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Mephisto

Traits: Villain, Cosmic, Mystic, Protector, Mythic Speed: 127

Basic - Malevolent Strikes

Attack primary target for 300% damage + apply 2 Bleed for 2 turns and Defense Down
for 1 turn. This damage reduces the Max Health of the target by the same amount.
Rebound Chain to 2 adjacent enemies for 250% damage + apply 2 Bleed for 2 turns and
Defense Down for 1 turn. This damage reduces the Max Health of any targets by the
same amount.

If any attack is a Crit, gain 3 Regeneration for 2 turns.


Gain +1 Immunity, up to a maximum of 3.
If this character has Ability Block, this attack always Crits.
This attack is Unavoidable and cannot be Blocked or counterattacked.

8/Counter Attack/Assists:
Attack primary target for 225% damage + 17% Piercing + apply 2 Bleed for 2 turns and
Defense Down for 1 turn. This damage reduces the Max Health of the target by the
same amount.
On Crit, gain 3 Regeneration for 2 turns.
Gain +1 Immunity, up to a maximum of 3.
If this character has Ability Block, this attack always Crits.
This attack is Unavoidable and cannot be Blocked or counterattacked.

Special - Hellfire Blast

o ● Energy Cost: 3/3


o ● Attack primary target for 500% damage + clear 3 positive effects + apply
Trauma for 1

turn and Disrupted for 2 turns. This damage reduces the Max Health of the target
by the

same amount.

o ● For this character and all Ghost Rider, Ghost Rider (Robbie), and Cosmic
Ghost Rider

allies:

o ● > Flip all negative effects to positive effects.


o ● > Heal for 20% of this character's Max Health.
o ● > Fill Speed Bar by 20%.
o ● If this character has any HERO allies, apply Taunt for 2 turns to all HERO
allies.
o ● If this character does not have any HERO allies, apply Taunt for 2 turns to the
VILLAIN

ally with the highest Health.

o ● Apply Defense Up for 2 turns to self and all allies.


o ● Mind Control the enemy with the highest Damage to attack the primary target.
The

controlled character gains +50% Damage for this attack.

o ● Apply Offense Down for 2 turns to all enemies.

Ultimate - Revenge of the Damned

o ● Energy Cost: 3/6


o ● For all MYTHIC enemies:
o ● > Apply Vulnerable.
o ● > Flip Immunity.
o ● > Apply Ability Block for 2 turns.
o ● Attack all enemies for 750% damage + apply Trauma for 2 turns. This damage
reduces

the Max Health of the target by the same amount.

o ● Clear all Battlefield Effects on allied side and apply the Battlefield Effect, Mark
of

Mephisto, to allied side.

o ● Mark of Mephisto:
o ● > On any Turn, Barrier all allies for 5% of that character's Max Health.
o ● > Allies gain +50% Drain and Armor.
o ● > Allies cannot gain Trauma.
o ● > Allies cannot have their Speed Bar reduced.
o ● > This Battlefield Effect lasts until cleared or until the end of the match.

Passive - ... In The Details

o ● This character cannot be revived. While this character is alive, allies and
enemies cannot

be revived.

o ● On Spawn, if this character is not a Clone and does not have Exhausted, gain
+666%

Speed until this character's first turn + if this character has any MYTHIC
enemies, gain
Charged.

o ● On this character's first turn, if this character is not a Clone and does not have

Exhausted, become Empowered.

o ● The first time this character gains Stun, clear Stun and heal self and all allies
for 20% of

this character's Max Health.

o ● When this character or an ally drops below 20% Max Health, clear Taunt from
that

character.

o ● On any non-summoned Death, gain +1 Charged, up to a maximum of 10.


o ● For each Charged, gain +10% Armor, Damage, Focus, and Resistance.
o ● Gain +20% Max Barrier.
o ● Gain +50% Max Health. Allies gain +20% Max Health.
o ● Enemies cannot gain Stealth.
o ● Enemies with Exposed cannot fill Speed Bar for themselves or allies (this does
not apply

to Speed Bar gained through normal means).

Empowered Basic - Contract from Below

o ● Attack primary target for 50% of target's Max Health + apply 2 Vulnerable. This
damage

reduces the Max Health of the target by the same amount.

o ● Gain +3 Charged.
o ● Lose Empowered.

Empowered ISO - 8/Counter Attack/Assists:

o ● Attack primary target for 225% damage + 17% Piercing + apply 2 Bleed for 2
turns and

Defense Down for 1 turn. This damage reduces the Max Health of the target by
the

same amount.

o ● On Crit, gain 3 Regeneration for 2 turns.


o ● Gain +1 Immunity, up to a maximum of 3.
o ● If this character has Ability Block, this attack always Crits.
o ● This attack is Unavoidable and cannot be Blocked or counterattacked.

Empowered Special - Weakening Bargain

o ● Apply Exposed to primary target and adjacent enemies.


o ● Apply Exposed to all MYTHIC enemies.
o ● Gain +1 Charged.
o ● Lose Empowered.
o ● Enemies with Exposed:
o ● > Cannot fill Speed Bar for themselves or allies (this does not apply to Speed
Bar gained

through normal means). (This effect persists as long as this character is alive.)

