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Advanced Warforged[edit]

This class is based around the concept of there being an advanced type of Warforged, be it from
the future or advanced past.
Making an Advanced Warforged[edit]
The Advanced Warforged is, like many Warforged, based on what type of learning it received. As
such, they can be great allies for the rest of the party.
Abilities: Based on what type of class the Advanced Warforged wants to be.
Races: Warforged only.
Alignment: Any.
Starting Gold: 100 gp.
Starting Age: Complex. Can be any age in theory.
Table: The Advanced Warforged
Hit Die: 1d10

S P
a o
vi w
n e
g r
Base T P
Le Atta h e
ve ck r Special r
l Bon o D
us w a
s y
CB
F RW o at
o
rt ef ill r te
e ry

+ + + Online, Steel Evolution, Standard


1st +0 Frame, Heavy Plates, Medium 1 0
2 0 0 Plates, Light Plates

2n +1 + + + Translator 1 1
d 3 0 0
3r +2 + + + Powerful Punches, Rapid Slashes, 1 2
d 3 1 1 Processor
4t +3 + + + Self-Healing Nanobots, Advanced 1 3
h 4 1 1 Sight Rank One
5t +3 + + + Advanced Frame, Steady Steps, 2 3
h 4 1 1 Spring-Loaded, Hover
6t +4 + + + Kinetic Shielding Rank One 2 4
h 5 2 2
7t +5 + + + Destruction Protocol, Hidden 2 5
h 5 2 2 Blades, Piercing Protocol
8t +6/+ + + + Advanced Sight Rank Two, 2 6
h 1 6 2 2 Stabilizer
9t +6/+ + + + Energy Cannons, Assassin's Discs, 2 7
h 1 6 3 3 Elemental Rifle
10 +7/+ + + + Refined Frame, Laser-Cut 3 7
th 2 7 3 3 Evolution, Kinetic Piercing
11 +8/+ + + + Flame Jets, Icarus, Hover Flight, 3 8
th 3 7 3 3 Sneak Field, Accuracy Amplifier
12 +9/+ + + + Advanced Sight Rank Three, 3 9
th 4 8 4 4 Kinetic Shielding Rank Two
13 +9/+ + + + Icarus Protocol, Flight Strike, 3 10
th 4 8 4 4 Rocket Kick
14 +10/ + + + Reality Distortion 3 11
th +5 9 4 4
Elite Frame, Dragon Breath
15 +11/ + + + Adaptation, Dragon's Dogma,
th +6/+ 9 5 5 Dragon's Truth, Dragon Weapon 4 11
1 Enhancements

