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Cleric 1 LoKyord

CLASS & LEVEL PLAYER NAME


Borog
Half-Orc Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+2 Constitution -1 9 10 --
+2 +0 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
15
• +3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

-1 DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION -1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

+0
Animal Handling WIS
Arcana INT
Simple Weapons

=== LANGUAGES ===


15 +2 Athletics STR Common, Deep Speech, Naush, Orc
ABILITY SAVE DC
+1 Deception CHA
+0 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+0 P +3 Intimidation CHA
+0 Investigation INT
10 P +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+1 Performance CHA === ACTIONS ===
+2 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

-1 Stealth DEX === SPECIAL ===


CHARISMA Relentless Endurance • 1 / Long Rest
+2 Survival WIS
When you are reduced to 0 HP but not killed, you

+1 can drop to 1 HP instead once per long rest.

12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

14 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 1 LoKyord
CLASS & LEVEL PLAYER NAME
Borog
Half-Orc Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES ===

* Hit Points • PHB 57

* Proficiencies • PHB 57

* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting
focus.

* Divine Domain • PHB 58


You choose a divine domain that grants you additional
spells and other features related to your deity.

=== HALF-ORC RACIAL TRAITS ===

* Darkvision • BR 41
You can see in darkness (shades of gray) up to 60 ft.

* Menacing • BR 41
You gain proficiency in the Intimidation skill.

* Relentless Endurance • BR 41
When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.

| 1 / Long Rest • Special

* Savage Attacks • BR 41
When you score a critical hit, roll one of the weapon’s
dice one additional time and add it to the extra
damage.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Vestments 1 --

Chain Mail 1 55 lb.

SP 0 Mace 1 4 lb.

Crossbow, light 1 5 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 0 Reliquary 1 2 lb.

Alms Box 1 --
PP 0 Blanket 1 3 lb.

Candle 10 --
WEIGHT CARRIED

91.5 lb. Rations (1 day) 2 4 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Block of Incense 2 --

450 lb. Censer 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Borog
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

O Bane <C> Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +4 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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