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STR: 70 +30
DEX: 30 +10
CON: 71 +30
INT: 22 +6
WIS: 22 +6
CHA: 21 +5
Hit Points 20d10+ Con + 10d12+ DR 50/magic or Regeneration In full yellow sun Fast Heal 40, Energy
Con +80hp kryptonite] Attacks only do subdual damage. All other
DR 30/- at all times Fast Heal 30
times
AC +10 natural Armor, SR
+10 Dex,
Skills 169
Combat
Weapon Attack Ammo Rng Inc Notes
Unarmed, 2 per 30d6+ Str, 19- - - considered adamantine, ignores up to 50 pts of hardness.
round 20 x3
Heat Vision 30d8 Fire - 100ft Ranged touch attack, standard action.
Icy Breath 30d6 cold 100ft Ref save (DC 55)
cone
Tempest Breath - - 1000ft Hurricane force winds.
cone
Kryptonian Template
* +55 Strength, +8 Dexterity, +50 Constitution, +4 Intelligence, +8 Wisdom, +2 Charisma
* Kryptonian base land speed is 100 feet. Kryptonian fly speed is 200 ft. (perfect)
* Blindsight 1,000 ft.
* Naturally Psionic: Kryptonians gain 1 bonus power point.
* Breathless: A Kryptonian does not need to breathe for 1 day per point of Constitution bonus and is thus immune to drowning, asphyxiation,
airless environs and similar conditions for that period.
* Fast Healing: While in direct sunlight of a yellow sun a kryptonian gains fast healing 40.
* Damage reduction 50/magic or kryptonite.
* Resistance to Energy: Energy attacks deal only subdual damage to a kryptonian.
* Vulnerability to Kryptonite: If within 20 feet of kryptonite, a kryptonian's physical scores all decrease to 5 and they lose all special abilities,
attacks, and qualities. They are rendered Helpless and their racial HD decrease to 1d8. These penalties last for as long as the kryptonian is within
20 feet of this kryptonite and for 2d4 rounds thereafter.
* Natural Attack: A kryptonian can make two melee attacks to deal 1d6 points of damage per HD plus Strength modifier and are considered
adamantine for the purpose of overcoming damage reduction and ignore hardness of 50 or less.
* Heat Vision (Ex): As a standard action a kryptonian can release a line of focused light from their eyes as a ranged touch attack. This attack
deals 1d8 points of damage per HD of the Kryptonian.
* Icy Breath (Ex): A kryptonian has a breath weapon, a 100-foot cone of cold that deals 1d6 points of cold damage per HD. A successful Reflex
save (DC 10 + half HD + Constitution modifier) halves.
* Tempest Breath (Ex): As a full round action a Kryptonian can release a great cone of hurricane-force winds 1,000-feet long.
* Telekinetic Force (Su): A kryptonian can use telekinetic force as a standard action that does not provoke attacks of opportunity. Manifester
level equal to half HD. The save DC is Charisma-based.
* Atmospheric Containment: A Kryptonian is capable of retaining any environment they have been exposed to for a number of rounds equal to
their constitution modifier.
* Racial Hit Dice: A Kryptonian begins with twenty levels of humanoid, which provide 20d8 Hit Dice, a base attack bonus of +20, and base
saving throw bonuses of Fort +12, Ref +12, and Will +12.
Rogue/Fighter
Proficient in all simple and martial weapons, all armor and shields
Evasion, Uncanny dodge (Dex), Uncanny dodge (Flanking)
Sneak Attack +5d6, Special Ability
15 character points
Adaptation-Acidic/Basic Liquids, Extreme Pressure, Intense Cold, Intense Heat, Radiation, Vacuum, Underwater, Noxious Gases,
Extradimensional
Heightened Senses- Microscopic Vision, X-Ray Vision, Ultrasonic Hearing, Radio Reception, Darkvision, Infrared Vision