it was gaining
popular streams by Sodapoppin and xQc and a contingent thousands of players and many more Twitch viewers over
of Korean streamers who rallied to the game. An July and August, September was on another level. On
underappreciated part of Among Us’ success is its September 3, it had around 10 million downloads on
language support – it’s available in English, Portuguese, Android. By September 21, more than 100 million.
Spanish, and Korean. Tracing Among Us’ rise back throughout the year, it
When Sodapoppin first seems like SR_Kaif helped
played Among Us in July, he prime Among Us for its big
got friends and fellow moment. He’s been
streamers to play, which IT’S STILL HARD TO PUT INTO streaming it every month
seems like a key ingredient
in Among Us’ future
PERSPECTIVE HOW QUICKLY since January, pulling in
more and more viewers.
stratospheric viewer AMONG US HAS GROWN The rest of the PC gaming
growth. Putting ten world just finally started
streamers in one room just paying attention. Still, he
magnifies the celebrity power. doesn’t claim any credit. “I wouldn’t say the success of the
It took a surprisingly long time for Among Us’ activity game had much to do with me,” he says. “Although the
on Steam to catch up with the rising interest in streams. devs mentioned that the games player base was dwindling
Steam reviews show an uptick in new players at the very around the time I picked it up, it wasn’t going to take off
end of July, but the last week of August is the really huge without the big streamers such as Sodapoppin playing it.
jump. After massive Twitch exposure, PC gamers were It is cool to be along for the ride though!”
starting to play Among Us en masse. Wes Fenlon

15
A COLLECTION ASIDE INDIES

A COLLECTION ASIDE
PAX Australia in 2020 was about as different for MEGHANN overseas studios, yet still published by Blowfish and Fellow
O’NEILL as it could get. Her usual routine involves travel, a Traveller, among the collection. With the help of JAMES
hostel bed, lunches at the Casino, drinks with other reviewers, a ELLENDER, PC Powerplay conducted Zoom interviews
cheeky panel here or there, her son melting into a beanbag and over three weeks. Many less hands were shaken. Interestingly,
seeing more than a hundred, local, indie games. This year, even almost every pre-release game has a demo this year, and it is
finding thirty Australian, PC games showing at PAX Online nice to be able to link them to you, so that you can experience
proved a challenge and this is why you will see more games from them for yourself.

DAP YESTERMORROW
DEVELOPER Melting Parrot PRICE TBA RELEASE STATE Q1 2021 DEVELOPER Bitmap Galaxy PRICE TBA RELEASE STATE Q4 2020
WEBSITE https://store.steampowered.com/app/1372210/Dap/ WEBSITE https://www.blowfishstudios.com/game/yestermorrow

My PAX Online coverage started with a dap. A bang? No, a Yestermorrow opens in a cosy, sunny village. There’s hide and
dap, and lots of them. Picture the bobble headed tree spirits seek to play, and dresses to lament wearing, as The Light
from Princess Mononoke, gather them into a little group and Festival approaches. Sounds too good to be true? Of course.
listen to them saying, “Dap dap dap.” I wish you could hear it. What happens next is (at least initially) unclear, but vibrant
The dapping is innocent, ancient, cautionary, beautiful, lanterns and grassy meadows become spiders, robots, alien
accompanied by male singing, like a cathedral choir, technology and choking, Cthulu-esque vines, as the player
sustained, second intervals, leading notes that never resolve, character wakes from a memory, experienced as a dream. Yui’s
falling, crystalline arpeggios, soft rain on water. This is a previously cute ponytail now reaches her waist and swings
gorgeous game to listen to, at least until it all fades into an prettily as she hangs from filthy chains. She’s also wearing a
oppressive drone. bright red mask over her face. Times have (clearly) changed.
Incredibly, when I spoke to Dap’s designers, they didn’t Given the volume of platformers I see, I always ask what sets
mention music and sound design. In fact they suggested I, this example apart from the genre. Blowfish told us that time
“just play it”, perhaps because the overall impression defies travelling is a key feature of puzzling and story. It is, even if Yui’s
easy explanation. There’s story, puzzles and combat, melee changing age (and hair) get a little confusing. Personally, I was
and ranged, that are presented without ceremony. When my hooked by the sheer beauty of the game, especially the dynamic
daps started turning evil, it was on me to notice why and lead music, where melodies and textural stems are seamlessly mixed
them to safety. This is a treacherous world, despite the fact (in and out) depending on time period and location. I’m also a
that it’s not immediately clear what troubles are afoot. To sucker for an aesthetic day/night cycle that considers both clear
protect you, you’ve mushrooms, fire and magical objects, and apocalyptic air quality. Every animation, from patting a cat
even if they never quite provide adequate comfort. to flailing your arms while falling, is delightful.
Dap’s demo is challenging and generous, with more than I would mention that, even in this short demo, platforming
an hour of play. I can’t imagine you’ll play it and then not can provide a challenge. I quickly gave up on a section where,
wishlist the game. I’d say this is horror/action, but it also after dodging acid and assorted spiky creatures, I had to climb
seems to be shaping up to be an interdimensional the web attached to a moving spider, then jump between two
management sim, of all things. Certainly, from narrative to disappearing platforms and duck under a swooping bat. My 10
mechanics, it rarely feels the need to explain itself, which year old son, Lyndon, managed to beat this after maybe ten
makes it all the scarier. I approached one location and heard attempts. It’s possible I’m too old for platformers these days, but
women humming, then wondered if they were actually Yestermorrow is definitely something I’d watch someone else
screaming. I’ll leave you to discover what happens next for play. If platforming is your jam, this beautiful experience is a
yourself. treat for your eyes and ears.

16
A COLLECTION ASIDE INDIES

PARADISE KILLER
DEVELOPER Kaizen Game Works PRICE $28.95 AVAILABILITY Released
WEBSITE http://paradisekiller.com/

I
’ve been attending PAX, and reviewing games, for So you’re solving a murder? Well, you are The
a good while now. It’s rare for anything to Syndicate’s lead investigator, who has been in exile for
confuse or surprise me. The guy who built a three million days. So, yes, if you really want to. You’re
wooden motorbike as a controller? Nope, I’ve assisted by Starlight, for managing clues and information,
seen weirder input devices. The 2017 collection, which is a laptop that chimes prettily alongside the
casting the American President as everything from saxophone motif from the game’s soundtrack, one of
villain to edible inventory item? Not my cup of tea, but several incredible moments for musical implementation.
not entirely unexpected either. Paradise Killer is a If I were going to suggest one mandatory place to begin,
cautionary tale about what happens when your level before wanderlust takes hold, it would be to buy computer
designer gets over-excited; everyone panics and has to upgrades from Crimson Acid, thus allowing you to hack
write a whole world around an abundance of pink, with more goats, moons and … you’ll get the picture.
ceramic skulls, shipping crates and imposing structures. So you’re NOT solving a murder? Certainly the game
OK, I’m joking. I don’t know if this even slightly doesn’t demand you do it well, or integrously, and I’ve
resembles Kaizen Game Works’ design process. In my head, recently seen several games where you’re “allowed to”
it’s how I explain the wild creativity on display here. mess up investigations, including Yes, Your Grace and
Typically, as in Skyrim, I immediately left the critical path Lamplight City. In this case, the trials are framed as you
and clambered (awestricken) upwards, to a golden temple presenting “your truth”. Everyone has secrets and it soon
full of statues spewing blood. I bought a dead nebula from becomes clear that this is not a matter involving one, clear
a vending machine, cut my arm, offered precious life fluid incident. Given the complexity of characters and contexts,
to the gods and messed around with rotating passageways even forming an incorrect case will require a thorough
for a bit. It was a very Myst-like experience. Well, apart understanding of the island.
from the characters, all stylish, buff and blue, with names I can’t shake the feeling that Paradise Killer’s level
like Doom Jazz and One Last Kiss. designer was like, “Oh my gosh, look what I made!” And
I explored for more than an hour before recalling that I the rest of the team were like, “Mate, we’re just making a
was supposed to be investigating a murder, although I had visual novel, not a gigantic, funky universe full of sexy,
learned more about my surroundings, thanks to collecting scary creatures. Or are we?” We conducted a pleasant
relics and items. The island exists inside its own plane; interview with a developer prior to playing the game. Now,
crafted by The Syndicate who were hoping to summon of course, I have more questions. Paradise’s intriguing
(demonstrably evil) space gods through fervour and prayer. weirdness initially struck me as very distracting, in a
Periodically, and as a result of demon infestation, it is reset, context where I was supposed to be investigating a crime,
at which point its current citizens are sacrificed. The island but curiosity was ultimately the key to forming a
has not yet become its auspicious 25th iteration, due to the (somewhat more) complete picture of what had
entire council being murdered. occurred here.

17
A COLLECTION ASIDE INDIES

NINE WITCHES: FAMILY DISRUPTION UNDER A STAR CALLED SUN


DEVELOPER Indiesruption LP PRICE TBA AVAILABILITY Q4 2020 DEVELOPER Cecile Richard PRICE Choose your own price AVAILABILITY Released
WEBSITE https://www.ninewitches.com/ WEBSITE https://haraiva.itch.io/under-a-star-called-sun

Germans love adventure games. Certainly, the European I’m a sucker for a beautiful spaceship. Every pixel is
audience is frequently mentioned when I talk with where it should be. My bunk is slightly unmade. A coffee
developers. So, when Blowfish explained that Nine Witches steams prettily, both from afar and on closer inspection.
is set in and around an occult, alternate, Nazi Germany, I Plants gently sway under fans for ventilation. I gaze out of
was wary. I’m not sure I can handle Schindler’s List in my an asymmetrical window to a small mess of stars that are
Day of the Tentacle, even if I don’t have any specific winking on and off. I could spend this whole page
sensitivities to this kind of content. But, after playing the describing the expansive, interstellar vessel, but I should
demo, I’m going to trust that the thoughtfulness with which allow you to discover it for yourself. It’s a treat. Should a
every aspect is presented will extend to the story, characters spaceship-for-one not be smaller, more efficient? For
and setting. This is a polished experience with beautiful narrative purposes, not when you’re small and on a
pixel art and sound, as well as intriguing mechanics. trajectory that cannot be changed.
You play as two characters; a quadruplegic professor and Created for Liminal’s Glitch Festival and free to play in
his assistant. What is your interaction, when you can’t move your browser on itch.io, Under a Star Called Sun isn’t
your legs and arms? Astral projection. In fact, the first about a large and beautiful spaceship or even (really)
puzzle has you waking the professor from a trance, as he space. It is simply a conversation between characters, so
needs to receive an important visitor. Next, our heroes fly to personal that I wouldn’t want to interpret it for you in any
a Norwegian town to investigate the machinations of terms, except to say that it contains content that is highly
Okkulte-55 who have unleashed a dark curse in support of relatable. One line of dialogue reads, “Who do you blame
The Reich. Akiro, the assistant, must defend himself with a for misfiling a memory in the filing cabinets of your
dodgy, old gun. I sold my soul to the devil to make action brain?” Another, simply, “Over and over and over and
sequences easier. (Like, literally. He’s character and over.” I feel privileged to have been briefly privy to
difficulty menu, all in one.) another’s experience of loss.
My favourite puzzle involved impersonating a driver and Solo designer, Cecile Richard, told us they aren’t a
being quizzed on my passport. What is the third number? I composer, yet their music is beautiful. I’ve been listening
quit the conversation to have a look, swearing to examine to it, while writing, and the loop is cleverly obscured by
everything in my inventory at the next opportunity. The complex textures and, occasionally, a single, descending
crossing guard then asked for the third and the sixth bassline, functioning as a kind of grand, sad, anacrusis.
number. So, I quit and wrote down the whole number. Then Melodic elements seem to sometimes depict stars then,
I was asked for the sixth number of the professor’s passport. other times, are a clever interweaving of two
I love how gratifyingly stupid this made me feel. This studio complimentary, contrapuntal threads. I enjoy
understands its audience and how to entertain us, Aussie, recommending these kinds of “coffee break games” to
German or otherwise. I’m not sure if I’m expecting laughter everyone I know. In only five minutes of play, I feel like
or tears, but I can’t wait. I’ve undertaken a vast and very meaningful journey.

18
A COLLECTION ASIDE INDIES

TOPPLEPOP UMURANGI GENERATION


DEVELOPER Spirit Animal PRICE TBA AVAILABILITY Pre-alpha DEVELOPER Origame Digital PRICE US$14.99 AVAILABILITY Released PC
WEBSITE https://topplepop.com/ WEBSITE http://umurangi.tapiki.io/

TopplePop is infuriating. There are so many buttons. Drop When developer Tali Faulkner described Umurangi Generation
the block, rotate it, push it, lock it into position, who as a relaxed experience that “tutorialises photography”, not to
knows what else? The idea that I was supposed to have mention its urban, retro-future visual style, I was excited to get
any kind of control evaporated the moment they put my my hands on it. This is a series of nine carefully crafted vignettes
pig-monkey-chicken-cat onto an elastic rope. I can use which would capture my imagination for the better part of
movement keys to stretch in any direction, but the rebound eight hours.
(after a block is dropped) sends me to persistently An evocative narrative unfolds around corporations
unexpected places. Sometimes it’s hard to quantify what attempting to capitalise on extraordinary crises, and the ensuing
makes a game fun. In this case, fighting against the control political tensions between citizens and those corporations, all
scheme (with friends) is the clear source of all hilarity. impressively told through environmental storytelling that is
So look, it is possible to improve with practice, but simultaneously intriguing and subtle, becoming more and more
when you consider the many shapes and sizes of the blocks spectacular as the game reaches its climax.
(and that I have already forgotten how to rotate them into The wonderfully grungy Jet Set Radio-esque visual style is
any kind of perpendicular arrangement), chaos remains suitably stylish, given the photography context. Set in New
inevitable. Really, you’re just chucking them, hoping four Zealand, it’s refreshing to notice that the neon, graffiti-packed
of the same colour will land together. Black is garbage, aesthetic references New Zealand’s own indigenous cultures,
disintegrating in the blast radius of pink, yellow or blue. adding greatly to the visual diversity. The soundtrack is viscerally
Some blocks are covered in bubblegum and stick to funky and satisfying. Comprised mostly of impeccably executed
everything that touches them. I think that’s because the electronic hip-hop instrumentals, it acts as an equally vivid
demo is set in an alley. More areas and surfaces, like ice companion to the visuals, together bringing a weighty sense of a
and lava, are promised at full release. greater urban culture to the game’s diegesis, a commendable feat.
Why are monkeys and cats hurling blocks in alleys? I do The core gameplay loop and progression is built around sets
not know. But you can dress in a cute little builder’s outfit, of unique photo bounties which are open-ended in nature, like
with a hard hat, too. You’re rescuing angry faces, by framing any ten solar panels, allowing players to approach this
exploding their block, for an unknown reason. Everything creatively. Collectable film canisters are hard to find, but are
becomes funnier, the closer you are to running out of time rewarded handsomely. As progression proceeds, your arsenal of
or growing your trash pile over the line. TopplePop has interesting lenses, camera mods, and post-processing effects
detailed, yet silly, controls. And its context makes no sense. expands too, introducing new concepts in a way that feels natural
Of course, my son and I have been playing the demo for and exciting to unlock for photography beginners and pros alike.
around two hours and I suspect we will play the full game Umurangi Generation is an easy recommendation for anyone
for many more. I haven’t laughed this hard in ages and it’s seeking a shorter but gratuitously punchy experience.
a game that’s fun to be angry at.
Umurangi Generation is reviewed by Meghann’s assistant, JAMES ELLENDER,
because of his interest in photography, and this game is his pick of PAX Online 2020.

20
The source for tech buying advice
techradar.com
FEATURE ELITE DANGEROUS: ODYSSEY

22
FEATURE ELITE DANGEROUS: ODYSSEY

ONE
GIANT
LEAP
Be the first person to set foot on an alien world
in ELITE DANGEROUS: ODYSSEY, an expansion that
dramatically widens an already vast galaxy.

By Andy Kelly

23
FEATURE ELITE DANGEROUS: ODYSSEY

A
planet technology,” says Jackson.
“The planets are getting a big new
refresh. With the new settlements,
we’re also having to add a whole pile
of new gameplay areas across the
universe. Some of those will be
deployed onto planets without
atmospheres that players are
currently able to explore, and others
will appear on our new thin
atmosphere planets.”

s someone who’s played space FINAL FRONTIER


simulator Elite Dangerous for Settlements are one of the most
hundreds of hours, it’s a strange intriguing new additions to Elite
sensation seeing a blue sky in a Dangerous. I’ve always loved how
game that is usually dominated by parts of Elite have the feel of a sci-fi
the inky, star-speckled blackness of Wild West, with rough, lawless
space. Odyssey, a major expansion systems on the fringes of the major
coming in 2021, introduces planets population centres, and the ability to
with thin atmospheres to the take on illegal jobs, Han Solo-style.
game’s colossal scale replica of the Settlements are extensions of this,
Milky Way. And better yet, you can being remote, sparsely populated
touch down with your ship, leave towns in the shady corners of the
the safety of your cockpit for the galaxy. Think Hadley’s Hope in
first time ever, and actually walk on
these, and other, worlds.
“YOU FIND THE
This is something Elite Dangerous
players have been dreaming about ABANDONED
since the game first surfaced on
Kickstarter in 2012. “Some elements
of Odyssey, in terms of actually
SETTLEMENT HAS
walking on planet surfaces, have
probably been, at least conceptually,
ALREADY BEEN
there since the very beginning of the
game’s development,” says Piers
CLAIMED BY RAIDERS”
Jackson, game director at developer
Frontier. “However, as for the actual Aliens, but without the aliens. For very eerie, none of the civilians or
build-up to having a significant now, anyway. Who knows what the guards are there anymore. You turn
amount of developers working on it, Thargoids will get up to in the future. up with an objective, or maybe just
the tail-end of 2019 is when we really “So maybe you’ve taken a mission because you decided to explore there.
started ramping it up.” to reboot a settlement,” says Jackson, But when you go to bring the power
To prepare for players going giving an example of one of how back online, you find the abandoned
walkabout on its planets, Frontier is visiting one of these settlements in settlement has already been claimed
overhauling the technology that Odyssey might play out. “There’s by gangs of criminal raiders. They’re
generates them. “We’re doing some something wrong with the generators after the spoils as well, and you have
pretty significant updates to the and everything is powered down. It’s to make the decision to run away,
stand your ground, or sneak around
in a way that they don’t spot you.”
Exploring a dusty This is where Elite’s new tactical
settlement on the first-person combat will come into
fringes of space.
play, which is another dramatic
addition to the game. Running
around shooting people might feel
like a strange fit for a space sim, but
Frontier is making sure the combat
falls in line with the rest of the game
in terms of simulation and depth.
Some of the disciplines you’ve picked
up in ship-to-ship combat will carry
over to the new on-foot stuff.
“It is a tactical shooter that we’re
working on,” says Jackson. “It’s
different in feel to the ship-based
combat. Ship combat can be very
protracted and drawn out. But we
have taken the core elements, such as
the idea that the on-foot characters
can have shields. And shields use up

24
It’s weird seeing
a blue sky in an
Elite game for the
first time.

energy, so players will have to think


PAINT JOB A look at Odyssey’s evocative concept art about when to deploy them. Certain
weapons, like lasers, are good against
shields, while kinetic weapons are
good against armour and damaging
the person underneath.
“The weapon choice you make, on
a base level, is very important for the
tactics you take into battle. Then
you’ve got factors like your range, the
proximity to the target. Do you take a
close-range weapon like a pistol that
you can draw quickly, or do you have
1 SPACE BAR
It wouldn’t be a sci-fi game if it didn’t feature a
futuristic bar or club. This neon-lit watering hole looks
2 SETTLEMENT
This gives a good idea of the ‘Wild West in space’ feel
Frontier wants its settlements to evoke. These will be
a more long-range approach to the
problem? So the tactics are varied
depending on how you want to
like a good place to pick up not-quite-legal missions. dusty, rundown, and probably very dangerous.
approach each combat encounter.”

SHOOTING RANGE
The feel of a first-person shooter is
vital to its success, and I ask Jackson
what approach Frontier is taking in
Odyssey. Will it be a heavy, chunky
shooter like Arma, or more accessible
and fast-paced like Call of Duty? “It’s
probably in the middle somewhere,”
he says. “We’re not going for anything
in the feeling of an arcade shooter.
3 SECURITY ROOM
This is a security office in one of the galaxy’s many
star ports, in a populated area of space. Compared to the
4 APEX INTERSTELLAR
This is a newly introduced shuttle service that you
can use to travel between star ports and settlements
“The weapons, if they have
weight, will have different draw
settlements, law and order reign supreme here. without having to fly there in your own ship, for a fee. speeds, different ADS [aiming down
sight] speeds. So you will be able to

25
feel the difference with each weapon. if you’re having trouble clearing out a Jackson. “These are the frontier
We’re not expecting twitch-based settlement, a buddy can swoop in and lands. And while you have planet
gameplay in terms of being able to support you from the air. “We don’t ports and star ports with large
draw weapons and immediately separate the two,” says Jackson. “So if populations, these are smaller
shoot. But also, it’s not sluggish. players are in ships, they’ll be able to occupational areas where people are
There is pace to this. We want a level fly over settlements and shoot at meeting to work. They might have an
of drama and excitement to come players below, and they’ll be able to industrial or agricultural style to
through in the combat.” shoot back at them.” This should them. The processes and devices you
Getting the combat to feel just make for dramatic moments and, see there will reflect the actual
right has been the subject of much almost certainly, some mischief nature of the settlement and its
iteration and evolution, and that among less noble players. function in the universe.”
work is still ongoing. “We’ve been “With the settlements we’re Ports, however, are a different
working on the numbers for months, aiming for a Wild West vibe,” says story altogether. “The star ports
and we’ll continue to tweak them become more of a social hub than an
until release. It is a ‘feel’. We calculate actual piece of mission gameplay,”
a lot of these things as best we can up “IF PLAYERS ARE IN says Jackson. “You’ll enter into one,
front, but you have to sit and play it usually aboard a ship, and at that
and see how it actually feels, and SHIPS, THEY’LL BE ABLE point you can disembark and move
what it feels like to be shot at as well. down into what we loosely call the
It’s not just about you shooting, it’s TO FLY OVER social space. It has vendors and
how the AI behaves towards you, mission givers and it’s the nexus the
how accurate they are, what their SETTLEMENTS AND game then spans out from. In the
reaction times are.” same way you can land your ship and
Adding further depth to the
on-foot combat is the addition of new
SHOOT AT PLAYERS.” access all the star port services, we
have on-foot equivalents of those.”
suits, which can be selected and
modified depending on your play
style. “These become your role, Odyssey’s
essentially,” explains Jackson. weapons are as
“They’re defined partly by their detailed and
realistic as the
armour and shield profiles, but also game’s ships.
by the tools they allow you to use.
“The tactical suit is basically our
combat suit. That gives you an extra
primary weapon, and it has an
armour and shield boost. But it’s
trading off against other things. It
doesn’t have all the tools other suits
have. So depending on how you want
to approach a mission or exploration
or just all-out combat, you pick your
suit and loadout to match.”

