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Sorcerer 3 spoiledmark

CLASS & LEVEL PLAYER NAME


€DavidRat
Rock Gnome Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 14 23 --
-1 +2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
• +4 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+1 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION P +3 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+2 +0

+2
Animal Handling WIS
Arcana INT
=== TOOLS ===
Playing Card Set, Thieves' Tools, Tinker's
Tools
15 -1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
P +4 Deception CHA
Common, Draconic, Gnomish
+2 History INT
INTELLIGENCE
+0 Insight WIS
25 ft. (Walking)
+2 +2 Intimidation CHA
+2 Investigation INT
14 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+2 Performance CHA === ACTIONS === sorcery points as a bonus action.
+0 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Metamagic - Heightened Spell
P +4 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, When you cast a spell that forces a creature to
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object make a saving throw, you can spend <strong>3
sorcery points</strong> to give one target of the spell
P +3 Stealth DEX Sorcery Points • 3 / Long Rest disadvantage on its first saving throw made against
CHARISMA You have limiteduse - No limited use data available the spell.
+0 Survival WIS
sorcery points that you regain when you finish a long
Metamagic - Twinned Spell
+2 rest.

=== BONUS ACTIONS ===


You can spend sorcery points equal to a
<strong>spell's level</strong> (1 for a cantrip) to
Convert Sorcery Points target a second creature in range with the same spell,
15 You can use your sorcery points to gain additional as long as the spell at the level it's being cast is
spell slots or sacrifice spell slots to gain additional incapable of targeting more than one creature.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Shocking Grasp +4 1d8 Lightning V/S

Unarmed Strike +1 0 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 3 spoiledmark
CLASS & LEVEL PLAYER NAME
€DavidRat
Rock Gnome Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you cast a spell that forces a creature to make a
saving throw, you can spend <strong>3 sorcery
* Hit Points • PHB 100 points</strong> to give one target of the spell
disadvantage on its first saving throw made against the
* Proficiencies • PHB 100 spell.

* Spellcasting • PHB 101 | Metamagic - Heightened Spell: Special


You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 12, Spell Attack +4). | Twinned Spell • PHB
You can use an arcane focus as a spellcasting focus. You can spend sorcery points equal to a
<strong>spell's level</strong> (1 for a cantrip) to target
* Sorcerous Origin • PHB 101 a second creature in range with the same spell, as
long as the spell at the level it's being cast is incapable
| Draconic Bloodline of targeting more than one creature.

* Dragon Ancestor • PHB 102 | Metamagic - Twinned Spell: Special


You have a specific dragon type as your ancestor. You
can speak, read, and write Draconic and you double
your proficiency bonus for CHA checks involving === ROCK GNOME RACIAL TRAITS ===
dragons.
* Darkvision • BR 37
| White Dragon • PHB You can see in darkness (shades of gray) up to 60 ft.

* Draconic Resilience • PHB 102 * Gnome Cunning • BR 37


Your max HP increases by 3. When you aren’t wearing You have advantage on all Intelligence, Wisdom, and
armor, your AC equals 14. Charisma saving throws against magic.

* Font of Magic • PHB 101 * Artificer’s Lore • BR 37


You have 3 sorcery points that you regain when you Add twice your proficiency bonus to History checks
finish a long rest. You can use your sorcery points to related to magic items, alchemical objects, or
gain additional spell slots or sacrifice spell slots to gain technological devices.
additional sorcery points as a bonus action.
* Tinker • BR 37
| Sorcery Points: 3 / Long Rest • 1 Action You are proficient with tinker's tools and can use them
to construct tiny clockwork devices.
| Convert Sorcery Points: 1 Bonus Action

* Metamagic • PHB 101


You gain the ability to twist spells to suit your needs.

| Heightened Spell • PHB

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
€DavidRat Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The first thing I do in a new place is


note the locations of everything
valuable—or where such things could
be hidden.
PERSONALITY TRAITS

Charity. I steal from the wealthy so that I can


help people in need. (Good)

IDEALS

I will become the greatest thief


that ever lived.
BONDS

I turn tail and run when things


look bad.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Sorcerer DEX 12 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Shocking Grasp Sorcerer +4 1A Touch V,S Instantaneous PHB 275 V/S

O Poison Spray Sorcerer CON 12 1A 10 ft. V,S Instantaneous PHB 266 V/S

=== 1st LEVEL === 4 Slots OOOO

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

=== 2nd LEVEL === 2 Slots OO

O Maximilian’s Earthen Grasp <C> Sorcerer STR 12 1A 30 ft./5 ft. Square V,S,M Concentration, up to 1 minute EE 161 D: 1m, 5 ft. Square, V/S/M

O Scorching Ray Sorcerer +4 1A 120 ft. V,S Instantaneous PHB 273 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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