You are on page 1of 35

Kr patch for future balance in sea server

Balance PVE

◆ PVE

Lensia

Skill
Changes
name

The maximum level and limit level that can be learned have been adjusted.
Maximum level: 27 → 13
Limit level: 29 → 15 The
Deep
effect color has been changed to green system.
Pierce
※ Developer Comment: In the case of Fleury, we decided to use SP to acquire both Deep Pierce and Burt, which is
a skill associated with awakening and class mastery, and decided to reduce the maximum level of both skills.

The maximum level and limit level that can be learned have been adjusted.
Burt Maximum level: 16 → 10
Limit level: 18 → 12

Bloom

The toggle skill has been changed to a skill that lasts for duration.
Increases the amount of Final Attack Damage.
Ever Tic 20% → 25%
Power
※ Developer Comments: As the loading of maze has been frequently updated, the toggle skill has been turned
off continuously. To solve this, change the toggle skill to a skill that lasts for a duration.

The power to attract enemies increases slightly.


Step Attack power changed.
screw
18 level
damage: 2936% → 2940%
Bloom

※ Developer Comments: It was designed as a skill to attract enemies, but its effectiveness was low and it
increased its attractiveness.

Attack power changed.


Spinning
Level 16
cut
Charging ATK: 2495% → 2498%
down
Level 2 Charging ATK: 4990% → 4995%
Level 3 Charging ATK: 7486% → 7493%

It no longer shares cooldown time with Will Makers and is available for use together.

Scar ※ Developer Comments: Survival buffs and attack buffs are tied together, so you only need to use one of the
Maker two skills. Also, since the Will maker is a survival buff, it has been restricted from movement and it has been
obstructed to perform the gimmick pattern of the monsters in Nest, so we changed the two skills so that they
can be used individually.

Increases the damage and cooldown of your lollypop.


15 levels
: 6827% → 10536%
Lollipop Cooldown time: 11 seconds → 16 seconds

※ Developer comment: We have upgraded the attack power because it is considered to be low attack power
even though it has low utility.

The effect of the Will Maker has been adjusted.


It no longer shares cooldown time with Scar Maker and is available for use together.

Before changing
tent range 3M
Will
tent, duration 15 seconds Buff duration of 5 seconds
Maker
recover every second HP1% if it is over the tent, and all damage taken reduced by 30%

after the change


reduces damage taken: 20%, duration 10 seconds
10 Max HP % Instant Recovery Recovers
20% of maximum HP for 10 seconds
Bloom

The skill has been changed to reduce the number of revolutions and blow the enemy.

13 level
Spinning damage: 2612% * Revolutions → 6251%
swing

※ Developer Comments: The existing spinning swing time is too long and usability is judged to be low,
significantly reduced casting time.

Fixed the phenomenon of hitting when Lensia disappeared.


Fling Fling Sky's invincibility time has been added to the tooltip.
Sky
Invincible time: 1.9 seconds

Fleuri

Spinning
Spinning Skill's attack range has increased slightly.
skewer

Rough scoop Increased attack power. Damage


(including based on 11th level
instant) : 8899% → 12783%

The ability to increase the destructive power of the spiramen to an exactly hit target is lost.
Attack power is increased 100% to hit targets correctly.
The strength to attract enemies increases slightly.
Staff Screw
EX
※ Developer Comment: It is judged that the ability to increase the super armor destructive power of Staff
Sc EX is difficult to show effectiveness in the current game, and it replaces it with an increase in attack
power.

It has been changed to a skill that reduces the number of revolutions and summons a whirlwind to collect
enemies.
Spinning Added the ability to increase the damage of the spinning swing by 20%.
Swing EX
※ Developer Comments: Fleury is determined to lack the skills to mow, has been changed to drive the
enemy to improve it .
Fleuri

Class [Enhancement] The effect of the spinning skewer has been changed, and before and after the skill has
Mastery been added to the delay.

Class Attack strength increases.