STAR WARS
Excitingly, there’s no real separation
between ship and on-foot combat. So

26
FEATURE ELITE DANGEROUS: ODYSSEY

These spaces retain the hard sci-fi


look that defines Elite’s world. In
FAR LEFT: Firefights footage of the new social hubs I see a
will have a focus on few locations not unlike Mass Effect’s
tactics over running Citadel, with storefronts, holographic
and gunning.
billboards, and people milling around.
LEFT: If you’re the And looking out the window I see the
first to walk on a familiar image of a port, with ships
planet, future visitors flying around, docking, and
will see your name.
undocking. It really hammers home
the sheer scale of these structures.
“If other players come to those
ports, they can exist in the same area
as you,” says Jackson. “Otherwise we
populate with NPCs. Some of them will be running stalls,
selling you goods, or could actually be providing you with
missions. Others will just be milling around getting on
with their daily lives. But yes, you can definitely meet
other players in these places, or meet up with friends if
you want to have a multiplayer session. The interiors of
the star ports will also have elements that reflect the
nature of the system they’re in, and that goes down to the
advertisements that are on display there.”

LIFE AND SOUL


“We’re very much aiming to try and bring the NPCs to
life,” Jackson adds. “The sorts of interactions you can do
will be familiar to Elite players, in terms of the choices
you can make. We handle this through a mix of menus
and dialogue systems, but you will actually come face to
face with these characters, and a large amount of the
dialogue will be voiced. Obviously we can elaborate in a
lot more detail in mission text, but yes, these characters
are there and they will interact with you and talk to you.”
The new star ports will also offer a choice of illegal
and legal missions, depending on how law-abiding you
want to be. And when dealing with shady space
scumbags, you’ll be able to squeeze them for a few more
credits. “We have an on-foot equivalent of the bulletin
board for picking up missions. But we also have physical

TA K I N G S H A P E Milestone Elite Dangerous updates

PL ANE TARY THE GUARDIANS THE ENGINEERS THE COMMANDERS THE RETURN (2017) FLEET CARRIERS
LANDINGS (2015) (2016) (2016) (2017) The Elite universe’s (2019)
This major update was This update included the For fans of tweaking their In this commanders could feared alien threat, the With this players were
your first chance to land ability to fit your ship with ship’s performance, this finally customise their Thargoids, began to make able to buy and operate
on alien worlds of the passenger modules of update was very appearance with the their presence more the giant fleet ships that
rocky, metal, and ice various sizes, allowing welcome. The titular introduction of the widely known in this previously could only be
variety. It also added a you to ferry people engineers are a cast of Holo-Me avatar creator. update. This included viewed longingly from
new vehicle, the Scarab around the galaxy for eccentric characters who The update also added encounters with their afar. These ships act as
SRV, which lets you profit. Ship-launched can modify your hardware multicrew co-op to the bio-organic ships and new mobile star ports and
bounce around on fighters were also to seriously exceed its game and a camera suite anti-Thargoid weapons have huge jump ranges,
planet surfaces. introduced here. baseline performance. for taking screenshots. and modules. but cost a lot to operate.

27
FEATURE ELITE DANGEROUS: ODYSSEY

mission givers that exist in the ports. player to set foot on that planet, that
The one real difference is that, will be announced to you right there
because you’re meeting face to face, and then, and will be marked up OUT OF THIS WORLD
you can actually negotiate for an against your name for other visitors.” Odyssey’s planets will look
improved payment.” You’ll also be able to use a new
Some missions will involve tool to scan any life you encounter on better than ever.
travelling to other systems, but you the new planets. “We’re giving The tech used to generate the planets is
don’t have to take your ship thanks to players the opportunity to track being improved in Odyssey. Terrain will be
more realistic with deep canyons and
Apex Interstellar. “This is a new down and scan organic lifeforms,” otherworldly icy landscapes to explore on
service that allows you to book a says Jackson. “You can retrieve foot. Ice and rock planets will be given the
shuttle, and the shuttle will take you sampling information and bring that most obvious facelift, and things will look
between ports and settlements,” says back into the human bubble and detailed in the distance as well as up close.
Jackson. “It provides a mechanism trade it.” Right now this seems to be
for players, particularly new players, plants and other flora, but I wouldn’t
to move around easily within civilised be surprised if later updates added
areas of space. We’re also facilitating more interesting wildlife. That isn’t
physical multicrew here. So if you are confirmed, but it seems to be the
part of someone’s wing, you’ll be able direction Frontier is heading in.
to board their ship, if they allow you But don’t worry: if you’re a player
to, and they can fly you from one who’d rather not leave the safety of
location to another.” your cockpit, you’ll never have to.
“We’re not taking anything away
PEACEFUL PROTEST from Elite Dangerous or Horizons as it
While combat is a new feature in currently stands,” says Jackson. “If “WE’RE NOT TAKING
Elite, there are still ways to enjoy the you want to continue playing the
on-foot stuff without firing a single game the way you do now, it will be ANYTHING AWAY FROM
laser. “There are two big ones for our entirely possible to do so. But this is a
explorers out there, who are of course massive update. Being able to get out ELITE DANGEROUS OR
a big part of the community. For of your ship and walk around,
instance, we now give players a interacting with settlements, HORIZONS AS IT
chance to earn a first footfall accolade. performing missions, engaging in
If you go off into the black and land
somewhere, and you are the first
combat. We’re adding a lot to the
Elite universe.”
CURRENTLY STANDS.”
way you can kit out your ships with
cosmetics, you can do the same with
your suits. This will also give groups
of like-minded players, whether
they’re deep space explorers, bounty
hunters, or communities like the
famous Fuel Rats, a way to adopt a
uniform. “We allow you to apply
cosmetics over the top of your suit, in
the same way we allow ship kits to be
applied. So you can express yourself
however you want.”
Frontier hasn’t worked on an FPS
before, so this is new territory for
them as a collective – but not as
individuals. “While Frontier doesn’t
have a vast amount of experience in
first-person games, a large number of
the Odyssey dev team have,” says
Jackson. “There are people, including
myself, who have worked on
first-person games, and we’re all
SHIP SHAPE bringing our expertise to the table.”
“The ship is still really important, but Odyssey is shaping up to be the
TOP: Combat suits we now have an added level of most dramatic, game-changing Elite
have positive and importance on the player character,” Dangerous update yet; even bigger
negative traits to he adds. “And that comes in two than Horizons, which added the first
keep things balanced.
flavours. One is the gameplay iteration of planetary landings. Being
ABOVE: Space hasn’t element, which is what suit am I able to disembark and stretch your
been neglected. currently wearing and what legs, fighting, exploring, and making
Planets look better
from above too.
equipment am I carrying with it, and your mark on uncharted worlds is
how do I use that to express myself the stuff of science fiction dreams.
LEFT: One of the new in the game. And then there’s how When you first make footprints in the
social hubs, where you represent yourself in the universe alien dirt on some faraway planet,
you can pick up to other commanders you encounter.” you’ll know you’re the first person in
missions from NPCs.
A big part of Elite is, of course, the world – in the universe – to do so,
showing off to others. In the same and that’ll be a truly special feeling.

29
PREVIEW BALDUR’S GATE III

30
PREVIEW BALDUR’S GATE III

NEED TO KNOW
EXPECT TO PAY DEVELOPER PUBLISHER LINK
£50 Larian Studios In-house baldursgate3.game

the creative, messy sandbox. Every

BALDUR’S confrontation is an opportunity to push


your luck and stretch the game’s systems

G ATE III
like you’re negotiating with a DM.
Thankfully, Larian’s pretty easy-going,
letting you use all sorts of questionable
strategies as you fight and explore, like
stacking crates to get height advantages,
It’s finally here, but was it worth or the classic ‘plucking explosive barrels
from your inventory and tossing them at
the wait? enemies’ gambit from Original Sin.
Along with the ability to shove people
and throw objects, you can stealthily slink
ut now in Early Access, Baldur’s Gate III around, make superhuman leaps, dip your

O feels like it’s trying to make up for lost


time. There are no humble beginnings
here – instead we’re treated to psychic
weapons in puddles of acid or ignite them
using a torch. These abilities can all be
used in turn-based battles at the cost of
squid monsters, interdimensional ships, and jaunts an action or bonus action, as well as freely
into the Underdark. And that’s before even visiting when you’re messing around in real-time.
the city itself, which is currently inaccessible. Wherever there’s the potential for a
fight there are torches, scattered objects,
As the series’ new Dungeon Master, Larian barrels filled with volatile substances,
PL AYED
Studios wants to make an impression ladders, and ledges, giving you many ways
IT
quickly, setting you on a high-stakes to get an advantage. That’s if you decide
adventure with a sense of urgency that to fight at all. Having a mind flayer tadpole
can only come from being implanted with in your brain, it turns out, gives you the
a tadpole that’s turning you into a mind power to influence people, at the risk of
flyer, one of those aforementioned psychic giving into the alien infection. And
squid monsters. It’s only undermined by depending on how you’ve developed your
my compulsion to stop every few minutes character, you might be proficient in the
to push people off ledges. arts of persuasion and intimidation, letting
The ability to shove people has made you talk yourself out of trouble.
its way over from D&D proper, and with
Baldur’s Gate III’s very tall design, there GOING ROGUE
are plenty of opportunities to use it. In an early fight, which I got into after
Sneaking up on, say, an oblivious gnome failing to sweet talk some bandits, I was
and knocking them into the abyss is the able to send a rock crashing down on top
most obvious use, but it can also come in of them, breaking the ground and letting
handy if you want to push someone into me leap down to the level below, where
some fire or poison, or line up some there were more enemies waiting inside a
enemies for an attack that strikes a row. dungeon that would have been otherwise
hard to get into. It’s not a trick I’ve
PUSH OFF encountered since, but it’s a smart
In my party of four, I have an arsenal of introduction to the literal depth of Baldur’s
magic missiles, animal companions, Gate III’s environments.
curses and a barbed spear designed to My most memorable scrap happened
gouge out eyes, but I always try to go for inside a busy goblin camp. I’d talked my
the environmental kills. Agent 47 could way through most of it so I could
really thrive in Faerûn. Unexpected assassinate the leaders, but the final boss
murder weapons are my second choice, if was surrounded by lots of mates. To
there’s no room for accidents. Almost
every object can be turned into a weapon
in a pinch – one of my first kills was with a DIP YOUR WEAPONS IN
skull that I picked up and tossed at a
monster. Thanks, Skully. PUDDLES OF ACID, OR IGNITE
This is a side of D&D that was THEM USING A TORCH.
previously missing from Baldur’s Gate –

31
PREVIEW BALDUR’S GATE III

prepare, I sent my rogue up to the rafters, and active skill checks replicate some of
so when the battle started they were able the delight of real tabletop roleplaying by
to rain terror down from above, murdering making you manually roll a digital D20. You won’t have to wait long for your
goblins with sneak attacks. I also first adventure into the Underdark.
managed to push some guards into the ROCKS AND ROLLS
spider pit below, where they became a The rules and systems are drawn from
delicious snack for my temporary allies. D&D, but the presentation has a lot in
The spiders then managed to escape, common with modern cinematic RPGs.
alerting more goblins and adding more Baldur’s Gate III still feels best when
meat to the battle. It quickly grew out of played as an isometric RPG, but it benefits
control. I didn’t make it out alive. greatly from close-up cinematic dialogue
The complexity of these locations is a and lively cutscenes. The mo-cap
great boon for battles, but it also makes animations and detailed character models
exploration a more engaging part of the make the game’s denizens more
adventure. There are countless ways to expressive and charismatic, and I’ll never
get around, going under and over tire of watching my dwarf put his fingers to
obstacles, or using your skills to uncover his temple, just like Professor X, when he’s
hidden routes. The Underdark in particular rooting around in someone’s mind.
is bewilderingly elaborate, requiring a lot It really is a sumptuous game, but it’s
of stumbling around and leaps of faith as also during these cutscenes and
you bound between mushrooms conversations where it’s most noticeably
perilously sticking to the side of cliffs. It’s a a work-in-progress. Almost every chat I’ve
bit laborious, spelunking through the had has been visited by a glitch of some
fungal labyrinth, but the journey feels like kind, whether it’s wonky physics making
a proper expedition into the unknown. mind flayer tentacles take on a life of their
Travelling through any inhospitable own, characters becoming freakishly
wilderness is better with friends, and contorted, or my entire party choosing to
failing that a party of bickering, flirting all stand in exactly the same spot.
acquaintances will do. You’ll quickly gather There are plenty of other rough edges,
up all of the six available companions, naturally. I only experienced one crash,
each of whom also has a mind flayer but I encountered lots of smaller issues.
tadpole in their head. They’re all hot Larian’s started tackling them already,
messes, shrouded in secrets, rich in though. There was an update right before
drama, and thirsting for some romance. launch, and a trio of hotfixes since then.
Between pithy exchanges and playful It’s expected to be in development for
ribbing, companions offer helpful bits of around another year, with more classes,
insight and keep their eyes out for secrets. races and other features still in the works.
Everyone in the party carries their weight, The first act still swallowed me up. It got
with their skills painting a clearer picture of me the first time I punted a dude off a cliff,
the world. A character with a proficiency in and I just didn’t stop playing after that. I’m
religion, for instance, might be able to a bit deflated now that my party is gone –
decipher a religious inscription, while a the save is no longer compatible – and
perceptive character is more likely to spot they’ll never reach Baldur’s Gate, but we
monster tracks or the tell tale signs of a killed cultists, wiped out some goblins,
secret door. When first venturing into the and cruised through the bowels of Faerûn.
Underdark, it was only thanks to one of With its turn-based battles, different
my companions’ knowledge of nature that art style and focus on systemic
I was able to deftly avoid walking right up shenanigans, Baldur’s Gate III isn’t an
to an exploding mushroom. attempt to resurrect an old series. It’s
Baldur’s Gate III is always rolling dice, something new that pushes the systems
making passive skill checks to determine if and creative mayhem from Original Sin
you’re going to notice that sliding and then combines them with the rules
bookcase right in front of you. These D&D. And they’re perfect together.
happen automatically, accompanied by But should you buy in now? There’s a
the comforting rattle of dice, but dialogue good 25-30 hours of adventuring to be
had, full of memorable fights and
characters, but you won’t be seeing the
THERE ARE COUNTLESS WAYS game at its best. It’s already fun, but it’s a

TO GET AROUND, GOING UNDER bit unstable and janky, and more
importantly you can’t yet make a gnome
AND OVER OBSTACLES. illusionist, so really what’s the point?
Fraser Brown

32
PREVIEW BALDUR’S GATE III

The body horror kicks off


pretty much straight away.

Sure, I’ll just walk under the


giant monster tentacle.

Combat’s very different from the


first two games in the series.

33
PREVIEW PER ASPERA

A new base means new


missions become available.

Zoom out from the surface to


check on orbital objectives.

Solar power and wind farms


will keep the juice flowing.

34
PREVIEW PER ASPERA

NEED TO KNOW
RELEASE DEVELOPER PUBLISHER LINK
December 2020 TLON Industries Raw Fury per-aspera.vg

lessen the output of my solar power

PER ASPERA plants, lowering the productivity of my


robot-staffed factories. Concentrated
meteor storms resulting from the tail of a
passing comet threaten to pummel my
entire base into (red) dust.
The further out I build, the more I can
accomplish, but I don’t want to expand too
Grow a colony that extends across much until I’ve manufactured an
atmosphere thick enough to prevent
the entire Red Planet meteors from hitting the ground.
The initial colony building is a bit
slow-going. I began with just a single robot
s an AI overseeing the colonisation of worker, zipping between my first

A Mars, things are going swimmingly with


my fleet of robots and drones. Only
when the human colonists arrive do
structures and building everything by
itself. My first mines produce iron, carbon
and aluminium, and my first power source
things take a turn for the worse. Humans need is a single solar plant. But the more I
water, food, air… plus one of them may be trying to gather and build, the more power I need,
sabotage the colony. Humans suck. and soon I’m examining the windiest areas
to place turbines so I can keep the lights
Don’t think of Per Aspera as SimCity on on even when the sky darkens with dust.
Mars. Your colony isn’t a single metropolis, Adding additional spaceports allows
it’s way, way bigger, and it will eventually me to launch new types of missions. On a
extend across the entire surface of the planet constantly bombarded with space
Red Planet. The end goal isn’t just to mine rocks, it’s a good idea to not have all my
resources and build structures that can eggs in one basket, so I seek out a new
support human life, but transform the spot on the planet to build an entirely
planet itself into a habitable self-sufficient secondary city. Soon I’ll
environment through terraforming. PL AYED make areas on the other side of the
Melt the polar ice caps. Increase the IT planet accessible to my robots and
temperature. Create a breathable colonists, too, eventually forming a
atmosphere. Research new network of bases and cities.
technologies that will allow you to lasso And there’s a story developing
gas-laden asteroids and exploit the moons alongside my Mars colony. As an artificial
of Mars for additional resources. intelligence, I’m still growing and learning,
It’s a big job, city building on a and have frequent conversations with my
planetary scale. I’ve already got space human contact on Earth and a few of the
mirrors in orbit to reflect extra sunlight people living in my colony. There’s some
down to the planet, I’ve scattered black tension in our chats, and I find myself not
dust into the thin atmosphere to warm the entirely trusting the information he’s
poles, and I’ve got my sights set on passing on to me. To be honest, I’m not
building a space elevator, mostly because sure I trust myself. Despite the fact that
it sounds cool. My human colonists may I’m an artificial consciousness, I think I
currently be living indoors, but the plan is might need therapy.
to someday build open air cities. My preview of Per Aspera ends with
the sabotage of several of my colony’s
SEEING RED buildings, and a mysterious message from
But at the moment, Mars is an incredibly an unknown source that doesn’t want
hostile environment. Sandstorms can Mars to be inhabited at all. After the mess
we made on Earth, I can sympathise, but if
it’s one of my colonists sabotaging my
I’VE ALREADY GOT SPACE efforts, what does it mean for the colony’s

MIRRORS IN ORBIT TO REFLECT future? And if it’s something else, like a


figment of my artificial imagination, what
The best protection from
meteors is an atmosphere. EXTRA SUNLIGHT. does that mean for me?
Christopher Livingston

35
PREVIEW EMPIRE OF SIN

36
PREVIEW EMPIRE OF SIN

NEED TO KNOW
RELEASE DEVELOPER PUBLISHER LINK
December 1, 2020 Romero Games Paradox Interactive empireofsingame.com

in giving us the support needed to get

EMPIRE OF SIN Empire of Sin done.”

