Professional Documents
Culture Documents
Balance PVE
◆ PVE
Lensia
Skill
Changes
name
The maximum level and limit level that can be learned have been adjusted.
Maximum level: 27 → 13
Limit level: 29 → 15 The
Deep
effect color has been changed to green system.
Pierce
※ Developer Comment: In the case of Fleury, we decided to use SP to acquire both Deep Pierce and Burt, which is
a skill associated with awakening and class mastery, and decided to reduce the maximum level of both skills.
The maximum level and limit level that can be learned have been adjusted.
Burt Maximum level: 16 → 10
Limit level: 18 → 12
Bloom
The toggle skill has been changed to a skill that lasts for duration.
Increases the amount of Final Attack Damage.
Ever Tic 20% → 25%
Power
※ Developer Comments: As the loading of maze has been frequently updated, the toggle skill has been turned
off continuously. To solve this, change the toggle skill to a skill that lasts for a duration.
※ Developer Comments: It was designed as a skill to attract enemies, but its effectiveness was low and it
increased its attractiveness.
It no longer shares cooldown time with Will Makers and is available for use together.
Scar ※ Developer Comments: Survival buffs and attack buffs are tied together, so you only need to use one of the
Maker two skills. Also, since the Will maker is a survival buff, it has been restricted from movement and it has been
obstructed to perform the gimmick pattern of the monsters in Nest, so we changed the two skills so that they
can be used individually.
※ Developer comment: We have upgraded the attack power because it is considered to be low attack power
even though it has low utility.
Before changing
tent range 3M
Will
tent, duration 15 seconds Buff duration of 5 seconds
Maker
recover every second HP1% if it is over the tent, and all damage taken reduced by 30%
The skill has been changed to reduce the number of revolutions and blow the enemy.
13 level
Spinning damage: 2612% * Revolutions → 6251%
swing
※ Developer Comments: The existing spinning swing time is too long and usability is judged to be low,
significantly reduced casting time.
Fleuri
Spinning
Spinning Skill's attack range has increased slightly.
skewer
The ability to increase the destructive power of the spiramen to an exactly hit target is lost.
Attack power is increased 100% to hit targets correctly.
The strength to attract enemies increases slightly.
Staff Screw
EX
※ Developer Comment: It is judged that the ability to increase the super armor destructive power of Staff
Sc EX is difficult to show effectiveness in the current game, and it replaces it with an increase in attack
power.
It has been changed to a skill that reduces the number of revolutions and summons a whirlwind to collect
enemies.
Spinning Added the ability to increase the damage of the spinning swing by 20%.
Swing EX
※ Developer Comments: Fleury is determined to lack the skills to mow, has been changed to drive the
enemy to improve it .
Fleuri
Class [Enhancement] The effect of the spinning skewer has been changed, and before and after the skill has
Mastery been added to the delay.
Deep Pierce will now remove the ability to give additional damage to targets with weaknesses.
Deep Pierce's attack power is increased by 750%.
Class
Mastery III
※ Developer comment: It is considered that the complexity of the weakness exposure mechanism is high,
and we have removed the weak point exposure mechanism of the deep pierce to simplify it.
[Awakening
Attack strength increases.
Passive] Scar
Increased damage 13% → 15%
Maker
* Developer Comment: Evil Fencerer has a great effect on huge monsters, but it was difficult to expect
Evil Fencer
definite damage due to its unique randomness. Also, all the evil spirits must be killed to trigger the buff,
causing the Deviation of the DPS.
These problems have led to the replacement of the Evil Fencer with a new skill, Over The Rainbow.
It can be used on the ground as a forward attacker with short invincibility, but can be used in conjunction
with the air or after Bifrost use.
Over the ATK: 6778%
Rainbow Invincibility: 0.65 seconds
Cool Time: 10 seconds
※ Developer Comment: We have added an invincible time to prevent this because it is often attacked by
an enemy attack while jumping for Bifrost use.
Fleuri
[Awakening
Level 16
passive]
Stage 1 Charging ATK: 4866% → 5814%
spinning cut
2nd Stage Charging ATK: 9731% → 11628% ※ Developer's Comment: The effect has been added to make it
down
easier to know the timing of the spinning cutdown
Stingbringer
launcher
Lightning Rise [Existing] Create unconditional plate immediately in specified range (5m ahead)
[Fix] When you hit a projectile in front of you and hit within a certain range (8m)
launcher
trigger The casting speed of the trigger when summoned is increased by about 15%.
