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Wizard 5 / Cleric 3 / Druid 3 / Sorcerer 2 Bug_chug

CLASS & LEVEL PLAYER NAME


Bug Chug
Mountain Dwarf Folk Hero 6,950
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 19 27 --
+1 • +6 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
5d6 + 3d8 + 3d8 + 2d6
Resistances - Poison Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage Against
+2 Poison DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+1 P

P
+6

+6
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Crossbow, Light, Dagger, Dart,
Handaxe, Light Hammer, Quarterstaff, Sling,
12 +1 Athletics STR Warhammer
ABILITY SAVE DC
+1 Deception CHA
=== TOOLS ===
+3 History INT Smith's Tools, Tinker's Tools, Vehicles
INTELLIGENCE
P +6 Insight WIS (Land)
25 ft. (Walking)
+3 +1 Intimidation CHA
=== LANGUAGES ===
+3 Investigation INT Common, Draconic, Druidic, Dwarvish
17 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+1 Performance CHA === ACTIONS === [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, You can stay in beast shape for 1 hours before
Help, Hide, Ready, Search, Use an Object, reverting back to your normal form (or as a bonus
+3 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, action earlier or if you fall unconscious, drop to 0 hit
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object points, or die).

+2 Stealth DEX Sorcery Points • 2 / Long Rest === BONUS ACTIONS ===
CHARISMA You have limiteduse - No limited use data available Convert Sorcery Points
P +6 Survival WIS
sorcery points that you regain when you finish a long You can use your sorcery points to gain additional
spell slots or sacrifice spell slots to gain additional
+1 rest.

Wild Shape • 2 / Short Rest


sorcery points as a bonus action.

As an action, you can magically assume the shape === SPECIAL ===
13 of a beast that you have seen before twice per short Arcane Recovery • 1 / Long Rest
rest. [2nd] Max CR 1/4 (no flying or swimming speed) Once per day when you finish a short rest, you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Musket +2 1d12+2 Piercing Firearms, Ammunition (Firearms), Range, Loading, Two-Handed, Range (40/120)

Quarterstaff +4 1d6+1 Bludgeoning Simple, Versatile


16 PASSIVE WISDOM (INSIGHT)

Revolver +2 2d8+2 Piercing Firearms, Ammunition (Firearms), Range, Reload, Range (40/120), D4 extra damage

13 PASSIVE INTELLIGENCE (INVESTIGATION)


Fire Bolt +6 2d10 Fire V/S

Blindsight 30 ft., Darkvision 60 ft., Truesight Shocking Grasp +6 2d8 Lightning V/S
5 ft.
Unarmed Strike +4 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 5 / Cleric 3 / Druid 3 / Sorcerer 2 Bug_chug
CLASS & LEVEL PLAYER NAME
Bug Chug
Mountain Dwarf Folk Hero 6,950
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === You can’t use this feature on an undead or a construct.
=== CLERIC FEATURES ===
* Hit Points • PHB 113 | 1 Action
* Hit Points • PHB 57
* Proficiencies • PHB 113 === DRUID FEATURES ===
* Proficiencies • PHB 57
* Spellcasting • PHB 114 * Hit Points • PHB 65
You can cast prepared wizard spells using INT as your * Spellcasting • PHB 58
spellcasting modifier (Spell DC 14, Spell Attack +6) You can cast prepared cleric spells using WIS as your * Proficiencies • PHB 65
and wizard spells in your spellbook as rituals if they spellcasting modifier (Spell DC 14, Spell Attack +6)
have the ritual tag. You can use an arcane focus as a and prepared cleric spells as rituals if they have the * Druidic • PHB 66
spellcasting focus. ritual tag. You can use a holy symbol as a spellcasting You know Druidic, the secret language of druids.
focus.
* Arcane Recovery • PHB 115 * Spellcasting • PHB 66
Once per day when you finish a short rest, you can * Divine Domain • PHB 58 You can cast prepared druid spells using WIS as your
choose expended spell slots to recover - up to a You choose a divine domain that grants you additional spellcasting modifier (Spell DC 14, Spell Attack +6)
combined level of 3, and none of the slots can be 6th spells and other features related to your deity. and prepared druid spells as rituals if they have the
level or higher. ritual tag. You can use a druidic focus as a spellcasting
| Life Domain focus.
| 1 / Long Rest • Special
* Bonus Proficiency • PHB 60 * Wild Shape • PHB 66
* Arcane Tradition • PHB 115 You gain proficiency with heavy armor. As an action, you can magically assume the shape of
a beast that you have seen before twice per short rest.
| School of Evocation * Disciple of Life • PHB 60
Whenever you use a spell of 1st level or higher to You can stay in beast shape for 1 hours before
* Evocation Savant • PHB 117 restore HP, the creature regains additional HP equal to reverting back to your normal form (or as a bonus
The gold and time you must spend to copy an 2 + the spell’s level. action earlier or if you fall unconscious, drop to 0 hit
evocation spell into your spellbook is halved. points, or die).
* Channel Divinity • PHB 58
* Sculpt Spells • PHB 117 You can channel divine energy to fuel magical effects | 2 / Short Rest • 1 Action
When you cast an evocation spell that affects other a number of times per short rest
creatures that you can see, you can choose a number * Druid Circle • PHB 67
of them equal to 1 + the spell’s level. The chosen | 1 / Short Rest • Special
creatures automatically succeed on their saving throws | Circle of the Land (Swamp)
against the spell, and they take no damage if they | Channel Divinity: Turn Undead: 1 Action
would normally take half damage on a successful * Bonus Cantrip • PHB 68
save. * Channel Divinity: Preserve Life • PHB 60 You learn one additional druid cantrip of your choice.
As an action, you can restore 15 HP. Choose any This cantrip doesn’t count against the number of druid
| Special creatures within 30 ft. of you, and divide those hit cantrips you know.
points among them. This feature can restore a
* Ability Score Improvement • PHB 115 creature to no more than half of its hit point maximum. * Natural Recovery • PHB 68

