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Sorcerer 2 Bazija

CLASS & LEVEL PLAYER NAME


Sisarka
Eladrin (Variant) Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +1 Constitution +2 15 10 --
-2 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
6
• +6 Charisma
Total 2d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
-1 P
+3

+3
Animal Handling WIS
Arcana INT === LANGUAGES ===
Celestial, Common, Draconic, Elvish,
9 -2 Athletics STR Undercommon
ABILITY SAVE DC
+4 Deception CHA
P +3 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+1 P +6 Intimidation CHA
+1 Investigation INT
12 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+4 Performance CHA === ACTIONS === sorcery points as a bonus action.
+3 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX Sorcery Points • 2 / Long Rest


CHARISMA You have limiteduse - No limited use data available
+3 Survival WIS
sorcery points that you regain when you finish a long

+4 rest.

=== BONUS ACTIONS ===


Convert Sorcery Points
18 You can use your sorcery points to gain additional
spell slots or sacrifice spell slots to gain additional
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +4 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


13 PASSIVE WISDOM (INSIGHT)

Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Fire Bolt +6 1d10 Fire V/S

Darkvision 60 ft. Unarmed Strike +0 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 2 Bazija
CLASS & LEVEL PLAYER NAME
Sisarka
Eladrin (Variant) Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === You can see in darkness (shades of gray) up to 60 ft.

* Hit Points • PHB 100 * Keen Senses • BR 23


You have proficiency in the Perception skill.
* Proficiencies • PHB 100
* Fey Ancestry • BR 23
* Spellcasting • PHB 101 You have advantage on saves against being charmed,
You can cast known sorcerer spells using CHA as your and magic can’t put you to sleep.
spellcasting modifier (Spell DC 14, Spell Attack +6).
You can use an arcane focus as a spellcasting focus. * Trance • BR 23
You don't need to sleep, but meditate semiconsciously
* Sorcerous Origin • PHB 101 for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| Draconic Bloodline exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
* Dragon Ancestor • PHB 102 benefit that a human does from 8 hours of sleep.
You have a specific dragon type as your ancestor. You
can speak, read, and write Draconic and you double * Ability Score Increase • DMG
your proficiency bonus for CHA checks involving
dragons. * Elf Weapon Training • DMG
You have proficiency with the longsword, shortsword,
| Black Dragon • PHB shortbow, and longbow.

* Draconic Resilience • PHB 102 * Fey Step • DMG


Your max HP increases by 2. When you aren’t wearing Once per short rest, you can cast the misty step spell.
armor, your AC equals 15.

* Font of Magic • PHB 101


You have 2 sorcery points that you regain when you
finish a long rest. You can use your sorcery points to
gain additional spell slots or sacrifice spell slots to gain
additional sorcery points as a bonus action.

| Sorcery Points: 2 / Long Rest • 1 Action

| Convert Sorcery Points: 1 Bonus Action

=== ELADRIN (VARIANT) RACIAL TRAITS ===

* Darkvision • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Crossbow, light 1 5 lb. Clothes, Common 1 3 lb.

Crossbow Bolts 20 1.5 lb.

SP 0 Component Pouch 1 2 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

72.7 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Dagger 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

90 lb. Dagger 1 1 lb.

PUSH/DRAG/LIFT Ink (1 ounce bottle) 1 --

180 lb. Small Knife 1 --

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Sisarka
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Shape Water Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

=== 1st LEVEL === 3 Slots OOO

O False Life Sorcerer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Comprehend Languages Sorcerer -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Burning Hands Sorcerer DEX 14 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

=== 2nd LEVEL ===

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

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