CRIME PAYS
I got to sit down for a few hours with the
game, putting me in charge of Dean
O’Banion – one of several real-life
mobsters you can play as. Other famous
A new boss is in town to take over faces include Al Capone and Daniel
‘Funeral Director’ McKee Jackson.
the forgotten gangster sim genre Each boss has their own dialogue,
personality traits and specialities. In
Dean’s case, he gets cheaper upkeep of
don’t know exactly what it was that breweries and speakeasies but, lacking

I caused five different gangs to go to war


with me at once. Maybe envy, maybe my
aggressive expansion into the wrong
the gift of gab, has a penalty when coming
to agreements with other bosses.
As you play through the game, a part
neighbourhoods, or maybe the fact that I allowed of your strategy will involve learning the
the cops to use one of my speakeasies as a hangout bosses’ personalities and what to expect
in exchange for some leniency from the law. from them. “Each boss has a fixed
underlying personality that influences
The sudden surge of chaos felt like a real their behaviour. Their willingness to go to
PL AYED
Paradox touch, where your seemingly IT war, the willingness to keep their word,
stable empire can quickly fall into disarray how much they like to build up their
due to a complex and clever web of rackets,” says King. “Then there are the
systems underpinning AI behaviour. Given values of the current game situation that
that developer Romero Games brought on drive and influence their decisions, so
Paradox veteran Chris King as a designer even the bosses that dislike war can be
for this glitzy Prohibition-era gangster sim, pushed into war if you are nasty to them.”
I should have expected no less. They all have a unique story too. My
But despite the onslaught that’s seeing first mission as Dean saw me cosying up
my whiskey barrels and ladies of the night to the local Catholic Church by clearing
slip through my fingers into the ravenous the thugs from a local den of iniquity. And
maws of my rivals, I’m delighted. As a fan the pastor didn’t seem to mind when I
of the quintessential organised crime sim replaced the thug den with a speakeasy.
from the ’90s, Gangsters: Organized The story and side-missions that pop
Crime, I’ve long been waiting for a worthy up as the game’s persistent clock powers
successor to step into its spats, and on are all framed within the wider
Empire of Sin could prove to be it. simulation, so how you go about things
Lead designer Brenda Romero doesn’t never feels linear. You win by eliminating all
have answers for why the old-timey bosses from the game, which means you
gangster theme has been largely have the freedom to follow the narrative or
neglected in strategy games, but has been just stick to the raw business of taking
dreaming of making this game for 20 over rackets, managing booze stockpiles,
years. “I’ve definitely been on the edge of trading with other mobsters, and, of
my seat a few times when games were course, going to war.
announced that took place during this Your decisions can haunt you in
time or broach this theme,” she admits. interesting ways, according to narrative
As luck would have it, the few gangster designer Katie Gardner. “Some decisions
sims in the years since Gangsters: made earlier in the game might affect
Organized Crime have all failed to quite
deliver on the crime management fantasy.
With Paradox as a publisher, Romero YOU HAVE THE FREEDOM TO
Games has a benefactor with unparalleled
insight into the strategy genre. “No one FOLLOW THE NARRATIVE OR
knows strategy as well as Paradox,” JUST STICK TO BUSINESS.
Romero tells me. “They’ve been excellent

37
PREVIEW EMPIRE OF SIN

something much further down the road,” Loyalty is one of the systems – the
she tells me. “You can choose to spare or others being honour and notoriety – that
kill a small-time crook, only to find out later affect how characters respond to and You’re a criminal but also a businessperson, so
that he’s more well-connected than you respect you. Build up high loyalty with a you’ll need to crunch numbers as well as skulls.
thought.” In a similar vein, if I played gangster, and their chances of being
deeper into my game as Dean, I might flipped by the police decrease drastically.
have had the option to regain some kudos Interestingly, when I spoke to Brenda it
with other gangsters by poisoning the came up that currently loyalty doesn’t
booze in the bar I put up all those cops in. affect how likely gangsters are to betray
During my session, I quickly took over you and work for other bosses, which she
several businesses in my neighbourhood immediately noted as something that
before going all-in on the management needed fixing. It gave a little insight into
side of the game, where I spent well how focused the studio is on giving the
beyond a sensible amount of time nerding game that all-important verisimilitude, the Turn-based combat is your main means of
expansion, but still needs some work.
out on the numbers – profit/losses of sense that all these systems and numbers
each business, distribution of booze add up to a logic that feels human in a
barrels across rackets, studying game that’s essentially about extreme
competing rackets and their effect on the human behaviours – honour, loyalty,
number of customers patronising mine. greed, and power.
Beyond violently eliminating Zooming in from the macro-game,
competitors, you can draw more people to your main means of taking over buildings
your businesses by making improvements and expanding your empire will be through
– a live band in your speakeasy, a strip turn-based combat. While it hits all those
pole in your brothel, that kind of stuff. familiar XCOM cues – action points,
Businesses complement each other too, varying degrees of cover, overwatch – it
and I found that sending more booze feels like a relatively simple version of a
barrels to one of my less profitable formula for which the bar’s been set very
casinos encouraged visitors to be more high by other games. It doesn’t feel bad as
‘adventurous’ with their cash. such, but it doesn’t quite match the depth
of the rest of the game, and I can see the
FRIEND OR FOE slow pace of combat bogging down the
Despite its simulation leanings, Romero’s pacing over the long haul.
own speciality in RPGs shines through. The various bugs and teething issues
Dialogue choices in sit-downs with rival can hopefully be squashed by launch, but
bosses have a big impact on your standing these turn-based sections should either
with them, and every character picks up be sped up or offer some kind of
traits based on in-game events. Looking environmental interaction – flipping
back on my session, I can see why my tables, leaping over bar counters, using
foul-mouthed meetings with the Genna those civilian schmucks as human shields.
crime family caused word to spread that I And how about an option to auto-resolve
was not a man to be trusted. those hopeless ambushes in the street
In the interest of immersion, enemy with a drive-by? Badabing-badabum.
bosses are driven by survival rather than But there’s plenty of time for growth,
victory conditions. “The AI has been even after release, with Romero
purposely designed to not be a chess AI describing launch day as a ‘foundation’
planning to win the game,” King tells me. from which Empire of Sin will grow. Like so
“Instead they’re personalities who will many great strategy games – including
fight and build and do all the things that a Paradox’s own – it’s designed with
boss in Chicago would do. The real expansion in mind, though what form that
Capone never thought ‘If I just take over takes will depend on feedback from the
four more rackets I will win Chicago’.” first wave of players who’ll be making their
There are around 60 gangsters for you mark on Chicago from December.
to hire. Each has their own rivalries with That foundation is looking solid,
other gangsters, and side-missions that burying the bad memories of
will affect their loyalty towards you. disappointing gangster sims from years
gone by in the concrete beneath it. There’s
a lot at play here – simulation, RPG,
“THE AI HAS BEEN PURPOSELY tactical combat – and while some

DESIGNED TO NOT BE elements could use some trimming to let


others shine through, this could well be
PLANNING TO WIN THE GAME.” the new king of crime sim city.
Robert Zak

38
PREVIEW EMPIRE OF SIN

The bosses are fleshed-out Each boss has their own storyline, but the
characters with big personalities. ultimate goal is to wipe out your foes.

39
40
FEATURE INFINITE AMMO

How ’90s shooters escaped their certain


Doom with an indie retro revival.

By Alex Spencer

41
FEATURE INFINITE AMMO

remake isn’t much better


remembered, but it happened to

I
mark the beginning of a broader
revival, the names getting bigger with
each release: Shadow Warrior,
Wolfenstein: The New Order, Doom.
The release led – via a few
cancelled projects and a lot of Duke
Nukem-related lawsuits – to
acquiring 3D Realms, the publisher
behind so many of the shooters that
defined his childhood, and reviving
its reputation with games like Wrath:
f you tuned into 3D Realms’ Twitch Aeon of Ruin and Ion Maiden, the first
channel this September, you could game in two decades to be made
be forgiven for thinking you were using the Build engine.
peering through a portal into 1997. For Oshry, it was the reason David
The publisher held the inaugural Szymanski, a fan of the remake, got in
Realms Deep event, two days of touch to share a prototype he’d been
lightning-fast frags and chunky working on. Oshry fired up the
gibs, weapon sprites and the kind of one-room demo to check it out. “It
character models where you could was all there: the movement, the
count the polygons by eye, all with shooting, the interactivity,” he
TOP: Maximum
a soundtrack that can only be remembers. “You could flush the Action’s Woo-’em-up
described as ‘pumping’. toilet!” This was Dusk, a Quake- follows in the
meets-Doom horror shooter that’s tradition of the
Dave Oshry, CEO of New Blood generally considered a high legendary ‘Action’
Interactive, describes it as “our own watermark of this revival – and it mods for Half-Life
and Quake II.
E3 for retro shooters”. It’s a party for transformed Oshry’s company, New
developers who believe the first- Blood, into a purveyor of retro- ABOVE: Those
person shooter was perfected by the flavoured delights. famous Dusk toilets.
turn of the millennium and, rejecting
all those heretical texts which RESPAWN
followed, have spent the past These two companies are the
half-decade striving to resurrect the cornerstones of the indie retro
look and feel of the ’90s golden age. shooter revival, but they’re far from
This might sound like a regressive the total of it. I could rattle off names RIGHT: Hellscreen
way of making games – and it (Prodeus, Hrot, Hellbound) like describes itself as
certainly can be – but this movement rounds from a chaingun, but the ‘Giger-esque’, which
has produced some of the highest- more important point here is: why, as we all know means
rated games on Steam. And you can 20 years after its heyday, has this ‘monsters that looks
like naughty bits’.
trace almost its entire history back to style of games returned?
one unlikely game: Rise of the Triad. “For years before I’d been
It was the remake of a 1995 frustrated no one was making games
shooter that Frederik Schreiber, now like this,” says Szymanski. He’d
VP of 3D Realms, admits was “an grown up with Doom and Quake, and
obscure, kind of unknown game to modern shooters simply weren’t
the masses”. And he should know – scratching the same itch. I hear a
in 2013, along with Oshry, Schreiber similar story from Thom Glunt,
was one of the game’s directors. The designer of another early outrunner,

CANON FODDER
The holy texts of the retro shooter movement

WOLFENSTEIN DOOM HERETIC STAR WARS: RISE OF THE HEXEN DUKE NUKEM 3D
3 D May 1992 Dec 1993 Mar 1994 DARK FORCES T R I A D Feb 1995 Oct 1995 Jan 1996
The ‘granddad who As the original Star War, tick. Sci-fi, tick. Feb 1995 If you order ‘one Alos known as Enter, the Build
fought in the war’ of Wars is to Heretic added the Speaking of Star length of ’90s ‘Beyond Heretic’. engine. And some of
the retro-shooter blockbusters, Doom third shooter Wars... Still a classic shooter’, this is But, like, not that the most pokable
family tree. is to the FPS. setting: fantasy. in its own right. what arrives. far beyond. levels of all time.
FEATURE INFINITE AMMO

“I SPENT A LOT OF TIME


Strafe. “There were only a few
throwback FPS games at that time,”
Glunt says – and, while they
borrowed the fast gunplay of the
classics, all these shooters stuck to a
modern graphical style. “I personally
hated that. I wanted those beautiful,
STUDYING WHAT MAKES
crunchy, low-poly vibes, and it felt
like many devs were scared of it or
didn’t see the beauty.”
DOOM’S COMBAT SO
MUCH FUN.”
That’s not the case today. If you’ve
got a hankering for the early 3D of
Quake or the spritely majesty of Build
engine games like Blood, you’ll find
multiple titles catering to your needs.
Think of it as the successor to the
8-bit aesthetic that’s ruled over
indie games for the past decade,
with similar benefits for a
smaller development team. But
that’s not the whole story. “We
don’t see rendering techniques
as mere steps in an inevitable
linear progression,” says Jon
Marshall, one third of Devil Daggers
creator Sorath. “They can be valid
tools in their own right, just as
black-and-white film photography or SECRET AGENCY
hand-drawn animation retain their Devil Daggers strips the retro shooter
own quality distinct from later digital back to its barest essentials. The
colour photography or CGI.” world recedes into darkness a few
feet from your face, the shadows
spewing floods of enemies. You have
a single weapon to repel them: your
hand, which for some unexplained
reason can shoot energy. You hold on
for as long as you can – each decimal
point of a second hard-fought – and
then try to beat that score. This
throws a stark spotlight on the simple
feel of moving and shooting,
something all the developers I speak
to are trying to recapture. “I spent a
lot of time studying what makes
Doom’s combat so much fun,”
Szymanski says of Dusk.
But Devil Daggers also cuts away
another treasured aspects of these
games: the level design. The classic
’90s approach, Szymanski says, was
using “shortcuts and backtracking to
make the level itself an experience,
and not just a series of environmental
setpieces in what effectively amounts

QUAKE BLOOD CHASM: THE SHADOW UNREAL SIN HALF-LIFE


June 1996 May 1997 RIFT WARRIOR May 1998 Nov 1998 Nov 1998
Proper 3D! Physics! Another Build game, Sep 1997 Sep 1997 Good game, Pushed AI forward, The end of an era,
Rocket jumps! A with a title that Szymanski cites this This is mainly better engine – as had the misfortune but certainly the
literal leap forward definitely gets deep cut as the main remembered for shown by everything of coming out ten beginning of a whole
for shooters. straight to the point. influence on Dusk. being a bit saucy. made with it. days before… new one.

43
FEATURE INFINITE AMMO

to a hallway”. Dusk’s levels are a great refreshing lack of interest in imitating But nostalgia really is a funny
example of the form, looping around reality. Maps are explicitly death thing. Here in 2020 especially, it’s
and inside of themselves, as if artist traps, the level designer as cackling difficult not to indulge in the idea
M C Escher was set loose with Bond villain, with a conveyor belt of that the past is a warm and safe place
Doom’s modding tools. enemies to headshot. They don’t all for everybody. Which, obviously, is
And that’s without mentioning the take it quite as far as Devil Daggers, some way from the truth. By shutting
secrets. In Dusk or Ion Fury, it’s not but these games are essentially the out more recent work, you’re likely to
just about skidding around like first-person shooter with everything narrow the range of voices you hear
you’ve got an Acme-equipped coyote removed but the engine. – something that has certainly
on your tail. To get the best stuff, The rest “no cutscenes, carry all plagued Ion Fury, with its post-
you’ll need to slow down, study the the weapons you want, ludicrous launch dithering over whether to
wall textures for a telltale crack or gibs, run really fast, no tutorials” as remove two homophobic jokes of the
discolouration. Tap the use button, Oshry effortlessly rattles off for me, playground variety, the sort of jokes
and a panel might slide away, putting before adding “monster closets and that you’d expect from the original
a new weapon in your hands, or even coloured keys and doors everywhere” Duke Nukem games. But even putting
leading to an entire secret level. too – that’s all just optional set that aside, if nostalgia becomes your
dressing, really. Oshry understands only guiding principle, it’s unlikely to
KNEE-DEEP the value of these nostalgic signifiers, aid creativity very much. After all,
Coming from modern shooters, the and New Blood’s marketing leans why shoot for the future when the
thing that stands out most is the heavily on it. past is already there waiting?

“I FELT THAT IF WE’D HAVE MADE A


QUAKE CLONE, THEN WHY WOULD
WE ASK FOR MONEY FOR IT?”

44
FEATURE INFINITE AMMO

conceals an idea like this, its own majority of people, it will look like a
little twist on the formula. “I think very ugly modern game, rather than a
that that’s the beauty of this retro really pretty old game. We can always
shooter wave,” Schreiber says. “All of go back in time, but that’s the limit.”
the games that come out, they have The answer, it seems, is
different aesthetics, they have diversification. 3D Realms is also
different goals, they all have different publishing Ghostrunner, which
ways of making their games.” applies the speed of a retro shooter to
create something entirely its own.
GAME OVER? “We’re going to do more AAA indie
It’s pretty undeniable that Oshry, stuff like that,” Schreiber says,
Schreiber, and comrades have won although he acknowledges they’re
– we’re no longer short on the much more expensive to make. For
old-school thrills they felt deprived of New Blood, meanwhile, retro
back in the early 2010s. Does that definitely remains its niche, but that
mean their audience has been sated? reaches well beyond shooters. “All
“All trends move on,” Oshry shrugs. the cool kids are making retro
“I’ve ruffled some feathers by saying, immersive sims these days,” Oshry
if you’re starting work on a retro says, a nod to the studio’s upcoming
shooter now, you’re probably two Thief-a-like Gloomwood.
years too late.” But the retro shooter party’s not
Thankfully, everyone I speak to Schreiber describes 3D Realms’ over just yet. Many of the games
agrees. “I felt that if we’d have made recent output as an alternate mentioned here aren’t even out yet,
a Quake clone, then why would we TOP: Blood is one of timeline, moving through the ’90s on Schreiber intends to bring Realms
the big retro shooter
ask for money for it? It should have signifiers – but fast forward – and it’s rapidly closing Deep back for another year, and you
just been a Quake mod,” Glunt says of Ultrakill makes smart in that millennial boundary. “Where get the impression that Oshry’s
Strafe. Even Schreiber, who use of it. we are now with Graven is kind of efforts to stop making these games
approaches these old games like a ABOVE: The lurid
the limit,” he says. “In terms of visual will fail. And if it does all end, well,
watchmaker, a loupe held up to their retro-shooter stylings fidelity, the problem with making an we’ll see you back here in another 20
inner workings, replicating every of Nightmare Reaper. early 2000s game is that, for the years for the next revival.
technical limitations perfectly, is firm
that “all the things that didn’t age
well, we’re cutting out”.
Oshry – who insists he’s trying to
stop putting out retro shooters, only
to have something new and shiny
catch his eye – says you can’t just
copy what came before, whether that
was in 1993 or 2017. “It has to be
something different.” Take Ultrakill,
the studio’s latest. There’s a dash of
Devil May Cry in its wall jumps and
style meter, but more important is the
idea of taking all that blood and
mechanising it, so that the only way
to heal is to bathe in the showering
arteries of a dispatched foe.
Every game in this revival – at
least, all the ones worth playing –

YOUNG BLOOD
The next wave of retro shooters making their way to PC

GR AVEN HELLSCREEN HROT FALLEN ACES CORE DECAY


Release: 2021 Release: Sep 2021 Release: ‘Soon’ Release: ‘Soon™’ Release: TBC
Announced at Realms Deep, The key innovations here: a Recommended by Dusk’s New Blood’s next retro Another game leading the
this is 3D Realms’ foray into HUD-mounted rear view David Szymanski, this shooter shooter venture – once again, indie immersive-sim charge,
the Unreal engine (the first mirror and an incredible is deeply brown and incredibly Oshry couldn’t help himself – promising 100 cybernetic
one, natch) and asks the bold dual-tone dithering effect that Soviet. “And also, here’s like a is a cartoon noir where you’re implants and existentialism,
question: ‘what if Hexen II was has the approval of Obra horse with a gas mask that is switching between Tommy this one looks like the Deus Ex
good, actually?’ Dinn’s Lucas Pope. on fire,” Szymanski adds. Guns, lead pipes and fists. to Gloomwood’s Thief.

45
PREVIEW EVIL GENIUS 2: WORLD DOMINATION

46
PREVIEW EVIL GENIUS 2: WORLD DOMINATION

NEED TO KNOW
RELEASE DEVELOPER PUBLISHER LINK
Early 2021 Rebellion In-house evilgeniusgame.com

island is squat and round, with a helipad in

EVIL GENIUS 2: the middle, like a donut.


Each of the geniuses has their own

WORLD
style: unique campaign missions,
specialities, and Doomsday Device.
Maximilian is the industrial tycoon of EG1,

D OMIN ATION obsessed with making money. Red Ivan


was a mere henchman in EG1, but he’s a
boss now. The other two are newcomers
we don’t know much about, “Emma is a
No, dear reader, I expect Spymaster turned Anarchist with a heavy
deception focus, whilst Zalika leans into
you to die. science,” says Edwards.
But we’ve left the Evil Genius world for
16 years, so Edwards describes the story,
his is a direct sequel to the cult classic “We’re following a timeline where the Evil

T 2004 lair builder of over-the-top spy-fi


comedy and action. Evil Genius is
strategy management unlike any other,
Genius conquered the world, ruled it with
an iron fist for some time, and then –
because these characters are always
and the team at Rebellion knows that. It’s more attracted to the struggle and the underdog
lavishly made, with a more ’60s retro flair than the approach – they’ve backed off, and now
first, but it retains and updates the best parts. vanished, leaving a power vacuum.”
Red Ivan has been through it. He’s lost
I watched a live gameplay demo and a hand and gained a metal one, but he still
FIRST
spoke with two members of the EG2 team: likes explosions and carries a rocket
LOOK
producer Ash Tregay and lead designer launcher to deal with enemies. “At the
Rich Edwards. Edwards is an EG superfan, start of the campaign he’s a deposed
so this is his dream design. He’s so warlord,” says Edwards, “His country of
enthusiastic that when interviewed for the Ivannia has fallen and he is attempting to
then-secret project he puzzled out what rescue people from there.”
Rebellion was doing and asked point- It’s a lot more story than EG1 had. “We
blank, mid interview, if it was Evil Genius 2. put a much stronger focus on the
In Evil Genius 2 you dig into the narrative,” says Edwards. “We want to
nitty-gritty details in the life of an make sure we are following the genius
over-the-top spy fiction villain. You build up from the inception, and all of the
your base and casino resort cover challenges you would have to overcome.”
operation on a tropical island, gathering
an army of minions and building APOCALYPSE NOW
infrastructure for your Doomsday Device. The centrepiece of the campaigns, and of
None of this is cheap, and that means your lair, is the Doomsday Device. Your
stealing a lot of gold. You manage strategy device is built in stages, but it’s not static
on a world map to accomplish missions, like EG1: you get to fire it often, reaping
building a worldwide criminal network. risks and rewards on the world map. Red
You also need armed thugs, media spin Ivan’s is the H.A.V.O.C. device, an unsubtle
doctors, and deadly traps to keep the and roaring red-coated dynamo of a
Agents and Superspies of the Forces of cannon that causes widespread
Justice off your back. devastation. Ivan’s forces then capitalise
To start you’ll pick one of four evil on the chaos to further his schemes.
geniuses and one of three islands. “The There’s no subtle use for Ivan’s, but
island you choose is your home for the Maximilian’s Midas Device transmutes
entire campaign,” says Tregay. One island
has already been shown – the medium
option. Another is tall and narrow, with YOU ALSO NEED ARMED
more vertical space. On that island visitors
arrive by cruise ship, then take cable cars THUGS, MEDIA SPIN DOCTORS,
up to the casino, giving you a bit more AND DEADLY TRAPS.
time to react to new arrivals. The third

47
PREVIEW EVIL GENIUS 2: WORLD DOMINATION

solid objects to gold – like entire buildings. playing a character whose every whim is
Max’s minions can then go steal the target feared. The interface is more up to 2020
for some extra income. standards, as is unit AI. Minions snap to,
As the Doomsday Device progresses, and are quick to carry out orders like
so do a genius’ abilities. One of Edwards’ construction, training and placement.
favourite examples is Maximilian. At first, Rooms have new doodads like benches,
Max uses a regular pistol to execute trophy cases, and potted plants, which
disloyal henchmen or enemies. Later he have effects like helping minions recover
perfects his Midas Pistol, which turns spent stats faster.
unfortunates into solid gold statues. Series fan Edwards was excited to
Each Genius’ campaign will take 12-16 simplify the elaborate, deadly traps, “If You love gold.
hours to complete, but that’s without you put down traps in your lair, and you
doing any side stories. “We’ve made sure put them down close together and point
that there’s a heap of optional content,” them at each other, they just automatically
says Edwards. Optional missions are how network, straight out of the box.” So if you
you recruit Henchmen, the Oddjobs to put down a wet bar of soap between a
your Goldfinger. They start on the world jet-engine fan and a shark tank, for
map as rival crime lords, and only by example, the fan knows to start blowing
besting them can you win them to your after an enemy Agent slips on the soap.
cause. One returning henchman is Jubei, Easy as it is to design rooms, it’s simple
the master swordsman, now well into old to redesign. Rebellion wants you to
age and hobbling about with a staff. reconsider base layout throughout the
With all this new stuff, Edwards campaign. “Simple lairs with just a small
emphasises that EG2 is flexible – you can barracks and a small set of defences grow
now pause and fast-forward play. “[EG2] into these multi-floor spanning things with
moves at the pace you’re comfortable hundreds of minions walking around,”
with. If you do want to spend your time just says Edwards, “That process takes quite a
crafting your perfect lair, you can do that” while for the player to go through, and at
There’ll be a lot to craft. All 15 room every stage they have to make sure that
types from EG1 make a return, but with everything is working smoothly.”
expanded functions. “So, whilst we have But it’s not all lairs and no spies, so
the Infirmary back,” says Edwards, “it is Agents of the Forces of Justice are
also a room you can use to push your smarter. That was a major focus of
minion stats higher than they ever would production for Tregay, “The Forces of
have been.” Continuity was key to Justice agents are a perennial threat in Evil
Rebellion’s process, and they made sure Genius 2. They’re going to be showing up
that fans would feel right at home by with the same frequency as tourists in
watching EG1 Let’s Plays and studying your cover operation. They’ll be blending
bases on player-made planning tools. in amongst them, coming off the same
Tregay explains their production cruise ships to begin with, and making
philosophy, “Taking what the original did their way through to the lair itself.”
well forward and then augmenting and Agents have finally figured out
building on that as a foundation,” he says. disguises. You might catch someone
A key feature Edwards preserved from wandering about in a minion jumpsuit…
EG1 was combining rooms. “So in a single with a bomb strapped to their back. You
area you might have a Barracks with a then tag them for real minions to deal
Mess Hall in the middle and some weapon with. You can also set responses in
racks on the side walls,” says Tregay, “to advance using automation tools, telling
really build the lair however you desire, minions to escort unwanted guests out of
and you’ll find that those options open up low-sensitivity areas or kill on sight.
as you become more familiar.” As time wound up I had to ask about
the best feature from EG1: cloning. You
TRAP FIGHT could make and sacrifice clones to fake
Evil Genius 2 looks smooth and responsive your own death. Will it be in? “Not going to
in motion, and it really feels like you’re answer that,” Edwards laughed. I insist
that if it’s a sequel, then clones are
canonical. “It is absolutely canonical,” says
REBELLION WANTS YOU TO Edwards, “but we’ve made sure that its

RECONSIDER BASE LAYOUT application is a lot more evil than it used to


be.” We’ll find out more when Evil Genius 2
THROUGHOUT THE CAMPAIGN. releases in early 2021.
Minions don’t carry weapons, but
armouries have them for red alerts.
Jon Bolding

48
PREVIEW EVIL GENIUS 2: WORLD DOMINATION

Some hitmen and security thugs party Normal minions train to


under the supervision of a socialite minion. become security.

