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Malkuth:

-Scorched Girl: All dice gain 1-2 power against opponents with burn and all
offensive dice gain the following effect: [On Hit] inflict 2-3 burn.
-Happy Teddy Bear: Slash dice gain 2-3 power and deal 50% more damage. If targets
Hp is at 25% or lower, the first offencive dice of all combat pages gain a 25%
chance to receive the following effect: [On Clash Win] destroy opponents next die.
-Fairy Festival: All offensive dice gain the following effect: [On Hit] heal 2-4
Hp.
-Queen Bee: On a succefful pierce attack, inflict 1-2 fragile. Pierce dice gain 2-3
power.
-Snow White's Apple: At the start of each scene, inflict 2-3 bind to a random
enemy. Deal 3-4 additional damage when attacking that enemy.

Yesod
-Forsaken Murderer: On a succeful blunt attack, deal 50% more stagger damage with
attacks, blunt dice gain 2-3 power.
-All-Around Helper: If speed is highter than the target's by 2 or more, gain +1
power and deal 3-4 additional damage. Up to 4.
-Singing Machine: When attacking an enemy with the lowest stagger resist, recover
2-3 stagger resist, and give 1 protection to all allies next scene.
-The Funeral of the Dead Butterflies: All dice gain a 25% chance to be recycled and
all offensive dice gain the following effect: [On Hit] inflict 1-2 fragile.
-Der Freischütz: On a succefful pierce attack, inflict 1 paralysis, burn and bind
to the enemy.

Hod:
-Today's Shy Look: All defencive dice gain 1-2 power and the following effect: [On
Clash Win] inflict 1 bleed.
-Red Shoes: If target has bleed, dice gain +1 power, deal 1-2 more damage and
inflict 2 bleed with attacks.
-Spider Bud: Deal 50% additional damage to the enemy that delt the most damage to
allies in the previous scene and all offensive dice gain the following effect: [On
Hit] inflict 1 bind.
-Laetitia: Inflict 2x more bleed with attacks.
-Dream of a Black Swan: All dice receive the following effect: [On Clash Win]
inflict 1 bind, paralysis and bleed to the enemy.

Netzach:
-Fragment of the Universe: On a succefful pierce attack, deal bonus stagger damage
equal to the unmodified roll
-Child of the Galaxy: All defencive dice gain +1 power and the following effect:
[On Clash Win] heal 2-4 hp for the ally with the least Hp.
-Porccubus: When attacking an enemy with an highter ammount of stagger resist, deal
3-4 bonus stagger damage and recover 2-4 stagger resist.
-Alriune: When attacking a staggered enemy, deal 100% bonus damage.
-The Silent Orchestra: All offensive dice gain a 25% to receive the following
effect: [On Hit] Steal 1 light from the target. And a 50% to receive the following
effect: [On Hit] deal 8 bonus damage and stagger damage.

Tiphereth:
-The Queen of Hatred: The enemy who dealt the least damage to allies on the
previous Scene is marked as a 'Target'. Deal 3-5 additional stagger damage when
attacking the 'Target'.
-The Knight of Despair: On a successful pierce attack, inflict 1-2 fragile to
target and pierce die gain 1-2 power. Also, on a succefful pierce attack, deal
bonus stagger damage equal to the unmodified roll.
-The King of Greed: At the start of each scene, have a 50% chance to give all
allies the same ammount of positive statuses that this character posses.
-The Servant of Wrath: Blunt dice gain +1 power and receive a 50% to inflict the
following effect: [On Hit] inflict 1 erosion to target.
-Nihil: When inflicting an enemy with the least ammount of hp with any type of
statuses ailments, apply the same statuses to another random enemy.

Gebura:
-Little Red Riding Hooded Mercenary: Gain 1 strength for every 10% of max hp lost
in this reception for the rest of the reception. All offencive dice gain the
following effect: [On Hit] inflict 1-2 bleed.
-Big and Will be Bad Wolf: Counter dice gain 1-2 power and the following effect:
[On Hit] inflict 1-2 bleed.
-Mountain of Smiling Bodies: All offensive dice gain the following effect: [On Hit]
inflict 1 feeble and fragile next scene. Upon taking a hit, deal 5 damage to the
enemy that attacked the librarian and inflict 1 fragile to them.
-Nosferatu: Deal 50% more damage upon attacking a target with bleed and all
affensive die gain the following effect: [On Hit] heal 2-3 hp.
-Nothing There: Gain power by the number of living allies. If all allies are dead,
gain +4 power and deal 150% more damage with attacks.