16 +12/ +++
+7/+ 1 5 5 4 12
th 2 0

17 +12/ + + + Physical Protection, Counter-


+7/+ 1 5 5 Strike, Water Dance 4 13
th 2 0

18 +13/ +++
+8/+ 1 6 6 4 14
th 3 1

19 +14/ + + + Angel's Justice, Angel Waltz,


+9/+ 1 6 6 Angel Dash 4 15
th 4 1

20 +15/ + + + True Frame, Laser Weapon


th +5 12 6 6 Evolution
+10/ 5 15
Class Skills (6 + Int modifier per level, ×4 at 1st level)
Spot, Listen, Concentration, Jump, Tumble, Balance, Climb, Decipher Script,
Diplomacy, Forgery, Escape Artist, Disable Device, Open Lock, Hide, Move Silently.
Class Features[edit]
All of the following are class features of the Advanced Warforged.
Weapon and Armor Proficiency: The Warforged is proficient in any weapon types it uses from
its evolution. This Warforged cannot wear any armor, and must rely on built in Evolution
upgrades for AC, SR, and other damage resistance. Weapons also gained through Evolution,
depending on the weapon, cannot be used with normal weapons. Hidden blades cannot be used
together with a sword, nor can a bow be used with the Energy Rifle.
Online: The Advanced Warforged runs on a limited power source that recovers at the end of
each day. Some abilities require access to this power core. The Core powers the main functions
of the Warforged, including thought and movement. The Battery is power that can be used
without any risk to the main core. While the energy in the Core can be used, doing so may cause
the breakdown of the Warforged. The Core value determines how many passive systems can be
run at a time. If energy from the core is used up, passives are shut down to conserve power. If all
power is gone, the Warforged is considered dead unless the players can figure out a way to
recharge Core. Do note that the Core is a mixture of fusion energy and magic, and as such
normal electricity cannot be used to recharge.
Steel Evolution: The Warforged chooses unique upgrades upon every other level up, added
through nano-technology. Only one of the three listed for that level can be chosen; once picked,
the other two options for that level are no longer available. As such it is recommended to have a
game plan for late-game, as certain evolution choices work better together.
Standard Frame: The basic body of the Warforged. It is a thin body that is practically a bunch
of exposed metal. It is only vaguely human in nature, as most of the body is exposed metal. The
head is often merely a skull, unless stated otherwise by the DM. This frame can be built upon as
the Warforged Evolves, and any updated frames replace this one. The Warforged weighs 75 lbs.
with this frame. This frame allows the Warforged to hit for 1d4 damage per fists, wield basic and
martial weapons, and also communicate telepathically with allies within 30 ft.
The Steel Evolutionary Tree
Stee
l
Evo Heavy Evolution Medium Evolution Light Evolution
luti
on
List
Heavy Plates: Increases the Medium Plates: Increases Light Plates: Increases the
Warforged's AC by +8 and
Lev increases its weight by 50 lbs. increases its weight by 25 lbs. Warforged's
the Warforged's AC by +4 and AC by +1 and
el No bonuses to AC. The frame Allows Dex bonus to AC. The Allows Dex bonusitstoweight.
does not increase
One gains large plates on-top of it. plates have a hardness of 20 plates have a hardnessAC. The
of 10
These plates have a hardness and 26 hp. and 10 hp.
of 20 and 53 hp.
Lev Powerful Punches: The Rapid Slashes: After a Processor: The Warforged
successful attack, the
Warforged gains the ability to becomes able to spend a full
Warforged gains extra weight strike at half of the target's round steadying any ranged
el to his fists. His punches now AC, dealing half damage. attack, granting him +5 to hit
Thr deal 1d8 damage each. He This only works for one on his next turn. This only
ee also gains 10 lbs. to his total handed weapons such as long applies to the first strike that
weight. sword, short sword, daggers, turn.
and the evolution Hidden
Blades.
Steady Steps: The Warforged Hover: The Warforged can
Lev is harder to move, granting Spring-Loaded: The now hover for 5 rounds per
el drill 50
him lbs. and the ability to Warforged gains +5 to jump power used. Can hover 10 feet
into the ground below checks, and gains +5
Five him, granting above the ground and gain
him the chance movement speed. feather falling.
to counter a charge.
Destruction Protocol: The
Warforged edits one of its
arm, granting it a single great- Hidden Blades: The
Warforged gains access to two
sword blade. The blade deals hidden blades. These Piercing Protocol: The
2d6+1 damage and has a masterwork keen blades deal Warforged gains a piercing
hardness of 20 and 20 hp. 1d6+1 damage and can be weapon similar to a rapier that
This adds 5 lbs. to the
Lev Warforged's weight. It can be not in combat. They have a comes
retracted into the arms when out of its arm. This
rapier deals 1d6+1 damage
el upgraded by a blacksmith. It hardness of 20 and 20 hp. Can and has a hardness of 20 and
Sev can be folded up upon the be upgraded to deal more 10 hp. It can bypass hardness
en arm for travel convenience, damage. Threatens critical 16- of 20. This weapon has a
but it is not considered a 20 and deals double damage critical strike chance of 18-20
hidden weapon. The weapon upon a successful critical and deals x2 damage upon a
has a critical strike chance of strike. The critical strike successful critical strike.
19-20 and deals double chance cannot be improved