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Sling Bullets, +1 1 -- Spellbook 1 3 lb.

Mithral Chain Mail 1 55 lb. Little Bag of Sand 1 --

SP 65 Quarterstaff 1 4 lb. Small Knife 1 --

Musket 1 10 lb. Tinker's Tools 1 10 lb.


EP 0 Musket 1 10 lb. Bullets, Renaissance 10 2 lb.

Revolver 1 3 lb. Bullets, Modern 50 5 lb.


GP 50 Book 1 5 lb.

Ink (1 ounce bottle) 1 --


PP 10 Ink Pen 1 --

Parchment (one sheet) 10 --


WEIGHT CARRIED

134.5 lb. Backpack 1 5 lb.

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Component Pouch 1 2 lb.

PUSH/DRAG/LIFT Pot, Iron 1 10 lb.

0 lb. Shovel 1 5 lb.

EQUIPMENT

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Wizard 5 / Cleric 3 / Druid 3 / Sorcerer 2 Bug_chug
CLASS & LEVEL PLAYER NAME
Bug Chug
Mountain Dwarf Folk Hero 6,950
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

Once per long rest during a short rest, you choose You have 2 sorcery points that you regain when you
expended spell slots to recover. The spell slots can finish a long rest. You can use your sorcery points to
have a combined level of up to 2, and none of the slots gain additional spell slots or sacrifice spell slots to gain
can be 6th level or higher. additional sorcery points as a bonus action.

| 1 / Long Rest | Sorcery Points: 2 / Long Rest • 1 Action

* Circle Spells • PHB 68 | Convert Sorcery Points: 1 Bonus Action


You gain access to circle spells for your associated
land. A circle spell counts as a druid spell, you always
have it prepared, and it doesn’t count against the === MOUNTAIN DWARF RACIAL TRAITS ===
number of spells you can prepare each day.
* Darkvision • BR 20
=== SORCERER FEATURES === You can see in darkness (shades of gray) up to 60 ft.

* Hit Points • PHB 100 * Dwarven Resilience • BR 20


You have advantage on saves against poison and
* Proficiencies • PHB 100 resistance against poison damage.

* Spellcasting • PHB 101 * Dwarven Combat Training • BR 20


You can cast known sorcerer spells using CHA as your You have proficiency with the battleaxe, handaxe, light
spellcasting modifier (Spell DC 12, Spell Attack +4). hammer, and warhammer.
You can use an arcane focus as a spellcasting focus.
* Tool Proficiency • BR 20
* Sorcerous Origin • PHB 101 You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
| Draconic Bloodline
* Stonecunning • BR 20
* Dragon Ancestor • PHB 102 Whenever you make an Intelligence (History) check
You have a specific dragon type as your ancestor. You related to the origin of stonework, you are considered
can speak, read, and write Draconic and you double proficient in the History skill and add double your
your proficiency bonus for CHA checks involving proficiency bonus to the check.
dragons.
* Dwarven Armor Training • BR 20
| Brass Dragon • PHB You have proficiency with light and medium armor.

