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• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +5 Constitution +0 13 38 --
+1 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
13
+2 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+0 Poison
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES
P
+4
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
+0 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+2 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+2 weapon attack as a bonus action on each of your
turns after this one.
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 3 itzpaper
CLASS & LEVEL PLAYER NAME
dars
Hill Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
You gain advantage on STR checks and saving throws === HILL DWARF RACIAL TRAITS ===
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. * Darkvision • BR 20
You can't cast or concentrate on spells while raging. You can see in darkness (shades of gray) up to 60 ft.
Your rage ends early if you are knocked unconscious * Dwarven Resilience • BR 20
or if your turn ends and you haven’t attacked a hostile You have advantage on saves against poison and
creature since your last turn or taken damage since resistance against poison damage.
then. You can also end your rage as a bonus action.
* Dwarven Combat Training • BR 20
| 3 / Long Rest • 1 Bonus Action You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX * Tool Proficiency • BR 20
modifier + CON modifier + any shield bonus. You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Reckless Attack • PHB 48
When you make your first attack on your turn, you can * Stonecunning • BR 20
decide to attack recklessly, giving you advantage on Whenever you make an Intelligence (History) check
melee weapon attack rolls using STR during this turn, related to the origin of stonework, you are considered
but attack rolls against you have advantage until your proficient in the History skill and add double your
next turn. proficiency bonus to the check.
CP 0
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb.
PUSH/DRAG/LIFT
390 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
dars
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.