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Half-orc Warrior SEREN- Mindabar

Özge Güngör

Oath of Protection
A Paladin sacred oath by Ricardo Pino.
The Oath of Protection is one taken by paladins who dedicate Warding Spirit
their lives to defending a person, a group, or an ideal. In most Starting at 15th level, when you or another creature within 30
cases, these warriors are willing to give their lives to defend feet of you take
damage, you can use your reaction to reduce
those they swore to protect, making them perfect guardians. the damage by an amount equal
to twice your paladin level.
The ideals these paladins follow may tend toward good, Once you use this feature, you can't use it again
until you
neutrality or evil. finish a long rest.
Many knights take this oath when they swear to protect
their lord and his
family at all cost, and many orders have Holy Defender
these holy warriors as their defenders. Those they swear to At 20th level, as an action, you emanate a warding aura that
protect may range from an innocent minority to cruel tyrants protects you and
your allies from any threat. For 1 minute,
in need of a protector. A paladin who takes the Oath of you and up to five other creatures of
your choice that are
Protection could be the escort of a beloved king or queen, or within 30 feet of you when you use this feature gain the
be tasked with defending an ancient crypt from grave robbers following benefits:
and necromancers.
You gain resistance to bludgoening, piercing and slashing
Tenets of Protection damage.
A paladin who takes the Oath of Protection dedicates their You gain a number of temporary hit points equal to 10 +
life to upholding these
tenets. five times your
Charisma modifier.
Protection is your priority. Before taking the life of an
enemy, make sure you first secure the lives of your allies. You are immune to any effect that would kill you instantly
Be truthful to your beliefs. Defend your ideals in every if you re reduced to 0 hit points. However, you still take
aspect of your life, as these are what give you strength to fulfil damage from the effect as normal.
your oath.
Be a shield to the world. Your duty is to defend those Once you use this feature, you can't use it again until you
whom you are sworn to protect, and thus you must put their finish a long rest.
lives before yours.
Oath Spells
You gain oath spells at the paladin levels listed.
Paladin
Level Spells
3rd protection from evil and good, shield of faith
5th aid, warding bond
9th magic circle, protection from energy
13th aura of life, death ward
17th circle of power, greater restoration

Channel divinity
When you take this oath at 3rd level, you gain the following
two Channel
Divinity options:
Safeguard Exposure. As an action, while you are
conscious, you can
weaken an enemy's offense towards your
allies by exposing yourself to
its attacks. For 1 minute, the
creature you choose has disadvantage on
its attack rolls
against any ally of yours within 30 feet of you, but it has
advantage on attack rolls against you.
Divine Defense. When a creature you see within 30 feet of
you is targeted by an attack roll, you can use your reaction to
try to prevent that attack,
granting it a bonus to its AC equal
to your Charisma modifier
(minimum of +1) until the start of
your next turn. You can use this
option after you know the
number of the roll, but before the DM says
whether the attack
hits or misses.
Aura of Defense
Starting at 7th level, your presence gives security to your
allies. You and friendly creatures within 10 feet of you gain a
+1
bonus to AC.
At 18th level, the range of this aura increases to 30 feet.

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