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Combat Pages:

-Strength:
Melee - Cost: 5 light
[Combat Start] Gain strength 3-4 strength.
-5~10 Slash [On Hit] Gain 2 strength next scene.
-7~11 Block.
-5~10 Slash [On Hit] Give 2 strength to all allies next scene.

-The Hierophant:
Melee - Cost: 3 light
[Combat start] Give 3 protection and stagger protection to all allies, including
self.
-6~10 Evade [On Clash Win] recover 2 stagger resist
-4~7 Pierce
-6~10 Block [On Clash Win] give 1 endurance to all allies next scene

-Wheel Of Fortune:
Range - On Play - Cost: 2 light
[On play] restore 1-3 light, draw 1-2 combat pages, gain 1-2 strength or endurance.

-Judgement:
Melee - Cost: 2 light
[Combat Start] All allies deal 3-4 bonus damage and stagger damage with attacks
this scene.
-4~7 Block [On Clash Win] deal 3 bonus stagger damage
-5~9 Blunt [On Hit] deal bonus damage equal to the unmodified roll
-4~8 Blunt [On hit] deal bonus damage equal to the unmodified roll

-The Emperor:
Melee - Cost: 3 light
[Combat Start] All allies gain 2-3 strength.
-5~10 Block
-4~9 Blunt
-5~10 Slash

-The Sun:
Range - On Play - Cost: 1 light
[On Play] All allies gain the 'Flaring Brand' passive for this scene. Flaring
Brand: All offencive dice gain the following effect: [On Hit] inflict 1-2 burn.

-The Hanged Man:


Range - On Play - Target Ally - Cost: 1 light
[On Play] If the ally targed by this pages possess 50% Hp or higher, deal damage
equal to half of currently Hp. If the ally targed by this page possess 25% Hp or
lower, kill them and permanently gain 2 strength and endurance.

-The Empress:
Melee - Cost: 3 light
[Combat Start] All allies gain 2-3 endurance.
-5~10 Evade
-10~15 Block
-5-7 Slash

-The Chariot:

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