damage upon a successful
critical strike. To activate it upon.
takes a standard action.
Lev Energy Cannons: The Assassin's Discs: The Energy Rifle: The Warforged
el Warforged attaches twin Warforged gains the ability to turns one of its arms into a
Nin cannons to its back, gaining throw metal from his body long range elemental rifle. It
e 50 lbs. in weight. For a full that regenerates over time. deals 1d12 damage up to 300
round action the Warforged These metal discs deal 1d6+1 ft. away. It takes one energy to
can fire two 1d10 shots at damage and can be thrown fire. Additional energy
separate spots within 300 ft. once as a free action every increases the damage of the
These hit the main target for turn. Can be upgraded to deal shot by an additional damage
full damage and then additional damage. He carries dice and increases the max
everything within a 15 ft. six on him at a time, and range by 100 ft. Upon firing
radius for 1d8 damage, and regenerates one every hour. choose between fire,
deal friendly fire. This uses electricity, force, or piercing
one energy and has a round damage.
cool-down. Additional energy
used for the shot adds an
additional damage die. Upon
firing choose between fire,
electricity, or force damage.
Icarus: Nano-fiber wings
grow out of the Warforged's Hover Flight-Mode: The
Lev Flame Jets: The Warforged is back, granting flight (average) Warforged can now, if he
100 ft., as long as the selected hover earlier, fly
el granted flight (poor) 100 ft. Warforged does not weigh (good) up to one-hundred feet
Ele and can do so with any more than three hundred per round. Only works if the
ven weight. pounds. These wings can be Warforged is less than one
stored within the Warforged's hundred-fifty pounds.
body for convenience.
Icarus Protocol: The
Warforged falls from the sky, Flight Strike: In a flurry the
gaining momentum and heat. Warforged can make a strike
Minimum 100 ft. to gain by flying to the target for two Rocket Kick: By spending
enough momentum to deal energy. He can then strike the two energy the Warforged can
damage at the cost of two target with a piercing attack make a kick propelled by
Lev energy. Upon hitting the that ignores damage reduction flames or force, dealing 2d10
el ground he causes an
Thi explosion around him dealing and strikes against the target's damage to the target and
touch AC. The attack gains sending them 4d6 feet
rtee 4d10 damage to his enemies 3d6 damage and, upon killing backwards. The DC to resist
n within 30 ft. and 2d6 damage the target, can keep going the kick's knock-back is 10 +
to himself. This damage through to hit another target Warforged's Strength +
scales up to 8d10 and 4d6 as long as there is still Warforged's Level.
respectfully depending on the momentum from the flying
height from which the strike.
Warforged fell.
Dragon Breath Adaptation:
The Warforged gains the
ability to, once a day, breathe Dragon's Dogma: Once a
out an flame attack in a 30 ft. in and out of ability
day gain the to phase
the material
cone before him at the cost of plane to dodge a single attack
three energy. This attack deals at 50% success rate up to
10d8 fire damage. Adds an three times(+Warforged's Dex Dragon's Truth: Once a day
additional 25 lbs. to the the Warforged can gain True
Modifier / 2) during the
Lev Warforged's body. Upon encounter. The Warforged can Seeing, and also see through
el slaying a different type of walls up to 100 ft. During this
Fift dragon, the Warforged may can attempt to dodge anytime he also gains his Int Modifier
and may be used outside of to hit, on top of
een adapt this attack to deal a bonus +5 to
similar damage from the slain his own turn. During this he BAB. Requires three energy to
may 'teleport' anywhere
dragon. Adapting a new activate, lasts for ten rounds.
within his movement speed
dragon's breath attack
replaces the old one, and the and line of sight, allowing
him to avoid attacks of
type of damage also matches opportunity. Requires three
the new one (I.E. Cold energy to do so.
Damage, Force Damage,
etc.).
Lev Physical Protection: The Counter-Strike: The Water Dance: The Warforged
el Warforged can now, as a full Warforged can now, as a full can use a foe's strike against
Sev round action, stand still and round action, prepare to them, directing the full blunt
counter a target's melee attack of the damage to a foe within 5
absorb up to 100 +(Con ft., or the range of the attack
and deal the damage that
Modifier x10) damage for a itself, be it magical or
would have been dealt to him physical.
ente turn. All attacks made to a instead at full damage of the subjected The foe targeted is
en nearby ally (within threat then to a DC 15
initial strike, even if the attack (+Character Level)
range) are instead directed at Reflex
was less than that. Requires save to take half damage
him. Requires three energy. from
three energy. this redirected strike.
Angel Waltz: The Warforged,
at the cost of a full round and
5 energy, gains the ability to
move and strike 1d4(x Dex
modifier) foes at nearly the Angel Dash: The Warforged,
Angel's Justice: The speed of sound. The strikes at the cost of a full round and
Warforged, at the cost of a
full round and 5 energy, gains are based off of the 5 energy, can now dash in a
Warforged's first BAB and
the ability to deal a singular line to a destination within 300
