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Sorcerer 1 AstroTheMage

CLASS & LEVEL PLAYER NAME


Salith
Wood Elf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +3 Constitution +2 12 7 --
+0 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
• +3 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+1 +1

+2
Animal Handling WIS
Arcana INT === LANGUAGES ===
Celestial, Common, Elvish, Sylvan
13 +0 Athletics STR
ABILITY SAVE DC
P +3 Deception CHA
+2 History INT
INTELLIGENCE
+1 Insight WIS
35 ft. (Walking)
+2 +1 Intimidation CHA
P +4 Investigation INT
15 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+1 Performance CHA === ACTIONS ===
+1 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Mask of the Wild
P +3 Survival WIS
You can attempt to hide even when you are only

+1 lightly obscured.

13

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 1 AstroTheMage
CLASS & LEVEL PLAYER NAME
Salith
Wood Elf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === Your base walking speed increases to 35 feet.

* Hit Points • PHB 100 * Mask of the Wild • BR 24


You can attempt to hide even when you are only lightly
* Proficiencies • PHB 100 obscured.

* Spellcasting • PHB 101 | Special


You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 11, Spell Attack +3).
You can use an arcane focus as a spellcasting focus.

* Sorcerous Origin • PHB 101

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

* Ability Score Increase • BR 24

* Elf Weapon Training • BR 24


You have proficiency with the longsword, shortsword,
shortbow, and longbow.

* Fleet of Foot • BR 24

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 74 Medium 6'2 120
GENDER AGE SIZE HEIGHT WEIGHT
Salith Chaotic Evil Pale ghostly white
White/ eyes Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I like to read and memorize poetry. It


keeps me calm and brings me
fleeting moments of happiness.
I don’t talk about the thing that
PERSONALITY TRAITS

I have a dark calling that puts me above the law. (Chaotic)


I have a dark calling that puts me above the law. (Chaotic)
I try to help those in need, no matter what the personal cost.
(Good)

IDEALS

A terrible guilt consumes me. I hope that I can


find redemption through my actions.

BONDS

I talk to spirits that no one else can


see.
I have certain rituals that I must follow
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 11 +3
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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