Mastery II Attack power increase 15% → 20%

Deep Pierce will now remove the ability to give additional damage to targets with weaknesses.
Deep Pierce's attack power is increased by 750%.
Class
Mastery III
※ Developer comment: It is considered that the complexity of the weakness exposure mechanism is high,
and we have removed the weak point exposure mechanism of the deep pierce to simplify it.

[Awakening
Attack strength increases.
Passive] Scar
Increased damage 13% → 15%
Maker

The new skill, Over The Rainbow, will change.

* Developer Comment: Evil Fencerer has a great effect on huge monsters, but it was difficult to expect
Evil Fencer
definite damage due to its unique randomness. Also, all the evil spirits must be killed to trigger the buff,
causing the Deviation of the DPS.
These problems have led to the replacement of the Evil Fencer with a new skill, Over The Rainbow.

It can be used on the ground as a forward attacker with short invincibility, but can be used in conjunction
with the air or after Bifrost use.
Over the ATK: 6778%
Rainbow Invincibility: 0.65 seconds
Cool Time: 10 seconds

Increased attack power.


Attempting to jump will add an invincibility time, which will be displayed in the tooltip.
Invincibility Time
Bifrost : 0.5 sec. Damage: 18300% → 25540%

※ Developer Comment: We have added an invincible time to prevent this because it is often attacked by
an enemy attack while jumping for Bifrost use.
Fleuri

An effect has been added to guide accurate timing.


The effect color has changed to rainbow.
Increased attack power.

[Awakening
Level 16
passive]
Stage 1 Charging ATK: 4866% → 5814%
spinning cut
2nd Stage Charging ATK: 9731% → 11628% ※ Developer's Comment: The effect has been added to make it
down
easier to know the timing of the spinning cutdown

Probability changed from active skill to active skill.


Attack power and cooldown have been changed.
ATK: 25% chance to increase 3000% → 1000% increase in
[Awakening
use Cooldown time: probability 10 seconds
Passive] Burt
※ Developer Comments: Randomness of the random game of the game is determined to match the active
time to change the active skill .

Stingbringer

Maintain current specifications.


The contents of the tooltip have been modified to match the performance of the actual skill.
[Awakening 1% HP every 2 seconds → 1% HP recovered every second
Passive]
Will Maker ※ Developer Comments: This patch focuses on the reorganization of Fleury. That's why Stingbringer's
[Awesome Passive] Will Maker, which is associated with Will Maker, will change in Stingbrizer-focused
patches.

launcher

Skill name Changes

Changed version generation method.

Lightning Rise [Existing] Create unconditional plate immediately in specified range (5m ahead)

[Fix] When you hit a projectile in front of you and hit within a certain range (8m)
launcher

However, if there is no enemy within the front range, no plate is created.

trigger The casting speed of the trigger when summoned is increased by about 15%.

Set position It has been changed to use [General Attack Button] instead of [Jump Button] when casting.

Increased physical, magic attack power increase.


Blaster Mastery
Physical and magic damage increased by 20% -> 25% increased

Hyper Galaxy Skill casting speed has been increased by about 15%.

Impactor

Skill name Changes

After using all the impactor skills, [Elbow Attack] through [Special Attack Button] has been
added or lengthened.
common

All Intense Shocker Super Armor has increased defense.

The resource displayed in the character status information window has been changed from an
pulse
inense pulse to a pulse.

Super armor Increased armor.


Intense Pulse
Intense Shocker Damage reduced by 50%.

Class Mastery I When using Intense Shocker, regenerates his HP by 10%.

Resources acquired by skill hits have been changed.


Class Mastery II
1 Intense Pulse -> 10 Pulse

The skill has been changed to receive an invincible determination during casting.

[Awakening] Limit Runner Resources acquired by skill hits have been changed.

20 pulses -> 2 intense pulses


Impactor

[Awakening] Illusive Fist You can also use [Domination] by clicking [General Attack Button] in the dropping action.

[Awakening] Trigger The casting speed of the trigger when summoned is increased by about 15%.

Luster

Skill name Changes

Laser Peacock EX [General Attack Button] for launching additional rides has been extended.

Changed version generation method.

