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Level 1
Feats:
Armor Proficiency: Leather
Disciple of Inspiration: Whenever you use an at-will attack power and miss every
target, you gain a +1 bonus to all attack rolls until the end of your next turn.
Racial Abilities:
Cast Iron Stomach: You gain a +5 racial bonus to saving throws against poison.
Encumbered Speed: You move your normal speed regardless of load, armor, or
other penalties.
Stand Your Ground: If you are pushed, pulled, or slid by any effect, you may be
pushed, pulled or slid 1 less square than specified. If you are knocked prone, you
may attempt a saving throw to not be knocked prone.
Dwarven Resilience: Using your second wind is a minor action for you.
Level 1 Cantrips:
Ghost Sound: (Standard Action, at-will, ranged 10, one object/unoccupied square)
You cause any noise up to as loud as a yell from the target. Arcane, illusion
Prestidigitation: (ranged 2, standard action, at-will) You do up to 3 magic tricks.
Ask DM if the tricks are reasonable. Arcane
Freezing Burst: (Area burst 1 within 10 squares, each creature, Intel vs. Reflex)
1d6+ intelligence modifier cold damage, or 2d6 + intelligence mod at level 21+.
Arcane, cold, evocation, implement
Phantasmal Assault: (range 10, one creature, Intelligence vs. Will.)
1d8+ intelligence modifier cold damage, or 2d8 + intelligence mod at level 21+.
Arcane, Illusion, Physic, Implement
Shield: (Immediate interrupt, if you are hit by an attack, encounter) You gain a +4
power bonus to AC and reflex until the end of your next turn. Arcane