* Draconic Resilience • PHB 102


Your max HP increases by 2. When you aren’t wearing
armor, your AC equals 15.

* Font of Magic • PHB 101

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Guy 26 Medium 5 11 268
GENDER AGE SIZE HEIGHT WEIGHT
Bug Chug Chaotic Good Khorne 16 layers 2 No
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === I’m confident in my own abilities and do what I can to instill confidence in others.
Thinking is for other people. I prefer action.
I get bored easily. When am I going to get on with my destiny?
When I set my mind to something, I follow through no matter what gets in my way.
Khorne I’m confident in my own abilities and do what I can to instill confidence in others.
Thinking is for other people. I prefer action.
When I set my mind to something, I follow through no matter what gets in my way.
When I set my mind to something, I follow through no matter what gets in my way.
When I set my mind to something, I follow through no matter what gets in my way.
I have a strong sense of fair play and always try to find the most equitable solution to

PERSONALITY TRAITS

Respect. People deserve to be treated with dignity and respect. (Good)


Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Might. If I become strong, I can take what I want—what I deserve. (Evil)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowedIDEALS
to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
I protect those who cannot protect themselves.
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people.
(Chaotic)
Freedom. Tyrants must not be allowed to oppress the people.
(Chaotic)

BONDS

Gigantic monster shlong


16 layers of skin
A mere 2 eyes
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Khorne blacksmith Khorne and smart

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT / WIS / WIS / CHA 14 / 14 / 14 / 12 +6 / +6 / +6 / +4
Wizard / Cleric / Druid / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Control Flames Wizard -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O Fire Bolt Wizard +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Create Bonfire <C> Wizard DEX 14 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Shocking Grasp Wizard +6 1A Touch V,S Instantaneous PHB 275 V/S

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Sacred Flame Cleric DEX 14 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Light Cleric DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mold Earth Druid -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

O Mending Druid -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Dancing Lights <C> Sorcerer -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Shape Water Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Prestidigitation Sorcerer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Poison Spray Bonus Cantrip CON 14 1A 10 ft. V,S Instantaneous PHB 266 V/S

=== 1st LEVEL === 4 Slots OOOO

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Ice Knife Wizard DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Alarm [R] Wizard -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Burning Hands Wizard DEX 14 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Longstrider Wizard -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Illusory Script [R] Wizard -- 11m Touch S,M 10 days PHB 252 D: 10d, S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB D: 1h, V/S/M

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Hideous Laughter <C> Wizard WIS 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Protection from Evil and Good <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Thunderwave Wizard CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Charm Person Wizard WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Inflict Wounds Cleric +6 1A Touch V,S Instantaneous PHB 253 V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Guiding Bolt Cleric +6 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 14 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

SPELLS

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INT / WIS / WIS / CHA 14 / 14 / 14 / 12 +6 / +6 / +6 / +4
Wizard / Cleric / Druid / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Magnify Gravity Cleric CON 14 / +6 1A 60 ft./10 ft. Sphere V,S 1 round D: 1Rnd, 10 ft. Sphere, V/S

O Cruorwhip [R] Cleric +6 1BA + 10m Self V,S 1 hour D: 1h, V/S

O Bestow Wounds Cleric +6 1A Touch V,S Instantaneous V/S

O Parching Touch Cleric +6 1A Touch V,S Instantaneous V/S

O Animal Friendship Druid WIS 14 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Charm Person Druid WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 14 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Cruorwhip [R] Druid +6 1BA + 10m Self V,S 1 hour D: 1h, V/S

O Parching Touch Druid +6 1A Touch V,S Instantaneous V/S

O Mage Armor Sorcerer -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Sleep Sorcerer -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Silent Image <C> Sorcerer -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Scorching Ray Wizard +6 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Spider Climb <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Magic Weapon <C> Wizard -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Dust Devil <C> Wizard STR 14 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Flaming Sphere <C> Wizard DEX 14 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Locate Object <C> Wizard -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Earthbind <C> Wizard STR 14 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Alter Self <C> Wizard -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Suggestion <C> Wizard WIS 14 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Ray of Enfeeblement <C> Wizard CON 14 / +6 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S

O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

O Acid Arrow Wizard +6 1A 90 ft. V,S,M Instantaneous PHB V/S/M

O Continual Flame Wizard -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkness <C> Wizard -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

