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Cleric 3 NightDust

CLASS & LEVEL PLAYER NAME


Priest Sundale Mursin
Mark of Detection Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+0 Constitution +3 17 18 --
+0 +0 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
10
• +2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+0 +4

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

10 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Abyssal, Celestial, Common, Elvish, Goblin
+0 Deception CHA
+0 History INT
INTELLIGENCE
P +6 Insight WIS
30 ft. (Walking)
+0 +0 Intimidation CHA
+0 Investigation INT
10 +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+0 Performance CHA === ACTIONS === effects a number of times per short rest.
+4 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Channel Divinity: Guided Strike
Help, Hide, Ready, Search, Use an Object, When you make an attack roll, you can use
P +2 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, Channel Divinity to gain a +10 bonus to the roll after
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object the roll but before knowing the result.

+3 Stealth DEX === BONUS ACTIONS ===


CHARISMA War Priest • 4 / Long Rest
+4 Survival WIS
When you use the Attack action, you can make one

+0 weapon attack as a bonus action. You can use this


feature 4 times per long rest.

=== SPECIAL ===


10 Channel Divinity • 1 / Short Rest
You can channel divine energy to fuel magical
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

Crossbow +2 1d8+3 Piercing


16 PASSIVE WISDOM (INSIGHT)

Warhammer +2 1d8+2 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 3 NightDust
CLASS & LEVEL PLAYER NAME
Priest Sundale Mursin
Mark of Detection Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === before knowing the result.

* Hit Points • PHB 57 | Special

* Proficiencies • PHB 57
=== MARK OF DETECTION HALF-ELF RACIAL
* Spellcasting • PHB 58 TRAITS ===
You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 14, Spell Attack +6) * Darkvision • BR 39
and prepared cleric spells as rituals if they have the You can see in darkness (shades of gray) up to 60 ft.
ritual tag. You can use a holy symbol as a spellcasting
focus. * Fey Ancestry • BR 39
You have advantage on saving throws against being
* Divine Domain • PHB 58 charmed, and magic can’t put you to sleep.
You choose a divine domain that grants you additional
spells and other features related to your deity. * Languages • BR 39

| War Domain * Ability Score Increase • ERftLW

* Bonus Proficiencies • PHB 63 * Deductive Intuition • ERftLW


You gain proficiency with martial weapons and heavy When you make an Investigation or Insight check, you
armor. can roll a d4 and add the number rolled to the ability
check.
* War Priest • PHB 63
When you use the Attack action, you can make one * Magical Detection • ERftLW 40
weapon attack as a bonus action. You can use this You can cast the <em>detect magic</em> and
feature 4 times per long rest. <em>detect poison and disease</em> spells with this
trait. Starting at 3rd level, you can also cast the
| 4 / Long Rest • 1 Bonus Action <em>see invisibility</em> spell with it.
Once you cast any of these spells with this trait, you
* Channel Divinity • PHB 58 can’t cast that spell with it again until you finish a long
You can channel divine energy to fuel magical effects rest. Wisdom is your spellcasting ability for these
a number of times per short rest spells, and you don’t require material components for
them.
| 1 / Short Rest • Special
* Spells of the Mark • ERftLW 40
| Channel Divinity: Turn Undead: 1 Action If you have the Spellcasting or the Pact Magic class
feature, the spells on the Mark of Detection Spells
* Channel Divinity: Guided Strike • PHB 63 table are added to the spell list of your spellcasting
When you make an attack roll, you can use Channel class.
Divinity to gain a +10 bonus to the roll after the roll but

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bag of Holding 1 15 lb.

Broom of Flying 1 3 lb.

SP 0 Cloak of Protection 1 --

Light Hammer, +1 1 2 lb.


EP 0 Studded Leather 1 13 lb.

Shield 1 6 lb.
GP 23 Crossbow, light 1 5 lb.

Warhammer 1 2 lb.
PP 0
WEIGHT CARRIED

46.46 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Priest Sundale Mursin Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am tolerant (or intolerant) of other


faiths and respect (or condemn)
the worship of other gods.

PERSONALITY TRAITS

Change. We must help bring about


the changes the gods are constantly
working in the world. (Chaotic)
IDEALS

I seek to preserve a sacred text that


my enemies consider heretical and
seek to destroy.
BONDS

I am suspicious of strangers and expect


the worst of them.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Toll the Dead Cleric WIS 14 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Sacred Flame Cleric DEX 14 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Word of Radiance Cleric CON 14 1A 5 ft. V,M Instantaneous XGtE 171 V/M

=== 1st LEVEL === 4 Slots OOOO

O Command Cleric WIS 14 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Bane <C> Cleric CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

P Shield of Faith <C> Cleric (Always Prepared) -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Divine Favor <C> Cleric (Always Prepared) -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +6 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Inflict Wounds Cleric +6 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Detect Magic <C> Magical Detection -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 1/LR, D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Magical Detection -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 1/LR, D: 10m, 30 ft. Sphere, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Blindness/Deafness Cleric CON 14 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

P Spiritual Weapon Cleric (Always Prepared) +6 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

P Magic Weapon <C> Cleric (Always Prepared) -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Calm Emotions <C> Cleric CHA 14 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 14 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Borrowed Knowledge Cleric -- 1A Self V,S,M 1 hour SACoC 37 D: 1h, V/S/M

O See Invisibility Magical Detection -- 1A Self V,S,M 1 hour PHB 274 1/LR, D: 1h, V/S/M

SPELLS

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