Chesed:
-Scarecrow Searching for Wisdom: Deal bonus stagger damage equal to 2x the ammount
of living allies. If all allies are dead, deal 100% more stagger damage.
-Warm-hearted Woodsman: If the character used all of its light on the previous
scene, recover all light at the start of the scene, but take 2-3 damage.
-The Road Home: All allies gain 1-2 power and deal 3-4 additional damage with
attacks. (This character does not receive said buff). If all allies are dead, gain
3-5 power and deal 3-4 additional damage.
-Ozma: At the start of each scene, a random page from hand gain 2-3 power but have
its cost either increase by 1 or decresed by 1.
-The Adult Who Tells Lies: Upon the awakening of this passive, the first ally that
died or the first one that dies will be ressurrected.

Binah:
-Big Bird: This character will no longer be influenced by feeble, disarm or bind.
-Punishing Bird: Deal 100% more damage against the enemy that dealt the most damage
to allies on the previous scene.
-Judgement Bird: On a succeful attack, deal damage equal to 10% target's Max. HP at
a 25% chance.
-The 3 eggs: As long as there is 3 or more living allies at the start of the scene,
this character will receive 3-4 less damage and will deal 4-5 additional damage
with attacks. If all allies are dead, gain 2-3 power, but receive 2-4 additional
damage.
-Apocalypse Bird: Deal 100% more damage with attacks. If the character posses 5
abormality pages, deal 250% more damage with attacks and gain 2-3 power.

Hokma:
-Burrowing Heaven: All defencive dice gain +2 power and deal 100% more stagger
damage.
-The Price of Silence: At the start of each scene, have a 50% chance to gain an
additional speed dice with the highest speed possible. Any combat page played in
that dice will gain +2 power and deal 3-5 additional stagger damage.
-Blue Star: Deal 3-4 additional stagger damage with attacks. If this character
stagger an enemy, gain 1 power for the next scene.
-One Sin and Hundreds of Good Deeds: All offensive dice gain the following effect:
[On Hit] heal 2-3 HP and stagger resist of all allies.
-WhiteNight: All allies gain 2-3 power and deal 50% additional damage with attacks.
If all allies are dead, gain +5 power and deal 100% more damage with attacks.

Keter:
-Bloodbath: Receive 3-4 less damage and stagger damage from attacks and statuses
ailments.
-Heart of Aspiration: Gain 2-3 haste, endurance and strength at the start of each
scene.
-Pinocchio: At the start of each scene a random combat page will have its cost
reduced by 2-3, said card will also gain 1-2 power.
-The Snow Queen: When attacking an enemy with lower speed, deal 3-5 more damage and
stagger damage. If the enemy has bind, inflict 1-2 paralysis as well.
-Silent Girl: Deal 150% more damage and stagger damage with attacks.

Yan:
-The true Prescript: If the character has a singleton deck, draw an additional
Combat Page and recover 1 additional light every scene. Each Scene, boost the Power
of a random type of Offensive dice by +3.
-Unlocked Potential: After using seven unique combat pages in a single Act, enter
the 'True Blade Unlock' state, which boosts the power of all dice by +3.
-My Own Will: All offensive dice gain the following effect: [On Hit] inflict 1
erosion to target. When hit, inflict 1-2 erosion to the attacker.
-A Broken Will: This character gain strength and endurance equal to the current
emotion level.
-Distorted Will: At the start of each scene a random combat page will have its cost
reduced by 1-2. Said combat page will also gain the following effect: [At Combat
Start] reduce the power of any dice clashing againt this page by 2.
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Xiao:
-The Fire That Burns My Heart: Inflict twice as much burn with attacks. Burn also
deals 50% more damage.
-The Dragon That Ascends The Skies: If target has burn, boost the power of all
dices by +3
-Burning Passion: When inflicting burn to an enemy, apply the same amount of burn
to a random enemy as well.
-The First Flame: If target has burn, deal 100% more damage with attacks.
-By Myself: Gain a counter dice: [Slash 7-11] [On Hit] inflict 5 burn. At combat
start.
-Cinders of the Past: When target is hit by a melee attacks from this character
take Burn damage at the end of the Scene they were attacked, they also take Stagger
damage equal to X ammount of burn.

