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Ranger 1 amarantaalice1011

CLASS & LEVEL PLAYER NAME


Acorn
Dragonborn Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 11 --
+2 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P +2

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


12 +2 Athletics STR Common, Draconic, Giant
ABILITY SAVE DC
+0 Deception CHA
+0 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+0 +0 Intimidation CHA
+0 Investigation INT
11 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+0 Performance CHA === ACTIONS ===
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX Breath Weapon (Green) • 1 / Short Rest


CHARISMA As an action once per short rest, exhale in a 15 ft.
P +2 Survival WIS
cone (CON DC 11, half damage on success) for 2d6

+0 Poison Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Longbow +5 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Unarmed Strike +4 3 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 1 amarantaalice1011
CLASS & LEVEL PLAYER NAME
Acorn
Dragonborn Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You gain a breath weapon and damage resistance
with your chosen dragon type.
* Hit Points • PHB 90
| Green Dragon • BR 34
* Proficiencies • PHB 90 Poison

* Favored Enemy • PHB 91 * Breath Weapon • BR 34


You have advantage on Survival checks to track your Once per short rest as an action, exhale destructive
favored enemies, as well as on INT checks to recall energy based on your Draconic Ancestry. Each
information about them. You also learn one language creature in the area must make a DC 11 saving throw
of your choice that is spoken by your favored enemies, (type determined by your ancestry), taking 2d6 ([6th]
if they speak one at all. 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
| Humanoids • PHB
Humanoids are the main peoples of the world, both | Green Dragon • BR 34
civilized and savage, including humans and a As an action once per short rest, exhale in a 15 ft.
tremendous variety of other species. cone (CON DC 11, half damage on success) for 2d6
Poison Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency | Breath Weapon (Green): 1 / Short Rest • 1 Action
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for * Damage Resistance • BR 34
an hour or more in your chosen terrain, difficult terrain You have resistance to the damage type associated
doesn’t slow your group’s travel, your group can’t with your draconic ancestry.
become lost except by magical means, you remain
alert to danger even when you are engaged in another | Green Dragon • BR 34
activity, you can move stealthily at a normal pace Poison Damage
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed
through the area.

| Forest • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • BR 34

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Longbow 1 2 lb.

SP 0 Arrows 20 1 lb.

Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.

Backpack 1 5 lb.
GP 50 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED

74 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
masculino 12 Medium 1.60 80
GENDER AGE SIZE HEIGHT WEIGHT
Acorn Neutral pastafarismo morena ligeramente
amarillos
escamosa
rasgados
medio corto verdoso
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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