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-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 12 7 --
-1 • +5 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
9
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES
+3
Animal Handling WIS
Arcana INT === LANGUAGES ===
Abyssal, Common, Draconic, Elvish, Orc
13 -1 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
+3 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+3 +0 Intimidation CHA
+3 Investigation INT
17 P +4 Medicine WIS SPEED
11
SKILLS ACTIONS
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 serkoviche
CLASS & LEVEL PLAYER NAME
Jules
High Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
CP 0 Quarterstaff 1 4 lb.
Crystal 1 1 lb.
SP 0 Backpack 1 5 lb.
Amulet 1 1 lb.
GP 15 Vestments 1 --
Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.
270 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 27 Medium 5ft 7" 150
GENDER AGE SIZE HEIGHT WEIGHT
Jules Lawful Good Tanned Blue green Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Poison Spray Cantrip CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.