[Existing] Create unconditional plate immediately in specified range (5m ahead)


Lightning Rise EX
[Fix] When you hit a projectile in front of you and hit within a certain range (8m)

However, if there is no enemy within the front range, no plate is created.

Reduced damage buffs are removed from the effects of eternal light souls and changed to the
Eternal light soul
skill effect of Liberoblast.

During the use of the main skill, the generation timing of the wing projectile was finely
adjusted.

count down
Increased attack power of one wing.

25% of each skill's ATK -> 30%

A 20% reduced damage buff is added.

Libero Blast Cooldown increases.

90 seconds -> 120 seconds

◆ [Majesty]
Although it was the first awakening class, there was no meaningful skill effect, so I hastened the balance
adjustment priority.
We did not make much adjustments to the DPS part, but we aim to improve some of the inconveniences
of the Majesty class and provide a good feel.

Eliminating Force Mirror Dependence


• Majesty was suffering a large loss in SP consumption due to the acquisition of the Smasher series
[Force Mirror].
• Because of this, we changed the specification of [Force Mirror] and added the corresponding debuff
effect to [Gravity Ball EX]

Debuff can now be applied.


• addition Smasher also the preparation to provide a Force shield], agenda to improve replacement /
the [phosphonic mirror from the main line skill,

Naturally, the overall reorganization will also be included.

Attack determines adjustment of focusing skills


• Gravity Ball, complements the micro-holes, black holes, etc. Summon a point where the jegakgak an
attack determination of the various main skills occurs.

Adding gravity control elements


• Gravity rush and focus gravity are awkward structures that use [Gravity Force] and their [Cooldown
Time] as resources.
• If you use gravity balls and microholes by decreasing the cooldown of both skills and increasing the
duration of gravity sphere

You can use the awakening at any time and at the desired timing.
• You can also add [Slow Area] as an element that can increase the duration of [gravity sphere]

We have enabled awakening.

Improved usability of skills that are not often used but are clearly recognized as 'Majesty' skills.
• Because both the attack and use of the Summon Comet and the Meteor Swarm have not been utilized
in the [awakening] mechanism

We have combined the two skills into a 'Meteor' group to enhance usability.
• When time acceleration is not available, it is aimed to relax whitespace in the deal cycle and to
increase the frequency of use of the ultimate machine.
Force user

Skill name Changes

Attack power has increased.

1986% → 2168%
Gravity Ball
Reduced cooldown time.

9 seconds → 8 seconds

Skill casting speed has increased.


Micro hole
Improved casting speed by 15%

Attack power has increased.

Thorn black hole 2268% → 2525%

The creation position of the black hole has been adjusted.

Summon Comet Comet's drop position has been adjusted.

Attack power has increased.

4798% → 5285%

Raise Gravity Reduced cooldown time.

24 seconds → 22 seconds

Gravity field generation position has been adjusted.

Attack power increased by 500%.


Force mirror
The effect of increasing the damage of nearby targets has been removed.

SP required for initial acquisition has been reduced.


Gravity Spear
3→1
Force user

SP required for initial acquisition has been reduced.


Force Wave
3→1

Cooldown increased.

30 seconds → 35 seconds

The duration of the deceleration zone has been reduced.

10 seconds → 7 seconds
Slow Area
The maximum level and limit level that can be learned have been adjusted.

Maximum level 11 → 5

Limit level 13 → 7

The generation position of the deceleration zone has been adjusted.

SP required to acquire has been reduced.


Payback mana
10 → 5

SP required to acquire has been reduced.


Time Acceleration
10 → 5

Majesty

Skill name Changes

Increased Dark Attack Power Increase.

20% → 30%
Steel magic
SP required to acquire has been reduced.

10 → 3
Majesty

Attack power has increased.

4874% → 5284%
Switch gravity
Reduced cooldown time.

27 seconds → 23 seconds

Increased attack power.

40% → 50%

Gravity Ball EX The effect of increasing the damage of the target is added.

Increases damage received by 20%

Duration 20 seconds

Skill casting speed has increased.