Empowered Ultimate - Debilitating Pact

o ● Apply Exhausted to all enemies.


o ● Lose Empowered.

Empowered Passive - ... In The Details

o ● This character cannot be revived. While this character is alive, allies and
enemies cannot

be revived.

o ● When this character loses Empowered:


o ● > Apply the following for 2 turns to self and all allies: Safeguard, Defense Up,
and

Offense Up

o ● > Apply 3 Deathproof to self and all allies.


o ● > Apply Trauma, Defense Down, Offense Down, and 3 Bleed to all enemies.
o ● > Apply the Battlefield Effect, Mark of Mephisto, to allied side.
o ● On non-summoned Death, gain +1 Charged, up to a maximum of 10.
o ● For each Charged, gain +10% Armor, Damage, Focus, and Resistance.
o ● Mark of Mephisto:
o ● > On any Turn, Barrier all allies for 5% of that character's Max Health.
o ● > Allies gain +50% Drain and Armor.
o ● > Allies cannot gain Trauma.
o ● > Allies cannot have their Speed Bar reduced.
o ● > This Battlefield Effect lasts until cleared or until the end of the match.
Iron Patriot
Traits: Villain, Global, Tech, Blaster, Cabal Speed: 119

Basic - Patriotic Fury


● Attack primary and adjacent targets for 300% damage + apply Defense Down for 2

turns.
● When this character performs an ISO-8 attack, Counterattack, or Assist, clear
Immunity

+ apply Defense Down for 2 turns, Heal Block for 2 turns, Disrupted for 2 turns, and Slow
for 2 turns.

ISO - 8/Counter Attack/Assists:


● Attack target for 220% damage + 17% Piercing.
● Clear Immunity + apply Defense Down for 2 turns, Heal Block for 2 turns, Disrupted for
2

turns, and Slow for 2 turns.

Special - Stars and Strikes

o ● Energy Cost: 5/5


o ● Attack all enemies for 300% Piercing + clear all positive effects.
o ● Apply +1 Vulnerable, up to a maximum of 5, and +1 Defense Down, up to a
maximum of

3, to each target.

o ● In CRUCIBLE, apply Trauma for 2 turns to all enemies.


o ● Gain +500% Extra Focus for this attack.
o ● This attack cannot be dodged.

Ultimate - Proton Cannon

o ● Energy Cost: 4/6


o ● Flip Deflect and Minor Deflect on primary and adjacent targets.
o ● Attack primary and adjacent targets for 400% Piercing + apply +2 Vulnerable,
up to a

maximum of 5, Defense Down for 2 turns, Heal Block for 2 turns, and 2 Bleed.

o ● Apply Stun to the primary target.


o ● This attack cannot be dodged.

Passive - Iron Osborn


o ● On Spawn, apply +1 Vulnerable to all enemies, up to a maximum of 5. This
cannot be

blocked or dodged.

o ● Gain Assist Now on each CABAL ally's turn.


o ● On Turn, grant Assist Now to a random CABAL ally.
o ● Enemies with Vulnerable take an additional 10% damage per Vulnerable, up
to a

maximum of 30%.

o ● If this character has 2 or more CABAL allies, enemies cannot gain Stealth.
o ● Gain +50% Damage.
o ● Gain +50% Focus.
o ● VILLAIN allies gain +50% Focus.
o ● In CRUCIBLE:
o ● > VILLAIN allies gain +50% Damage.
o ● > If this character has 2 or more CABAL allies, this character and all VILLAIN
allies gain

+100% Accuracy.

o ● > If this character has 2 or more CABAL allies, enemy characters with
Vulnerable cannot

fill Speed Bar for themselves or allies [this does not apply to Speed Bar gained
through

normal means]

o ● > On VILLAIN ally Crit, apply +1 Vulnerable to all enemies, up to a maximum


of 5.
The Leader
Traits: Villain, Global, Support, Bio, Cabal, Gamma Speed: 107

Basic - Calculated Shot

Attack the primary target for 300% damage.


Heal self and all VILLAIN and GAMMA allies for 10% of this character's Max Health.
Clear 1 negative effect from self and all VILLAIN allies.
Gain an assist from a random CABAL or GAMMA ally.
When this character performs an ISO-8 attack, Counterattack, or Assist:
> Flip 2 negative effects into positive effects on self and all CABAL allies.
> Gain Stealth for 2 turns.

8/Counter Attack/Assists:
Attack the target for 241% damage + 17% Piercing.
Heal self and all VILLAIN and GAMMA allies for 10% of this character's Max Health. Flip
2 negative effects into positive effects on self and all CABAL allies.
Clear 1 negative effect from self and all VILLAIN allies.
Gain Stealth for 2 turns.

