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Artificer 3 Maslys

CLASS & LEVEL PLAYER NAME


Maslys's Character
Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +4 Constitution +0 12 24 --
+0 • +5 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

+3
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons

=== TOOLS ===


14 +0 Athletics STR Alchemist's Supplies, Playing Card Set,
ABILITY SAVE DC Poisoner's Kit, Smith's Tools, Thieves' Tools,
P +4 Deception CHA
Tinker's Tools
+3 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Dwarvish
+3 +2 Intimidation CHA
P +5 Investigation INT
16 P +4 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+2 Performance CHA === ACTIONS === Infuse Item • 2 / Other
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Whenever you finish a long rest, you can touch up
to 2 nonmagical objects, imbuing each of them with
Help, Hide, Ready, Search, Use an Object, one of your artificer infusions, turning it into a magic
+3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, item. You can attune yourself to the item the instant
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you infuse it, or you can forgo attunement so that
someone else can attune to the item.
P +2 Stealth DEX Magical Tinkering • 3 / Other
CHARISMA Imbue a Tiny nonmagical object with a magical Your infusion remains in an item indefinitely, but when
+2 Survival WIS
property of your choice: 5ft. radius light, up to 6 you die, the infusion vanishes after 3 days. The
infusion also vanishes if you give up your knowledge
+2 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 3 objects
of the infusion or you exceed your maximum number
of infusions.
at a time.
14
=== SPECIAL ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +2 1d8 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Crossbow, light +2 1d8 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

12 PASSIVE WISDOM (INSIGHT)

Light Hammer +2 1d4 Bludgeoning Simple, Light, Thrown, Range (20/60)

15 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 3 Maslys
CLASS & LEVEL PLAYER NAME
Maslys's Character
Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
type of item that can receive it and if the resulting * Ability Score Increase • BR 31
* Hit Points • TCoE 10 magic item requires attunement.
Some infusions specify a minimum artificer level, and * Languages • BR 31
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you You can speak, read, and write Common and one
can’t learn it more than once. extra language.
* Magical Tinkering • TCoE 11
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal
sound, static visual effect including up to 25 words of | Alchemist
text. You can affect a maximum of 3 objects at a time.
* The Right Tool for the Job • TCoE 13
| 3 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 13, Spell Attack coincide with a short or long rest. Though the product
+5) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
the ritual tag. You must have a spellcasting focus — when you use this feature again.
specifically thieves’ tools or some kind of artisan’s tool
— in hand when you cast any spell with this feature. | 1 Hour

* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 14


Whenever you finish a long rest, you can touch up to 2 You gain proficiency with alchemist’s supplies. If you
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice.
can attune yourself to the item the instant you infuse it,
or you can forgo attunement so that someone else can * Alchemist Spells • TCoE 14
attune to the item. You always have certain spells prepared after you
reach particular levels in this class, as shown in the
Your infusion remains in an item indefinitely, but when Alchemist Spells table.
you die, the infusion vanishes after 3 days. The
infusion also vanishes if you give up your knowledge of * Experimental Elixir • TCoE 14
the infusion or you exceed your maximum number of Whenever you finish a long rest, you can magically
infusions. produce up to 1 experimental elixir(s), each in an
empty flask you touch. Roll for each elixir’s effect
| 2 / Other • Special separately. Each elixir requires its own flask.

* Artificer Infusions • TCoE 12


You have invented numerous magical infusions that === HUMAN RACIAL TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Light Hammer 1 2 lb. Crowbar 1 5 lb.

Crossbow, light 1 5 lb. Clothes, Common 1 3 lb.

SP 0 Crossbow, light 1 5 lb. Bag of Holding 1 15 lb.

Crossbow Bolts 20 1.5 lb. Alchemy Jug 1 12 lb.


EP 0 Studded Leather 1 13 lb.

Thieves' Tools 1 1 lb.


GP 9 Backpack 1 5 lb.

Crowbar 1 5 lb.
PP 0 Hammer 1 3 lb.

Piton 10 2.5 lb.


WEIGHT CARRIED

124 lb. Torch 10 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

300 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Maslys's Character Chaotic Evil
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t pay attention to the risks in a


situation. Never tell me the odds.
I am always calm, no matter what
the situation. I never raise my voice
PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

BONDS

An innocent person is in prison for


a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 13 +5
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Spare the Dying Artificer -- 1A Touch V,S Instantaneous PHB 277 V/S

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 3 Slots OOO

O Catapult Artificer DEX 13 1A 60 ft. S Instantaneous EE 150 S

P Healing Word Artificer (Always Prepared) -- 1BA 60 ft. V Instantaneous PHB 250 V

P Ray of Sickness Artificer (Always Prepared) CON 13 / +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Snare Artificer DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 13 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

SPELLS

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