49
PREVIEW GRAVEN

Magic does damage, but is more


effective as a “strategic” tool.

Potions must be equipped


before they can be drunk.

The tax collector who


assigns your first quest.

The city is actually quite lovely, if you can


overlook all the dead bodies lying around.

50
PREVIEW GRAVEN

NEED TO KNOW
RELEASE DEVELOPER PUBLISHER LINK
Late 2021 Slipgate Ironworks 3D Realms bit.ly/2SetvQp

featured an auto-firing crossbow and a big

GR AVEN sword – each of which will have three


upgrades that can be purchased over the
course of the game. You’ll also wield a
staff and spellbook, which unlike weapons
cannot be dropped or swapped around.
Interestingly, while magic is a central part
of the game, Schreiber said it’s more of a
A Hexen-inspired shooter that “strategic” tool that’s not really meant to
provide offensive firepower.
aims to take us back to 1998. “[Spells] do deal some type of damage,
but if you only want to deal damage, using
weapons is better,” he explains. “For
raven is a spiritual successor to the instance, you can use the Enflame spell to

G Hexen games, but it promises a much


deeper experience than its predecessors.
“Graven is Hexen 3 – kind of,” 3D Realms
melt stuff, you can use the Discharge spell
to electrify or stun things and so on – and
then switch over to a sword and kill them
chief Frederik Schreiber tells me during a recent while they’re stunned.”
preview session. It’s the game that Raven Software Spells will also take advantage of some
would’ve made in 1998, if 1998 was now. of Graven’s more complex underlying
systems, enabling the sort of emergent
Schreiber describes Graven as an interactions that simply weren’t possible
“action-adventure puzzler, with a few RPG in the days of the original Hexen. “At later
elements here and there”, including points in the game, the lightning spell
quests, spells, and upgrades. It certainly Discharge can also be used to magnetise
looks like an RPG at the outset: as a priest igneous rock, which can pull away enemy
of the Orthogonal Order, you’re convicted projectiles if they’re metal, and can also be
of a crime you didn’t commit and cast into used to suspend gates open and things
the midst of a heretical conspiracy like that,” lead designer David
when your death sentence is FIRST Queener tells me.
interrupted by a divine being who’s LOOK It will be up to players to discover
not supposed to exist. You wake up most of these possibilities for
on a boat sliding through a thick, dark themselves, which is where the
swamp, which eventually deposits you ‘puzzler’ part of Graven comes into play:
into a city where your adventure begins. developers want to do just enough
After wandering around and smashing handholding to set players off on the right
some stuff on the docks, which doesn’t path, while otherwise leaving them to their
Yes, you can kick bother any of the bystanders in the area, own devices. That’ll also be true of the
the bad guys.
Schreiber took us to the game’s first game world itself, much of which will be
quest-giver, who wanted us to rekindle the hidden away from players who don’t take
lighthouse that’s slowly sinking into the the time to explore it.
bog. This is where Graven starts to Schreiber and Queener cited some
demonstrate that despite appearances, it unexpected influences on Graven: Hexen,
is not an RPG: there are quests to obviously, but also Symphony of the
complete, but your real job is to shoot and Night, Grim Dawn, Stalker, and even Dark
hack a whole lot of creepy monsters. Souls, although Queener emphasised that
it’s not a Souls-like. At the same time, 3D
MAGIC MISSILES Realms aims to keep Graven as
You’ll have a variety of ranged and melee “authentic” to its roots as possible, which
weapons at your disposal – my demo means sticking to a limited colour palette
and “very strict rules” about textures and
triangles, Schreiber tells me.
YOU’LL HAVE A VARIETY OF “But in terms of the openness and how

RANGED AND MELEE WEAPONS big you can make the levels and enemies
and mechanics and so on, we’re just going
Your journal tracks quests and
other items and points of note. AT YOUR DISPOSAL. to take it as far as we can take it.”
Andy Chalk

51
PREVIEW HAAK

The (current) climactic boss fight is done


as an Ori-style platforming setpiece.

The game’s developer is Chinese – but, at least in the English


version, the language is treated as foreign to Haak himself.

52
PREVIEW HAAK

NEED TO KNOW
RELEASE DEVELOPER PUBLISHER LINK
2020 Blingame Lightning Games haakgame.com

Where the visuals really shine (excuse

HAAK the pun) are in the game’s stuttering


neons, the lanterns that swing overhead,
the occasional shaft of natural light
breaking through. The environments
you’re exploring are mostly dark,
miserable affairs, so these bursts of
illumination are very welcome.
A mini-Metroidvania with It’s all stylish enough to elevate what’s
being portrayed. Your enemies are a
serious style. standard-issue rogue’s gallery of
broken-down robots, sentient slimes, and
the odd mutant, but they all look cool, and
here aren’t many things that have made move smoothly. Likewise the setting.

T the past five years a great time to be


alive, but for fans of stylish action-
platformer Metroidvanias, it’s a golden
Post-apocalyptic wasteland, touches of
retro tech, heavy deployment of Hànzì
characters – these are all stock elements,
age. Hollow Knight, Dead Cells, the Ori games… all but they’re beautifully realised. Breaking
of them weaving their own particular path through out of a dungeon to be treated to a
the ability-expanding, area-unlocking, backtracking widescreen backdrop of broken towers,
joys of this odd little subgenre. fading gradually into the smog, is like
taking your first deep breath of air after a
Haak, as it currently exists, doesn’t do this. long time cooped up.
The path it carves is straight down the Besides, what really matters about the
middle, doing absolutely everything you’d setting is how well it functions as a map to
expect and not a smidgen more. And yet. fill in. The game is divided up into discrete
Even in Early Access, it has the power to locations, each made up of a hundred or
anchor me to my desk. I work through the so rooms that connect pleasingly, and
entire thing in two sittings. If I hadn’t occasionally unexpectedly.
been forced out the door by PL AYED Uncovering a shortcut between
necessity it would have been one. IT spaces you’ve grown to know
Partly because everything Haak independently; realising you’ve now
does, it does with style. You’re got the tool to cross that chasm you
unlikely to be surprised by any of the plummeted down ten minutes ago;
moveset as it unlocks: a melee slash and guessing at which dark corners conceal a
charge attack, a dash that’s equally handy breakable wall, a hidden pickup… I’m
for dodging and reaching platforms, a aware this is just a list of the virtues of
A big arrow pointing right? grappling hook which doubles as a Metroidvania games, but I can report that
You’d better believe I’m headed left.
short-range projectile. But it all connects they haven’t lost any of their thrill.
satisfyingly, and you’re pretty much Less than a month into Early Access,
guaranteed to look good doing it. Haak offers a polished version of this
find-unlock-revisit loop – for now, in
HAAK & SLASH miniature. The version I play consists of
Take another peek at that list of games two full-size warrens to explore, plus a
above – prettiness has become a requisite small city hub and an extended boss fight.
of the genre at this point, and this is no More is due to arrive soon, but the most
exception. Your character, the titular Haak, important thing is that I still can’t resist
cuts a heroic silhouette: two glowing eyes seeking out every hidden nook, accruing
behind a fluttering cape, everything else currency I likely won’t get to spend,
permanently couched in darkness. striving for that ‘100 percent completed’
exit screen. It doesn’t especially matter
that it’s a similar shape to many I’ve
YOUR CHARACTER, THE wriggled on in the past – Haak has its

TITULAR HAAK, CUTS A hook in me now and, whether I come back


for each update or wait till I can explore
HEROIC SILHOUETTE. uninterrupted, I’ll be back for more.
Alex Spencer

53
FEATURE SCHLOCK HORROR

54
FEATURE SCHLOCK HORROR

Looking back on the pioneer of


fear that was HORROR SOFT.
By Robert Zak

55
FEATURE SCHLOCK HORROR

But in that overlooked period


between 1989 and 1992, a British
studio in the quiet town of Sutton
Coldfield made some serious horror
headway. Adventure Soft, founded by
father-son team Mike and Simon
Woodroffe, rebranded itself as Horror
Soft, and over the course of three
years released four first-person
horror games that culminated in the
beautifully gruesome Waxworks.
hat’s the oldest horror game that These games straddled a
can still make you jump today, or technological leap in PC gaming,
send that acidic tingle of unease up introducing new ideas to the
your spine? Dogs bursting through then-stagnant genre that left a
the windows in the original sanguine blood trail for other
Resident Evil spring to mind, while developers to follow.
the PC faithful may point to
another glass-breaking moment DEVIL IN THE DETAILS
– the first monster you encounter The shockingly detailed death scenes
in the original Alone in the Dark. remain as brutal to behold today as
The last notable horror game they did 30 years ago, while its grimy
before that, Sweet Home on the labyrinthine levels foreshadow the
NES, probably finds itself just on ‘helpless horror’ subgenre
the wrong side of the 1990s to popularised by Amnesia: The Dark
maintain much impact today. Descent, as you’re often forced to flee

THESE GAMES STRADDLED


A TECHNOLOGICAL LEAP
IN PC GAMING.

56
FEATURE SCHLOCK HORROR

from the Eldritch creatures, zombies


and mobs that twitchily stalk you BACK FROM THE GR AVE How to play Horror Soft’s games today
through porous walls of darkness.
Horror Soft’s father-son If you’re going to just play one Horror Soft game, go for
Waxworks, which is the most polished of the lot, followed
GE T TING STA RTED
development team was an unusual by Elvira 2 which similarly throws you into several themed Both Personal Nightmare and Waxworks are available
dynamic, but it didn’t impact the worlds. The original Elvira is more of a fantasy dungeon to buy on GOG.com, while the Elvira games can’t be
development process – no filial crawler, while Personal Nightmare is much more dated. purchased anywhere. They can, however, be found on
Archive.org as abandonware and can even be played
door-slammings or paternal telling- directly through your browser.
offs. Over time, father Mike All the games run through the DOS emulator
gravitated towards the business and DOSBox, but the official build of DOSBox is now
finances of the studio, while Simon outdated, and you’re better off running the original
BAT files with a more recent source version of DOSBox
became the creative and designer.
like SVN Daum to get extra features like texture
Simon, who now works as a filtering and save-states.
creative director at Rare, didn’t treat
game development as a serious career
at the time. “Most of those games TIPS
were designed in my spare time
between studying for exams,” he says. 1 Save often (and don’t
be afraid to die – the
death scenes are great!).
“It was a way to make a bit of cash
for beer and petrol!”
Horror Soft wasn’t a wealthy 2 Click everything –
secret key
compartments hide
studio, but it was supported by the
behind indistinct metal
fact that its games were technically rings on walls, vital herbs
licensed movie spin-offs. Three of are often barely visible.
Horror Soft’s four games were This is truly 1990s
fronted by ’80s shlock-horror icon adventure gaming.

3 Elvira and Elvira 2


have weight limits, so
drop items in central
locations where you can
pick them up later.
Waxworks doesn’t have
weight limits.

4 Check your spell book


for the ingredients
required for spells.

5 Don’t be afraid to run


from a fight.

6 Waxworks has a hint


system in the form of
your crystal ball. Use it.

Elvira, Mistress of the Dark, who confined to 16-colour EGA graphics


pops up occasionally to brew spells, and featured almost no sound, giving
TOP LEFT: Camp push the plot forward (and her chest it that feverishly psychedelic look.
’80s horror queen out), all the while negging you and The fact that the released Amiga
Elvira appears
throughout the series
explaining what a pathetic worm of a version of the game enjoyed 32
to offer aid, puns, and person you are. colours and a comprehensive
bosom aplenty. Horror Soft understood that line soundtrack puts into perspective just
between horror and comedy, how dated DOS and PC were as a
LEFT: Well, that’s
pretty damn figuratively squeezing the jump- gaming platform at the time.
horrifying. scares and gore into Elvira’s But by the time Horror Soft
omnipresent cleavage. The visual released Elvira: Mistress of the Dark
gags are supported by the writing – a the following year, VGA – which was
showcase of dry British humour that capable of outputting 256 colours –
glibly dismisses a dead security guard was fast becoming the standard on
as “very poorly looking” or quips that PC. It made all the difference,
an uncannily realistic rotting corpse, bringing Elvira’s graphics and colour
complete with animated maggots, depth up to the standard of the
“isn’t going anywhere anytime soon”. Amiga version – a standard that
amazingly remains (ahem) palette-
GRAPHIC VIOLENCE able to this day. Meanwhile,
The Horror Soft era coincided with a SoundBlaster audio launched in 1990
seismic moment in PC gaming. Its to offer an audio experience far
first game in 1989, Personal superior to AdLib’s ‘robot choking on
Nightmare, was largely text-based, a frog’ sound tech that preceded it.

57
The timing couldn’t have been inspirations,” says Simon. “I guess graphics and sound, it offered up
better for Horror Soft, with each there wasn’t any precedent – but unparalleled verisimilitude in horror.
game in the series feeling and looking that’s part of the excitement of ABOVE: Your name’s But technology alone wouldn’t be
more advanced than its predecessor. making games!” not down, you’re not enough to successfully land those
comin’ in.
This means that, when played today, Mouse-click movement (and later, horror gut-punches, and Horror Soft
Personal Nightmare suffers quite directional arrows in Waxworks) and also relied on some artistic wizardry.
badly in comparison to the later the first-person perspective “Another thing we did differently was
games, while Waxworks stands out as popularised by RPGs gelled well with not hiring digital artists but bringing
a truly proto-modern horror game. horror, because it created an traditional artists to digital form,”
But before I bury Personal immediacy to your actions – a direct Simon recalls, “which brought in a
Nightmare for good, its clever ideas input without the intermediary of whole bunch of new thinking that
are worth pointing out. It’s the only typing. So if you poked your head helped us be distinctive. We kept this
game in the series to use a persistent around the corner to see a zombie going right through to Call of Cthulhu
clock and day-night cycle, with the bearing down on you, you’d hammer [the last game co-developed by the
denizens of its cursed town going the buttons as fast as you wanted to Woodroffes]”. NPC faces, death
about their routines, shops closing run away (or confront the creature, scenes, and many of the backgrounds
and opening, and so on. It adds a then decapitate it); your panic was used actual photos, carefully
layer of suspense knowing that at any mapped directly into the game. hand-edited and compressed to
moment you may get caught Waxworks was also among the evoke a shockingly grotesque realism.
snooping around someone’s house, or earliest first-person games to show The sound design is excellent too.
that at certain nocturnal hours a your hand and weapon when Personal Nightmare had almost no
vampire starts roaming the town. attacking, heightening the sense that sound, but this meant that during the
Personal Nightmare throws up it was you in the world. All of this is few moments when demonic cackles
some nasty imagery too, such as one standard horror protocol today, but at or the crunchy cacophony of AdLib
sequence where you hack away at a the time it was groundbreaking. burst from your PC, it was enough to
wall to uncover your mother’s corpse Combined with the advances in PC make you jump (my advice: if you
buried within, before cutting her
fingers off with scissors to prise a
book from her cold dead hands; the
single-frame animation of her head FA C E S O F D E AT H
dropping is the kind of jarring
jump-scare that persists through the Horror Soft’s death scenes are so grotesque that you can’t help but laugh
series. But with its lack of sound,
rudimentary colours, and inscrutable
text-based puzzles, it may just feel a
bit too arcane for today’s gamers.

NEW NIGHTMARE STABBED DESICCATED RIPPED APART POPPED EYES L ACK OF SILVER
There wasn’t much for Horror Soft to If the angry mob in Lose an encounter BY ZOMBIES Seeing a falcon in BULLETS
draw on in the way of horror games, Victorian London with your evil twin Dying at the hands flight is a sight to This is what
but Simon was awed by the seminal catches you, this is and he’ll leave you of a zombie turns behold in Elvira 2, happens when you
what happens. as wrinkly as every your chest into a until it dives down cross paths with a
first-person RPGs of the time. People power is Dark Souls player great big strawberry and plucks your werewolf in a barn.
“Mechanically Dungeon Master and overrated. character. trifle. Nom. eyes out. We’re lycan it.
Eye of the Beholder were big

58
FEATURE SCHLOCK HORROR

choose to play Personal Nightmare,


put on a Silent Hill ambient
soundtrack on in the background).
The Elvira games introduced
screams and ghoulish cackles along
with a proper soundtrack (still better
on Amiga), before Waxworks upped
the ante with music that intensified
when you spotted enemies – a
zombie drunkenly swaying around a
graveyard, an angry mob in Victorian
London believing you to be Jack the
Ripper, or a delightfully homoerotic
Egyptian stalking you in the bowels
of a pyramid. The choppy animations
of enemies and crude way in which
jump-scares can appear from
nowhere gives these games an eerily
enduring ability to shock.
The series does come with its
caveats. In Personal Nightmare, most Also brace yourself for death to drowning the injustice of a truly
of the puzzles feel unsolvable without ABOVE RIGHT: And strike quickly and without warning, bullshit death in a splattering of
that’s just terrible,
a guide, and things only marginally poor lass. whether it’s opening the wrong coffin violence that can make even us
improve in later titles. There are no in a mausoleum or settling down for desensitised gamers of today squirm.
in-game maps, and Waxworks BELOW: Limited a canoodle with an attractive lady
animations make for
particularly suffers from samey some jarring
only for her to morph into a DEAD AND BURIED
environments that are easy to get lost jump-scares, like this succubus. These games aren’t afraid After Waxworks, the Woodroffes
in. “Back then we didn’t do audience pustulant bastard. to give you a summary execution, but shifted focus to rather more family-
testing so we were mostly going on the gore-ious death sequences are a friendly fare, finding their greatest
instinct,” admits Simon. reward unto themselves, quickly success with the classic Simon the
Sorceror adventure games. “Honestly,
my personal interests shifted away
from horror,” says Simon. “I had
started watching more comedy so it
was a natural shift, and the horror
series and Simon have more in
common than might be apparent on
the surface.”

BRACE YOURSELF FOR DEATH


TO STRIKE QUICKLY AND
WITHOUT WARNING.
But a time when the immersive
potential of videogames wasn’t
explored, Horror Soft pulled us into a
world of horror tropes like no game
before. With subsequent ’90s horror
developers opting for fixed camera
angles and third-person perspectives,
it would be well over a decade before
the genre at large returned to the
first-person perspective used so
effectively by Horror Soft.
Maybe it’s because of this gap that
the series gets overlooked in the
horror chronology of gaming, but
within it you’ll find the roots of a
style of horror that would surface
years later. If you want to feast on
some timeless pixel-gore, then see
the boxout on how to play and give
yourself in to Elvira’s embrace.

59
REVIEW INTRO

GamesYOUR GUIDE TO THE LATEST PC GAMES.


GAMES THIS ISSUE
061 STAR WARS: SQUADRONS
SCORING SYSTEM
PCPP scores its games on a 1 to 100 scale. The higher, the better – though 100 is by no means a
“perfect” game. We’re not convinced such a thing exists, so consider a 100 a masterpiece of PC
064 AMNESIA: REBIRTH gaming, despite its inevitable flaws. A 50 is a decidedly average game; one that doesn’t excel in any
066 FIFA 21 068 PARTISANS: 1941 particular area, without being an affront to our senses – the ultimate in mediocrity. Below this, you’ll
070 NOITA 072 SQUAD 074 AGE OF start to find the games our reviewers suffered an aneurysm getting through; above it, the titles truly
EMPIRES III: DEFINITIVE EDITION worth your time and money. And remember: a score is only a vague indication of quality. Always read
076 MAFIA: DEFINITIVE EDITION the full review for the definitive opinion!