Lev heavy strike in a 60 ft.(x Str weapon bonuses. These ft. During this dash any foes
el modifier) line. This strike strikes also gain additional he comes across must succeed
Nin deals 10d10 damage (x1.5 str damage as the Warforged
moves, with +5 damage per alevel+Fortitude
DC 15+Character
etee modifier) and deals an save or fall
n additional 5d10 against evil each successful hit which prone and take 3d10 damage.
carries over per target. The
foes. Afterwards, the Afterwards, the Warforged is
last target hit takes an
Warforged is unable to use unable to use this ability for an
this ability for an entire day. additional strike for a grand entire day.
sum of two hits with the
momentum bonus added on.
Afterwards, the Warforged is
unable to use this ability for
an entire day.
Self-Healing Nanobots: With this body augmentation the Warforged gains an automated
systems under his plating that automatically repairs his body. This grants him fast healing 1/ per
4 HD during combat and repairs damage to external armor by five points every eight hours and
health by 5 per hour spent resting.
Advanced Frame: At level 5 the Warforged's frame becomes sturdier regardless of its build
path. It remains the same weight, but grants the Warforged +2 natural AC. This replaces the
bonuses from Standard Frame.
Refined Frame: At level 10 the Warforged's frame becomes even sturdier regardless of its build
path. It remains the same weight, but grants the Warforged +4 natural AC and Damage Reduction
3/-. This replaces the bonuses from Advanced Frame.
Elite Frame: At level 15 the Warforged's frame becomes even more sturdy regardless of its build
path. It remains the same weight, but grants the Warforged +5 natural AC, +5 SR, and Damage
Reduction 3/-. This replaces the bonuses from Refined Frame.
True Frame: At level 20 the Warforged's frame becomes how it was in its prime. It remains the
same weight, but grants the Warforged +5 natural AC, +10 SR, Damage Reduction 6/-, and
immunity to electrical damage. This replaces the bonuses from Elite Frame.
Below are the Passive Systems for the Warforged. These run off of Core Energy only and can
work together with other bonuses, both external and internal:
Translator (Passive System): The Warforged is able to understand any language as long as it
has access to the written alphabet and has spent a month among those who speak it.
Advanced Sight (Passive System): The Warforged has the ability to improve his eyesight. At
Rank One he gains Permanent Sight, which allows the Warforged to resist blinds from any
source and gains +2 to will saves against charm-based spells. At Rank Two he gains Tactical
Sight, which grants the Warforged Dark-vision 100 ft. and +1 to initiative. At Rank Three he
gains Hunter's Sight and can track one target's movements with his visual sensors. Select one
target during a fight and gain +2 to hit and +2 Dodge AC against that target. Also grants +5 to
spot checks against the target if it hides. This is a passive ability and requires one core power to
run. Can be turned on and off at will, but takes a swift action to do so.
Kinetic Shielding (Passive System): The Warforged's frame is covered in a force-field that
absorbs up to ten damage. If the shielding is not broken in a single round, it regenerates back to
full for the next round. Once the shielding is broken, it will naturally regenerate after two turns
even if damage is taking place. This only stops new damage, and would not protect against
corrosive damage affecting him. At Rank Two the shielding increases to absorb up to twenty
damage. Requires one core power to run. Can be turned on and off at will, but takes a swift
action to do so.
Kinetic Piercing (Passive System): The Warforged's bladed weapons deal an additional +2
damage on hit while activated. Requires one core power to run. Can be turned on and off at will,
but takes a swift action to do so.
Stabilizer (Passive System): The Warforged gains +5 to Balance and Jump while activated.
Requires one core power to run. Can be turned on and off at will, but takes a swift action to do
so.
Sneak Field (Passive System): The Warforged gains +5 to Move Silently and Hide while
activated. Requires one core power to run. Can be turned on and off at will, but takes a swift
action to do so.
Accuracy Amplifier (Passive System): The Warforged gains +2 to hit while activated. Requires
one core power to run. Can be turned on and off at will, but takes a swift action to do so.
Reality Distortion (Passive System): The Warforged gains a 10% chance to avoid any strikes
coming his way, be they magical, supernatural, or physical. Requires two core power to run. Can
be turned on and off at will, but takes a swift action to do so.
Laser-Cut Evolution (Based on previous weapon evolution): At level 10, replace the
Warforged's weapon with one of the following: Laser-Cut Great-sword, Laser-Cut Hidden
Blades, or Laser-Cut Rapier depending on what weapon was unlocked earlier.
Great-sword => Laser-Cut Great- Hidden Blades => Laser-Cut Rapier => Laser-Cut
sword Hidden Blades Rapier
The Great-sword turns into Laser The Hidden Blades turn into The Rapier now deals
Sharpened Great-sword, which now Laser Sharpened Blades that double the damage dealt,
burns targets it hits for 1d6 additional deal 1d8 base damage and on a successful hit, to
damage and bypass hardness less than bypass hardness less than 20. the target's armor.
20.