Set position It has been changed to use [General Attack Button] instead of [Jump Button] when casting.
Hyper Galaxy Skill casting speed has been increased by about 15%.
Impactor
After using all the impactor skills, [Elbow Attack] through [Special Attack Button] has been
added or lengthened.
common
The resource displayed in the character status information window has been changed from an
pulse
inense pulse to a pulse.
The skill has been changed to receive an invincible determination during casting.
[Awakening] Limit Runner Resources acquired by skill hits have been changed.
[Awakening] Illusive Fist You can also use [Domination] by clicking [General Attack Button] in the dropping action.
[Awakening] Trigger The casting speed of the trigger when summoned is increased by about 15%.
Luster
Laser Peacock EX [General Attack Button] for launching additional rides has been extended.
Reduced damage buffs are removed from the effects of eternal light souls and changed to the
Eternal light soul
skill effect of Liberoblast.
During the use of the main skill, the generation timing of the wing projectile was finely
adjusted.
count down
Increased attack power of one wing.
◆ [Majesty]
Although it was the first awakening class, there was no meaningful skill effect, so I hastened the balance
adjustment priority.
We did not make much adjustments to the DPS part, but we aim to improve some of the inconveniences
of the Majesty class and provide a good feel.
You can use the awakening at any time and at the desired timing.
• You can also add [Slow Area] as an element that can increase the duration of [gravity sphere]
Improved usability of skills that are not often used but are clearly recognized as 'Majesty' skills.
• Because both the attack and use of the Summon Comet and the Meteor Swarm have not been utilized
in the [awakening] mechanism
We have combined the two skills into a 'Meteor' group to enhance usability.
• When time acceleration is not available, it is aimed to relax whitespace in the deal cycle and to
increase the frequency of use of the ultimate machine.
Force user
1986% → 2168%
Gravity Ball
Reduced cooldown time.
9 seconds → 8 seconds
4798% → 5285%
24 seconds → 22 seconds
Cooldown increased.
30 seconds → 35 seconds
10 seconds → 7 seconds
Slow Area
The maximum level and limit level that can be learned have been adjusted.
Maximum level 11 → 5
Limit level 13 → 7
Majesty
20% → 30%
Steel magic
SP required to acquire has been reduced.
10 → 3
Majesty
4874% → 5284%
Switch gravity
Reduced cooldown time.
27 seconds → 23 seconds
40% → 50%
Gravity Ball EX The effect of increasing the damage of the target is added.
Duration 20 seconds
Surman Black Hole EX The creation position of the black hole has been adjusted.
10 seconds → 20 seconds
Raise Gravity EX
We have been able to use other skills right after the creation of the gravitational field.
The Micro Hole Instant will instantly explode and change to make all damage.
Class Mastery II
The creation position of the microhole instant has been adjusted.
Added the effect of reducing the cooldown time before the Force exploits.
Class Mastery III
Cooldown time of 13 seconds → 10 seconds
Majesty
A single gravity sphere has been changed so that it does not explode more than once.
20 seconds → 5 seconds
2150% → 2350%
Focus Gravity
Reduced cooldown time.
15 seconds → 5 seconds
[Awakening Passive] The effect of changing the spec of Gravity Ball EX has been equally added to the effect of
Gravity Mastery increasing the damage received on the [Awake] Gravity Ball.
Duration 20 seconds
Majesty
Gravity Ball Increased attack power has increased the ATK of [Awakening] Gravity Ball.
2979% → 3251%
A switch that can be used at teleport hit has been added to increase the attack power of
Gravity.
[Awakening passive]
Teleport hit rating slightly increased.
teleport
Teleport can now be activated in the direction you entered when used in conjunction with the
[Move Button]. Also, you can use other skills during the cancellation.
Gravity Balls, Micro Halls Hit a 20% chance to get a 'Meteor Light'.
Up to 3 cumulative
Duration 30 seconds
Cooldown 5 seconds
[Awakening Passive]
Meteor Mastery Increased casting speed
[Awakening] When casting a Meteor Swarm, you can summon a meteor shower in front of
your character by entering [General Attack Button].
Can be activated by [Normal Attack Button] input in the rising motion for summoning
If you do not enter [General Attack Button], you can use same as before.
In an unstable state, an attack that reflects the attack power of [Slow Area] occurs, and when
the state ends, it returns to [Gravity Sphere] and the duration is reset.