60
REVIEW STAR WARS: SQUADRONS

A NEW YOKE
Exhilarating dogfights make STAR WARS: SQUADRONS a
worthy heir to X-Wing vs TIE Fighter. By Wes Fenlon

H
ot damn, I love the A-Wing. Until Star Wars: Squadrons, the deathmatch) and Fleet Battles, which
speed demon of the Rebellion was never my favourite ship. NEED TO KNOW are tug-of-war contests between two
Rogue Squadron made me an X-Wing diehard, and even WHAT IS IT? enemy capital ships. If you destroy
when I first played Star Wars: Squadrons on a controller, I Space dogfighting enough of the enemy team’s fighters
didn’t appreciate the joy of piloting what’s basically an action in a galaxy far, you can push forward on the
aluminium foil cockpit attached to an oversized engine. But when I hooked far away offensive to attack their capital ships
up the HOTAS, the A-Wing made me forget how much Rise of Skywalker DEVELOPER in stages. Fleet Battles are great play
had drained my enthusiasm for all things Star Wars. EA Motive spaces because they demand some
PUBLISHER strategy, but still allow for plenty of
Star Wars: Squadrons succeeds where take a few more hits from an enemy EA flexibility – they provide structure to
it’s most important. It’s a thrill to blasting away at my tail. REVIEWED ON
dogfights that give moment-to-
pilot these ships a hair’s breadth The campaign teaches you most of GTX 1080, Intel moment victories more meaning.
above the surface of a Star Destroyer these advanced moves as a primer for i7-7700K, 16GB RAM They also force you to make
and through stunning nebulae more multiplayer, which is refreshingly MULTIPLAYER decisions more complex than picking
vivid than I could’ve simple in 2020. There’s Yes the fastest ship. You can pilot a heavy
possibly imagined a progression system, bomber and focus on dealing big
while playing TIE This feels like but no battle pass or LINK
ea.com/games/ damage to those capital ships, but
Fighter in the late being in Star premium currency – starwars/squadrons you’ll need teammates in nimbler
1990s. The campaign, you play multiplayer craft, like the A-Wing or TIE
which took me about Wars in a way matches, rank up, and Interceptor, to take down enemy
ten hours to complete no game has in use your rewards to fighters. Imperial teams really need a
on the default difficulty, a long time unlock cosmetics and support ship, which can provide
never really surprises, additional ship them temporary shields to stick it out
but it does manage to components. That’s it. in longer battles. Ship customisation
accomplish something noteworthy: Those unlocks are nice, but I mostly plays into this well: ion cannons can
this feels like being in Star Wars in a want to keep playing Star Wars: take down shields quicker than
way no game has in a long, long time. Squadrons because it’s so fun to fly. lasers, while certain high damage
The flying is exactly what I hoped missiles are ideal against capital ships
for, with enough nuance to let skilled SAVE YOUR BATTLESHIP but can only be fired from long range.
pilots excel. The central system is If Squadrons’ singleplayer is drinking With random players there’s only
power management, just like in the a nice warm cup of Star Wars tea, its so much coordination you can do, but
classic X-Wing games. Over the 5v5 multiplayer against human I’ve played enough of Fleet Battles to
course of the campaign I started to opponents is slamming a Red Bull. I feel confident that it’s a mode people
get a feel for exactly when to cut the found myself gripping my joystick will keep developing strategies and
throttle to make a tight turn, when to tightly and leaning in, far more tricks for, with Discord groups
flick all my power to weapons to lay focused on the action. planning out their exact ship
on the damage, and how to survive by Squadrons keeps multiplayer lean selections and arsenals to
focusing my shields to the rear to with only two modes: Dogfights (aka complement each other like MOBA
players before a match.
When I went into dogfights with a
full team of PCPP colleagues, we got
SQUAD GOALS Meet our favourite fresh faces in Star Wars: Squadrons better at pinging targets and shooting
enemies off one another’s tails. That
experience amplified the fun of
simply juking an enemy or nailing a
TIE Fighter with a perfect laser blast
– which is saying something, because
the core flying in Squadrons is already
exhilarating. When I weave through
KEO VENZEE GUNNY FRISK SHEN ARDO BARADAI the cracks of an asteroid field to
Chipper and Force A Star Wars alien Remember Bossk, The deadpan one. Finally, a Mon dodge a torpedo, it’s hard not to let
sensitive, Keo is the with a southern the bounty hunter Like a Mandalorian, Calamari character out a Han Solo whoop.
heart of Vanguard drawl? Gunny has who shows up in he’ll never take off other than Ackbar!
Squadron and I personality to Empire? Frisk is his helmet to show Great at mission
Playing in VR makes that feeling
want to be friends. spare, y’all. better-developed. his scarred face. briefings. even more intense, and even gives
you some advantages. You can look

61
PREVIEW STAR WARS: SQUADRONS
The Republic pilots have some
stellar character designs.

There’s no shame in asking for directions Not now, boss, I’m


when you’re lost in a nebula. killing Rebels!

I’ve blown up so many Star Destroyers,


they’re not so fearsome anymore.

Titan Squad are a cool bunch, but


not as fun as the Republic pilots.

62
REVIEW STAR WARS: SQUADRONS

all around your cockpit and stare


straight up to see the ship you’ve 1 Hull damage
been flying in circles trying to catch. I FLIGHT SCHOOL 2 Space radar
found it overwhelming (and Before you take the controls, know what each button does 3 Throttle sweet spot
nauseating, on the Oculus Quest) to for turning
pitch and roll my ship through these 4 Throttle
dogfights, and think it’s a better fit for 1 5 Boost meter
campaign’s staged battles than the 6 Light for fully-
mad pace of multiplayer. And if you powered lasers
don’t care at all about multiplayer, 2 7 Laser charge
there’s still a lot to love here. I was 8 Repair kit cooldown
initially worried that the campaign
9 Countermeasures
would just be a glorified tutorial, but 6 7 8 9
10 Missile ammo
it’s both more fun and more 14
interesting than I expected. 3 5 11 Power management
10 12 Current target
STAR TOURS 12 13 Target’s health
It helps tremendously that this game 4 11
13 14 Shields fully
is so scenic. It takes full advantage of focussed to the rear
scale to make you feel tiny in your
cockpit. I kept trying to grab
screenshots of enormous planetary Destroyer’s hull more vividly than scarred face beneath. I enjoyed
backdrops, the dockyards and space any individual shootout in that game. getting to know these characters at
stations and debris fields that anchor The story, too, lacks the depth to first, but grew bored of the chats
each map and keep you from getting be truly memorable. It alternates between missions when it was clear
lost in the void of space. Squadrons between the New Republic and none of them would really change
also runs flawlessly on my PC: at over Imperial perspectives, putting you in throughout the campaign.
144 fps on ultra settings on an the boots of the new fifth pilot in the There are zero dialogue options,
i7-7700K and a GTX 1080 (OK, Republic’s Vanguard Squadron and decisions, or ways to express or
occasionally it dipped into the 130s. I the Empire’s Titan Squadron. shape your own pilot’s role in this
can live with that). Vanguard’s commander is an story. Squadrons made me realise
Even when the campaign missions Imperial defector who led Titan how meaningful even simple dialogue
aren’t especially complex, the setting before the destruction of Alderaan options are for bonding with your
makes up for it. The moments that made him realise they were the crew in games like Mass Effect.
felt the most thrillingly Star Wars baddies. The setup makes this story Unfortunately this is a shallow
weren’t scripted into more personal than reflection of that experience.
the story, but of my political, as Titan’s new At one point smuggler-turned-
own making – like Even when the leader, Terisa Kerrill, Rebel-pilot Frisk, a lizardy
flying through the husk missions aren’t feels betrayed by her Trandoshan, mentions playing
of an old cruiser to former mentor and sabacc, the Star Wars version of
shake a missile, then
complex, the wants to make him poker. I spent the rest of the game
coming back out setting makes suffer. Turns out imagining an alternate universe
behind an enemy TIE up for it fascists hold a grudge. where Squadrons had a sabacc
and shooting it to bits. Squadrons never minigame and let me play cards like
The campaign does much with its in Star Trek: TNG. If Squadrons is a
recognises that the fun of Squadrons characters, though, and that’s a real success, then I hope the sequel has
mostly lies in being at the controls, shame, because I wanted to be the budget to be more ambitious with
successfully tossing power to engines friends with every alien in sight. its singleplayer mode. I feel like I
and making a corkscrew turn to get Their designs are imaginative and want more to do between missions
behind the ship that was just on your detailed, putting Star Wars species than listen to monologues.
tail. But it does end up feeling all a bit we rarely see front and centre. But In the cockpit, though, this is
routine by the end. Objectives don’t Squadrons seems more concerned probably the best a Star Wars flight
really change mid-mission. You set with adding your commanders and game has ever felt, and that’s a real
out to do X, you do X, and that’s a fellow pilots to the canon than giving feat for the spiritual successor to
wrap. There are a few rare secondary them any growth or resolution. some truly beloved games. It deserves
objectives, but they don’t add There’s so much potential here. to be the start of a new era of Star
different ways to accomplish a Take Gunny, squad leader of Wars flight sims with at least a big
mission or secrets to uncover. Vanguard, who’s been a pilot so long enough budget to fit a B-Wing into
Star Wars: Squadrons is a game she fought in the Clone Wars. She the next one, hopefully.
with memorable moments rather tells the story of being shot down and
than memorable missions. The story having to take off her own arm to VERDICT
never guided me through something escape the wreckage and capture. Or Star Wars: Squadrons

83
as thrilling and unforgettable as Shen, a very one-note (but really delivers with great
Titanfall 2’s Effect and Cause, for entertaining) TIE pilot who’s been combat, even when its
example, but I’ll remember piloting wounded in so many battles he never campaign doesn’t live up
an X-Wing upside-down along a Star takes off his helmet to unveil the to its full potential.

63
PREVIEW AMNESIA: REBIRTH

FEARLESS
AMNESIA: REBIRTH is an unforgettable
follow-up to a horror classic. By Leana Hafer

T
his direct follow-up Amnesia: The Dark Descent had ‘sanity’ has been replaced with ‘fear’,
enormous expectations to meet. Judging by the number of NEED TO KNOW reflecting a more modern and
times my housemates heard me shout at it, I’d say that WHAT IS IT? thoughtful understanding of mental
Amnesia: Rebirth succeeded. Navigating cramped corridors A first-person horror illness. But it’s just a re-labelling of
with no way to directly combat the abominations pursuing exploration game and the idea that if you hang out in the
you may not be as novel today as it was a decade ago, but it’s as terrifying sequel to Amnesia: The dark or look at disturbing scenes or
Dark Descent
as ever, and Rebirth takes the series to even more disturbing places. creatures for too long, you’ll
DEVELOPER eventually lose control of your
It’s almost impossible to say anything mechanics. If you had unanswered Frictional Games faculties. You’ll be scrounging for
specific about the plot, characters, or questions about previous protagonist PUBLISHER matches, which can be used to light
locations without spoiling the Daniel, or Alexander von In-house torches and candles, and eventually
expertly-crafted story. Here are just Brennenburg, or the mysterious REVIEWED ON oil for your portable lantern. The very
the basic details, then: the Shadow, chances are some diligent AMD Ryzen 7 3700X, limited amount of each you can carry
beleaguered protagonist Tasi Trianon, exploration will find you the answers GeForce RTX 2060 serves to build tension, but both are
Super, 16 GB RAM, SSD
brought to life with a you seek. However, abundant enough that if you’re
superb performance by Rebirth also creates MULTIPLAYER tenacious about exploration and
Alix Wilton Regan, Frictional has new questions along No stingy with your resources, you’ll
finds herself marooned mastered the the way. It mainly LINK almost never run out. The fleshy,
in the Algerian desert distinguishes itself by amnesiarebirth.com chittering monsters often lurking just
in 1937 with, art of building how far it gets to run at the edges of your sight are visually
appropriately enough, tension using with its predecessor’s horrifying, using clever design,
amnesia. Trekking imagery themes. In a world animation, and sound to get your
through a huge variety where inflicting hairs standing on end. But their
of dark and foreboding anguish on others can behaviour doesn’t present any new
locales, finding notes and give you actual magical powers, what surprises and stealth still feels as
photographs to piece together her would be the implications of doing so clunky and random as it did in the
past, while evading nightmare on an unthinkable scale? The previous Amnesia games.
horrors using stealth and speed, all allusions to real 20th century history Even so, Frictional has mastered
feel very familiar. But the stakes are are a little on the nose, but the the art of building tension using
higher and the journey is weirder. If presentation is superb so it never imagery, music, level design, and
The Dark Descent scratched the comes across as preachy. sound mixing. Parts of the in-
surface of the Amnesia mythos and A universe story even spell out how
Machine for Pigs gave us a glimpse LONG SHADOW they do this in a way that is both
below the skin, Rebirth takes us all Given how much bigger and more openly self-referential and self-
the way into its eldritch heart. ambitious the story is, I was congratulatory – it comes close to
This is very much a direct disappointed that the basic gameplay breaking the fourth wall, but it feels
follow-up to The Dark Descent, both is almost entirely unchanged from earned. The breathtaking story
in terms of story and game The Dark Descent. The concept of payoffs are well worth putting
yourself through the ordeal, too.
Their ability to marry deeply
personal, relatable fears with cosmic
DON’T FORGET A quick catch up on the Amnesia mythos horror is nearly unparalleled in
games. While mechanically rusty,
Amnesia: Rebirth deserves to go
down as one of the most effective and
mind-bending horror games of our
generation, just like its predecessor.
See you on the other side.

VITAE ORBS THE SHADOW VERDICT


An alchemical substance Poorly-understood A hostile force that pursues
Amnesia: Rebirth is a

91
produced by causing artefacts of cosmic power any who misuse the power
mental and physical that may have the ability to of the orbs. It manifests as a brilliantly told tale of
anguish in higher-order enable communication or fleshy mass that infects terror worthy of the
animals, including humans. travel between realities. everything around it. series, even if the ride is a
little old and clunky.

64
PREVIEW PROJECT CARS 3
I feel like this is symbolic of
something and I really don’t like it.

Side effects may include thinking that


playing this game at night was a good idea.

Amnesia: now with actual humans


who aren’t trying to kill you.

Even the creepy discarded


dolls are fully physics enabled.

She seems… nice?

65
PREVIEW FIFA 21

ON ME HEAD, SON
A solid if uninspiring season awaits, as FIFA 21
sneaks a top half finish. By Dave Meikleham

E
A’s soccer sim has been going through the motions for years changes on the fly as you chew your
now. Ever since FIFA 14 launched, it’s been hard to shake the NEED TO KNOW nails while the AI tries to win
sense each new entry has acted as a barely reskinned version WHAT IS IT? matches for your club.
of its predecessor. It’s an accusation you can definitely lay at The newest entry in
FIFA 21’s feet. Though welcome improvements have been EA’s decades-old FUT IT OUT
made since FIFA 20, this sports package could do with an overhaul. soccer series Then there’s Ultimate Team. FIFA’s
DEVELOPER card-collecting mode has received a
Before I start going studs up on FIFA dozen or so successful interceptions a EA lot of bad press over the years, and
21, EA deserves credit for making the half. Winning the ball back PUBLISHER the continuing presence of pay-to-
on-pitch action feel less sterile and occasionally feels so precise, I’ve In-house win features feel as tone deaf as ever.
predictable. Far too often, players in temporarily turned Arsenal’s REVIEWED ON
FUT lets you build custom squads by
FIFA 20 felt like they were stuck on normally disastrous David Luiz into a i9 10900K, RTX 2080 opening card packs containing
an invisible eight-directional axis – functional centre back during lengthy TI, 32GB RAM players and cosmetic items, like new
like their movement was inhibited by spells of Career Mode. MULTIPLAYER kits or club badges. While you can
some unseen force. FIFA’s non-FUT Yes unlock packs by grinding through
This time, movement headline mode has online matches, it’s quicker to buy
feels more freeform, The biggest received welcome
LINK
ea.com/en-gb/games/ them by spending actual money. If
with unpredictable addition comes improvements with a fifa/fifa-21 you feel loot boxes should go in the
spaces opening up in a renewed focus on bin right alongside Project Big
way that didn’t happen in the form of training and squad Picture, FUT will continue to leave a
in FIFA 20. new sim management. Playing bad taste in your mouth.
The game’s physics features out fitness minigames At least EA has made some
really are stupid, in real-time ensures welcome changes to the mode. First
though. PES has long your players are as up, fitness cards have been scrapped.
held an advantage when it comes to sharp as possible, while simming Not only does this mean your squad
believable ball movement, and the sessions lessens their impact. goes into each match in peak
gap between the two soccer rivals Sharpness is also affected by giving condition, it stops players from
hasn’t closed in 2020. Whereas the players sustained runs in your first 11. hoarding tons of stamina-boosting
football in Konami’s series behaves Balancing a competitive squad over a cards before selling them on the
like its own entity, the ball in FIFA 21 38 game season is a slightly stressful online transfer market. FUT’s best
is just… well, flat. Predictable and yet rewarding challenge. new signing, though? Silly stadium
prone to travelling in identical The biggest Career Mode addition customisation features that let you
fashion no matter how hard you hit comes in the form of new sim add huge cardboard cutouts for your
it, it often looks fake in motion. features that let you play out matches stands. Are you an obsessed
At least tackling has improved. like Football Manager lite. Presented Newcastle fan? Here, stick this
Short-range lunges feel more in top-down tactical menus, you’re colossal cutout of Alan Shearer
effective, and I usually make a half a free to make subs and formations behind your goal.
Despite improvements, FIFA
continues to leave me a little cold.
Does it play a more thoughtful game
O N E S T O W AT C H This season’s best young stars of football than last season? Sure.
Sadly, it’s also a fairly rote update that
fails to meaningfully evolve the series’
on-field action. FIFA 21 serves up
solid football, but like VAR, EA’s
latest entry still has some way to go
before it fully captures the true spirit
KYLIAN MAT THIJS JADON SANDON K AI HAVERTZ of the sport.
MBAPPÉ DE LIGT The young Chelsea’s right
Remains a superior The hottest young Englishman winger has one of VERDICT
striker thanks to his defender in world continues to rip the the highest
FIFA 21 fixes some

70
blistering pace. We football plays with Bundesliga apart. potential ratings in
still hate his ‘Cry a composure How Man United FIFA 21. If the Blues on-pitch issues, though it
Baby’ celebration, well beyond his would love to have ever sell him, they’ll stops short of giving the
though. tender years. him on the books. get a colossal fee. series the meaningful
overhaul it needs.

66
PREVIEW PROJECT CARS 3
Crossing is a little more
effective than it was in FIFA 20.

There are some truly obnoxious


celebrations this season.

Goalies are fairly reliable.


Now touch all the wood.

Yes, Ronaldo’s questionable


top knot has made the cut. Ugh.

Pacey strikers are still king.


We pity those virtual fullbacks.

67
PREVIEW PARTISANS: 1941

SMASH THE FASH


PARTISANS: 1941 is a tactics game with
heart as well as smarts. By Rick Lane

W
hile Partisans: 1941 may look drier than a towel in guard patrols and encampments with
Death Valley, a game with more brown in it than your NEED TO KNOW stealth before engaging them head
average furniture warehouse, one should never judge a WHAT IS IT? on. It’s equally possible to defend
guerrilla fighter by the condition of their outfit. Behind Systems-driven yourself when things go awry,
Partisans’ mud-stained trousers lies a capable real-time real-time tactics game shifting your partisans into cover,
tactics game with some radical ideas and heart in abundance. set in the Russian using abilities like suppressing fire to
backwoods during WWII
keep the Nazis at bay, and using
The game involves controlling a swig of schnapps, making them DEVELOPER grenades to flush them out so your
group of Russian resistance fighters useful for disrupting patrol patterns. Alter Games riflemen can pick them off. The
dedicated to being a thorn in Hitler’s Generally, Partisans’ systems are PUBLISHER fuzzier edge to Partisans’ tactical play
side while his armies sweep across more forgiving than its key Daedalic Entertainment is mainly a good thing, but it does
the Soviet Union during Operation touchstone Commandos, but it’s also REVIEWED ON have downsides. Judging the effects
Barbarossa. From your base situated more nuanced. A good example of Nvidia GeForce 2080 of more aggressive tactics is difficult.
deep in the forest, your ragtag band this is stealth. A guard’s ability to Super, AMD Ryzen 5 It’s hard to know whether a gunshot
3600, 32 GB Ram
embarks on a series of detect you is based on will simply alert the troops in the
increasingly daring proximity, so if you MULTIPLAYER immediate area, or bring half the
raids against the The more I accidentally stumble No Wehrmacht down on your position.
Wehrmacht. played of across the edge of their LINK After each mission, your partisans
The core is similar vision cone, you’ve partisans-game.com return to their forest camp, where a
to most other real-time Partisans, usually got time to resource management minigame
tactics games. Each the more I rectify the problem. awaits. You need to find food and
mission sees you pick enjoyed it. But guards can hear resources to keep the camp running,
several of your you as well as see you. while also sending your partisans on
partisans to complete Hiding inside a bush autonomous side-missions for
an objective in a large, openly will you make you practically varying rewards. I like this element
explorable map, before safely invisible, but if you move around too thematically, and the way equipment
exfiltrating back to your camp. These much when a guard is nearby, they’ll carries over from mission to mission
maps are swarming with guards that be alerted by the rustling foliage. is a neat touch, encouraging you to
range from Polizei – a militia of Another crucial difference weigh your options and ensure that
Russian citizens working for the between Partisans and Commandos is every bullet counts.
Germans – to crack SS soldiers that being detected doesn’t The more I played of Partisans,
whose machine-guns can rip up your necessarily mean mission failure. the more I enjoyed it. I like the slow
squad like an unsolicited takeaway Combat is as much a part of the game build-up of your forces, the careful
leaflet. Their sweeping vision cones as stealth. It’s advisable to soften up drip-feed of new characters and
and the complex arrangement of equipment. I like how each new
their posts and patrols makes every mission is incrementally more
step your squad takes fraught with ambitious than the last, starting with
danger. Hence, the meat of the game PARTISAN STORE convoy assaults and rescuing civilians
involves evading, tricking, and from Nazi death squads, then
ambushing these patrols, picking Unique abilities for your squad evolving into blowing up bridges and
them off as you creep to your goal. assassinating local comptrollers. I
particularly like how earnest the
BOTTLE IT whole experience is. The game
Your partisans start off with next to clearly has great respect for its
nothing, a single knife and a handful subject matter. It may be a bit shabby
of rocks you can use to distract to look at, but with a redoubt spirit
guards. Soon, though, you’ll have ZORIN SANEK VA LYA and a little ingenuity, Partisans
scavenged a wide range of equipment Age: 29 Age: 14 Age: 21 certainly gets the job done.
and abilities that’ll help you get the Specialities: Specialities: Specialities:
upper hand, from guns and grenades Leadership, Recon Stealth, distraction Sniping
VERDICT
to mines and trip-wires. My favourite Weapon Weapon Weapon
Partisans combines a

80
partisan ‘gadget’ is a simple bottle proficiency: proficiency: proficiency:
Melee, pistol, rifle Shotgun Rifle classic real-time tactics
filled with water. When placed on the structure with more
Key Ability: Key Ability: Key Ability:
ground, bottles attract the attention Knife throw Disguise Aimed shot flexible systems for a
of thirsty guards hoping for a free winning formula.

