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Barbarian 2 Outlander William

CLASS & LEVEL BACKGROUND PLAYER NAME


Jorgen
Human Chaotic Neutral 300
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Northlander (Harsh, Sturdy, Marauder,
13 +2 +1 30 FT Fisherman)
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
'Money and manners won’t save you
from a hungry owlbear'
+3 PERSONALITY TRAITS

Hit Point Maximum 14


● +5
Strength The natural world is more important than
DEXTERITY

13 ●


+1

+4
Dexterity
Constitution
14 all
the constructs of civilization
CURRENT HIT POINTS IDEALS
-1
Intelligence
+1 +1
Wisdom
I was born in a tribal village, it is up to me
+0
Charisma to ensure their names and traditions live
CONSTITUTION SAVING THROWS on
TEMPORARY HIT POINTS BONDS
15
1 D12
+1
Acrobatics (Dex) Total SUCCESSES
I am slow to trust members
+2
+1
Animal Handling (Wis) FAILURES
of other races and tribes
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

8 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
1 D8/10 + 3 S Martial Adept (1 D6
-1

Battleaxe +5
-1 +1
Insight (Wis) Superiority Dice)

+2
Intimidation (Cha) Handaxe +5 1 D6 + 3 S (T)
- Riposte: If a creature misses
WISDOM -1
Investigation (Int)
+1
Medicine (Wis)
you with a melee attack, use
12 ●
+1
Nature (Int) Reckless Attack (advantage your reaction to perform an
+1

+3
Perception (Wis) on the turn its used, but attack, if you hit, add your
+0
Performance (Cha) superiority roll
enemies have it next turn)
+0
Persuasion (Cha)
CHARISMA
Riposte - Precision Attack: If you a
-1
Religion (Int)
10 +1
Sleight of Hand (Dex) Precision Attack attack a creature, you add your
+1
Stealth (Dex)
superiority roll to the damage
+0 ●
+3
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING Rage (Last 1min, or until you


don't attack or suffer damage) 2
13 PASSIVE WISDOM (PERCEPTION)
Battleaxe chargers p/ rest
CP

Shield (Wooden) - While enraged: Advantage


Simple and Martial weapons SP
Handaxes (x2) on strength checks and saving
Light/Medium armor and Hide Armor throws; Gain bonus to any
EP
Shields Explorer: Sack, Mess strength damage roll (+2);
Languages: Common, Orc and GP 60 Kit, Tinderbox, Torches Resistant to bludgeoning,
Giant (x10), Rations (x10), piercing, and slashing damage
PP
Musical Instrument: Horn Waterskin, Belt Pouch
and a Rope (50 ft) Unarmored Defense (AC
Outlander: Tent, equals to 10 + Dex and Con
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT
Blanket, Bedroll, Seal modifiers)FEATURES & TRAITS
Oil, Fishing Tackle and
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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