SPELLS

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INT / WIS / WIS / CHA 14 / 14 / 14 / 12 +6 / +6 / +6 / +4
Wizard / Cleric / Druid / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Darkvision Wizard -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Shatter Wizard CON 14 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Gentle Repose [R] Wizard -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Skywrite [R]<C> Wizard -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Magic Mouth [R] Wizard -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Arcanist's Magic Aura Wizard -- 1A Touch V,S,M 24 hours PHB D: 24h, V/S/M

O Maximilian’s Earthen Grasp <C> Wizard STR 14 1A 30 ft./5 ft. Square V,S,M Concentration, up to 1 minute EE 161 D: 1m, 5 ft. Square, V/S/M

O Rope Trick Wizard -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O Detect Thoughts <C> Wizard WIS 14 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

O Warding Wind <C> Wizard -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

P Lesser Restoration Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Spiritual Weapon Cleric (Always Prepared) +6 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 14 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 14 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 14 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Plane Walker [R] Cleric -- 1A + 10m Touch S 2 hours Ext. D: *, D: 2h, S

O Shell Shocker [R] Cleric CON 14 1A + 10m Unlimited V,S Special 12 hours D: Special, V/S

O Shell Shocker [R] Cleric CON 14 1A + 10m Unlimited V,S Special 12 hours D: Special, V/S

O Calm Emotions <C> Cleric -- 1A 60 ft. V,S Concentration, up to 1 minute D: 1m, V/S

O Moonbeam <C> Druid CON 14 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Summon Bestial Spirit (archived) <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour D: 1h, V/S/M

P Acid Arrow Druid (Always Prepared) +6 1A 90 ft. V,S,M Instantaneous PHB V/S/M

P Darkness <C> Druid (Always Prepared) -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

P Melf’s Acid Arrow Druid (Always Prepared) +6 1A 90 ft. V,S,M Instantaneous PHB 259 V/S/M

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +6 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 14 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 14 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Hold Person <C> Druid WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

SPELLS

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INT / WIS / WIS / CHA 14 / 14 / 14 / 12 +6 / +6 / +6 / +4
Wizard / Cleric / Druid / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Dust Devil <C> Druid STR 14 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 14 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Healing Spirit <C> Druid -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S

O Summon Beast <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 109 D: 1h, V/S/M

O Shell Shocker [R] Druid CON 14 1A + 10m Unlimited V,S Special 12 hours D: Special, V/S

=== 3rd LEVEL === 3 Slots OOO

O Vampiric Touch <C> Wizard +6 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S

O Melf's Minute Meteors <C> Wizard DEX 14 1A Self V,S,M Concentration, up to 10 minutes EE 161 D: 10m, V/S/M

O Major Image <C> Wizard -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M

O Blink Wizard -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

O Bestow Curse <C> Wizard WIS 14 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Animate Dead Wizard -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Fear <C> Wizard WIS 14 1A Self/30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M

O Fireball Wizard DEX 14 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Dispel Magic Wizard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Clairvoyance <C> Wizard -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Erupting Earth Wizard DEX 14 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M

O Gaseous Form <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M

O Glyph of Warding Wizard DEX 14 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Fly <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Haste <C> Wizard -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Lightning Bolt Wizard DEX 14 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Magic Circle Wizard CHA 14 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Hypnotic Pattern <C> Wizard WIS 14 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

O Phantom Steed [R] Wizard -- 11m 30 ft. V,S 1 hour PHB D: 1h, V/S

O Nondetection Wizard -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

O Sleet Storm <C> Wizard DEX 14 1A 150 ft./40 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 276 D: 1m, 40 ft. Cylinder, V/S/M

O Tongues Wizard -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Wall of Sand <C> Wizard -- 1A 90 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Wall of Water <C> Wizard -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Tidal Wave Wizard DEX 14 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M

O Stinking Cloud <C> Wizard CON 14 1A 90 ft./20 ft. Sphere V,S,M Concentration, up to 1 minute PHB 278 D: 1m, 20 ft. Sphere, V/S/M

O Slow <C> Wizard WIS 14 1A 120 ft./40 ft. Cube V,S,M Concentration, up to 1 minute PHB 277 D: 1m, 40 ft. Cube, V/S/M

O Remove Curse Wizard -- 1A Touch V,S Instantaneous PHB 271 V/S

O Protection from Energy <C> Wizard -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Sending Wizard -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Tiny Hut [R] Wizard -- 11m Self/10 ft. Sphere V,S,M 8 hours PHB D: 8h, 10 ft. Sphere, V/S/M

O Water Breathing [R] Wizard -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Flame Arrows <C> Wizard -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

SPELLS

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