Micro Hole EX
Improved casting speed by 15%

Surman Black Hole EX The creation position of the black hole has been adjusted.

Increases the duration of attribute resistance reduction effects.

10 seconds → 20 seconds
Raise Gravity EX
We have been able to use other skills right after the creation of the gravitational field.

Gravity field generation position has been adjusted.

The Micro Hole Instant will instantly explode and change to make all damage.
Class Mastery II
The creation position of the microhole instant has been adjusted.

Added the effect of reducing the cooldown time before the Force exploits.
Class Mastery III
Cooldown time of 13 seconds → 10 seconds
Majesty

Creation position of force exploitation has been adjusted.

Gravity Rush's direct hit determination has been removed.

A single gravity sphere has been changed so that it does not explode more than once.

Increased attack power.

Gravity Rush 1550% → 2750%

Reduced cooldown time.

20 seconds → 5 seconds

We have relaxed the post-delay at the end of the cast.

Increased attack power.

2150% → 2350%
Focus Gravity
Reduced cooldown time.

15 seconds → 5 seconds

[Awakening Passive] Dark


Removed.
Mastery

[Awake passive] missile


Removed.
missile

Added an effect to express the remaining duration of gravity sphere.

- Gravity spheres now flash red for 3 seconds.

[Awakening Passive] The effect of changing the spec of Gravity Ball EX has been equally added to the effect of
Gravity Mastery increasing the damage received on the [Awake] Gravity Ball.

Increases damage received by 20%

Duration 20 seconds
Majesty

Gravity Ball Increased attack power has increased the ATK of [Awakening] Gravity Ball.

2979% → 3251%

A switch that can be used at teleport hit has been added to increase the attack power of
Gravity.

[Awakening] 20% increase in attack strength of Switchgrity

[Awakening passive]
Teleport hit rating slightly increased.
teleport

Invincibility has been applied at the beginning of the teleport.

Teleport can now be activated in the direction you entered when used in conjunction with the
[Move Button]. Also, you can use other skills during the cancellation.

Newly added awakening passive.

Gravity Balls, Micro Halls Hit a 20% chance to get a 'Meteor Light'.

Up to 3 cumulative

Duration 30 seconds

Fisher 'Meteorite' strengthens Summon Comet with [awakening] Summon Comet.

Cooldown 5 seconds
[Awakening Passive]
Meteor Mastery Increased casting speed

Change number of hits from 1 to 4

Meteor Swarm is enhanced with [Wake Up] Meteor Swarm.

[Awakening] When casting a Meteor Swarm, you can summon a meteor shower in front of
your character by entering [General Attack Button].

Can be activated by [Normal Attack Button] input in the rising motion for summoning

After the meteor shower recalls, the movement becomes free.


Majesty

If you do not enter [General Attack Button], you can use same as before.

Increases the ATK of the Meteor Swarm.

100% increase in damage

Newly added awakening passive.

Dark area is given to the slow area.

The range of the deceleration zone increases slightly.

[Awakening Passive] Slow


If there is a gravity sphere in the deceleration zone, the gravity sphere enters an unstable
Area
state.

In an unstable state, an attack that reflects the attack power of [Slow Area] occurs, and when
the state ends, it returns to [Gravity Sphere] and the duration is reset.

Unstable state duration 6 seconds

Smasher

Skill name Changes

The specification has changed.

Increases the damage of the Force Mirror.

100% increase in damage

Force Mirror EX Increases the attack range of the Force Mirror.

Increased attack range by 50%

Attack hit adds an effect that increases the damage of the target.

Increases damage received by 20%


Smasher

Duration 12 seconds

◆ PVE buff effect change

Mercenary

Skill name Changes

Increased attack power.


Battle Howl
10% → 20%

Avenger

Skill name Changes

Increased the increase in the speed of the attack.


Shadow Call
40% → 45%

sniper

Skill name Changes

The additional damage rate has increased.


Critical Break
50% → 60%

Acrobat

Skill name Changes


Acrobat

Increased attack power.


Shortbow Mastery
19.5% → 30%

Hunter

Skill name Changes

Increased attack power.


