You are on page 1of 4

Ranger 1 Rulolxist

CLASS & LEVEL PLAYER NAME


Horith Mugteef
Half-Orc Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +2 12 14 --
+3 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


15 +3 Athletics STR Common, Orc
ABILITY SAVE DC
+0 Deception CHA
-1 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
-1 P +2 Intimidation CHA
-1 Investigation INT
8 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Relentless Endurance • 1 / Long Rest
+2 Survival WIS
When you are reduced to 0 HP but not killed, you

+0 can drop to 1 HP instead once per long rest.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1 Rulolxist
CLASS & LEVEL PLAYER NAME
Horith Mugteef
Half-Orc Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES ===


* Savage Attacks • PHB 41
* Hit Points • PHB 90 When you score a critical hit, roll one of the dice an
additional time and add it to the extra damage.
* Proficiencies • PHB 90

* Favored Enemy • PHB 91


You have advantage on Survival checks to track your
favored enemies, as well as on INT checks to recall
information about them. You also learn one language
of your choice that is spoken by your favored enemies,
if they speak one at all.

* Natural Explorer • PHB 91


You have a favored terrain type. Your proficiency
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t
become lost except by magical means, you remain
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed
through the area.

=== HALF-ORC RACIAL TRAITS ===

* Darkvision • PHB 41
You can see in darkness (shades of gray) up to 60 ft.

* Menacing • PHB 41
You gain proficiency in the Intimidation skill.

* Relentless Endurance • PHB 41


When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.

| 1 / Long Rest • Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 48 Leather 1 10 lb.

Dagger 1 1 lb.

SP 8 Quarterstaff 1 4 lb.

Longbow 1 2 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 31 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

77 lb. Waterskin 1 5 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Arrows 20 1 lb.

PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 31 Medium Medium Size/166145
cm (Smol)
GENDER AGE SIZE HEIGHT WEIGHT
Horith Mugteef Lawful Neutral None Tough Squinty Scrawny
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === Trustworthy


Spontaneous
Generous
My party
I judge people by their actions, not their words.
If someone is in trouble, I’m always ready to lend help.
=== Organizations === I’m confident in my own abilities and do what I can to instill confidence in

The Good Guys. I think. PERSONALITY TRAITS

I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
I like to know my enemy’s capabilities and weaknesses before rushing into battle.
(Lawful)
I’ll stop the spirits that haunt me or die trying. (Any)

IDEALS

My tools are symbols of my past


life, and I carry them so that I will
never forget my roots.
BONDS

I have a weakness for the vices of the city, especially hard drink.
The people who knew me when I was young know my shameful secret, so I
can never go home again.
Coarse
Disrespectful
Slow-witted

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

The Vast is a place for many a creature but those Otter.


lands can never be a home for any living thing
unwilling to overcome its environment. Such is the
reality a bewildering individual has to face.
Being born from a slave who was captured by the
Vastar Horde, a half-orc lad was confronted with a
fateful choice: either help his shackled
companions to overthrow the orcs in a rebellion or
betray them to save his skin. Stricken by
cowardice, he disclosed their plans to the chieftain
and was spared while the rest were slaughtered.
Until then he was known as Horace Moffit.
After earning his freedom yet committing himself
to endless labor as retribution for the loss of so
much workforce, Horith Mugteef humbly rose in
orc society as he instinctively felt the vestiges of
his humanity growing stronger giving him insight
on how to help the refinement of their barbaric
social order. Relying solely on strength and
organizing hasty, bloodthirsty raids, his brethren
despised his cunning methods of dispatching
enemies and foraging resources with rudimentary
craftmanship of weapons and tools.
Knowing the nature of power-hungry races, Horith
took the beginning of a civil war as a chance to
escape from the horde and leave them to perish in
that same rash struggle for hierarchy, but not
without lamenting his inability to change their
ways. He longed for a better understanding of
things, and set out on a journey to redefine the
worlds within and around him in order to establish
peace instead of wanton violence.
Many years have passed since he embarked on
this lifelong odyssey, and Horith never grew up to
be an imposing warrior but rather a slightly
rugged-looking, resourceful and steadfast ranger.
Although having learned many things from diverse
races (not sticking to a fixed group for long) while
becoming resilient, life's greatest mysteries remain
elusive for him. Will this still hold true when he
reaches his next destination?

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like