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Barbarian 3 itzpaper

CLASS & LEVEL PLAYER NAME


dars
Hill Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +5 Constitution +0 13 38 --
+1 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+0 Poison
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES

against effects that you


10 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P

P
+4

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 +1 Athletics STR Smith's Tools
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
P +1 History INT Common, Dwarvish, Giant, Minotaur
INTELLIGENCE
+2 Insight WIS
25 ft. (Walking)
-1 P +4 Intimidation CHA
-1 Investigation INT
9 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+2 Performance CHA === ACTIONS ===
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.

+0 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+2 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+2 weapon attack as a bonus action on each of your
turns after this one.

Rage • 3 / Long Rest


15 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 3 itzpaper
CLASS & LEVEL PLAYER NAME
dars
Hill Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES ===


* Frenzy • PHB
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make
a single melee weapon attack as a bonus action on
* Proficiencies • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds).

You gain advantage on STR checks and saving throws === HILL DWARF RACIAL TRAITS ===
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. * Darkvision • BR 20
You can't cast or concentrate on spells while raging. You can see in darkness (shades of gray) up to 60 ft.

Your rage ends early if you are knocked unconscious * Dwarven Resilience • BR 20
or if your turn ends and you haven’t attacked a hostile You have advantage on saves against poison and
creature since your last turn or taken damage since resistance against poison damage.
then. You can also end your rage as a bonus action.
* Dwarven Combat Training • BR 20
| 3 / Long Rest • 1 Bonus Action You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX * Tool Proficiency • BR 20
modifier + CON modifier + any shield bonus. You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Reckless Attack • PHB 48
When you make your first attack on your turn, you can * Stonecunning • BR 20
decide to attack recklessly, giving you advantage on Whenever you make an Intelligence (History) check
melee weapon attack rolls using STR during this turn, related to the origin of stonework, you are considered
but attack rolls against you have advantage until your proficient in the History skill and add double your
next turn. proficiency bonus to the check.

* Danger Sense • PHB 48 * Dwarven Toughness • BR 20


You have advantage on DEX saving throws against Your hit point maximum increases by 1, and it
effects that you can see while not blinded, deafened, increases by 1 every time you gain a level.
or incapacitated.

* Primal Path • PHB 48

| Path of the Berserker

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
dars
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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