Hunter Ai
30% → 40%

Mara

Skill name Changes

Increased Dark Attack Power Increase.


Complete Darkness
20% → 30%

Guardian

Skill name Changes

Light Attack Strength increased.


Class Mastery II
5% → 15%

Herratic

Skill name Changes

Brutal Soul Increased Dark Attack Power Increase.


Herratic

40% → 50%

Gear master

Skill name Changes

Increased attack power.


Class Mastery II
25% → 35%

Ray mechanic

Skill name Changes

Increased attack power.


Class Mastery II
10% → 15%

Dark Summoner

Skill name Changes

Increased attack power.


Class Mastery II
25% → 35%

Soulter

Skill name Changes

Increased attack power.


Class Mastery II
30% → 40%
Blade dancer

Skill name Changes

Increased attack power.


Class Mastery II
10% → 20%

Spirit dancer

Skill name Changes

Increased attack power.


Class Mastery II
10% → 20%

Oracle Elder

Skill name Changes

Increased attack power.


Class Mastery II
25% → 35%

Reaper

Skill name Changes

The buff has changed.

[Awake Passive] Counter Attack


Increases MP damage per second for 6 seconds (limited to 1 time) -> 10%
increase in damage for 6 seconds

Raven

Skill name Changes


Raven

Increased attack power.


Class Mastery II
20% → 30%

Abyss Walker

Skill name Changes

Increased Dark Attack Power Increase.


Incarnation of Dark
20% → 30%

Stingbringer

Skill name Changes

Increased attack power.


Class Mastery II
25% → 35%

Land Grid

Skill name Changes

Increased attack power.


Class Mastery II
20% → 30%

Petronas

Skill name Changes

Overclocking Increased attack power.


Petronas

10% → 15%

Luna

Skill name Changes

Increased attack power.


Class Mastery II
10% → 15%

◆ PVE skill damage adjustment

• Damage to basic job skills has increased overall.

• Damage to Action-Passive Skills has been significantly increased since the first-degree Skill was dealt
very low damage

Job title Change skill

Sword Master Dash Slash / Dash Combo / Counter Exile / Aerial Combo

Mercenary Dash Upper / Sicker Kick Combo / Crysis Howl

Avenger Dash Combo / Ariel Blade / Counter Slash

Bow master Fake Shot / Triangle Shot

Acrobat Spirit Firing / Ken's Circle Shot

Hunter Flamingo / AirRaid

Elemental Road Flame Spark / Frost Wind

Force user Gravity Spear / Force Wave


Job title Change skill

Mara Ebony spark

Priest Mind Breaker / Holy Wave

Alchemist slip

mechanic Sudden Spanner / Quicks

Dancer Sinatour / Mist Step

Screamer Spirit Twing / Blitz Claw

Oracle Turning slide

chaser Receive Edge

Bloom Buzz Off / Rushing Blade

Nitis Thrust

Patrona Wall rope

• The following class mastery effects have been changed due to damage adjustments in the basic job
skill.

Sword Master

Skill name Changes

[Dash Combo] has been changed so as not to increase damage, [Dash Kick] damage has
Class Mastery II
been changed from 10 times to 5 times increase.

Class Mastery III [Heavy Slash] damage increased by 500%, increased by 250%.

Door load

Class Mastery III [Impact Wave] damage increased by 600%, increased by 200%.
Destroyer

Class Mastery III [Circle Break] damage increased by 700%, increased by 300%.

Dark Avenger

Class Mastery III [Rising Slash] damage increased by 450%, increased by 200%.

sniper

Class Mastery II It has been changed so as not to increase the attack power of [Triangle Shot].

Artillery

Class Mastery III The damage of [Magic Arrow] has been changed from 100% increase to 50% increase.

Silver Hunter

Class Mastery III The damage of [Magic Arrow] has been changed from 300% to 200%.

Selena

Class Mastery III The Flame Worm's attack power has been increased from 1000% to 450%.

Eleestra

Class Mastery III The damage of [Glacial Spikes] has been changed from 1000% to 300%.
Smasher

Class Mastery III [Shockwave] damage increased by 1000%, increased by 450%.

