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Rogue (3) Diego

CLASS & LEVEL BACKGROUND PLAYER NAME


Lucbec Elf/Wood elf Chaotic Neutral 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 23


0 Strength
DEXTERITY ●
+5 Dexterity

+3 ●
+1 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS

16 +1 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+1 ●
+5 Acrobatics (Dex) Total 3d8 SUCCESSES

13 +1 Animal Handling (Wis) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+2 Athletics (Str)

0 ●
+3 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE

11 ●
+3 Insight (Wis)
Dagger +5 1d4 + 3 piercing
Darkvision: 60 ft.
WISDOM


+3 Intimidation (Cha)
+2 Investigation (Int)
Crossbow, light +5 1d8 + 3 piercing
Immunities:
+1 Medicine (Wis) Rapier +5 1d8 + 3 piercing
magical-sleep
+1 ●
+2 Nature (Int)

+3 Perception (Wis)
13
+1 Performance (Cha) (additional
CHARISMA

+3 Persuasion (Cha)
0 Religion (Int)
features & traits
+1 ●
+5 Sleight of Hand (Dex) on last page)

+7 Stealth (Dex)
13 ●
+3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

13 PASSIVE WISDOM (PERCEPTION)


CP Pouch (1); Clothes,
common (1); Piton (10);
Leather (1); Waterskin
SP
Tool Proficiencies: Alchemist's (1); Thieves' Tools (1);
Supplies; Thieves' Tools Incense (5); Rations (1
EP day) (10); Rope,
Weapon Proficiencies: Crossbow, hempen (1);
hand; Crossbow, heavy; Crossbow, Vestements (1);
light; Dagger; Longsword; Rapier;
Shortsword; Simple
GP
15 Tinderbox (1); Hammer
(1); Backpack (1);
PP
Armor Proficiencies: Light Crowbar (1); Torch (10)

Language Proficiencies: Common;


Elvish; Gnomish; Sylvan
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
89 1.71 m 60 Kg
AGE HEIGHT WEIGHT
Lucbec Grey Almond/grey White
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Lucbec was born in a little clan of wood elves living in the depths
of Kurain forest. He became the youngest hunter to take down
one of the legendary dark beasts. He climbed fast through the
hierarchy of his clan. He seemed to have a bright future and to
be destined to become the next clan leader. However, that future
was denied to him when the tribe was butchered by a orc
warband. Lucbec was able to escape the same faith that his tribe
fared only due to his ability to blend with his surroundings, but
that day had a deep effect on his personality. The cheerful elf
died that day, and the hole in his soul was filled with cynicism,
coldness and anger.

The new Lucbec started a long pilgrimage towards the big towns,
where he soon become known about the lowest strata of society.
The same skills that made him become an apex hunter prove to
be very useful when smuggling drugs, stealing and hunting
people that had a prize on their heads. Lucbec worked
occasionally with different thieve guilds in many cities, but he
never wanted to be exclusively associated to any in particular.
"Allies today, enemies tomorrow" he tends to say. Lucbec feels
comfortable walking this grey and lonely path, although he has
used occasionally help of others in some complicated tasks. At
best, they can make the work faster, and at worst, cannon fodder
is never useless.

In the current day, Lucbec has been attracted to the town of


Teeval-wood. Times of war are always extremely profitable for a
bounty hunter (especially for one that works for the highest
bidder regardless the color in their flag), and big cities are always
overflowing with opportunities of making quick money.
TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Cunning Action. Dash, Disengage or Hide (use once/turn).

-----------Other Traits------------
Fey Ancestry. Advantage on charmed saves and immune to
sleep magic.

Sneak Attack. 2d6 extra damage on attack where you have


advantage or another enemy of creature is within 5 ft. (use
once/turn).

Thieves' Cant. Convey secret messages hidden in normal


conversation.

Trance. Trance 4 hrs. instead of sleep 8.

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