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Rogue 3 toustone

CLASS & LEVEL PLAYER NAME


Alinie Vertbouteille
Lightfoot Halfling Criminal / Spy 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 14 1 --
-1 • +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
+2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION E +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +0

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 P +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Jeweler's Tools, Playing Card Set, Thieves'
P +4 Deception CHA
Tools
+1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Halfling, Thieves’ Cant
+1 +2 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+2 Performance CHA === ACTIONS === take the Use an Object action.
+0 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 2d6 damage
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
P +5 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
+0 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+2 to take the Dash, Disengage, or Hide action.

Fast Hands
You can use the bonus action granted by your
14 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Rapier +5 1d8+3 Piercing Martial, Finesse


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 toustone
CLASS & LEVEL PLAYER NAME
Alinie Vertbouteille
Lightfoot Halfling Criminal / Spy 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.

* Proficiencies • PHB 95 | 1 Bonus Action

* Expertise • PHB 96 * Second-Story Work • PHB 97


Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +3 feet.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 2d6 damage to === LIGHTFOOT HALFLING RACIAL TRAITS ===
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Lucky • BR 28
roll. You don’t need advantage on the attack roll if When you roll a 1 on the d20 for an attack roll, ability
another enemy of the target is within 5 ft. of it, that check, or saving throw, you can reroll the die and must
enemy isn’t incapacitated, and you don’t have use the new roll.
disadvantage on the attack roll.
* Brave • BR 28
| Special You have advantage on saving throws against being
frightened.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Halfling Nimbleness • BR 28
jargon, and code that allows you to hide messages in You can move through the space of any creature that
seemingly normal conversation. It takes four times is of a size larger than yours.
longer to convey such a message than it does to
speak the same idea plainly. * Naturally Stealthy • BR 28
You can attempt to hide even when you are obscured
* Cunning Action • PHB 96 only by a creature that is at least one size larger than
You can take a bonus action on each of your turns to you.
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

* Roguish Archetype • PHB 96

| Thief

* Fast Hands • PHB 97


You can use the bonus action granted by your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Rapier 1 2 lb. Hammer 1 3 lb.

Shortbow 1 2 lb. Piton 10 2.5 lb.

SP 0 Arrows 20 1 lb. Lantern, Hooded 1 2 lb.

Leather 1 10 lb. Oil (flask) 2 2 lb.


EP 0 Dagger 1 1 lb. Rations (1 day) 5 10 lb.

Dagger 1 1 lb. Tinderbox 1 1 lb.


GP 15 Thieves' Tools 1 1 lb. Waterskin 1 5 lb.

Crowbar 1 5 lb. Rope, Hempen (50 feet) 1 10 lb.


PP 0 Clothes, Common 1 3 lb.

Backpack 1 5 lb.
WEIGHT CARRIED

73.8 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

ENCUMBERED String 10 -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Bell 1 --

PUSH/DRAG/LIFT Candle 5 --

240 lb. Crowbar 1 5 lb.

EQUIPMENT

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Female 25 Small 3.5 ft 30
GENDER AGE SIZE HEIGHT WEIGHT
Alinie Vertbouteille Neutral Good Mat Brown Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The best way to get me to do


something is to tell me I can’t do it.
I don’t pay attention to the risks in
a situation. Never tell me the odds.
PERSONALITY TRAITS

Freedom. Chains are meant to be


IDEALS

My ill-gotten gains go to
support my family.
BONDS

When faced with a choice between


FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Excellente pour se faufiler entre les équipiers et


les adversaire, elle est la meilleure marqueuse de
la ligue.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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