Dragon Weapon Enhancements: At level 15, choose one upgrade below to add to the Warforged's
natural weapon with one of the following.
Dragon's Flames Dragon's Teeth Dragon's Roar
The Warforged's weapon now emits a
The Warforged's frightening roar that resembles a dragon,
The Warforged's weapon
now deals an additional 1d6 weapon advances its path to succeed aofDC
forcing all enemies its wielder within 20 ft of
15(+Wis Modifier)
flame damage. Can be one damage dice Will save or become shaken for 5 minutes. This
turned on and off at will. (I.E. 1d6 => 1d8). is a mind-affecting fear effect. Can be turned on
and off at will.

Laser Weapon Evolution (Based on previous weapon evolution): At level 20, choose the
appropriate evolution below to add to the Warforged's natural weapon with one of the following.
Laser-Cut Great-sword => Laser-Cut Hidden Blades => Laser-Cut Rapier => Laser
Laser Great-sword Laser Hidden Blades Rapier

The Warforged's weapon is now The Warforged's is now pure The Warforged's weapon is now
pure energy. It deals 2d8 base damage Itand
energy. deals 1d10 base pure energy. It deals 1d8 base
ignores armor.
damage and ignores armor. damage and ignores armor.
Force and Fire damage. Can be Can be turned onFire
Deals Force and damage. Force and Fire damage. Can be
and off at
turned on and off at will. turned on and off at will.
will.
Ex-Advanced Warforged[edit]
Impossible. The Warforged simply exists.
Epic Advanced Warforged[edit]
Table: The Epic Advanced Warforged
Hit Die: 1d10

Level Special
21st
22nd
23rd
24th
25th
26th
27th
28th
29th
30th
6 + Int
modifier
skill
points per
level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic
levels->

Bonus Feats: The epic Advanced Warforged gains a bonus feat (selected from the list of epic
Advanced Warforged bonus feats) every <-number of feats per level-> levels after 20th.
Epic Advanced Warforged Bonus Feat List: <-list of bonus epic feats->.
Warforged Advanced Warforged Starting Package[edit]
Weapons: One of the possible additions.
Skill Selection: Pick a number of skills equal to 6 + Int modifier.
Armor
Skill Ranks Ability Check
Penalty
<-Skill <-4 for class skills and 2 for <-Abbreviated <-armor check penalty based on starting
name-> cross-class skills-> key ability-> armor. If inapplicable put "—"->
<-armor check penalty based on starting
<-Skill <-4 for class skills and 2 for <-Abbreviated armor. If inapplicable put "—"->
name-> cross-class skills-> key ability-> <-copy and paste the rows as necessary.-
>
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this
sample doesn't get any bonus feats at 1st level. ->.
Gear: None.
Gold: 100 gp.
Campaign Information[edit]
Playing an Advanced Warforged[edit]
Religion: Any that an artificial intelligence may follow. However, one may have questions about
whenever or not it even has a soul, as it was made by man.
Other Classes: An Advanced Warforged gets along with all classes, although it may have moral
issues with others based on what it believes in.
Combat: The Advanced Warforged is strange as, depending on its evolution, it can be either a
versatile front-line tank or a long range support unit. It is up to the player to decide what role the
unit will fulfill in combat.
Advancement: There is little chance of multi-classing as an Advanced Warforged, as it gains its
powers through evolution and not through actual training.
Advanced Warforged in the World[edit]
Advanced Warforged? Aye, I've seen one. Or rather, I saw its destruction. From
“ leagues off it barraged our vanguard with strange explosions that ripped through ”
all our defenses. Our archers couldn't even make a dent in its armor.

<Andr
ew
Hull>,
<Hum
an>
<Tacti
cian>
Daily Life: These Warforged are often following their orders from a long time ago, be it
guarding a region or gathering data. While they are set to follow their programming, they are
sentient beings that can be convinced to leave these areas if logic is used.
Notables: A.I.D.A was one of these Advanced Warforged. She was designed to bombard
anything that came in range of an ancient citadel. It took a specialized team to finally get within
range and destroy the Warforged, although her core's self-destruction kept them from recovering
much from her remains. Some of the metal was forged into blades or armor due to its high
defensive properties.
Organizations: These Warforged tend not to be part of any organizations, although they may
join a party that can convince them that their goals match its own.
NPC Reactions: The metal monstrosity brings glares and fear. Warforged tend to bring up
memories of war; this one is no different. If anything, its strange weapons and frames may bring
even more fear its way.
Advanced Warforged Lore[edit]
Characters with ranks in History (Arcana) can research Advanced Warforged to learn more about
them. When a character makes a skill check, read or paraphrase the following, including
information from lower DCs.
<-the appropriate skills->
D Result
C
15 It's a metal construct with a mind of its own that grants its allies a huge advantage in battle.
20 It can repair itself and is capable of flight.
25

30 It's body is made of metals no longer in circulation. It is capable of metallic evolution, as if


the metal was alive.
Advanced Warforged in the Game[edit]
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: The players have come across an ancient city constructed out of white metal
that seems to glow in the night. By the front entrance a strange metallic being seems to be
standing guard, its body covered in heavy plates of similar make of the metal walls around it.
EL : 12

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