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Rogue 1 jannunez30

CLASS & LEVEL PLAYER NAME


Bob
Rock Gnome Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 14 8 --
+2 • +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
15
-2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+3 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P +4

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

10 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Thieves' Tools, Tinker's Tools
-2 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
E +6 Insight WIS Common, Deep Speech, Gnomish, Thieves’
25 ft. (Walking) Cant
+1 -2 Intimidation CHA
+1 Investigation INT
13 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +2 Perception WIS


P +0 Performance CHA === ACTIONS ===
+2 -2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
+2 Survival WIS
Once per turn, you can deal an extra 1d6 damage

-2 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
6 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


16 PASSIVE WISDOM (INSIGHT)

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Darkvision 60 ft. Unarmed Strike +4 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 jannunez30
CLASS & LEVEL PLAYER NAME
Bob
Rock Gnome Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === related to magic items, alchemical objects, or


technological devices.
* Hit Points • PHB 95
* Tinker • BR 37
* Proficiencies • PHB 95 You are proficient with tinker's tools and can use them
to construct tiny clockwork devices.
* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== ROCK GNOME RACIAL TRAITS ===

* Darkvision • BR 37
You can see in darkness (shades of gray) up to 60 ft.

* Gnome Cunning • BR 37
You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic.

* Artificer’s Lore • BR 37
Add twice your proficiency bonus to History checks

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shortsword 1 2 lb.

Shortbow 1 2 lb.

SP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

77 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Leather 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Dagger 1 1 lb.

PUSH/DRAG/LIFT Dagger 1 1 lb.

450 lb. Thieves' Tools 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Bob
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I expect danger around every


corner.
I refuse to become a victim, and I
will not allow others to be
PERSONALITY TRAITS

I kill monsters to make the world a


safer place, and to exorcise my own
demons. (Good)
IDEALS

I have a child to protect. I must make


the world a safer place for him (or her).
A terrible guilt consumes me. I hope
BONDS

I talk to spirits that no one else


can see.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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