Guardian

Class Mastery III [Shield Blow] damage increased by 1200%, increased by 900%.

Crusader

[Divine Combo] has increased the last damage increased by 6900% from 3200% increased
Class Mastery III
to increase.

Inquire

[Charge Bolt] damage per lightning has been changed so that it is not increased by 50% in
Class Mastery III
increase.(Where lightning strikes eight)

Arc hectic

Class Mastery III [Divine Combo] damage increased by 1900%, increased by 900% increased.

Shooting Star

Class Mastery III [Quickshot] Damage has been increased by 600% to 300%.

Soulter

Class Mastery III [Soul Wind] damage increased by 250%, increased by 100%.
Blade dancer

Class Mastery III [Fancy Turn] damage increased by 600%, increased by 450%.

Spirit dancer

Class Mastery III The damage of [Spirit Blow] has been increased by 600% to 200%.

Oracle

Class Mastery III [Sting Breeze] damage increased by 400%, increased by 200%.

Raven

The attack power of the raging citation has been changed from 1000% to 450% of
Class Mastery III
[Awakening Fan of Edge] damage.

Light fury

[Pan-of-Edge] The damage of the circle's aura damage has been changed from 1,300% to
Class Mastery III
600% of one-shot damage.

Abyss Walker

Class Mastery III The damage done by [Speedy Cut] has been changed from 700% to 350%.

Bleed phantom

Class Mastery III [Speedy Cut] damage increased by 500%, increased by 250%.
Stingbringer

Class Mastery III [Cross Cutter] damage increased by 300%, increased by 100%.

Avalanche

Class Mastery III The damage of [Wheel Blade] has been changed from 900% to 600%.

Defensio

Class Mastery III The damage of [Wheel Blade] has been changed from 900% to 600%.

• Damage of the first and second transfer skills that are not included in the above list has been
adjusted.
• Overall damage has been reduced at low skill levels, except for some skills.
However, the skill level of the highest level (except for the increase due to skill statements) damage has
been adjusted to be the same or slightly increased.

※ Developer comments: Increase the damage of the basic job skill, lowering the damage of the first
and second transfer skill to the low level limit,
and suddenly suddenly the skill to learn during the level up process suddenly becomes strong,
Adjustment was made.
However, since the damage
level is adjusted to be the same or slightly increased, based on the skill level of the highest level (except
for the increase due to skill sentences, etc.), the skill level of the 95th character .

Balance PVP

◆ PVP
Lensia

Skill name Changes

The maximum level and limit level that can be learned have been adjusted.
Maximum level: 27 → 13
Deep Pierce
Limit level: 29 → 15 The
effect color has been changed to green system.

The maximum level and limit level that can be learned have been adjusted.
Burt Maximum level: 16 → 10
Limit level: 18 → 12

Bloom

Ever Tic
The toggle skill has been changed to a skill that lasts for duration.
Power

Scar
It no longer shares cooldown time with Will Makers and is available for use together.
Maker

The effect of the Will Maker has been adjusted.


It no longer shares cooldown time with Scar Maker and is available for use together.

Before changing
Will tent range 3M
Maker 15 seconds tent, duration, 5 seconds Buff duration of
all incoming damage reduced by 10%

after the change


reduces incoming damage 10%, duration 10 seconds

The skill has been changed to reduce the number of revolutions and blow the enemy. Damage
Spinning
swing based on 13th level
: 245% * Number of revolutions → 390%

Fixed the phenomenon of hitting when Lensia disappeared.


Fling Fling Sky's invincibility time has been added to the tooltip.
Sky
Invincible time: 1.9 seconds
Fleuri

Spinning
Spinning Skill's attack range has increased slightly.
skewer

The ability to increase the destructive power of the spiramen to an exactly hit target is lost.
Staff Screw
Attack power is increased 100% to hit targets correctly.
EX
The strength to attract enemies increases slightly.

It has been changed to a skill that reduces the number of revolutions and summons a whirlwind to collect
Spinning
enemies.
Swing EX
Added the ability to increase the damage of the spinning swing by 20%.

