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Druid 4 / Rogue 3 raullemes19

CLASS & LEVEL PLAYER NAME


Kishimoto Mayumi
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+1 Constitution +5 16 48 --
+1 • +3 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 4d8 + 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 +3

+0
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

12 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Herbalism Kit, Thieves' Tools
+2 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
P +6 Insight WIS Common, Druidic, Dwarvish, Elvish,
30 ft. (Walking) Minotaur, Thieves’ Cant
+0 +2 Intimidation CHA
+0 Investigation INT
11 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS === points, or die).
+3 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Cunning Action
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, You can take a bonus action on each of your turns
E +11 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to take the Dash, Disengage, or Hide action.

P +8 Stealth DEX Wild Shape • 2 / Short Rest Fast Hands


CHARISMA As an action, you can magically assume the shape You can use the bonus action granted by your
P +6 Survival WIS
of a beast that you have seen before twice per short Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
+2 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1 take the Use an Object action.

You can stay in beast shape for 2 hours before === SPECIAL ===
15 reverting back to your normal form (or as a bonus Sneak Attack
action earlier or if you fall unconscious, drop to 0 hit Once per turn, you can deal an extra 2d6 damage
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Longbow, +3 +8 1d8+8 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Unarmed Strike +4 2 Bludgeoning


16 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 4 / Rogue 3 raullemes19
CLASS & LEVEL PLAYER NAME
Kishimoto Mayumi
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === seemingly normal conversation. It takes four times
| 1 / Long Rest longer to convey such a message than it does to
* Hit Points • PHB 65 speak the same idea plainly.
* Circle Spells • PHB 68
* Proficiencies • PHB 65 You gain access to circle spells for your associated * Cunning Action • PHB 96
land. A circle spell counts as a druid spell, you always You can take a bonus action on each of your turns to
* Druidic • PHB 66 have it prepared, and it doesn’t count against the take the Dash, Disengage, or Hide action.
You know Druidic, the secret language of druids. number of spells you can prepare each day.
| 1 Bonus Action
* Spellcasting • PHB 66 * Wild Shape Improvement • PHB 66
You can cast prepared druid spells using WIS as your While using your Wild Shape feature, you can * Roguish Archetype • PHB 96
spellcasting modifier (Spell DC 14, Spell Attack +6) transform into beasts of CR 1/2 or lower that don't
and prepared druid spells as rituals if they have the have a flying speed. | Thief
ritual tag. You can use a druidic focus as a spellcasting
focus. * Ability Score Improvement • PHB 67 * Fast Hands • PHB 97
You can use the bonus action granted by your
* Wild Shape • PHB 66 === ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
As an action, you can magically assume the shape of your thieves’ tools to disarm a trap or open a lock, or
a beast that you have seen before twice per short rest. * Hit Points • PHB 95 take the Use an Object action.

You can stay in beast shape for 2 hours before * Proficiencies • PHB 95 | 1 Bonus Action
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit * Expertise • PHB 96 * Second-Story Work • PHB 97
points, or die). Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
| 2 / Short Rest • 1 Action two additional proficiencies. cover increases by +5 feet.

* Druid Circle • PHB 67 * Sneak Attack • PHB 96


Once per turn, you can deal an extra 2d6 damage to === HALF-ELF RACIAL TRAITS ===
| Circle of the Land (Forest) one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Ability Score Increase • BR 39
* Bonus Cantrip • PHB 68 roll. You don’t need advantage on the attack roll if
You learn one additional druid cantrip of your choice. another enemy of the target is within 5 ft. of it, that * Darkvision • BR 39
This cantrip doesn’t count against the number of druid enemy isn’t incapacitated, and you don’t have You can see in darkness (shades of gray) up to 60 ft.
cantrips you know. disadvantage on the attack roll.
* Fey Ancestry • BR 39
* Natural Recovery • PHB 68 | Special You have advantage on saving throws against being
Once per long rest during a short rest, you choose charmed, and magic can’t put you to sleep.
expended spell slots to recover. The spell slots can * Thieves’ Cant • PHB 96
have a combined level of up to 2, and none of the slots You have learned thieves’ cant, a secret mix of dialect, * Skill Versatility • BR 39
can be 6th level or higher. jargon, and code that allows you to hide messages in You gain proficiency in two skills of your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Longbow, +3 1 2 lb.

Leather 1 10 lb.

SP 0 Backpack 1 5 lb.

Clothes, Fine 1 6 lb.


EP 0 Signet Ring 1 --

Bedroll 1 7 lb.
GP 25 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

77.5 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb.
PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

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Druid 4 / Rogue 3 raullemes19
CLASS & LEVEL PLAYER NAME
Kishimoto Mayumi
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Languages • BR 39

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 24 Medium 1.75 80
GENDER AGE SIZE HEIGHT WEIGHT
Kishimoto Mayumi Chaotic Good Ateu Fair Blue Long and dark
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === Despite my noble birth, I do not place myself


above other folk. We all have the same blood.
Tatakaedra, Sibilo Noturno, Yamanaka

=== Organizations ===

Tatakaedra PERSONALITY TRAITS

Independence. I must prove that I


can handle myself without the
coddling of my family. (Chaotic)
IDEALS

Funoi

BONDS

I often take great lengths to ensure


my victory, even if it means my life
is in danger.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Filho ilegítimo da família Mayumi, Kishimoto :)


cresceu sendo considerado uma escória por seu
pai, Kreese Mayumi, após um conturbado
incidente, Kishimoto decidiu se juntar aos
Patrulheiros, porém, isso foi cortado logo logo
após seu pai pedir pra cuidar de uma rebelião ao
norte, infeliz com a missão, Kishimoto deserta de
sua posição e parte pra Takamagahara, onde
ocorre a rebelião.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 14 +6
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Bonus Cantrip -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Animal Friendship Druid WIS 14 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

=== 2nd LEVEL === 3 Slots OOO

P Barkskin <C> Druid (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

P Spider Climb <C> Druid (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +6 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 14 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 14 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Druid WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Moonbeam <C> Druid CON 14 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Dust Devil <C> Druid STR 14 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 14 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

SPELLS

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