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Monk 1 ItsLukass

CLASS & LEVEL PLAYER NAME


Gobin Dumont
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
-1 Constitution +1 13 7 --
+1 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
-1 P
+2

+4
Animal Handling WIS
Arcana INT
Bagpipes

=== LANGUAGES ===


8 P +3 Athletics STR Common, Draconic, Dwarvish, Elvish,
ABILITY SAVE DC Halfling
P +4 Deception CHA
P +4 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+2 +2 Intimidation CHA
P +4 Investigation INT
15 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+2 Performance CHA === ACTIONS ===
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
+2 Survival WIS
When you use the Attack action with an unarmed

+2 strike or a monk weapon on your turn, you can make


one unarmed strike as a bonus action.

14

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 1d4+1 Bludgeoning

Unarmed Strike +3 1d4+1 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 1 ItsLukass
CLASS & LEVEL PLAYER NAME
Gobin Dumont
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===

* Hit Points • PHB 77

* Proficiencies • PHB 77

* Unarmored Defense • PHB 78


While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78


While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action

=== HALF-ELF RACIAL TRAITS ===

* Ability Score Increase • BR 39

* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.

* Fey Ancestry • BR 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

* Skill Versatility • BR 39
You gain proficiency in two skills of your choice.

* Languages • BR 39

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 70 Medium 174 190
GENDER AGE SIZE HEIGHT WEIGHT
Gobin Dumont Neutral Dusky gray Green Very short dark hair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I … speak … slowly … when talking


… to idiots, … which … almost …
everyone … is … compared … to
me.
PERSONALITY TRAITS

Knowledge. The path to power and


self-improvement is through
knowledge. (Neutral)
IDEALS

I have an ancient text that holds


terrible secrets that must not fall
into the wrong hands.
BONDS

Unlocking an ancient mystery is worth the


price of a civilization.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

In a hidden monastery within the distant


mountains where the ancient art of enlightenment
was practiced and home to a half-elf named
Gobin, born of an elven mother and a human
father. From a young age, Gobin displayed an
insatiable thirst for knowledge, absorbing
teachings from the monastery's scrolls and the
wise monks who inhabited its halls.

As Gobin grew, his intellect surpassed that of his


peers, both in the monastery and beyond. His
sharp mind and keen insight allowed him to grasp
complex concepts with ease, and his dedication to
the pursuit of wisdom knew no bounds. Yet, with
his intelligence came a certain arrogance. Gobin
viewed himself as superior to those around him,
often speaking slowly to others whom he deemed
intellectually inferior.

Driven by his insatiable curiosity and unwavering


determination, Gobin embarked on a quest to seek
knowledge beyond the confines of his monastery.
He journeyed to distant lands, studying ancient
texts and unraveling the mysteries of the universe.
Along the way, he honed his skills in the art of
combat, blending the physical discipline of the
monk with the mental prowess of his elven
heritage.

However, as Gobin delved deeper into his studies,


he became increasingly aware of the power that
knowledge wielded. He saw how entire
civilizations rose and fell based on the discoveries
of brilliant minds, and he began to question the
morality of his pursuit. Was it worth sacrificing the
lives and livelihoods of others in the name of
knowledge?

This moral dilemma haunts Gobin as he continues


on in his journey,

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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