Class [Enhancement] The effect of the spinning skewer has been changed, and before and after the skill has
Mastery been added to the delay.

Evil Fencer The new skill, Over The Rainbow, will change.

It can be used on the ground as a forward attacker with short invincibility, but can be used in conjunction
with the air or after Bifrost use.
Over the
ATK: 73%
Rainbow
Invincibility: 0.65 seconds
Cool Time: 60 seconds

[Awakening
passive] An effect has been added to guide accurate timing.
spinning cut The effect color has changed to rainbow.
down

Probability changed from active skill to active skill.


[Awakening Attack power and cooldown have been changed.
Passive] Burt Damage: 25% chance to increase 600% → 150% increase in
use Cooldown time: 10 seconds

launcher

Skill name Changes

Changed version generation method.


Lightning Rise
[Existing] Create unconditional plate immediately in specified range (5m ahead)
launcher

[Fix] When you hit a projectile in front of you and hit within a certain range (8m)

However, if there is no enemy within the front range, no plate is created.

trigger The casting speed of the trigger when summoned is increased by about 15%.

Set position It has been changed to use [General Attack Button] instead of [Jump Button] when casting.

Hyper Galaxy Skill casting speed has been increased by about 15%.

Impactor

Skill name Changes

[Elbow Attack] through [Special Attack Button] has been added or lengthened after all intense
common
shockers have been used.

The resource displayed in the character status information window has been changed from an
pulse
inense pulse to a pulse.

Intense Pulse Intense Shocker Damage reduced by 20%.

Class Mastery I When using Intense Shocker, it regains 1% of your HP.

Resources acquired by skill hits have been changed.


[Awakening] Limit Runner
20 pulses -> 2 intense pulses

Illusive Fist You can also use [Domination] by clicking [General Attack Button] in the dropping action.

[Awakening] Trigger The casting speed of the trigger when summoned is increased by about 15%.
Luster

Skill name Changes

Laser Peacock EX [General Attack Button] for launching additional rides has been extended.

Changed version generation method.

[Existing] Create unconditional plate immediately in specified range (5m ahead)


Lightning Rise EX
[Fix] When you hit a projectile in front of you and hit within a certain range (8m)

However, if there is no enemy within the front range, no plate is created.

Reduced damage buffs are removed from the effects of eternal light souls and changed to the
Eternal light soul
skill effect of Liberoblast.

Libero Blast A 20% reduced damage buff is added.

Force user

Skill name Changes

Thorn black hole The creation position of the black hole has been adjusted.

Summon Comet The creation position of Comet has been adjusted.

Raise Gravity Gravity field generation position has been adjusted.

Attack power has been added 25%.


Force mirror
The effect of increasing the damage of nearby targets has been removed.

Cooldown increases in all levels.


Teleport
5-second cooldown increased

SP required for initial acquisition has been reduced.


Gravity Spear
3→1
Force user

SP required for initial acquisition has been reduced.


Force Wave
3→1

Cooldown increased.

30 seconds → 60 seconds

The duration of the deceleration zone has been reduced.

10 seconds → 7 seconds
Slow Area
The maximum level and limit level that can be learned have been adjusted.

Maximum level 11 → 5

Limit level 13 → 7

The generation position of the slow area has been adjusted.

SP required to acquire has been reduced.


Payback mana
10 → 5

SP required to acquire has been reduced.


Time Acceleration
10 → 5

Majesty

Skill name Changes

SP required to acquire has been reduced.


Steel magic
10 → 3

The effect of increasing the damage of the target is added.


Gravity Ball EX
Increased damage by 10%
Majesty

Duration 10 seconds

Surman Black Hole EX The creation position of the black hole has been adjusted.

Raise Gravity EX Gravity field generation position has been adjusted.

Gravity Rush's direct hit determination has been removed.

A single gravity sphere has been changed so that it does not explode more than once.

Gravity Rush Increased attack power.

80% → 140%

We have relaxed the post-delay at the end of the cast.

