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Sorcerer 3 / Fighter 1 David Russell

CLASS & LEVEL PLAYER NAME


Aramil
Snow Elf (Custom Lineage) Sage Adventurers League
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 15 31 --
-1 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total
3d6 + 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
+0

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


14 -1 Athletics STR Celestial, Common, Draconic, Dwarvish,
ABILITY SAVE DC Elvish
+3 Deception CHA
P +2 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+0 +3 Intimidation CHA
P +2 Investigation INT
10 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+3 Performance CHA === ACTIONS === sorcery points as a bonus action.
+0 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Gift of the Chromatic Dragon: Chromatic Infusion • 1 /
Help, Hide, Ready, Search, Use an Object, Long Rest
P +2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, As a bonus action, you can touch a simple or
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object martial weapon and infuse it with one of the following
damage types: acid, cold, fire, lightning, or poison. For
+2 Stealth DEX Sorcery Points • 3 / Long Rest the next minute, the weapon deals an extra
CHARISMA You have limiteduse - No limited use data available <strong>1d4</strong> damage of the chosen type
+0 Survival WIS
sorcery points that you regain when you finish a long when it hits. You can use this bonus action once per
long rest.
+3 rest.

=== BONUS ACTIONS === Second Wind • 1 / Short Rest


Convert Sorcery Points Once per short rest, you can use a bonus action to
17 You can use your sorcery points to gain additional regain 1d10 + 1 HP.
spell slots or sacrifice spell slots to gain additional
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60), Booming Blade: Thunder, 1d8 Thunder

Shortsword (x2) +4 1d6+2 Piercing Martial, Finesse, Light,


10 PASSIVE WISDOM (INSIGHT)

Booming Blade (Short sword) +5 1d6+2 Piercing Martial, Finesse, Light,1d8 thunder damage

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Ray of Frost +5 1d8 Cold V/S

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 3 / Fighter 1 drussell2
CLASS & LEVEL PLAYER NAME
Aramil
Custom Lineage Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you cast a spell that has a casting time of 1 and whether you resemble any of your kin.
action, you can spend <strong>2 sorcery
* Hit Points • PHB 100 points</strong> to change the casting time to 1 bonus * Size • TCoE 8
action for this casting. You are Small or Medium (your choice).
* Proficiencies • PHB 100
| Metamagic - Quickened Spell: Special * Ability Score Increase • TCoE 9
* Spellcasting • PHB 101
You can cast known sorcerer spells using CHA as your | Twinned Spell • PHB * Feat • TCoE 8
spellcasting modifier (Spell DC 13, Spell Attack +5). You can spend sorcery points equal to a
You can use an arcane focus as a spellcasting focus. <strong>spell's level</strong> (1 for a cantrip) to target * Variable Trait • TCoE 8
a second creature in range with the same spell, as
* Sorcerous Origin • PHB 101 long as the spell at the level it's being cast is incapable | Darkvision •
of targeting more than one creature. Darkvision with a range of 60 ft.
| Draconic Bloodline
| Metamagic - Twinned Spell: Special * Languages • TCoE 8
* Dragon Ancestor • PHB 102
You have a specific dragon type as your ancestor. You === FIGHTER FEATURES === === FEATS ===
can speak, read, and write Draconic and you double
your proficiency bonus for CHA checks involving * Hit Points • PHB 71 * Gift of the Chromatic Dragon • FToD 17
dragons. You’ve manifested some of the power of chromatic
* Proficiencies • PHB 71 dragons, granting you the following benefits:
| White Dragon • PHB [Chromatic Infusion] As a bonus action, you can touch
* Fighting Style • PHB 72 a simple or martial weapon and infuse it with one of
* Draconic Resilience • PHB 102 You adopt a fighting style specialty. the following damage types: acid, cold, fire, lightning,
Your max HP increases by 3. When you aren’t wearing or poison. For the next minute, the weapon deals an
armor, your AC equals 15. | Two-Weapon Fighting • PHB extra <strong>1d4</strong> damage of the chosen
When you engage in two-weapon fighting, you can add type when it hits. After you use this bonus action, you
* Font of Magic • PHB 101 your ability modifier to the damage of the second can't do so again until you finish a long rest.
You have 3 sorcery points that you regain when you attack. [Reactive Resistance.] When you take acid, cold, fire,
finish a long rest. You can use your sorcery points to lightning, or poison damage, you can use your reaction
gain additional spell slots or sacrifice spell slots to gain * Second Wind • PHB 72 to give yourself resistance to that instance of damage.
additional sorcery points as a bonus action. Once per short rest, you can use a bonus action to You can use this reaction 2 times, and you regain all
regain 1d10 + 1 HP. expended uses when you finish a long rest.
| Sorcery Points: 3 / Long Rest • 1 Action
| 1 / Short Rest • 1 Bonus Action | Gift of the Chromatic Dragon: Chromatic Infusion:
| Convert Sorcery Points: 1 Bonus Action 1 / Long Rest • 1 Bonus Action

* Metamagic • PHB 101 === CUSTOM LINEAGE RACIAL TRAITS === | Gift of the Chromatic Dragon: Reactive
You gain the ability to twist spells to suit your needs. Resistance:2 / Long Rest • 1 Reaction
* Creature Type • TCoE 9
| Quickened Spell • PHB You are a humanoid. You determine your appearance

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Waterskin 1 5 lb.

Dagger 1 1 lb.

SP 0 Shortsword 1 2 lb.

Shortsword 1 2 lb.
EP 0 Ink (1 ounce bottle) 1 --

Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.

Wand 1 1 lb.
PP 0 Small Knife 1 --

Bedroll 1 7 lb.
WEIGHT CARRIED

69.2 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

240 lb. Torch 10 10 lb.

EQUIPMENT

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Sorcerer 3 / Fighter 1 David Russell
CLASS & LEVEL PLAYER NAME
Aramil
Snow Elf (Custom Lineage) Sage Adventurers League
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 120 Medium 5' 130
GENDER AGE SIZE HEIGHT WEIGHT
Aramil Chaotic Good Auril pale blue grey/blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

Aramil is A Snow Elf, Kin to the Sun Elves.


They were rumored to live in the High Ice BONDS
Glacier and on the top of mountains, in cities
built of ice that protected them from the cold
weather. They rarely left their settlements and
seldom had contact with the external world.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Sorcerer DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Booming Blade Sorcerer +5 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O Ray of Frost Sorcerer +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

=== 1st LEVEL === 4 Slots OOOO

O Catapult Sorcerer DEX 13 1A 60 ft. S Instantaneous EE 150 S

O Ice Knife Sorcerer DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

=== 2nd LEVEL === 2 Slots OO

O Dragon's Breath <C> Sorcerer DEX 13 1BA Touch/15 ft. Cone V,S,M Concentration, up to 1 minute XGtE 154 D: 1m, 15 ft. Cone, V/S/M

O Rime’s Binding Ice Sorcerer CON 13 1A Self/30 ft. Cone S,M Instantaneous FToD 21 30 ft. Cone, S/M

SPELLS

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