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Barbarian - 1 Outlander

CLASS & LEVEL BACKGROUND PLAYER NAME

Gnome Chaotic Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH You place no stock in
16 +2 25 ft refined manners or wealth
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 14


● +5
Strength
DEXTERITY
Life is constant change, and you
+2
Dexterity must change with it to survive
15 ● +4
Constitution
CURRENT HIT POINTS IDEALS
+0
Intelligence
+2 +1
Wisdom
You take the despoiling of the
+0
Charisma wilderness and sacred sites as a
CONSTITUTION SAVING THROWS personal insult
TEMPORARY HIT POINTS BONDS

15

+2
Acrobatics (Dex) Total 1d12 SUCCESSES There's no room for caution in a
+2 life lived to the fullest - YOLO
+1
Animal Handling (Wis) FAILURES

+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

11

+0

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Rage (recharges after you
Handaxe +5 1d6 + 3
+0 +1
Insight (Wis) finish a long rest) - 2 times

+2
Intimidation (Cha) Javelin +5 1d6 + 3 you can enter a rage as a
WISDOM +0
Investigation (Int) bonus action. While raging:
+1
Medicine (Wis) -You have advantage on
13
+0
Nature (Int) Handaxes - reach 5 ft melee strength checks and strength
+1

+3
Perception (Wis) or 20/60 ft ranged, 1 target saving throws
+0
Performance (Cha) Javelin - reack 5 ft or ranged -When you make a melee
CHARISMA +0
Persuasion (Cha) 30/120 ft 1 target. weapon attack using strength,
+0
Religion (Int) you gain a +2 bonus to the
11 +2
Sleight of Hand (Dex) damage roll
+2
Stealth (Dex) -You have resistance to
+0 ●
+3
Survival (Wis) bludgeoning, piercing and
SKILLS ATTACKS & SPELLCASTING
slashing damage
-You can't cast or concentrate
13 PASSIVE WISDOM (PERCEPTION)
Backpack, bearskin on spells
CP
cloak, bedroll, drum, Your rage lasts for 1 minute.
greatsword, IT ends early if you are
Light armor SP
knocked unconscious or if
handaxes (2),
Medium armor your turn ends and you
EP healer's kit, shield,
Shields (adds +2 AC) haven't attacked a hostile
Javelins (2), mess
Weapons: Simple, martial creature since your last turn,
GP 15 kit, pouch, tinder box,
Languages: Common, or taken damage since then.
torches (5),
Gnomish, Giant You can also end your rage
PP traveller's clothing,
waterskin as a bonus action.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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