Now the gravity attack of the old explosion refers to his attack power.
Focus Gravity
Damage 100%

[Awakening Passive] Dark


Removed.
Mastery

[Awake passive] missile


Removed.
missile

Duration of gravity sphere increases.

5 seconds -> 10 seconds

Added an effect to express the remaining duration of gravity sphere.

[Awakening Passive] - Gravity spheres now flash red for 3 seconds.


Gravity Mastery
The effect of changing the spec of Gravity Ball EX has been equally added to the effect of
increasing the damage received on the [Awake] Gravity Ball.

Increased damage by 10%

Duration 10 seconds
Majesty

Increased cooldown of Teleport also increases the cooldown of Teleport.

Increased 5-second cooldown for all levels

[Awakening passive] Teleport hit rating slightly increased.


teleport
Invincibility has been applied at the beginning of the teleport.

Teleport can now be activated in the direction you entered when used in conjunction with the
[Move Button]. Also, you can use other skills during the cancellation.

Newly added awakening passive.

Gravity Ball, Micro Hole Hit when you get a 5% chance to get a 'Meteor Light'.

Up to 3 cumulative

Duration 30 seconds

Fisher 'Meteorite' strengthens Summon Comet with [awakening] Summon Comet.

Cooldown 10 seconds

[Awakening Passive] Increased casting speed


Meteor Mastery
Change number of hits from 1 to 4

Meteor Swarm is enhanced with [Wake Up] Meteor Swarm.

[Awakening] When casting a Meteor Swarm, you can summon a meteor shower in front of
your character by entering [General Attack Button].

Can be activated by [Normal Attack Button] input in the rising motion for summoning

After the meteor shower recalls, the movement becomes free.

If you do not enter [General Attack Button], you can use same as before.

Newly added awakening passive.


Majesty

Dark area is given to the slow area.

The range of the deceleration zone increases slightly.

If there is a gravity sphere in the deceleration zone, the gravity sphere enters an unstable
[Awakening Passive] Slow
state.
Area

When the instability state is over, it returns to the [Gravity Sphere] state and the duration is
reset.

Unstable state duration 6 seconds

Smasher

Skill name Changes

The specification has changed.

Increases the damage of the Force Mirror.

100% increase in damage


Force Mirror EX
Attack hit adds an effect that increases the damage of the target.

Increased damage by 10%

Duration 12 seconds

◆ PVP buff effect change

Reaper

Skill name Changes


Reaper

The buff has changed .

[ Awake Passive ] Counter Attack


Increases MP damage per second for 6 seconds ( limited to 1 time ) -
> Increases5% of Final Damage for 6 seconds

◆ Changes in shot behavior

• The first action of the character's bombing, the Ely of Ebay, the weather attacker and Tempest-eBay,
the Paladin-Autoblock, the Guardian-Stance of the Face,

Lentia - Honith Touch (except counterattack), Sword Master - Pairing, Patrona - Air Shavers are not
accelerated by increased action speed.

• You can rotate the camera while shooting.

◆ Skill effect transparency option change

• The effects that are thought to play an important role in game play have been changed so that the
effect transparency is maximized to some extent.

job skill effect

Eleestra Glacier Field Freezing zone

Majesty [Awakening Passive] Gravity Mastery Gravity sphere

Convolution Divine power


Inquiries
[Awakening] Conculation Divine power

Herratic Land corruption Fallen Zone

Academic Wax Wax


job skill effect

Generation field Generation field


mechanic
Singularity Plasma ball

Screamer Serman Puppet The waves spreading around the doll

Soulter Surman Totem The waves spreading around the totem

Dancer Axatic dance Minotaurs summoned

Ring of energy Chakra membrane


Light fury
Untouched art Chakra of light

Bringer Ring of Chakra Chakra ring

Scar Maker Red Tane


Bloom
[Awakening] Scar Maker Red Tane

Stingbringer Angelic Spear Magic spear and wings

man to man Shield

Air Shaving EX Recovery airflow


Petronas
[Awakening Passive] Airflow Master Recovery airflow

Reverse order Explosive airflow

You might also like