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Living Fortress

Oath of the Unconquered At 15th level, you have come to embody many qualities of an
Unconquered Paladins are soldiers who dedicate themselves actual fortress. You can no longer be forcefully moved by
to defending the ideals of freedom and prosperity and spell effects, or by abilites used by creatures that are one size
fighting those who would use strength and violence to larger than you or smaller. Additionally, allies who are within
subdue and rule the weak. Commonly called Bulwark 5 feet of you, and are of your size or smaller, gain the benefits
knights, mountain Knights, and The Unbroken, these soldiers of half cover.
stride into battle with defensive magics alight, making them
mobile fortresses that can withstand the wrath of kings, Unbreakable Defender
emperors, and gods. At 20th level, you can use an action to create an additional,
secondary layer of armor made of solidified radiant energy
Tenets of the Unconquered that appears over your form. For one minute you gain the
     Defend the Weak. When walls and shields are not following benefits:
enough, you must be there to be the bulwark against If an attack or spell that deals damage would damage you
destruction. for 15 hit points or less, you ignore it.
Vanquish Tyranny. Tyrants cause misery in their Anytime a hostile creature makes a ranged attack against
ambitions. Deny them their dreams whether they be of the an allied creature within your Aura of Iron, you can roll a
heavens or the hells. d6. On a 4 or higher, you become the target of the attack
Kindle Courage. When there is doubt, you must be an instead.
anchor for the courage and will of those around you. Allied creatures within 30ft of you always gain the benefits
Challenge the strong. You are unbreakable! Show no fear, of half cover.
and take little caution. The despot is your nemesis, and you
are theirs. Once you use this feature, you can't use it again until you
finish a long rest.
Oath Spells
You gain the following oath spells at the paladin levels listed.
Paladin Level Spells
3rd compelled duel, shield
5th warding bond, enlarge/reduce
9th beacon of hope , wind wall
13th resilient sphere, freedom of movement
17th passwall, wall of stone

Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.
Adamantine Bulwark. Anytime you take damage from an
attack or spell, you can use your reaction and your channel
divinity to reduce all damage you take by an amount equal to
three times your paladin level.
Unstoppable Charge. You can spend an action to use your
channel divinity to move up to your speed in a straight line.
You can move through enemy creatures, and the first enemy
creature of up to one size larger than you or smaller that you
come in contact with must succeed on a strength saving
throw or take bludgeoning damage equal to 2d8 + your
paladin level, and be forcefully moved along with you until you
finish your movement. Each other creature whose space you -
or the creature you are pushing - pass through during this
action must succeed on a dexterity saving throw or be
knocked prone.
Aura of Iron
Beginning at 7th level, you emanate so many protective
magics that the air shimmers with deflective power. You and
friendly creatures within 10 feet of you reduce all damage
taken by an amount equal to your Charisma modifier
(minimum 1). You reduce damage this way before resistances
have been calculated.
At 18th level, the range of this aura increases to 30 feet.

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