Roland:
-Perception-blocking Mask: A speed die with the lowest speed becomes untargetable.
At emotion 3 and above, 2 speed dies becomes untargetable.
-All By Myself: Deal bonus damage equal to [number of living allies x 10%]. Gain
strength and endurance equal to the number of dead allies. If all allies are dead,
gain +2 power and deal 50% more damage with attacks.
-Black Retaliation: Gain a counter dice: [Slash 7-11] [On Hit] inflict 1 fragile.
At combat start. All offensive dice gain the following effect: [On Hit] inflict 1
bind.
-Tools Of The Black Silence: At the start of each scene, gain a status that
represents a random Page from the Black Silence. If this characters uses the Page
that is represented by the buff, gain 1 stack of "Tools Of The Black Silence",
which increases damage dealt by the number of "Tools Of The Black Silence" x 10%.
If all 9 Pages are used, gain a Mass-Attack at the start of the Scene.
-Black Heart: Gain strength and endurance equal to half the number of the Black
Silence pages used. (Rounded down). All offensive dice gain the following effect:
[On Hit] inflict 1 fragile.

Angela:
-My Own Emotions: The Emotions of all allies builds up twice as fast. All enemies
gain half less emotion points.
-The Director Of The Library: Fully restores light every scene and draw until have
a full hand.
-The Pale Librarian: Gain +1 Speed Dice. The Speed values of the dice change to the
maximum possible value. Any combat page played in that dice will gain +2 power and
the following effect: [On Hit] give 1-2 strength and endurance to a random ally.
-The Tree Of Light: All offensive dice gain a 50% to gain the following effect: [On
Hit] steal 1 light from target and give it to the ally with the least amount of
light. If all allies already have full light, restore 3-4 Hp and stagger resist of
the ally with the least ammount of it.
-My Cycle Of Pain: Gain 10 E.G.O Pages. Upon using all 10 E.G.O pages, gain a
special E.G.O page.

Iori:
-Manipulator of All Odds: When a die this character plays rolls the minimum value,
reroll it. Activates once per die. If a die rolls the minimum value, gain 1
strength and endurance next scene.
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Red Fixer:
-Ranged: Can use ranged combat pages.
-True Red Damage: On a successful hit deal 5-10 bonus damage + the unmodified roll.
-Red Weapon: This character applies 2x more bleed with attacks. All allies gain the
following effect: [On Hit] inflict 1-2 bleed.
-Red Laceration: Slash dice gain +2 power
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-Red Cannon: If Hp is at 10%, gain a mass attack. Hp cannot drop below 10% before
this occurs.

White Fixer:
-Ranged: Can use ranged combat pages.
-True White Damage: On a successful hit deal 5-10 bonus stagger damage + the
unmodified roll.
-White Weapon: 'Smoke' amplifies outgoing damage instead of incoming damage on this
character. All allies also gain the effect of 'Puffy Brume'. Gain power equal to
'Smoke'/2.(Rounded Down).
-White Prayers: Every 2 scenes enter a state of 'praying'. While in this position,
all damage that this character would receive will be nullified, and the damage will
return to the attacker. The character cannot act while in this state.
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-White Halo: If Hp is at 10%, gain a mass attack. Hp cannot drop below 10% before
this occurs.

Black Fixer:
-True Black Damage: On a successful hit deal 1-5 bonus damage and stagger damage +
the unmodified roll.
-Black Weapon: Every 2 scenes a random enemy receives the effect of 'Qliphoth
Meltdown', making them target random characters. The librarian with this effect
cannot be staggered, they will have infinite light and will gain +2 power. The
effect last 1 scene.
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-Black Hammer: If Hp is at 10%, gain a mass attack. Hp cannot drop below 10% before
this occurs.
Pale Fixer:
-Ranged: Can use ranged combat pages.
-True Pale Damage: On a successful hit deal 5-10 bonus damage and stagger damage +
the unmodified roll.
-Pale Weapon: Every scene, turn one of enemies resistances to fatal. Apply
separately for damage resistance and stagger damage resistance. All enemies are
affected by this passive.
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-Pale Manifestation: If Hp is at 10%, gain a mass attack. Hp cannot drop below 10%
before this occurs.

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