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Oath of Protection

The Oath of Protection is a sacred commitment that nearby, your Speed increases by fifteen feet until you
bonds the paladin to a person, group of people, are in range to help (normally 60 feet, but your DM
place, or object. Swearing an oath to watch and can adjust as needed).
protect a family. A group of sacred guards tasked
with protecting the location of the holy seal. Sending Back from the Dead.
a companion with the children of a royal family
when they undertake a traditional quest. Often Starting at 15th level, If you fail your last death save
called Protectors, loyal bodyguards, or Templar, while performing your duties, you automatically
these are some of the names taken by a Paladin that come back to life for a number or rounds equal to
swears the Oath of Protection. your CHA modifier. You have full hit points, and all
abilities are reset as if you had just completed a Long
Rest. At the end of your turn on the last round
Tenets of Protection available you die forever and cannot be raised or
The tenets of protection are different for each group brought back from the dead.
of Paladins. However, there are certain elements that
run true no matter what is being protected. A Legend is Born.

More than Me. Nothing matters more than what I Your character has reached 20th level, and still the
am protecting. I cannot perform an evil act, but I Oath of Protection must continue. But the Oath is not
must sacrifice everything else is service to my Oath. about you, it is about service. When you reach 20th
level, your service becomes legend, and you attract a
file
No Harm Shall Come. If the person or object I am number of followers equal to your CHA modifier.
protecting would cause evil I must act against it.
Each one of these followers is a Paladin ready to take
The Next Will Act. If I fail, another of my order the Oath of Protection (3rd Level). Once these
ple

will take my place. followers arrive, you are considered to have fulfilled
Carry On the Tradition. I am responsible to your Oath, and may leave service.
continue the tradition of protection.
m

Failure
Oath of Protection Spells
Sa

If you are unable to continue protecting the object,


3rd – Protection from Good and Evil, Sanctuary place or person that is the focus of your Oath the
5th – Protection from Poison, Moonbeam following applies:
9th – Magic Circle, Protection from Energy • You lose any power or ability listed under
13th – Death Ward, Locate Creature the Oath of Protection
17th – Hallow, Mislead • You temporarily lose all Paladin powers
until you succeed at three death saves. You
Channel Divinity can take one save per day. No other abilities
or modifiers may be applied (like
When you take this Oath at 3rd level, you gain the Inspiration or abilities from any other
following two Channel Divinity options. classes).
• You are banned and exiled from the
I Gather Myself. Spend your Channel Divinity and organization that sponsored or originated
an Action to immediately take a long or short rest. the Oath.
You can recharge any ability except your Channel
Divinity. Your DM may have other options or consequences.

I Will Not Fail. When you are within 60 feet of the
person, location or object you are protecting, you
can spend a Channel Divinity to gain Advantage on a
Saving Throw.

I Promise to be There.
Starting at 7th level, if the person, place, or object
you are protecting is in danger and you are not

Not for resale. Permission granted to print or photocopy this document for personal use only. Oath of Protection 2

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