Smasher
Attack hit adds an effect that increases the damage of the target.
Duration 12 seconds
Mercenary
Avenger
sniper
Acrobat
Hunter
Mara
Guardian
Herratic
40% → 50%
Gear master
Ray mechanic
Dark Summoner
Soulter
Spirit dancer
Oracle Elder
Reaper
Raven
Abyss Walker
Stingbringer
Land Grid
Petronas
10% → 15%
Luna
• Damage to Action-Passive Skills has been significantly increased since the first-degree Skill was dealt
very low damage
Sword Master Dash Slash / Dash Combo / Counter Exile / Aerial Combo
Alchemist slip
Nitis Thrust
• The following class mastery effects have been changed due to damage adjustments in the basic job
skill.
Sword Master
[Dash Combo] has been changed so as not to increase damage, [Dash Kick] damage has
Class Mastery II
been changed from 10 times to 5 times increase.
Class Mastery III [Heavy Slash] damage increased by 500%, increased by 250%.
Door load
Class Mastery III [Impact Wave] damage increased by 600%, increased by 200%.
Destroyer
Class Mastery III [Circle Break] damage increased by 700%, increased by 300%.
Dark Avenger
Class Mastery III [Rising Slash] damage increased by 450%, increased by 200%.
sniper
Class Mastery II It has been changed so as not to increase the attack power of [Triangle Shot].
Artillery
Class Mastery III The damage of [Magic Arrow] has been changed from 100% increase to 50% increase.
Silver Hunter
Class Mastery III The damage of [Magic Arrow] has been changed from 300% to 200%.
Selena
Class Mastery III The Flame Worm's attack power has been increased from 1000% to 450%.
Eleestra
Class Mastery III The damage of [Glacial Spikes] has been changed from 1000% to 300%.
Smasher
Guardian
Class Mastery III [Shield Blow] damage increased by 1200%, increased by 900%.
Crusader
[Divine Combo] has increased the last damage increased by 6900% from 3200% increased
Class Mastery III
to increase.
Inquire
[Charge Bolt] damage per lightning has been changed so that it is not increased by 50% in
Class Mastery III
increase.(Where lightning strikes eight)
Arc hectic
Class Mastery III [Divine Combo] damage increased by 1900%, increased by 900% increased.
Shooting Star
Class Mastery III [Quickshot] Damage has been increased by 600% to 300%.
Soulter
Class Mastery III [Soul Wind] damage increased by 250%, increased by 100%.
Blade dancer
Class Mastery III [Fancy Turn] damage increased by 600%, increased by 450%.
Spirit dancer
Class Mastery III The damage of [Spirit Blow] has been increased by 600% to 200%.
Oracle
Class Mastery III [Sting Breeze] damage increased by 400%, increased by 200%.
Raven
The attack power of the raging citation has been changed from 1000% to 450% of
Class Mastery III
[Awakening Fan of Edge] damage.
Light fury
[Pan-of-Edge] The damage of the circle's aura damage has been changed from 1,300% to
Class Mastery III
600% of one-shot damage.
Abyss Walker
Class Mastery III The damage done by [Speedy Cut] has been changed from 700% to 350%.
Bleed phantom
Class Mastery III [Speedy Cut] damage increased by 500%, increased by 250%.
Stingbringer
Class Mastery III [Cross Cutter] damage increased by 300%, increased by 100%.
Avalanche
Class Mastery III The damage of [Wheel Blade] has been changed from 900% to 600%.
Defensio
Class Mastery III The damage of [Wheel Blade] has been changed from 900% to 600%.
• Damage of the first and second transfer skills that are not included in the above list has been
adjusted.
• Overall damage has been reduced at low skill levels, except for some skills.
However, the skill level of the highest level (except for the increase due to skill statements) damage has
been adjusted to be the same or slightly increased.
※ Developer comments: Increase the damage of the basic job skill, lowering the damage of the first
and second transfer skill to the low level limit,
and suddenly suddenly the skill to learn during the level up process suddenly becomes strong,
Adjustment was made.
However, since the damage
level is adjusted to be the same or slightly increased, based on the skill level of the highest level (except
for the increase due to skill sentences, etc.), the skill level of the 95th character .
Balance PVP
◆ PVP
Lensia
The maximum level and limit level that can be learned have been adjusted.