68
PREVIEW PROJECT CARS 3
Partisans won’t win any beauty contests.
Not that I’d say it to its face.

Each character has special skills, like quickly


blasting three enemies with a pistol.

Pulling off a good ambush Weapons and equipment are persistent


is really satisfying. across the game, so get scavenging!

69
PREVIEW NOITA

OIL AND WATER


NOITA offers destructive sorcery action in a fun,
albeit messy roguelike package. By Luke Winkie

D
uring one Noita run, I purchased a spell modifier I didn’t and enemies tend to cascade like
fully understand. One of the core ideas in this roguelike is NEED TO KNOW teetering dominoes stacked in front
that you can alter your magic wands, becoming a true arcane WHAT IS IT? of one another. Shoot a lantern with
master with clever min-maxing. But there’s no safety net if A wizardy, spell- your wand, and watch the flames
your experimentation goes awry, or if you’re not paying slinging roguelike lazily snake through the moss and
attention. When I next pointed my wand at a wall and clicked, a giant DEVELOPER wood below. Toss a bomb at the
razorblade shot out, cranked a U-turn and ploughed into my wizard. Dead. Nolla Games bottom of an underground lake and
PUBLISHER
the bedrock is obliterated, creating a
After doing my research, I believe the like wizard – perched at the precipice In-house new waterfall that tumbles through
modifier I attached to that wand was of a yawning cavern system just the shattered earth.
REVIEWED ON
called ‘boomerang’, and according to below your feet. Like most roguelikes, Windows 10, Intel Core
One of Noita’s most ingenious uses
the greater Noita community, it’s the structure of the world is i7-9700 CPU @ 3.00GHz of this 2D physics simulation is how
pretty much useless unless paired consistent every time out. If you 16.0 GB RAM it equips your wizard with flasks that
with various healing spells. That’s the decide to traverse downwards (which MULTIPLAYER can capture any of the fluidic
thing with Noita: even isn’t the only direction No reagents in the game. Sometimes,
the power-ups are you’re limited to), the they can be used as magic potions –
conspiring to kill you. Freedom, wizard will first
LINK
noitagame.com downing a glass of ambrosia will
There was a time, in here, can only encounter the mines, render yourself briefly immortal.
the ice caves, where I then the coal pits, the Other times though, you can use
found a wand that had be achieved frozen depths, a steel them to solve problems with your
an ability called by getting alien stronghold, a brain. That seemingly impassable lava
‘unstable crystal’ on it. I good. toxic jungle, and so on. pit on the eastern end of the mines?
pulled the trigger, and There is no meta Consider spraying your water bottle
immediately exploded, progression. You will at it. The whole system gives Noita a
provoking another game over. I’ve not be increasing your health or simmy granularity that a lot of other
accidentally polymorphed myself too attack power at the start of each run; games in the genre lack.
many times to count. I’ve self- there is no talent tree here to bail you Most newcomers will scarcely
immolated, I’ve detonated explosive out. Instead, every game of Noita is a scratch the surface of Noita’s
barrels that I didn’t see until it was self-contained universe up until the underworld. This is a punishing
too late, and I’ve drowned in a vat full moment the warlock on screen meets game, and you will die in some
of whiskey. But despite all of those their demise. Freedom, here, can only deeply stupid ways. I sometimes
mishaps, I think Noita is one of the be achieved by getting good. don’t know how I’m meant to
best roguelikes of the year (a year succeed, which is frustrating.
with Spelunky 2 and Hades, no less). FLASK MANAGER That said, there are very few
It isn’t an easy game, nor is it fair, or If you know anything about Noita, it’s games that can create the sheer
balanced, or well-polished. But it can probably that every pixel in the game maelstrom of activity that Noita does.
be absurd, brilliant fun – as long as is fully simulated. That became a You’re in a firefight with a shock
you have the stomach for some turbid huge talking point while the game trooper, your spell zings over his
deaths along the way. was in Early Access, and what that head and strikes the pile of
Every new Noita seed begins with means in practice is that nothing in gunpowder lurking in the shadows.
your character – a robed, Dementor- the environment is static, and objects Suddenly, both of you are trapped in
a burning chasm, as the wooden vat
containing a metric ton of oil begins
to deteriorate in the flames, leading
S P E L L I N G M I S TA K E S My most pathetic deaths to more chaos. Noita desperately
wants to show you what its little box
of horrors is capable of. You just need
to be patient enough to enjoy it.

VERDICT
Roguelike adventure and

81
Drowned in a Threw a stick of Drowned in whisky. Learned what the spell-building in a fully
mixture of lava and dynamite into a There are worse gunpowder potion simulated, dynamic
other nasty stuff. vat of oil. ways to go. does, the hard way. world that wants to see
you dead.

70
You can wizard your way
out of anything.

The world in Noita is The particle effects on


deceptively huge. Noita’s spells are glorious.

It’s gorier than you


might expect.

Every pixel is a danger.

71
PREVIEW SQUAD

WAR DEAL
SQUAD is a game for soldiers who actually
want to work as a team. By Luke Kemp

P
erhaps you like to jump in and out of online shooters, and another across the street. Add this to
you’re looking for something like Call of Duty to dip into a few NEED TO KNOW the fact that it’s usually very difficult
times a month. This is not that game. On the other hand, if WHAT IS IT? to distinguish between friend and foe
you’re looking for something that would jump out of the A war sim with no based on character models, and you
monitor and slap you around the face, you’ll be in oorah! interest in showing you won’t be surprised to hear that every
heaven here. It’s a game that would only hold your hand in order to crush it. the ropes, or telling you match of Squad that I’ve played has
where they are
featured a lot of team kills. The fact
The fact that Squad marched around Death comes quickly and easily in DEVELOPER that the game has left Early Access
Early Access for almost five years this game. Expect to get killed a lot by Offworld Industries with what is a pretty fundamental
before official release might tell you players you never even see. This is PUBLISHER flaw indicates that the developer has
something. Like many games that one of the first things I learned and In-house no intention of fixing it.
linger in public development for long so, when I was carefully creeping REVIEWED ON Yet despite this, I still manage to
periods of time, the final version is an through some trees, I wasn’t GeForce GTX 1650, AMD have a lot of fun, and create countless
awkward, sharp-edged puzzle for surprised when somebody from Ryzen 5 3550H, 8 GB unique anecdotes. Kills are usually
RAM
anybody approaching it another squad came up the least important element of a
for the first time. alongside me and asked MULTIPLAYER match, really, and this is reflected in
There’s a tutorial, Kills are if there was danger Yes the score weighting. Kill an enemy
including a large area usually the near. I warned him LINK and, if they’re not revived, you’ve cost
for you to play around about a sniper, he joinsquad.com the other team a ticket. You can
with the systems in, but least important thanked me, then however lose them more tickets (or
there’s absolutely no element of continued on his way. even gain some for your team) and/or
way you’ll get your a match Matches are full of score big points through actions such
head around everything little things like this as capturing and defending points,
without a crash course that, in the moment, helping to build structures,
of wikis, YouTube videos, and really help you soak up the deconstructing enemy structures, and
friendly veteran players. atmosphere of a tense and reviving your teammates. I love the
From a distance, the fundamentals unpredictable battlefield. fact that not only is the leaderboard
appear deceptively simple. There are divided by team, the teams are then
several game modes, but they all SOLDIER PADS ranked by squad – rather than by
essentially boil down to attack and There is one significant issue that individual player.
defend. The most popular modes (by results in many unfair, frustrating It’s a game so dense with
far) are concerned with the deaths. Teammates are, as you would variables, I haven’t scratched the
comfortingly familiar concept of two expect, identified by usernames surface here; but this is a review, not
teams battling to capture and hold visible above their heads. However, a wiki entry. The most important
control points on the map. Success or these are displayed with worrying thing to understand is that this is a
failure is utterly dependent on your inconsistency. A friendly right in game that only works – and, indeed,
team’s ability to play in the way that front of you might have the name is only actually fun – when you act as
Squad intends you to. missing while you can see that of part of a team. Making a tense run
across a road when you suspect
there’s a sniper above you, reviving
and healing teammates while under
G E T T I N G S TA R T E D The first ten hours of playing Squad fire, helping several others establish a
new base… it’s thrilling, intensely
satisfying stuff. If only identifying
Enjoyment

Usually playing as
a medic now. enemies was as easy as in, well, pretty
I’m helping! much any other online game I’ve ever
I’ve scored a total
Still not of three kills. played. That would turn a good game
sure. To Happy with that. into a great one.
What the the wiki!
hell is
going on? I’m getting VERDICT
it. Intense,
Squad is a hardcore team

75
but fun.
(hours)

game that forces you to


Time

plays its way, but it


0 1 2 3 4 5 6 7 8 9 10 impresses despite some
unfriendly systems.

72
Friendlies? Enemies?
Who knows?

Only medics can fully heal


themselves and other players.

Do not get in a helicopter


without practicing…

Avoid eye contact at all costs.

For sale: APC. One not very


careful owner.

73
PREVIEW AGE OF EMPIRES III: DEFINITIVE EDITION

TIMELY RETURN
It doesn’t do everything smoothly, but AGE OF EMPIRES III: DEFINITIVE EDITION still offers
the easiest way to get into this classic RTS series. By Robert Zak

H
onestly, Age of Empires III comes from an era of 3D games SHOWING ITS AGE
that don’t exactly beg to be remastered. It’s a game where NEED TO KNOW The problems with Age of Empires
increased resolutions serve to highlight the half-baked WHAT IS IT? III start when you zoom in, seeing
animations that were previously hidden among pixels. So a A modestly remastered how messy things are up close.
remaster of this is like watching historical reenactments in version of an old-school Combat neither looks nor feels great
4K only to find that they’re performed by animatronic soldiers. Yet while real-time strategy – your own units often struggle to get
game
there’s not much gained in this definitive edition, not all is lost either. around each other, pathfinding is
DEVELOPER dodgy and inflexible. For a game
Series fans will know the drill in Age Age of Empires III requires Forgotten Empires gloating about its updated physics
of Empires III: plonk down a town cohesive strategy, fast clicking, and PUBLISHER engine, it’s strange that the
centre anywhere on a map, build the mental motivation to learn a Xbox Game Studios physicality of its combat makes it
villagers, and scurry around thousand hotkeys. It’s demanding REVIEWED ON seem like everyone’s wielding
extracting food, wood, and gold from and intense, but also deceptively Intel i7-4790k, Radeon weapons and armour forged from
the earth that you use to build armies, simple, and a whole lot less fiddly 5700XT, 16GB RAM monopole north-facing magnets.
improve your than its predecessors. MULTIPLAYER Age of Empires III remains a solid
technologies, and wipe You now only have Yes skirmish-style RTS that would fare
out your enemies. The problems three resources to LINK better were it not released shortly
One of the most with Age of worry about instead of ageofempires.com/ after a game that’s so clearly
joyous things about Age four and you no longer games/aoeiii Microsoft’s favourite strategy baby.
of Empires has always Empires III need special buildings Where Age of Empires II received
been the faction variety start when you to store resources, several expansions over the last
and the tradition zoom in. cutting down on decade, including an all-new one for
continues here. You menial micro- the Definitive Edition, there are no
have 16 civilisations to management. There’s new campaigns here beyond the base
choose from, and each has a host of an enjoyable card system too, which game and its two expansions released
unique units and quirks that make lets you set up a deck between at the time. And while there are a
them distinctive. battles, then call in supplies from couple of highlights in there, most
There are two all-new civs in the your home city on a timer. notably the tale of Native American
definitive edition, both with some All this makes for a fast-flowing soldiers in the WarChiefs expansion,
interesting bonuses: Sweden gets game that condenses centuries of they don’t really add up.
cheap mercenaries and charming progress into battles that last between If you care little for single-player
wooden torps (quaint little huts) that ten minutes and an hour. It’s a campaigns and are looking for a brisk
gather resources, while Inca can satisfying journey across hundreds of RTS to play online with friends, then
garrison military in many of its years surrounding the colonial era, this is an easy path into a stalwart
buildings and use priestesses to woo punctuated by flashy new units that series and a timelessly fun strategy
enemies over to your side. reflect your progress. formula, with plenty of touches that
make it easy to acclimatise to. If
you’re an Age of Empires III fan, then
this is the best way to play it going
FIGHT THE GOOD FIGHT forward, even if the extent of the
improvements reflects its status as
The pace of an Age of Empires III game ranges between brisk and hectic the least loved entry in the series.
Age of Empires III may require
SHINE THE HELMETS HAVE A BRE ATHER
Once you have enough You’ll be tired at this point less patience than Age of Empires II,
resources you can advance – forgetting which but it’s also less rewarding over the
FEED
Clicking intensity

to the next age. keyboard shortcut did long term, struggling to match the
AND BREED what while your FINAL PUSH elegance of a game that’s been
Find hotkeys for mouse glistens It’s make or break updated and refined for 21 years.
selecting from your oily time, as you send
villagers, jumping BLOW YOUR LOAD fingers. the full force of
to the town The inevitable first attack where you think VERDICT
your army at the
centre, and you can win with your ragtag army, but enemy (assuming Age of Empires III is a
building more

70
they get blown away, forcing a full they don’t do
villagers. humiliating, whimpering retreat. modest remaster of a fun
it first).
but flawed RTS that’s
Time stuck in its predecessor’s
ever-lengthening shadow.

74
Historical battles are a nice addition, offering
pre-existing structures to attack and defend.

Each civ has a unique home city screen where you pick
cards and make superfluous cosmetic changes.

The ‘Classic’ UI is in the style


of the 2005 version.

The campaigns may have been cinematic


in 2005, not so much in 2020.

Hero units can be revived


if they die in battle.

75
PREVIEW MAFIA: DEFINITIVE EDITION

FAMILY AFFAIR
Relive the rise and fall of Tommy Angelo in MAFIA: DEFINITIVE EDITION,
a shiny remake that’s still rooted in the past. By Andy Kelly

W
elcome to the 1930s. The economy has collapsed, driving and shooting, but the way it’s
authoritarian regimes are gaining power around the NEED TO KNOW packaged is magnificent.
world, dust storms are killing crops, and to make WHAT IS IT? It’s all smoke and mirrors, of
matters worse, booze has been declared illegal. But for A gangster epic set in course. But when it’s this
Tommy Angelo, a lowly cab driver in the city of Lost 1930s America entertaining, I don’t mind being
Heaven, the Dirty Thirties are an age of opportunity. This is the story of DEVELOPER fooled. Make peace with the fact that
his rise from working stiff to mafia big shot. Hangar 13 Mafia is a heavily scripted, totally
PUBLISHER
linear, story-led shooter and you can
But before you dive into the criminal This is a completely linear 2K just sit back and enjoy the ride. The
underworld, you have to spend some experience, split into tightly designed story isn’t as good as Mafia II’s, but
REVIEWED ON
time earning an honest living. The missions, so don’t go in expecting a RTX 2080 Super, Intel
the tale of Tommy Angelo’s rise and
first mission in Mafia sees you big GTA-style playground. It’s a cover i7-9700K, 16GB RAM fall is very well told.
driving a taxi, picking up passengers, shooter, really, interspersed with long But it’s worth remembering that
MULTIPLAYER
and getting a feel for the city. The drives and slower moments of No the bones of Mafia: Definitive Edition
Mafia series has always scene-setting to let you are almost 20 years old. The game
been great at slowing soak up the LINK has been rebuilt with new
down and giving you a Deep down it’s atmosphere, before the mafiagame.com
technology, but deep down it’s the
chance to immerse the same game bullets start flying. same game and sticks closely to the
yourself in its evocative It gets the balance source material, especially in how the
world, and this glitzy and sticks right. You rarely feel missions are structured and paced.
remake of the 2002 closely to the overloaded with Of course, it looks a whole lot
original is no different. source material combat, with plenty of better. Lost Heaven is a little emptier
Naturally, it doesn’t breaks in between to than some modern videogame cities,
last long. After a fateful wander around, talk to but it’s occasionally incredible to look
encounter, Tommy ditches his cab people, or take a drive. The shooting at – especially at night when it’s
and joins the Salieri crime family. The is chunky and satisfying, but raining. The period accurate signage,
jobs are simple at first: squeezing ultimately pretty basic. And sluggish fashion and vehicles do a good job of
protection money out of local character movement makes sprinting making you feel like you’ve stepped
business owners, driving people between, and snapping to, pieces of back in time, in addition to a nice
around town. But thanks to a cover feel clumsier than it should. selection of old timey music on the
vibrantly paced story, it’s not long It is, honestly, a deeply average, radio. The sense of place is superb.
before you get to indulge in car old-fashioned shooter. But through And if you really want to get lost
chases, shootouts, robberies, and all its use of set-pieces, world-building, in the setting, you can set it so that
the other jolly activities of a hard- and storytelling, I was often having driving over the speed limit, running
working mobster. too much fun to care. One mission in red lights, or bumping into other cars
particular, which takes place at night will get you in trouble with the cops.
MOB RULE during an apocalyptic thunderstorm, This adds a layer of simulation to the
Mafia features an open, explorable is brilliantly crafted, thrillingly tense, city, but you can disable it if you’d
city, but it’s not an open world game. and hugely atmospheric. It’s still just rather just gun it to the next location
without worrying about the law.
Whether you’re well acquainted
with Mafia or a newcomer, this is a
MEAN STREETS Places to visit in Lost Heaven solid remake that’s well worth
playing. The new tech doesn’t hide
the fact that it’s a game built on
18-year-old foundations, but it’s a fun
and well-presented gangster epic
with a compelling setting.

L I T T L E I TA LY CENTRAL ISLAND DOWNTOWN BEECH HILL VERDICT


Tommy’s boss, Don Lost Heaven’s tallest This is the bustling heart You’ll find the mansions
A decent, if

79
Salieri, has operated here skyscrapers are all of Lost Heaven, with of Lost Heaven’s
since the 1920s, but is squeezed onto this island, offices, luxury hotels, wealthiest citizens here, unremarkable, cover
beginning to lose his grip and can be seen from department stores, and a which makes it a fine shooter, elevated by
on the neighbourhood. most places in the city. grand church. target for a crook. artful scene-setting and
memorable set-pieces.

76
Tommy has been given a pretty
major facelift in the remake.

Seems not all cars from the


1930s were boxy jalopies.

Tommy the cabbie, before


he becomes a gangster.

The facial animation is


some of the best I’ve seen.

Looking down on the


city from the suburbs.

77
TECH INTRO

Tech YOUR GUIDE TO PC GAMING HARDWARE.


