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Wizard 1 serkoviche

CLASS & LEVEL PLAYER NAME


Jules
High Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 12 7 --
-1 • +5 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
9
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+1 +2

+3
Animal Handling WIS
Arcana INT === LANGUAGES ===
Abyssal, Common, Draconic, Elvish, Orc
13 -1 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
+3 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+3 +0 Intimidation CHA
+3 Investigation INT
17 P +4 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +5 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+2 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +1 0 Bludgeoning

14 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 serkoviche
CLASS & LEVEL PLAYER NAME
Jules
High Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Elf Weapon Training • BR 23
* Hit Points • PHB 113 You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Proficiencies • PHB 113
* Cantrip • BR 24
* Spellcasting • PHB 114 You know one cantrip of your choice from the wizard
You can cast prepared wizard spells using INT as your spell list. INT is your spellcasting ability for it.
spellcasting modifier (Spell DC 13, Spell Attack +5)
and wizard spells in your spellbook as rituals if they * Extra Language • BR 24
have the ritual tag. You can use an arcane focus as a You can speak, read, and write one extra language of
spellcasting focus. your choice.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Crystal 1 1 lb.

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Spellbook 1 3 lb.

Amulet 1 1 lb.
GP 15 Vestments 1 --

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

71 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

270 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 27 Medium 5ft 7" 150
GENDER AGE SIZE HEIGHT WEIGHT
Jules Lawful Good Tanned Blue green Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can find common ground between


the fiercest enemies, empathizing
with them and always working toward
peace.
PERSONALITY TRAITS

Tradition. The ancient traditions of worship and sacrifice


must be preserved and upheld. (Lawful)
Tradition. The ancient traditions of worship and sacrifice
must be preserved and upheld. (Lawful)
Power. I hope to one day rise to the top of my faith’s
IDEALS

Everything I do is for the common


people.
I seek to preserve a sacred text that my
BONDS

I am suspicious of strangers and expect


the worst of them.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Poison Spray Cantrip CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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