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Rogue 3 / Barbarian 2 gryffynofalexandria

CLASS & LEVEL PLAYER NAME


Merrybrand Petitire
Stout Halfling Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +3 14 37 --
+2 • +3 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
14
+1 Charisma
Total
3d8 + 2d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage against being frightened
Advantage against poison

+3 Advantage on DEX against effects that you


can see while not blinded, deafened, or
incapacitated
DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 -1

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 P +5 Athletics STR Disguise Kit, Dragonchess Set, Poisoner's
ABILITY SAVE DC Kit, Thieves' Tools
E +7 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
P +2 Insight WIS Common, Dwarvish, Halfling
25 ft. (Walking)
+0 +1 Intimidation CHA
+0 Investigation INT
10 -1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+1 Performance CHA === ACTIONS === You gain advantage on STR checks and saving
-1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
throws (not attacks), +2 melee damage with STR
weapons, resistance to bludgeoning, piercing,
Help, Hide, Ready, Search, Use an Object, slashing damage. You can't cast or concentrate on
+0 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, spells while raging.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Your rage ends early if you are knocked unconscious
E +9 Stealth DEX === BONUS ACTIONS === or if your turn ends and you haven’t attacked a hostile
CHARISMA Cunning Action creature since your last turn or taken damage since
-1 Survival WIS
You can take a bonus action on each of your turns then. You can also end your rage as a bonus action.

+1 to take the Dash, Disengage, or Hide action.

Rage • 2 / Long Rest


=== SPECIAL ===
Sneak Attack
As a bonus action enter a rage for up to 1 minute Once per turn, you can deal an extra 2d6 damage
13 (10 rounds). to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

Longsword of Wounding +5 1d8+2 Slashing +1d4 Necrotic, Martial, Versatile


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortsword +6 1d6+3 Piercing Martial, Finesse, Light

Unarmed Strike +5 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 / Barbarian 2 gryffynofalexandria
CLASS & LEVEL PLAYER NAME
Merrybrand Petitire
Stout Halfling Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === poisoner’s kit. * Danger Sense • PHB 48


You have advantage on DEX saving throws against
* Hit Points • PHB 95 * Assassinate • PHB 97 effects that you can see while not blinded, deafened,
You have advantage on attack rolls against any or incapacitated.
* Proficiencies • PHB 95 creature that hasn’t taken a turn in the combat yet, and
any hit you score against a creature that is surprised is
* Expertise • PHB 96 a critical hit. === STOUT HALFLING RACIAL TRAITS ===
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose === BARBARIAN FEATURES === * Lucky • PHB 28
two additional proficiencies. When you roll a 1 on the d20 for an attack roll, ability
* Hit Points • PHB 47 check, or saving throw, you can reroll the die and must
* Sneak Attack • PHB 96 use the new roll.
Once per turn, you can deal an extra 2d6 damage to * Proficiencies • PHB 47
one creature you hit with an attack with a finesse or * Brave • PHB 28
ranged weapon if you have advantage on the attack * Rage • PHB 48 You have advantage on saving throws against being
roll. You don’t need advantage on the attack roll if As a bonus action enter a rage for up to 1 minute (10 frightened.
another enemy of the target is within 5 ft. of it, that rounds).
enemy isn’t incapacitated, and you don’t have * Halfling Nimbleness • PHB 28
disadvantage on the attack roll. You gain advantage on STR checks and saving throws You can move through the space of any creature that
(not attacks), +2 melee damage with STR weapons, is of a size larger than yours.
| Special resistance to bludgeoning, piercing, slashing damage.
You can't cast or concentrate on spells while raging. * Stout Resilience • PHB 28
* Thieves’ Cant • PHB 96 You have advantage on saving throws against poison,
You have learned thieves’ cant, a secret mix of dialect, Your rage ends early if you are knocked unconscious and you have resistance against poison damage.
jargon, and code that allows you to hide messages in or if your turn ends and you haven’t attacked a hostile
seemingly normal conversation. It takes four times creature since your last turn or taken damage since
longer to convey such a message than it does to then. You can also end your rage as a bonus action.
speak the same idea plainly.
| 2 / Long Rest • 1 Bonus Action
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to * Unarmored Defense • PHB 48
take the Dash, Disengage, or Hide action. While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.
| 1 Bonus Action
* Reckless Attack • PHB 48
* Roguish Archetype • PHB 96 When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on
| Assassin melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your
* Bonus Proficiencies • PHB 97 next turn.
You gain proficiency with the disguise kit and the

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Dagger 1 1 lb.

SP 0 Longsword 1 3 lb.

Shortsword 1 2 lb.
EP 0 Longsword of Wounding 1 3 lb.

Chain (10 feet) 1 10 lb.


GP 0 Clothes, Fine 1 6 lb.

Insect Repellent-Salve 20 --
PP 0 Eyes of Charming 1 --

WEIGHT CARRIED

26 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 21 Small 3.5 feet 35
GENDER AGE SIZE HEIGHT WEIGHT
Merrybrand Petitire Chaotic Good Nut brown Hazel Mahogany
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Violent temper, charming and


insincere
My favor, once lost, is lost forever.

PERSONALITY TRAITS

IDEALS

The family and our code


Nothing is more important than the other members of my
family.
Nothing is more important than the other members of my
family.
BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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