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78
REVIEW AMD RYZEN 7 5800X AND RYZEN 9 5950X

CPU

AMD Ryzen 7 5800X and Ryzen 9 5950X


There’s a new sheriff in town. Chris Szewczyk is in the Labs.
PRICE 5800X: $699, 5950X: $1249 ONLINE www.amd.com

W
AMD Ryzen 7 5800X
hen AMD relevant categories, including Socket AM4;
claims up to a 19 percent uplift in
launched its multi-threaded performance, single 8core/16thread; 3.8GHz instructions per cycle. Combine
base/4.7GHz boost clock;
first generation threaded and gaming performance, 32MB L3 cache; Supports this with the increases in
Ryzen performance per watt and value for DDR4-3200; 105W TDP. frequency and it’s clear that 5000
AMD Ryzen 9 5950X
processors in money. Big claims indeed! Should Socket AM4; series processors promise to be
2016, we applauded the massive your next upgrade be AMD? We 16core/32thread; 3.4GHz
base/4.9GHz boost clock;
much faster than their
performance uplift they brought, have the Ryzen 7 5800X and Ryzen 64MB L3 cache; Supports predecessors.
DDR4-3200; 105W TDP.
particularly the strong 9 5950X on hand to answer that While the I/O die remains
multithreaded performance. One question. unchanged, the core dies have
area it tended to lag behind Intel undergone some fundamental
in, though, was in single threaded THE BIG CHANGES changes. Six and eight core CPUs
performance and gaming. Though AMD describes the Zen 3 are all contained on the one so
the Zen+ and Zen 2 generations architectural overhaul as the called CCX, whereas before they
closed the gap, Intel was always biggest since the first-generation were spread across two. These
able to compete by refreshing its Ryzen. The chiplet design and 7nm cores can now access the full
Skylake architecture with process node remain the same. 32MB of cache directly which
significant frequency increases. Changes include improved branch accelerates core and cache
prediction, reduced latency and communication and reduces
AMD believes it has reached the improved caching performance. latency. This is key for gaming.
inflection point where it has Improving latency was a key focus The Infinity Fabric clock is
achieved undisputed leadership. given this is an area where Ryzen unchanged at 1800MHz, meaning
The company claims that its CPU 3000 processors lost some gaming the IF clock and DDR4-3600 (or
options win in not some, but all the performance. All in all, AMD 1800MHz Double Data Rate)

79
REVIEW AMD RYZEN 7 5800X AND RYZEN 9 5950X

remains the memory sweet spot. 3800X and XT. For now there isn’t includes a cooler, which is a tick
The 5800X is an 8-core/16 a 65W option. Given the popularity against them. All Ryzen 5000 CPUs
thread model with a 105W TDP. of the retiring 3700X, we’re a little are compatible with X570 and B550
Its base clock is 3.8GHz and its surprised, though we may well see motherboards. X570 boards in
boost clock is listed at 4.7GHz, one later. If you wish to ‘create particular will require a BIOS
though our software readings your own’ 65W processor though, update, with most, if not all X470
were sometimes higher than this, you can with AMD’s under- and B450 models adding BIOS
in fact as high as 5.0GHz. As appreciated ECO mode. You’ll lose support in early 2021.
mentioned earlier, it’s got 32MB of a bit of performance of course but
L3 cache that all cores can access. it’s a game changer for some users. PERFORMANCE GAINS
It’s priced at $699. It can be The 5000 series might be killer 5950X is the top model in the range
considered a replacement for the CPUs, but only the six-core 5600X with 16 cores and 32 threads. Its

AMD RYZEN 7 5800X AND RYZEN 9 5950X BENCHMARK RESULTS

Indicates Best Result X264 v5.0 Video Blender 2.79 BMW


Cinebench 20 Cinebench 20 7Zip CPU-Z CPU-Z
Encoding Render

MULTI THREAD SINGLE THREAD TIME (SECONDS) MILLION INSTRUC- SINGLE THREAD MULTI THREAD
PASS 2 AVG FPS
SCORE SCORE LOWER IS BETTER TION PER SECOND SCORE SCORE

AMD RYZEN 9 5950X 80.05 9,562 627 123.0 108,088 677.0 11,758

AMD RYZEN 7 5800X 51.07 5,845 609 206.2 69,871 659.0 6,698

AMD RYZEN 7 3700X 43.46 4,809 506 234.7 58,642 529.5 5,576

AMD RYZEN 9 3900X 61.34 7,205 520 154.2 83,538 548.0 8,411

INTEL CORE
42.70 4,918 498 217.9 50,791 546.3 5,562
i9-9900K

INTEL CORE
53.70 6,357 535 167.8 61,658 562.7 7,443
i9-10900K

Handbrake Video Peak Power


AS SSD AS SSD AS SSD AS SSD POV-RAY
Encoding Consumption

SEQUENTIAL READ SEQUENTIAL WRITE 4K READ 4K WRITE RAY TRACING - PIX- 4K 10-BIT HEVC WATTS (SYSTEM
ELS PER SECOND TO 1080P FPS WALL DRAW)

AMD RYZEN 9 5950X 5555.8 3982.3 84.5 209.3 8,468 76.6 216.4

AMD RYZEN 7 5800X 5581.5 3993.1 85.1 213.8 5,260 69.1 206.1

AMD RYZEN 7 3700X 5505.2 3930.6 81.5 192.8 4,298 59.3 175.4

AMD RYZEN 9 3900X 5507.7 3952.6 81.5 193.1 6,357 65.7 231.7

INTEL CORE
2730.8 2508.1 64.4 129.9 4,246 58.2 246.1
i9-9900K

INTEL CORE
i9-10900K 2850.2 2624.8 65.4 129.3 5,531 63.1 309.7

Ghost Recon: Middle Earth:


Civilization VI Metro: Exodus
Breakpoint Shadow Of War

1080P, ULTRA,
1080P, ULTRA, 1080P, ULTRA, 1080P, LOW, AVG 1080P, ULTRA, 1080P, ULTRA, 1080P, LOWEST
DX12, AI TURN
DX12, AVG FPS DX12, MIN FPS FPS DX12, AVG FPS DX12, MIN FPS PRESET, AVG FPS
TIME

AMD RYZEN 9 5950X 206 146 6.97 168 100.8 51.8 317

AMD RYZEN 7 5800X 213 153 6.65 178 102.8 56.2 312

AMD RYZEN 7 3700X 198 153 6.89 171 99.7 48.6 228

AMD RYZEN 9 3900X 211 150 6.98 173 98.3 48.9 231

INTEL CORE 207 149 7.12 177 99.0 54.8 259


i9-9900K

INTEL CORE 212 153 7.14 180 102.9 55.6 277


i9-10900K

80
REVIEW AMD RYZEN 7 5800X AND RYZEN 9 5950X

base clock is 3.4GHz and its boost Far Cry New Dawn 3DMark TimeSpy
3DMark TimeSpy
Indicates Best Result Extreme
clock is 4.9GHz. It packs in 64MB of
L3 cache. This is impressive when 4K ULTRA
you consider the TDP is still 105W. 4K ULTRA PRE- OVERALL OVERALL
PRESET AVG CPU SCORE CPU SCORE
SET MIN FPS SCORE SCORE
It’s pretty safe to say that Intel FPS
doesn’t have anything to compete AMD RYZEN 9 5950X 77 65 14,166 13,318 6,847 8,109
with this CPU unless you go to
ultra-expensive enterprise options. AMD RYZEN 7 5800X 77 66 13,824 11,726 6,466 5,510
All 5000 series models are unlocked
AMD RYZEN 7 3700X 76 64 13,487 9,943 6,325 4,537
for easy overclocking, support PCIe
4.0, DDR4-3200 (officially) and AMD RYZEN 9 3900X 76 65 13,948 12,232 6,681 6,833
other AMD technologies such as
StoreMI, Precision Boost Overdrive INTEL CORE
77 65 13,539 10,376 6,635 4,920
i9-9900K
and all can be controlled by the
impressive Ryzen Master software. INTEL CORE
77 65 13,836 12,300 6,565 6,205
Now we come to it. Performance. i9-10900K
Ryzen 3000 was already competitive
with Intel in multithreaded and

Pic: AMD
content creation applications, but
with Ryzen 5000 there is now
daylight between them. Where the
most impressive gains are is in
gaming. The 5800X can match and
even exceed the 10900K, with the
5950X trending a little behind, likely
due to the underutilisation of all
those cores. It’s definitely no slouch
though. Just look at the numbers.
AMD is matching or leading
everywhere in performance. Well
done! Power consumption levels are
also impressive. In fact the 5950X
system pulled 216W from the wall,
less than the 231W we measured
from the 12-core 3900X. This again “THE 5800X HAS KILLED INTEL’S GAMING LEADERSHIP
points to a small underutilisation.
The 5800X system pulled 206W. NARRATIVE. IT DOESN’T MAKE GAMING ON INTEL
Overclocking is not really IRRELEVANT BY ANY STRETCH, BUT IF YOU ADD THE OTHER
recommended. We were able to hit
4.6 and even 4.65GHz on all cores
STRENGTHS INCLUDING ENERGY EFFICIENCY, MULTI-
with our 5800X, but this is quite a THREADED PERFORMANCE AND PLATFORM FEATURE
way below the single-threaded boost ADVANTAGE THEN IT’S A CLEAR WINNER.”
clock. With this in mind, if you are
gaming or using single threaded
applications, you’re better off Upgrading from early Ryzen or consumer level to compete with it
leaving the processor at stock. The pre-Skylake systems will see at all.
processor will boost to a higher level massive performance AMD isn’t a charity though. It
when conditions allow without the improvements as well as better knows it’s got a winner on its
heat and power consumption feature support. hands so pricing has trended
penalty associated with a heavy all The 5800X has killed Intel’s upwards, plus you’ll need to buy a
core overclock. It’s a similar story gaming leadership narrative. It cooler. But if you’re upgrading a
with the 5950X. doesn’t make gaming on Intel compatible AM4 system, this is a
Returning to our original irrelevant by any stretch, but if you moot point. It’s really only the
question – should an AMD 5000 add the other strengths including price creep that causes Ryzen
series processor be your next energy efficiency, multi-threaded 5000 to lose a smidgen of its shine.
upgrade? The answer is yes. Gamers performance and platform feature The king sets the rules though, and
using current Intel Z490 systems advantage then it’s a clear winner. for now, the king is AMD. Oh, to
will see more of a side grade, though The 5950X is also a stellar CPU but be a fly on the wall at Intel
only in terms of gaming for some different reasons. A headquarters right now.
performance. Anything related to 16-core CPU isn’t yet ideal for
content creation, power gaming as we see some games
VERDICT
consumption, and cooling struggle to optimally utilise the
requirements see AMD take a bigger cores or the chiplet topology. It AMD 5800X AMD 5950X
AMD’s Ryzen 5000
lead than it had already. With a hot
summer coming, cooling is key and
AMD has a huge lead there.
should be considered the king of
multi-threading and content
creation. Intel has nothing at the
series takes the outright
performance crown.
Full stop. 99 82
81
REVIEW NVIDIA GEFORCE RTX 3070 FOUNDERS EDITION

GRAPHICS CARD

Nvidia GeForce RTX 3070 Founders Edition


Ampere impresses again.
PRICE $809 ONLINE www.nvidia.com

T
he Nvidia RTX 3070 is its promise? Of course the RTX Nvidia GeForce RTX 3070 placement that won’t impress clean
the third Ampere card 3070 includes all the key Ampere Founders Edition build purists. It’s also a questionable
5888 Cuda cores; 1500
to be released and it’s features including improved ray MHz Base Clock, 1730 MHz requirement at all given that it’s
Boost Clock; 8GB GDDR6
a card we’ve really tracing support, Broadcast, Reflex 14 Gbps memory, 448
effectively an extension cable, with a
been looking forward and GSync Ultimate. GB/s Memory Bandwidth; single 8-pin connector input.
3x Display Port 1.4a, 1x
to. The 3080 really surprised us HDMI 2.1; 1x 12-Pin Power The card itself is very compact
with its inter-generational The RTX 3070 is the first card Connector, 220W TDP and aesthetically simple. It takes up
performance jump and relative built with the GA104 GPU. It packs exactly two slots, in terms of both
value for money. By most in 5888 shader cores running at a width and height which will appeal
standards though, it’s still a very boost clock of 1730 MHz. These are to builders of compact systems. Its
expensive card that’s priced out of joined by 46 Ray Tracing cores and length matches up perfectly with an
reach of most gamers. The RTX 184 Tensor cores. It’s paired up with ATX motherboard. The cooler is
3070 though is available for under 8GB of GDDR6 that runs at 14Gbps similar to the ones found on the 3080
$1,000. That’s around half the price over a 256 bit bus for a total of and 3090 cards, but scaled down size.
of the outgoing 2080 Ti. Since the 448GB/s of memory bandwidth. The There are triple DisplayPort 1.4a
RTX 3070 purportedly offers TDP is 220W which is far more ports and a single HDMI 2.1 port
performance around the 2080 Ti palatable than the 350W of many with support up to 8K.
level, that’s an incredible doubling RTX 3080s. It comes with the same What really matters is how it
of ‘frames per dollar’. We have the single 12-pin power connector found performs, and we’re happy to say,
RTX 3070 Founders Edition on on the 3080 and 3090 FE cards. It the 3070 does a stellar job. We found
hand for review. Does it deliver on still has the rather odd mid card it to be only slightly behind the RTX
2080 Ti, a card that went for twice
Indictaes Best Result Temperatures © 3DMark the price, so by that measure alone,
Time Spy Fire Strike the 3070 is a fantastic card. It’s a
Idle Load
Extreme Extreme perfect high refresh rate 1080p or
Nvidia GeForce RTX 1440p card. It’s also capable of 4K
32 74 6,756 16,378
3070 FE gaming, though 8GB is starting to be
Nvidia GeForce RTX a limiting factor in some games at
34 74 8,515 20,033
3080 FE their most taxing settings.
Nvidia GeForce RTX
36 68 6,815 16,068
As we continually note with
2080 Ti Nvidia cards, the base clock is all but
Nvidia GeForce RTX
38 72 5,524 13,285 irrelevant unless you want to run
2080 Super Furmark in a case with zero airflow.

82
REVIEW NVIDIA GEFORCE RTX 3070 FOUNDERS EDITION

Indictaes Best Result


Metro: Exodus F1 2020
1920x1080 Ultra 2560x1440 Ultra 3840x2160 Ultra 1920x1080 Ultra 2560x1440 Ultra 3840x2160 Ultra
Preset Preset Preset Preset Preset Preset
Min Avg Min Avg Min Avg Min Avg Min Avg Min Avg
Nvidia GeForce 53.1 103.1 48.0 81.4 32.5 51.1 168 194 135 155 90 100
RTX 3070 FE
Nvidia GeForce 62.6 130.0 57.4 105.9 43.9 68.7 191 218 160 186 112 126
RTX 3080 FE
Nvidia GeForce 55.4 108.6 51.1 85.4 35.1 54.1 171 200 141 161 88 98
RTX 2080 Ti
Nvidia GeForce
RTX 2080 48.5 90.0 42.7 71.6 28.9 44.7 150 175 120 138 75 84
Super

Middle Earth: Shadow of War Total War: Warhammer II


1920x1080 Ultra 2560x1440 Ultra 3840x2160 Ultra 1920x1080 Ultra 2560x1440 Ultra 3840x2160 Ultra
Preset Preset Preset Preset Preset Preset
Min Avg Min Avg Min Avg Min Avg Min Avg Min Avg
Nvidia GeForce 36 161 30 116 29 71 128.9 97.9 54.6
RTX 3070 FE
Nvidia GeForce 36 193 38 150 31 97 155.3 126.6 76.2
RTX 3080 FE
Nvidia GeForce 35 166 36 121 30 75 136.8 101.4 56.5
RTX 2080 Ti
Nvidia GeForce
RTX 2080 36 137 33 100 25 61 108.8 79.6 46.4
Super

Ghost Recon: Breakpoint Shadow of the Tomb Raider

1920x1080 Ultimate 2560x1440 Ultimate 3840x2160 Ultimate 1920x1080 Highest 2560x1440 Highest 3840x2160 Highest
Preset Preset Preset Preset Preset Preset

Min Avg Min Avg Min Avg Min Avg Min Avg Min Avg

Nvidia GeForce RTX


60 107 60 86 46 52 126 160 94 114 52 62
3070 FE
Nvidia GeForce RTX
60 122 60 101 53 69 159 195 118 145 70 83
3080 FE
Nvidia GeForce RTX
60 107 61 86 46 56 129 164 94 114 54 63
2080 Ti
Nvidia GeForce RTX
60 95 60 74 26 44 112 140 80 96 43 51
2080 Super

Our sample settled into a long term the memory, but the card runs into you’re particularly interested in a
boost clock of between around its power limits quickly. Partner unique Nvidia feature such as
1890MHz to 1940MHz at 73 C. At cards will likely feature BIOS’ that G-Sync or DLSS in a particular
this default setting, we saw the card allow for less restricted power limits. game, we’d recommend holding off
pull a peak of 227W. This is a full In conclusion, the 3070 goes very on your buying decision until RX
100W less than the 3080 close to the RTX 2080 Ti at half the 6000 cards are released. Wherever
Founders Edition. price. This is simply incredible. the dust settles, the consumer is the
At 220W, the TDP of the card is Having said that, the pricing is winner. RTX 3070 buyers won’t be
back to more acceptable levels and perhaps a little too high given that disappointed. Don’t forget there’s the
the 3070’s compact cooler doesn’t high end 3070 cards are the same imminent release of 3060 cards to
need to work anywhere near as hard price as the entry level 3080s which look forward to as well. It’s a
to keep cool. We saw a peak are a big step up in performance. fantastic time to be in the market for
temperature of 74 C. That will be a Availability also remains a concern a new GPU.
bit higher in a closed case, but we for the entire range. Then there’s the CHRIS SZEWCZYK
were very happy with the effective elephant in the room which is the
combination of cooling capability pending release of the AMD Radeon
and low noise levels. Custom cards RX 6000 series. At the time of
will likely be very cool and writing we only had AMD’s VERDICT
quiet indeed. performance measurements on

89
As is the case with the other hand. We’ll reserve judgment until
The RTX 3070 competes well with the
Ampere cards we’ve tested, there we do our own independent testing, 2080 Ti at half the price, but we’d
isn’t a lot of overclocking headroom. but the competing models could end suggest waiting a little bit longer
You will gain a bit from overclocking up being very strong indeed. Unless before making a decision.

83
TECH STEELSERIES ARCTIS 7X

GAMING HEADSET

Thermaltake Isurus Pro V2


Not your normal gaming headphones…
PRICE $69 ONLINE www.thermaltake.com.au

T
he very idea of a without the included, some compromises to get
dedicated pair of detachable, metal headband. everything into a neat package,
gaming headphones It’s slim and light enough that and some curious design
conjures a very you barely notice it, but it does decisions that get in the way.
specific mental offer a degree of security, The V2’s mic, for instance, isn’t
image. A set of cans that are keeping the earbuds firmly attached to the inline remote,
aggressively styled, often sleak, stuck in your ears. The buds but rather is built into the left
sometimes oddly clunky, and come with three pairs of rubber earpiece, which leaves the mic
more often than not blessed/ ear tips so you can find the rather further away from your
cursed that blinking RGB right fit, and it’s definitely mouth. This is less of an issue
lighting. They might feature worth experimenting to find on mobile devices, but you’ll
gaudy coloured plastic the right ones for you, really notice it if you’re on a PC.
highlights, or be stripped back otherwise both sound quality For the price, though, the
to look like a piece of real- and – possibly more audio output of the V2s is pretty
world military kit. importantly – comfort will solid. From speech to gunfire,
Thermaltake’s new Isurus Pro suffer. As always with such everything sounds good in the
V2s… is none of those things. intimate items as earbuds, your mid-range, and you can even
mileage will vary, and I pick up some subtle
That’s because while gaming struggled to find a truly environmental noises. The
is the focus of the Pro V2s, it’s comfortable fit. Isurus Pro V2 earphones are a
gaming on the go that they’re all That sense of adaptability serious contender if you’re a
about. In fact, there’s only a goes even further, thanks to a gamer of eclectic tastes, but less
couple of design and ease-of-use dual 3.5-mm three-pole (TRS) so if you’re more dedicated to
hardware choices that separate splitter cable, which allows the just one or two platforms.
the V2s from your average pair of Pro V2’s to be hooked up to DAVID HOLLINGWORTH
in-ear headphones – but those pretty much any kind of gaming
choices do make an impact, and platform. If you’re looking for a
make a pretty good case for set of in-ear headphones that
VERDICT
picking up a pair if you’re are as at home on your PC or
Well-priced and versatile, by being a jack of all

78
looking for something a little Switch, and light enough to
trades, Thermaltake’s Isurus Pro V2 earbuds
more discrete and versatile than double to tackle music playback tend to lack mastery. But if you’re looking for a
traditional gaming cans. from your smartphone, you’re single audio solution across as many gaming
The V2s can be worn with or in luck. That said, there are platforms as possible, they’re hard to look past.

84
TECH TURTLE BEACH STEALTH 600 GEN 2

GAMING HEADSET

Turtle Beach Stealth 600 Gen 2


An affordable gaming headset that’s made for Xbox consoles.
PRICE $169.95 ONLINE https://au.turtlebeach.com

W
hile there are a decent amount of depth. This is voice while you chat. Voice quality
more due to their powerful 50mm is decent, but we’ve heard clearer,
premium drivers, which offer exceptional fuller chat audio from higher-end
gaming clarity and bass, depending on your headsets, Such as Razer’s
headsets audio preference. The surround BlackShark V2 Pro and Logitech’s
currently available for Xbox One sound effect proved convincing at G Pro X Wireless.
and Xbox Series X/S gamers, all times, allowing us to hear It wasn’t always smooth sailing,
Turtle Beach’s Stealth 600 Gen 2 approaching enemies from all though – we experienced a spotty
delivers exceptional bang for your angles. We also came away connection on a couple of instances
buck, thanks to its excellent impressed with the headset’s lack during online matches in Call of
sound quality and robust features. of distortion – particularly during Duty: Black Ops Cold War, with
loud in-game explosions. dotted sound resembling Morse
Apart from its dedicated PS4 The Stealth 600 Gen 2 headset Code coming through. In fact, it
version, Turtle Beach offers a also does a good job of allowing the was intrusive enough that we were
Stealth 600 Gen 2 model that’s player to tailor the audio forced to switch the headset off and
designed specifically for Xbox experience to their liking, with a on again to make it go away. That
consoles, meaning users can pair mode button which lets you cycle said, it didn’t occur often enough to
the gaming headset directly to their through four EQ settings: Signature be a real cause for concern.
Xbox One or Xbox Series X/S Sound, Bass Boost, Bass + Treble It’s also worth noting that the
without the need for a USB dongle Boost and Vocal Boost. Additionally, headset has a somewhat cheap
or optical connection – it’s as a quick press of the power button plastic feel, and it sits fairly tight on
simple as pairing a controller. will enable Superhuman Hearing the head and on the neck below the
Moreover, the Xbox version works mode, which amplifies subtle ears, leading to some discomfort
just as well with Windows 10, sounds like footsteps and reloading during long gaming sessions.
although you will need to purchase weapons in order to give players a STEPHEN LAMBRECHTS
an additional Xbox Wireless tactical advantage.
Adapter (RRP $29.95) in order to You also get a flip-down mic
pair the headset to your PC. that mutes when retracted into its
VERDICT
From an audio standpoint, the upright position, separate volume

80
Stealth 600 Gen 2 delivers vibrant rockers for chat and game, along
spatial sound (the headset worked with the much appreciated Turtle Beach’s Stealth 600 Gen 2 gaming
well with Windows Sonic and inclusion of mic monitoring, headset is a terrific all-rounder for those who
Dolby Atmos for Headphones) with allowing you to hear your own want to keep a lid on their finances.

