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Sorcerer 1 Golden2050

CLASS & LEVEL PLAYER NAME


Wushi
Variant Human Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
9 8
• +2 Constitution +3 13 --
+0 +2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
• +5 Charisma
Total
2d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION P +7 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+0 P
+0

+4
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Elvish, Primordial

10 +0 Athletics STR
ABILITY SAVE DC
+3 Deception CHA
+2 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
+2 +3 Intimidation CHA
+2 Investigation INT
14 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+3 Performance CHA === ACTIONS ===
+0 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +4 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX
CHARISMA +0 Survival WIS

+3
17

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +5 1d8+3 Piercing Martial, Finesse


12 PASSIVE WISDOM (INSIGHT)

Fire Bolt +5 1d10 Fire V/S


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 1 Golden2050
CLASS & LEVEL PLAYER NAME
Wushi
Variant Human Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== VARIANT HUMAN RACIAL TRAITS === Font of magic:


So r c e r y Po in t s
* Languages • BR 31 You have 2 sorcery points, and you gain more as you
You can speak, read, and write Common and one extra reach higher levels, as shown in the Sorcery Points
language. column of the Sorcerer table. You can never have more
sorcery points than shown on the table for your level.
* Ability Score Increase • BR 31 You regain all spent sorcery points when you finish a
Two different ability scores of your choice increase by 1. long rest.
Flexible Casting
* Skills • BR 31 You can use your sorcery points to gain additional spell
You gain proficiency in one skill of your choice. slots, or sacrifice spell slots to gain additional sorcery
points. You learn other ways to use your sorcery points
* Feat • BR 31 as you reach higher levels.
You gain one feat of your choice. Creating Spell Slots. You can transform unexpended
sorcery points into one spell slot as a bonus action on
your turn. The Creating Spell Slots table shows the cost
=== SORCERER FEATURES === of creating a spell slot of a given level. You can create
spell slots no higher in level than 5th.
* Hit Points • PHB 100

* Proficiencies • PHB 100 ===ROGUE FEATURES===


-Beginning at 1st level, you know how to strike subtly
* Spellcasting • PHB 101 and exploit a foe’s distraction. Once per turn, you can
You can cast known sorcerer spells using CHA as your deal an extra 1d6 damage to one creature you hit with
spellcasting modifier (Spell DC 13, Spell Attack +5). You an attack if you have advantage on the attack roll. The
can use an arcane focus as a spellcasting focus. attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another
* Telepathic speech enemy of the target is within 5 feet of it, that enemy isn’t
You can form a telepathic connection between your incapacitated, and you don’t have disadvantage on the
mind and the mind of another. As a bonus action, attack roll.
choose one creature you can see within 30 feet ofyou. -
You and the chosen creature can speak telepathically
with each other while the two of you are within a number
of miles of each other equal to your Charisma modifier
(minimum of 1 mile). To un derstand each other, you
each must speak mentally in a language the other
knows.
The telepathic connection lasts for a number of minutes
equal to your sorcerer level. It ends early if you are
incapacitated or die or ifyou use this ability to form a
connection with a different creature.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT


6 6 lb.
CP 0 Dagger

Rapier 1 2 lb.

SP 0 Book 1 5 lb.

Block of Incense 2 --
Guide Parrot (Ryota) 1 3 lb
EP 0
Sigil 1

Charred essence 1
GP 15
dark claws 1

PP 0 tattered clothes 1

WEIGHT CARRIED

8 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

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Female 25 1.65 60 kg
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Wushi white covered Ashen

CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m stubborn as a mule


I’m incredibly sarcastic

PERSONALITY TRAITS

Freedom, one must be free


to chose their path
IDEALS

To my beloved Francisco

BONDS

One of the few things I can


see is that I’m just better
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Acid Splash Sorcerer DEX 13 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Fire Bolt Sorcerer +5 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 2 Slots OO

O Earth Tremor Sorcerer DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Disguise Self Sorcerer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
Hex Sorcerer 1A 10ft 1 minute M

SPELLS

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