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INSPIRATION
STRENGTH
14 +3 30
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
10 PERSONALITY TRAITS
+3 ●
+1 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS
16 +1 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1 ●
+5 Acrobatics (Dex) Total 3d8 SUCCESSES
0 ●
+3 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE
11 ●
+3 Insight (Wis)
Dagger +5 1d4 + 3 piercing
Darkvision: 60 ft.
WISDOM
●
●
+3 Intimidation (Cha)
+2 Investigation (Int)
Crossbow, light +5 1d8 + 3 piercing
Immunities:
+1 Medicine (Wis) Rapier +5 1d8 + 3 piercing
magical-sleep
+1 ●
+2 Nature (Int)
●
+3 Perception (Wis)
13
+1 Performance (Cha) (additional
CHARISMA
●
+3 Persuasion (Cha)
0 Religion (Int)
features & traits
+1 ●
+5 Sleight of Hand (Dex) on last page)
●
+7 Stealth (Dex)
13 ●
+3 Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
89 1.71 m 60 Kg
AGE HEIGHT WEIGHT
Lucbec Grey Almond/grey White
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Lucbec was born in a little clan of wood elves living in the depths
of Kurain forest. He became the youngest hunter to take down
one of the legendary dark beasts. He climbed fast through the
hierarchy of his clan. He seemed to have a bright future and to
be destined to become the next clan leader. However, that future
was denied to him when the tribe was butchered by a orc
warband. Lucbec was able to escape the same faith that his tribe
fared only due to his ability to blend with his surroundings, but
that day had a deep effect on his personality. The cheerful elf
died that day, and the hole in his soul was filled with cynicism,
coldness and anger.
The new Lucbec started a long pilgrimage towards the big towns,
where he soon become known about the lowest strata of society.
The same skills that made him become an apex hunter prove to
be very useful when smuggling drugs, stealing and hunting
people that had a prize on their heads. Lucbec worked
occasionally with different thieve guilds in many cities, but he
never wanted to be exclusively associated to any in particular.
"Allies today, enemies tomorrow" he tends to say. Lucbec feels
comfortable walking this grey and lonely path, although he has
used occasionally help of others in some complicated tasks. At
best, they can make the work faster, and at worst, cannon fodder
is never useless.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Cunning Action. Dash, Disengage or Hide (use once/turn).
-----------Other Traits------------
Fey Ancestry. Advantage on charmed saves and immune to
sleep magic.