85
TECH ASUS ROG STRIX SCOPE RX

GAMING KEYBOARD

Asus ROG Strix Scope RX


A solid board that shines without too many bells and whistles.
PRICE $TBC ONLINE rog.asus.com

I
’m very picky when it lighter construction method. not saying that Asus’ effort is
comes to keyboards, and it The function keys do double the best, but it’s certainly
takes a lot for a new design duty as media keys, and while giving other switches some
to ween me off my years dedicated media keys are nice, very tough competition.
long addiction to Corsair’s it does lead to a very clean, Asus has added a few other
K-series of boards. And I’m not no-nonsense aesthetic. The nice touches to the board.
saying that Asus has done that – at thick cable – thanks to a USB2 There’s a Stealth key so you
least… not yet. But it must be said passthrough is – unbraided and can immediately close all
that this is one of the very best quite flexible, and two flip- windows and mute all audio at
keyboards Asus has produced, and down feet let you adjust a single stroke. It’s kind of
I was more than pleasantly keyboard height. interesting that Asus offers
surprised by just how sturdy the The big star of the show are this, since the only real use
new ROG Strix Scope RX is. Even Asus’ new switches, and for case is if you’re hiding stuff
more surprising is just how good what is basically a fancy scissor from your boss or your family,
Asus’ new in-house switches are, switch, they really are very so it’s kinda like the company
especially as they’re not the good. The ROG RX optical is saying “Play games and
now-standard mechanical mechanical ‘red’ switches aim watch pr0n all you want!” So,
switches, but optical mechanical to mimic the feel of the similar thanks for the okay, there, Asus
instead! Cherry Red switches, and they – it’s appreciated. On top of
do the job admirably. The fast that, a wider than usual Ctrl
Asus has tended to add all 1ms response and 1.5mm key makes a big difference in
kinds of odd gimmicks to its actuation point make for games where that is mapped to
peripherals, but the Scope RX is responsive gaming and typing, crouching, stealth or similar
pleasantly free from any such and a slightly heavier key-press in-game actions.
guff. It’s a frameless board, so keeps mis-keys at bay. That DAVID HOLLINGWORTH
should be super easy to keep heaviness of actuation – about
clean, and a solid alloy top plate 45gf – does take some getting
helps it withstand a tonne of used to, but not much.
VERDICT
gaming punishment. There’s very Personally, I think I still prefer
This is easily Asus’ best keyboard to date, and a

93
little if any flex to the keyboard, Cherry Reds, but that is fast
makes Asus a real competitor in the market. It’s
and the sound of the key action is feeling like I’m being loyal to a sturdy, built for purpose, and with a truly impressive
nice and solid - there’s no tinny brand, rather than picking the switch design. More of this please! A wrist rest
echo that you might find from a best switch on the market. I’m would be nice, but that’s really splitting hairs.

86
TECH TURTLE BEACH STEALTH 600 GEN 2

GAMING HEADSET

Asus ROG Delta S


Great game audio is let down by a simple design flaw.
PRICE $TBC ONLINE rog.asus.com

I
t’s two big firsts for Asus terms of audio tweaking (we’re S cans are light – super light.
this issue, with their first looking at you, JBL!). Almost too light, in fact. I have a
Asus-switch-powered Of course, not all those presets rather sizeable noggin, and the
keyboard on the previous are all that useful, and if you’re like combination of lightweight design
page, and now the new us, you’ll be sticking with the and lack of clamp force meant that
Delta S gaming cans, which Gaming preset, and virtual the headset sat very lightly on my
include a whole mess of audio surround on. There’s a dedicated head indeed. Tested by someone
buzzwords. Built-in quad DAC! FPS preset, but that just boosts with a more reasonable skull, the
MQA rendering! Switch and everything to such an over the top Delta S became downright wobbly;
PlayStation compatibility! It’s all level that it’s downright the earcups sat askew, making the
very exciting, but the other thing distracting. Of course, your own soundscape sound muddied. We
Asus is touting - a lightweight mileage may vary, but with those commend lightweight headphones,
300gm design - is where things go settings we were legitimately and the detachable mic works
just a little bit sideways… blown away – even plain old stereo great, but they just don’t sit firmly,
sounds amazing. I’ve just started and can be shaken off far too
Which is a serious shame, getting into Warframe (don’t easily. There’s a second pair of
because the Delta S headset sounds judge) and in the missions where earpads in the kit, so that’s nice,
fantastic. Annoyingly, for best you’re defending a location against and a USB converter if you can’t
performance, you do need to waves of enemies that appear from handle the native USB C
download and install the ROG all around the map, I was able to connector, but that lack of clamp
Armoury Crate software, so if pinpoint each approach by force is a real downer. It’s the only
you’re not a fan of Asus’ coding sound alone. thing keeping ROG’s latest from
smarts, you might be wary. But Music is another area where becoming our new favourite set of
once installed, you start to discover the Delta S headset shines, and if gaming cans.
a truly formidable array of options. you’re a user of hi-res services like DAVID HOLLINGWORTH
From here you can set whether Tidal, MQA rendering will make
you’ll hear audio in stereo or in those streams sound even better.
virtual surround, choose reverb Normal playback and streaming is
VERDICT
settings (if you’re some kind of solid, but not as detailed as
A stellar audio outing, with incredible clarity

81
monster), and fiddle with equaliser in-game audio, but that’s just a
in-game, and perfect for gamers also into
presets, amongst other things. To quibble, and for ordinary listeners hi-res music streaming. But a too-light design
be honest, it’s far from the worst they’re perfectly fine. gets in the way of making for a near-perfect
software we’ve seen, at least in Design-wise… Yeah. The Delta headset. Buty Asus is on the right track.

87
TECH STEELSERIES ARCTIS 7X

GAMING HEADSET

Steelseries Arctis 7X
Steelseries takes the already excellent Arctis 7 and updates it for a new generation of consoles.
PRICE $299 ONLINE www.steelseries.com

T
he Steelseries 7X works on both Xbox and bit anaemic, which can make
Arctis 7X is an Playstation, as well as PC, Switch, music sound cold and clinical.
update to one of and smart devices with USB There are various EQ profiles in
the best-loved Type-C. the Steelseries Engine but none
wireless gaming The physical design remains improved bass enough to make
headsets of all time, the Arctis 7. unchanged. The signature ski my music pop. I’m not a bass
The original is an incredibly goggle headband and Air Weave head mind you but I appreciate
comfortable headsets thanks to ear cushions used across the powerful, clear bass to help you
that ski-goggle headband design range of Arctis headsets return— ‘feel’ the audio and not just
and plush ear cups that meaning the 7X is one of the hear it.
envelope your ears in stellar most comfortable gaming The mic however, is really
gaming audio. Its only flaw is headsets, period. I wear glasses great. It’s a Discord-certified
that it doesn’t work on and these headsets don’t hurt like ClearCast bidirectional
Microsoft’s Xbox consoles. others normally do. microphone that retracts into the
In terms of audio, the new left earcup. Just pull it out of its
And now that we have the headset sounds just like it’s cubbyhole when you need it and
next generation Xbox Series X/S, predecessor – for better or worse. slide it back when you’re done. It
it’s only fitting that this OG Steelseries kept the same drivers sounds great, picking up my voice
headset got a timely update. The because of positive feedback on clearly without the usual
new $299 Arctis 7X is part of a the Arctis 7. And indeed, these nasaliness and I enjoyed using it
pair that also includes the have some of the cleanest game for my daily work Zoom calls. I’m
Playstation 5 specific Arctis 7P. audio on any gaming headset. a bit of a hermit gamer so party
The two headsets are identical The clarity and separation is chat isn’t my jam though I’m
save for the color scheme — Black pin sharp making everything confident that it sounds great.
and Green for Xbox, and White stand out clearly, especially in KIZITO KATAWONGA
and Blue for Playstation. games. Positional accuracy is
So why have two identical excellent making it easy to
headsets? Because Microsoft. Its pinpoint where audio cues are
VERDICT
proprietary Xbox wireless coming from, even in the midst of

90
protocol doesn’t play nice with the action. This is great for
The Arctis 7X wins with impressive
other devices unlike Playstation’s competitive shooters where versatility, supreme comfort,
more universal implementation. there’s lots of gun fire. excellent gaming audio and long
But this time around, the Arctis I still find the bass response a battery life.

88
TECH STEELSERIES ARCTIS 7X

GAMING MONITOR

BenQ EX2510
This 24.5-inch gaming monitor combines affordability with some tidy extras.
PRICE $399 ONLINE www.benq.com

I
n terms of top-line specs, audio too, which is great for occasionally seen around this
the EX2510 is a 24.5-inch, casual YouTube videos and casual level of the market. In practice, a
Full HD, IPS, 144Hz gaming. BenQ goes into some small button in the bottom
gaming monitor with detail on how everything has right-hand corner of the screen
‘HDR’ technology. The been tailored for audiophiles by cycles between HDR, Game,
Mobiuz is also much smarter- utilising its in-house treVolo Cinema and Off modes. They all
looking than most budget technology. However, playing make the screen noticeably
monitors, thanks to a solid, music at any serious volume brighter and improve color
classy stand, sharp lines, a exposes their near-total lack of vibrancy – just with slight
colorful design flourish and a bass. Changing the equaliser from variances in color temperature.
very thin bezel. The stand itself Pop/Live mode to Cinema mode When gaming, the HDRi
can be manipulated to generous merely muddies the lower technology can combine with the
degrees, offering -5°/+20° tilt, frequencies, while Game mode IPS panel’s 1,000:1 contrast ratio
20°/20° swivel and a height removes them altogether – and impressive 400-nit
adjustment of 130mm. However, highlighting top-end, scratchy brightness to produce a pleasing
it rotates only to only a sounds of frequencies favored by picture. However, while we liked
negligible degree – one that approaching footsteps and seeing sneaky blighters hiding in
helps slightly with cable gun-cocking sounds, helping dark areas, it was rather easy for
insertion but little else. battlefield awareness. Still, detail to get lost in bright skies
they’re significantly superior to and such like. It was still possible
Those connections consist of most other built-in monitor to produce impressive, near-black
two DisplayPort 1.2 sockets, an speakers that we’ve ever used. dark areas in cinematic situations,
HDMI 2.0 port and a 3.5mm In theory, a headline feature but IPS panels only get so dark
audio jack. They’re hidden that elevates the Mobiuz above and, consequently, true-black
behind a removable panel at the many similarly-priced rivals is the performance is off the table.
back and cables can be tidily incorporation of HDR. Not NICK ROSS
channeled through a gap in the surprisingly, it can’t match the
stand. Unsurprisingly for a stunning imagery of more
VERDICT
monitor with this price tag, there expensive and premium 1,000-nit
There’s much to like about the BenQ Mobiuz

92
are no RGB lights adorning it. rivals, but BenQ’s emulated
EX2510. All the main gaming features you’d
It houses two 2.5-watt ‘HDRi’ system offers a little more want are present, like 144Hz, emulated HDR
speakers, which get surprisingly than the usual, low-end, ‘high- and a matte screen. It looks good and
loud. They offer well-rounded contrast’ excuse for HDR that’s interacting with it is simple too.

89
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91
HAGIONAUT WARHAMMER 40,000: DAWN OF WAR

Hagionaut
GAMING’S LINEAGES EXPLORED

I didn’t expect this to rocket to the


top of my favourite RTS games.

92
HAGIONAUT WARHAMMER 40,000: DAWN OF WAR

Dawn of War’s campaign is


straightforward but lots of fun.

WARHAMMER 40,000:
media I could possibly find, and with
Dawn of War and its expansions
sitting in my Steam library, it was a
natural place to start. I just wanted

DAWN OF WAR
something to tickle my fancy for this
new universe I suddenly developed
an appetite for – but I didn’t expect
this to rocket to the top of my
favourite RTS games.

RIP AND TEAR


The real king of the RTS genre. By Steven Messner First released back in 2004, Dawn of
War follows a chapter of Space
Marines called the Blood Ravens as
t’s a tragedy that cleverly trims the fat to create a they work to delay an Ork

I
Warcraft III got an strategy game that feels innovative ‘WAAAGH!’ (40k parlance for
HD remaster – albeit and exciting even 16 years later. ‘unstoppable invasion’) while the last
a half-assed one – but human inhabitants of Tartarus
if I want to play I didn’t appreciate that the first time regroup and flee the planet. Once
Warhammer 40,000: Dawn of War I I played it, though. For most of my Chaos Marines and Eldar start
need to download widescreen life, I had chugged Blizzard’s kool-aid getting involved, though, the whole
hacks and an app just to remap the and assumed Warhammer was a operation goes sideways as ancient
controls and get it into a playable cheap knock-off for grown men who demonic artefacts whisper betrayal
state. Blizzard’s seminal RTS no like gluing things together and and an impending warpstorm –
doubt deserves all the praise it gets, spending $40 on tiny vials of paint basically an evil space hurricane –
but all these years later Dawn of with ridiculous names like Runelord
War feels like the strategy game Brass. But a colleague and I both NEED TO KNOW
that really pushed the genre into recently decided to read some
RELEASED DEVELOPER
new and interesting spaces. It’s not Warhammer 40k novels for the first September 20, 2004 Relic Entertainment
just the glorious, violent battles that time and instantly became converts.
erupt constantly across each That naturally meant I had no choice PUBLISHER LINK
THQ bit.ly/36COuEG
mission, but the way Dawn of War but to consume all Warhammer

93
HAGIONAUT WARHAMMER 40,000: DAWN OF WAR

Orkz. Orkz as far as


the eye can see.

threatens to trap everyone on a attack animations until one dies.


planet overrun by Orks and demons. Dawn of War relishes in the
That Dawn of War’s story manages violence. Every unit has bespoke E XPANDED UNIVERSE
to be this interesting decades later is ‘sync kills’ that trigger when they Dawn of War’s three expansions, ranked
a testament to how fun it is despite deal the killing blow against an
being so thoroughly incapable of enemy. When the Eldar summon the DARK CRUSADE
nuance. Like many of the novels, its Avatar of Khaine in the seventh 2006
plot twists are seen coming miles mission of the base campaign, much Adds an incredible
away, but I don’t care because I’m too of the reason it’s so terrifying is not sandbox campaign
mode with RPG
enchanted by the stoicism of the just because it takes half an army to elements and two new
Blood Ravens captain, Gabriel kill. It’s terrifying because again and races: the techy Tau and
Angelos, and his too-wise-for-his- again it’ll impale Space Marines on the creepy robot
own-good Librarian Isador. A lot of it its sword and hoist them upward so Necrons.
is buoyed by the voice acting, though, that gravity slowly pulls them further
which manages to somehow bring a down onto the sword amid gouts of WINTER AS SAULT
bit of life to a group of super-soldiers blood. Often I’m so caught up with 2005
who are only capable of feeling either zooming in and rotating the camera Tough-as-nails
righteous indignation or anger. to watch the carnage that I forget to campaign where you
often swap between two
You don’t play Dawn of War for feed my units new orders. I just want different armies
the story, though. You play it to to soak it all in. mid-mission, tons of
gleefully watch a crab-like Chaos It’s a system that only works new units, and a cool
Marine Defiler wade into a group of because Dawn of War uses a unique new faction.
Space Marines, pluck one up with its squad system where individual units
enormous mechanical claw, and toss are actually composed of up to nine SOULSTORM
his crumpled body half-way across soldiers who act in unison. It’s such a 2008
the map. I feel like it’s moments like great deviation from the standard Too ambitious for its
this that are missing from other RTS RTS formula where a single soldier own good, but still
games of that era, especially Warcraft represents a single unit, not only added two unique
factions and aerial
III. There’s almost a kind of disregard because it adds some significant combat. You could
for the spectacle of watching giant layers of strategy – like being able to probably just skip over
fantasy armies clash in battle. Units purchase weapon upgrades for it, though.
just hit each other with the same individual members of a unit or

94
HAGIONAUT WARHAMMER 40,000: DAWN OF WAR

Chaos Marines are my


personal favourite faction.

defeat one another. There’s no option how much you can see on the map.
IT’S JUST A SHAME THAT RELIC to just turtle up inside your base and
wait for players to come to you
There’s a widescreen fix but it warps
the size of the minimap so that it no
HASN’T FOUND A WAY TO because you’ll also be starving longer fits within its borders,
UPDATE THE BASE GAME. yourself. You have to be aggressive.
Obviously that kind of playstyle
effectively cutting off pieces of it
from your view.
makes perfect sense in the I can deal with that, though, but
reinforce your damaged units with Warhammer universe. Hell, even the it’s enormously frustrating that you
fresh recruits – but because it also opening cinematic for Dawn of War can’t even bind certain keys. I didn’t
adds a lot more meat to the grinder. shows an entire squad of Blood even know that there was a pause
That’s not the only innovation Ravens getting decimated by Orks button until a friend mentioned it,
that makes Dawn of War still relevant while trying to take a control point but it’s bound to the Pause key, which
today, however. It also disposes with seconds before an army of Space I don’t have on my smaller keyboard.
the resource collection systems that Marines arrives to save the day. They My only option was to download a
I’ve come to despise in games like could’ve just hunkered down and program called AutoHotKey, which
StarCraft only because it’s so fiddly. waited, but that’s not the Space can rebind keys at a system level.
It’s not fun having to constantly Marine way. That kind of wanton It’s why I wish Dawn of War could
micromanage whether or not my disregard for the individual sacrifice get a remaster of its own. The ideas
worker units are accessing the right so long as it translates to increased and systems holding this game
resources back at base instead of control of the map infuses Dawn of together feel as subversive and
pushing deeper into the map and War with a brutality you just don’t exciting today as they probably did
watching fights break out. see in other similar RTS games. back in 2004. And even though the
It’s just a shame that Relic graphics aren’t great, it doesn’t take
TAKING CONTROL hasn’t found a way to update the anything away from the thrill of
Instead, resources are earned by base game to run better on modern Dawn of War’s bloody battles. It’s just
spreading out and grabbing control hardware. While the second a shame that a few technical issues
points. Even by today’s expansion, Dark Crusade, can make returning to Tartarus a
standards, it’s such a genius introduces support for more wide little annoying. Even so, it’s easy to
evolution because it directly ties aspect ratios, Dawn of War can only look past those moments when
combat to your overall wealth and handle 1920x1440, which creates you’re wrapped up in the intensity of
economy – especially in multiplayer borders on the left and right of the a skirmish or playing through the
where players are actively working to screen and noticeably cuts down on surprisingly good story campaign.

95
PREVIEW PROJECT CARS 3

BEING THE
IMPOSTOR
IN AMONG US
‘Acting kinda sus’ is my new favourite way to be. By Alistair Jones

RIGHT: One down,


still a few more to go.

96
WHY I LOVE WHAT MAKES GAMES SPECIAL

“ ll I know is that it

A
can’t be Ali,” my
friend pipes up during MAKING A MURDERER What type of impostor are you?
an Emergency
Meeting. “He’s been
with me the whole time, he
definitely could have killed me if he
was an impostor.” Since I actually
am an impostor, his espousal of my
innocence is ideal. Thanks to this, THE SERIAL KILLER THE FALSE FRIEND THE GRANDMASTER
Ever called an emergency They do tasks, fix The Grandmaster plays
I’m able to pick off other players meeting only to find half the sabotages, and back you up Among Us like a game of
with impunity, the burden of guilt crew already dead? The in meetings. Then once you chess, manipulating the
not falling on me even after I stab Serial Killer isn’t interested think you’re safe, The False group into sealing their own
my naive companion in the back in stealth – they just want Friend puts a knife in your fate with a single,
every crewmate dead. back (and your heart). well-placed accusation.
three rounds later. As the end
screen reveals my role and his
indignant fury erupts through my
headphones, I can barely stop hands are thought to be as clean as TIME TO KILL
myself from rubbing my hands with possible for as long as you can. The impostor’s performance isn’t just
malevolent glee. Committing a murder is easy, but limited to the moments on either side
doing so without any witnesses can of a kill. From the beginning of each
Among Us riffs on the success of require split-second timing – there’s game, you have to blend in with the
social deduction games like Secret nothing better than cutting someone crowd, making sure you act as though
Hitler and Werewolf, in which the down just outside another player’s you’re just another one of them.
good guys attempt to root out a field of vision, or ducking into a vent Plotting out a route through the map
murderous minority before the latter just before your fresh kill gets and play-acting your various tasks in
can outnumber and overpower the discovered, and then sitting quietly such a way that you don’t arouse
former. In these games, where during the investigation without the suspicion is as crucial a skill as the
innocence and guilt are two sides of finger of blame ever pointing at you. perfect knife in the back. Even more
the same coin, bare-faced bluff is, But the deceit goes deeper still. No useful is the ability to herd players
more often than not, a key part of murder goes undiscovered forever, so from one area to another, sabotaging
coming out on top. What makes the oxygen supply or the electrics to
being an impostor so special, force a quick repair, pulling prying
however, is that your ability to lie to
someone’s face is just one aspect of a
IN AMONG US, THE eyes away from the place where
you’ve just left a body before rushing
successful sabotage. IMPOSTOR’S ROLE GOES to help out and ingratiate yourself
Bending the truth is important –
you won’t get far if you can’t spin a
DEEPER THAN THE LIE with the remaining crew.
Genuine innocence has its own
good alibi out of thin air when perks. Catching someone standing
challenged. But while that might be fabricating an alibi is crucial. Not over a newly-butchered corpse
all you need in tabletop games, in being found holding the smoking gun provides its own special twinge of
Among Us, the impostor’s role goes isn’t enough – plenty of schemes have satisfaction. But being declared
deeper than the lie. It’s a detailed been undone by crewmates who find impostor offers an unmatched thrill.
charade, a performance of innocence an impostor sprinting away from a Among Us is a pretty simple game,
to sow uncertainty, confusion, and newly-made corpse. To counter these but there’s enough complexity that
paranoia as your prey realise they’re unfortunate and embarrassing being the bad guy can turn you into a
running out of time and they’re still post-assassination run-ins, my puppetmaster, manipulating your
no closer to rooting you out. preferred strategy is to go and find playthings into doing most of your
It’s not just about choosing who to someone else to stumble across the dirty work for you, a well-timed kill
kill, but about making sure your body with me, who will then attest and a vague accusation enough to
that I can’t have been anywhere near spark an argument that’ll see another
NEED TO KNOW the kill. Even more devious is the act innocent sentenced to death and me
EXPECT TO PAY
of self-reporting – cutting someone another step closer to success. Fair
RELEASED
November 16, 2018 Not much. down before sounding the alarm play be damned – as long as I end up
yourself – a heinous tactic that’s even on that end-game victory screen, I’ll
OUR REVIEW LINK more effective if you can pin it on an do whatever it takes to win, and
N/A innersloth.com
unfortunate crewmate. Among Us will let me.

RIGHT: Accusations
can sometimes reveal
the truth.

97
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98

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