Special - Seek n' Destroy

o ● Energy Cost: 5/5


o ● Apply 3 Regeneration to self and all VILLAIN allies.
o ● Heal self and all allies for 20% of this character's Max Health.
o ● Attack primary target for 350% damage.
o ● Call 2 VILLAIN allies that have the highest Damage, that do not have Assist
Now, to

attack the primary target. Those allies gain +25% Damage for this attack.

o ● In CRUCIBLE, apply Safeguard to self and all VILLAIN and GAMMA allies.
o ● If this character has 2 or more CABAL allies, prolong the duration of all
positive effects

on self and all CABAL and VILLAIN allies by +1, up to a maximum of 3.

Ultimate - Mind Over Matter

o ● Energy Cost: 5/7


o ● Apply Speed Up for 2 turns + 2 Counter to self and all VILLAIN allies.
o ● Clear Revive Once from primary and adjacent targets.
o ● Attack primary and adjacent targets for 350% damage.
o ● Barrier self and all VILLAIN allies for 15% of this character's Max Health.
o ● Generate 3 Ability Energy for all CABAL allies.
o ● In CRUCIBLE, generate an additional 3 Ability Energy to all VILLAIN allies.

Passive - Two Steps Ahead


o ● On Spawn:
o ● > Apply 3 Evade. Apply Defense Up for 2 turns to self and all VILLAIN allies.
o ● > Apply Safeguard to self and all CABAL allies.
o ● On Spawn and On Turn, gain +1 Charged, up to a maximum of 50, for the
following:
o ● > For each ally with a different Class (BLASTER, BRAWLER, CONTROLLER,

PROTECTOR, SUPPORT).

o ● > For each CABAL ally.


o ● > For each HERO enemy, gain +2 Charged, instead.
o ● When this character or any CABAL ally drops below 50% Max Health for the
first time,

do the following to that character:

o ● > Flip all Disrupted, apply Stealth and Defense Up, and Barrier for 10% of this

character's Max Health.

o ● Until this character takes a turn, On enemy Turn, Barrier self and all VILLAIN
allies for

10% of this character's Max Health.

o ● In CRUCIBLE, if this character has 2 or more CABAL allies, enemies with


Vulnerable

cannot gain Safeguard.

o ● For every 5 Charged, gain +5% Crit Chance, +5% Crit Damage, and +5%
Block Chance

for self and all VILLAIN allies.

o ● Gain +50% Max Health and +50% Armor.


o ● In CRUCIBLE, VILLAIN allies gain +50% Max Health and +50% Armor.
Namor Updates
o ● Increased base Health stat by 18%
o ● Increased base Damage stat by 26%
o ● Increased base Armor stat by 7%
o ● Increased base Focus stat by 31%
o ● Increased base Resistance stat by 6%

Basic- Neptune's Trident: Old:

o ● Attack primary target for 210% damage + 50% Piercing.

New:

o ● Attack primary target for 280% damage + 50% Piercing + apply Heal Block
for 2 turns

and Bleed for 1 turn.

o ● When this character performs an ISO-8 attack, Counterattack, or an


Assist, this

attack always Crits + apply an additional 2 Bleed.

Special - Tidal Wave: Old:

● Attack primary target for 350% damage. Attack adjacent targets for 340% damage.

o ● On target Block, Bonus Attack 2 times for 100% Piercing to primary and
adjacent targets.

New:

o ● Attack primary and adjacent targets for 350% damage.


o ● Bonus Attack 2 times to primary and adjacent targets for 100% Piercing.
o ● In CRUCIBLE, primary and secondary attacks apply Bleed to primary and
adjacent

targets.

Ultimate - Giganto: Old:

o ● Attack all enemies for 300% damage.


o ● On WAR OFFENSE:
o ● > This attack always Crits
o ● > Clear all positive effects from each target
o ● > Reduce Speed Bar of all targets by 50%
o ● This attack is Unavoidable and cannot be Countered.
New:

o ● Attack all enemies for 300% damage + flip all positive effects on each
target.
o ● Reduce Speed Bar of all enemies that have Vulnerable by 50%. On WAR
OFFENSE,

reduce Speed Bar of all enemies by 50% instead.

o ● This attack is Unavoidable and cannot be counterattacked. This attack


always Crits.

Passive - Imperious Rex: Old:

Gain +20% damage.


Gain +30% armor.
On WAR OFFENSE:
> On Spawn, apply Offense Up for 2 turns to all FANTASTIC FOUR allies and
self. > On Spawn, apply Deflect for 2 turns to all FANTASTIC FOUR allies and
self.

> Gain additional +30% Damage.


> FANTASTIC FOUR allies gain+30% Damage.

New:

o ● On Spawn, apply Offense Up for 2 turns + 2 Deflect to self, all


FANTASTIC FOUR

allies, and all CABAL allies.

o ● On self or VILLAIN ally Crit, Barrier self and all VILLAIN allies for 5% of
this

character's Max Health + apply Speed Up to self and all CABAL allies.

o ● Gain +30% Damage.


o ● Gain +30% Armor.
o ● FANTASTIC FOUR and CABAL allies gain +30% Damage.
o ● In CRUCIBLE, if this character has 2 or more CABAL allies, enemies
cannot gain

Deathproof.

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