A small, jet-black rabbit's foot imbued with an otherworldly charm. This trinket holds a peculiar luck, but with a twist of unpredictable magic. Lucky Charm. You have 1 luck point. Whenever you make an attack roll, an ability check, or a saving throw, you can spend this luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also spend one luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker's roll or yours. Blacklash. After using the luck point, roll a 1D100. There is a 50/50 chance that your luck will backlash. On a roll of 50 or lower, you gain 1 unlucky point. You must spend this point before ever receiving any new luck points. Even from feats or other items. While having any unlucky point you cannot lose attunement to this item. Whenever you make an attack roll, or a saving throw, you can spend this unlucky point to roll an additional d20. You must choose the lowest roll. You regain your luck after a long rest. “A small jet-black rabbit's foot that bestows uncanny luck upon its owner, allowing them to twist fate in their favour. However, with each stroke of good fortune comes the unpredictable surge of unluck, revealing the changing fate has a price.”