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-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 12 7 --
-1 • +4 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES
+2
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Elvish
13 -1 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
+2 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+2 +0 Intimidation CHA
+2 Investigation INT
15 +2 Medicine WIS SPEED
10
SKILLS ACTIONS
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 leocleo09
CLASS & LEVEL PLAYER NAME
Girnole
High Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
Abacus 1 2 lb.
SP 0
EP 0
GP 40
PP 0
WEIGHT CARRIED
3.8 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
120 lb.
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Girnole
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Control Flames Cantrip -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.