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Combat Pages:

[Roland's exclusive combat page]


-Zelkova Workshop:
Melee - Cost: 0 light
The cost of this page cannot be changed.
[On Use] Draw 2 pages.
-4~8 Slash
-4~8 Blunt
-5~9 Slash Counter

-Ranga Workshop:
Melee - Cost: 0 light
The cost of this page cannot be changed.
[Combat Start] All allies inflict twice as much bleed with attacks.
-4~8 Pierce [On Hit] Inflict 3 bleed next scene.
-4~8 Pierce [On Hit] Inflict 3 bleed next scene.
-4~8 Slash [On Hit] Inflict 5 bleed next scene.
-4~8 Slash [On Hit] Inflict 5 bleed next scene.

-Old Boys Workshop:


Melee - Cost: 1 light
[On Use] Restore 3 light; draw 2 pages.
-5~10 Block [On Clash Win] Restore 5 Stagger Resist.
-5~9 Blunt [On Hit] Restore 5 Stagger Resist.
-5~9 Blunt [On Hit] Restore 5 Stagger Resist.

-Allas Workshop:
Melee - Cost: 2 light
[Combat Start] Reduce power of all target's dice by 2.
-5~10 Pierce [On Hit] inflict 1 feeble.
-5~9 Pierce [On Hit] inflict 1 feeble.

-Mook Workshop:
Melee - Cost 2 light
[On Use] Restore 4 light; draw 2 pages.
-8~15 Slash [On Hit] Deal 5 damage to target.
-8~15 Slash [On Hit] Deal 5 damage to target.

-Atelier Logic:
Ranged - Cost: 2 light
-5~9 Pierce [On Hit] Inflict 3 bleed next scene.
-6~10 Pierce [On Hit] Inflict 3 bleed next scene.
-8~15 Blunt [On Hit] Deal 5 stagger damage to target.

-Durandal:
Melee - Cost: 2 light
[Combat Start] Gain 1 strength next scene.
-6~10 Slash [On Hit] Gain 1 strength next scene.
-6~10 Slash [On Hit] Gain 1 strength next scene.
-6~10 Slash [On Hit] Give 1 strength to all allies next scene.

-Crystal Atelier:
Melee - Cost: 3 light
The third dice on this page is recycled for every time the first dice wins in a
clash.
-9~13 Evade [On Clash Win] Restore 5 Stagger Resist.
-8~12 Slash
-8~12 Slash
-5~10 Slash Counter

-Wheels Industry
Melee - Cost: 3 light
-15~28 Blunt [On Hit] Destroy opponent's next die.
-14~24 Blunt [On Hit] Destroy opponent's next die.
-7~11 Block

-Innamorato:
Melee - Mass Attack - Cost: 4 light
Mass-Individual
The third die is recycled for every weapon nailed to the ground.
[On Use] Gain power equal to the number of weapons nailed to the ground.
-10~15 Blunt [On Hit] inflict 2 bind, 2 feeble, 2 disarm and 2 fragile next scene.
-10~15 Pierce [On Hit] inflict 2 bind, 2 feeble, 2 disarm and 2 fragile next scene.
-10~15 Slash [On Hit] inflict 2 bind, 2 feeble, 2 disarm and 2 fragile next scene.

[Colorless's Reaper exclusive combat page]


-Colorless Blade:
Melee - Cost: 2 light
[Combat Start] inflict twice as much Corruption with attacks this scene.
-5~8 Block [On Clash Win] inflict 2 feeble.
-6~10 Slash [On Hit] Deal bonus damage equal to 2 time the natural roll.
-6~10 Slash [On Hit] Deal bonus damage equal to 10% of targets Max Hp.

-Colorless Staff:
Melee - Cost: 1 light
[On Use] Restore 3 light and draw 2 pages.
-4~9 Slash [On Hit] Deal 50% bonus damage.
-4~9 Pierce [On Hit] Inflicts 5 bleed.
-4~9 Blunt [On Hit] Deal 50% bonus stagger damage.

-Demonic Blade:
Melee - Mass Attack - Cost: 5 light
Mass-Summation
[On Use] If user's Hp is at 50% or lower, Deal 100% more damage. If user's Hp is
above 50%, all dice on this page gain +10 Power.
-50~65 Slash [On Hit] Deal bonus damage equal to 10% of target's Max Hp.

-Angelic Staff:
Melee - Mass Attack - Cost: 4 light
Mass-Individual
-10~25 Slash [On Hit] all allies restore 2 light.
-10~25 Pierce [On Hit] all allies draw 1 pages.
-10~25 Blunt [On Hit] all allies gain 1 strength and endurance this and next scene.

-Reaper's Scythe:
Melee - Mass Attack - Cost: 9 light
Mass-Individual
-10~20 Slash [On Hit] Deal bonus damage equal to 10% of target's Max Hp [Max. 50].
-15~25 Pierce [On Hit] inflict 2 bind, 2 feeble, 2 disarm and 2 fragile next scene.
-15~30 Blunt [On Hit] Deal 50% bonus stagger damage and inflict 2-3 paralysis.
-20~40 Blunt [On Hit] Deal 50% bonus stagger damage and inflict 2-3 paralysis.
-20~45 Pierce [On Hit] inflict 2 bind, 2 feeble, 2 disarm and 2 fragile next scene.
-30~55 Slash [On Hit] Deal bonus damage equal to 10% of target's Max Hp [Max. 50].

-Eternal Rest:
Melee - Cost: 5 light
This page is exhausted on use and returns to hand after 4 Scenes.
[At Combat Start] Reduce Power of all opponent's dice clashing against this by 100.
-99~99 Evade
-15~25 Slash - This die is rolled 10 times [On Hit] deal bonus damage equal to the
unmodified roll.
-15~25 Pierce - This die is rolled 10 times [On Hit] inflict bleed equal to the
unmodified roll.
-15~25 Blunt - This die is rolled 10 times [On Hit] deal bonus stagger damage equal
to the unmodified roll.

[Special Fixers exclusive combat pages]

-Red cannon:
Melee - Mass Attack - Cost: 4 light
Mass-Summation
-30~40 Slash [On Hit] Deal 10 damage to target.

-White Halo:
Melee - Mass Attack - Cost: 4 light
Mass-Summation
-30~40 Pierce [On Hit] Deal 10 stagger damage to target.

-Black Hammer:
Melle - Mass Attack - Cost: 4 light
Mass-Individual
[On Use] 2 random enemies gain the effect of 'Qliphoth Meltdown'.
-10~20 Blunt [On Hit] Deal 5 damage and stagger damage to target.
-10~20 Blunt [On Hit] Deal 5 damage and stagger damage to target.
-10~20 Blunt [On Hit] Deal 5 damage and stagger damage to target.

-Pale Manifestation:
Melee - Mass Attack - Cost: 6 light
Mass-Individual
[At Combat Start] Change all of enemies resistances to fatal for this scene.
-15~30 Slash [On Hit] Deal 10 damage and stagger damage to target.
-15~30 Pierce [On Hit] Deal 10 damage and stagger damage to target.
-15~30 Blunt [On Hit] Deal 10 damage and stagger damage to target.

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