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INSPIRATION
STRENGTH Raised by faith elders.
16 +0 25ft Superstitious.
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
16
Acrobatics (Dex) Total 3
+0 SUCCESSES Pushy about conversion
+3
+3
Animal Handling (Wis) D8 FAILURES
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+2
Athletics (Str)
12
+1
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60ft
Warhamme +4 1D8+2
+1 ●
+5
Insight (Wis) Saving Throws: Adv vs poison
+1
Intimidation (Cha) Light crossb +2 1D8 Resistance: Poison
WISDOM +1
Investigation (Int) Hill dwarf: +1 hp/level.
Sacred Flam 1D8
● +5
Medicine (Wis) Warding Flare (3/day):
17
+1
Nature (Int) Reaction. Disadvantage for
+3 +3
Perception (Wis) attacker's ranged attack
+1
Performance (Cha) Channel Divinity (1/rest): Turn
CHARISMA
●
+3
Persuasion (Cha) Undead/Radiance of the
●
+3
Religion (Int) Dawn
13 Sleight of Hand (Dex) Turn Undead: Undead in 30ft
Stealth (Dex) make Will save or dash away.
+1
Survival (Wis) Radiance of the Dawn: 30ft.
SKILLS ATTACKS & SPELLCASTING
Dispel magical Darkness;
hostile creatures take
13 PASSIVE WISDOM (PERCEPTION) Warhammer 2D10+3 radiant damage; Con
CP
Scale mail halves
Shield Ritual casting
Weapons: Simple, Battleaxe, SP Holy symbol of Moradin Speed not reduced by armor
handaxe, throwing hammer, Light crossbow
warhammer EP 20 bolts
Tools: Smith's Tools Prayer book
Stonecunning: Add 2x proficiency to 5 sticks of incest
Intelligence (History) checks to
GP 15 Vestments (worn over
determine the origins of stonework, scale)
even if not proficient. PP Common clothes (worn
Languages: Common, Dwarven, under scale)
Celestial, Elvish Belt pouch
Armor: Light, Medium, Shield
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
112 4'2" 145 lbs
AGE HEIGHT WEIGHT
Kharigg
CHARACTER NAME EYES SKIN HAIR
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 13 +3
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
GUIDANCE: +D4 to next ability check for target.
LIGHT
SPARE THE DYING: Stablizes dying PCs
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● DETECT MAGIC
4
● HEALING WORD (B): 1D4+3
● GUIDING BOLT: 4D6 radiant damage; 120ft; next attack on target has advantage
SPELLS KNOWN
2 2
● AID: +5 hp to three characters.
● AUGURY: The DM reveals if weal or woe waits for the PCs if they can't make a choice
FLAMING SPHERE: Move 30ft with B action; 2d6 dam; Dex half. Concentration
5
SCORCHING RAY (D): 3 rays, 2d6 each, separate attacks
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.