Maximum level: 27 → 13
Deep Pierce
Limit level: 29 → 15 The
effect color has been changed to green system.
The maximum level and limit level that can be learned have been adjusted.
Burt Maximum level: 16 → 10
Limit level: 18 → 12
Bloom
Ever Tic
The toggle skill has been changed to a skill that lasts for duration.
Power
Scar
It no longer shares cooldown time with Will Makers and is available for use together.
Maker
Before changing
Will tent range 3M
Maker 15 seconds tent, duration, 5 seconds Buff duration of
all incoming damage reduced by 10%
The skill has been changed to reduce the number of revolutions and blow the enemy. Damage
Spinning
swing based on 13th level
: 245% * Number of revolutions → 390%
Spinning
Spinning Skill's attack range has increased slightly.
skewer
The ability to increase the destructive power of the spiramen to an exactly hit target is lost.
Staff Screw
Attack power is increased 100% to hit targets correctly.
EX
The strength to attract enemies increases slightly.
It has been changed to a skill that reduces the number of revolutions and summons a whirlwind to collect
Spinning
enemies.
Swing EX
Added the ability to increase the damage of the spinning swing by 20%.
Class [Enhancement] The effect of the spinning skewer has been changed, and before and after the skill has
Mastery been added to the delay.
Evil Fencer The new skill, Over The Rainbow, will change.
It can be used on the ground as a forward attacker with short invincibility, but can be used in conjunction
with the air or after Bifrost use.
Over the
ATK: 73%
Rainbow
Invincibility: 0.65 seconds
Cool Time: 60 seconds
[Awakening
passive] An effect has been added to guide accurate timing.
spinning cut The effect color has changed to rainbow.
down
launcher
[Fix] When you hit a projectile in front of you and hit within a certain range (8m)
trigger The casting speed of the trigger when summoned is increased by about 15%.
Set position It has been changed to use [General Attack Button] instead of [Jump Button] when casting.
Hyper Galaxy Skill casting speed has been increased by about 15%.
Impactor
[Elbow Attack] through [Special Attack Button] has been added or lengthened after all intense
common
shockers have been used.
The resource displayed in the character status information window has been changed from an
pulse
inense pulse to a pulse.
Illusive Fist You can also use [Domination] by clicking [General Attack Button] in the dropping action.
[Awakening] Trigger The casting speed of the trigger when summoned is increased by about 15%.
Luster
Laser Peacock EX [General Attack Button] for launching additional rides has been extended.
Reduced damage buffs are removed from the effects of eternal light souls and changed to the
Eternal light soul
skill effect of Liberoblast.
Force user
Thorn black hole The creation position of the black hole has been adjusted.
Cooldown increased.
30 seconds → 60 seconds
10 seconds → 7 seconds
Slow Area
The maximum level and limit level that can be learned have been adjusted.
Maximum level 11 → 5
Limit level 13 → 7
Majesty
Duration 10 seconds
Surman Black Hole EX The creation position of the black hole has been adjusted.
A single gravity sphere has been changed so that it does not explode more than once.
80% → 140%
Now the gravity attack of the old explosion refers to his attack power.
Focus Gravity
Damage 100%
Duration 10 seconds
Majesty
Teleport can now be activated in the direction you entered when used in conjunction with the
[Move Button]. Also, you can use other skills during the cancellation.
Gravity Ball, Micro Hole Hit when you get a 5% chance to get a 'Meteor Light'.
Up to 3 cumulative
Duration 30 seconds
Cooldown 10 seconds
[Awakening] When casting a Meteor Swarm, you can summon a meteor shower in front of
your character by entering [General Attack Button].
Can be activated by [Normal Attack Button] input in the rising motion for summoning
If you do not enter [General Attack Button], you can use same as before.
If there is a gravity sphere in the deceleration zone, the gravity sphere enters an unstable
[Awakening Passive] Slow
state.
Area
When the instability state is over, it returns to the [Gravity Sphere] state and the duration is
reset.
Smasher
Duration 12 seconds
Reaper
• The first action of the character's bombing, the Ely of Ebay, the weather attacker and Tempest-eBay,
the Paladin-Autoblock, the Guardian-Stance of the Face,
Lentia - Honith Touch (except counterattack), Sword Master - Pairing, Patrona - Air Shavers are not
accelerated by increased action speed.
• The effects that are thought to play an important role in game play have been changed so that the
effect transparency is maximized to some extent.