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Bard 3 / Barbarian 2 Sixs_Pup

CLASS & LEVEL PLAYER NAME


Connor McFonland
Mountain Dwarf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +1 Dexterity
+0 Constitution -1 8 32 --
+1 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
13
• +7 Charisma
Total
3d8 + 2d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
-2 Poison
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES

against effects that you


7 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+0 P

E
+3

+6
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


11 P +4 Athletics STR Bagpipes, Drum, Lute, Smith's Tools
ABILITY SAVE DC
H +5 Deception CHA
=== LANGUAGES ===
P +3 History INT Common, Dwarvish
INTELLIGENCE
H +1 Insight WIS
25 ft. (Walking)
+0 E +10 Intimidation CHA
H +1 Investigation INT
10 H +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +1 Perception WIS


H +5 Performance CHA === ACTIONS === Rage • 2 / Long Rest
+0 H +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action enter a rage for up to 1 minute
(10 rounds).
Help, Hide, Ready, Search, Use an Object,
H +1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, You gain advantage on STR checks and saving
H -1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object throws (not attacks), +2 melee damage with STR
weapons, resistance to bludgeoning, piercing,
H -1 Stealth DEX === BONUS ACTIONS === slashing damage. You can't cast or concentrate on
CHARISMA Bardic Inspiration • 4 / Long Rest spells while raging.
H +1 Survival WIS
As a bonus action, a creature (other than yourself)
Your rage ends early if you are knocked unconscious
+4 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
added after seeing the roll, but before knowing the then. You can also end your rage as a bonus action.
18 outcome.
=== REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 2 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 3 / Barbarian 2 Sixs_Pup
CLASS & LEVEL PLAYER NAME
Connor McFonland
Mountain Dwarf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === * Reckless Attack • PHB 48


* Bonus Proficiencies • PHB 54 When you make your first attack on your turn, you can
* Hit Points • PHB 52 You gain proficiency with three more skills of your decide to attack recklessly, giving you advantage on
choice. melee weapon attack rolls using STR during this turn,
* Proficiencies • PHB 52 but attack rolls against you have advantage until your
* Cutting Words • PHB 54 next turn.
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an * Danger Sense • PHB 48
spellcasting modifier (Spell DC 15, Spell Attack +7) attack roll, ability check, or damage roll, you can You have advantage on DEX saving throws against
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and effects that you can see while not blinded, deafened,
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can or incapacitated.
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction === MOUNTAIN DWARF RACIAL TRAITS ===
As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6). === BARBARIAN FEATURES === * Darkvision • BR 20
For 10 minutes, the creature can add it to one ability You can see in darkness (shades of gray) up to 60 ft.
check, attack roll, or saving throw. This can be added * Hit Points • PHB 47
after seeing the roll, but before knowing the outcome. * Dwarven Resilience • BR 20
* Proficiencies • PHB 47 You have advantage on saves against poison and
| 4 / Long Rest • 1 Bonus Action resistance against poison damage.
* Rage • PHB 48
* Jack of All Trades • PHB 54 As a bonus action enter a rage for up to 1 minute (10 * Dwarven Combat Training • BR 20
You can add half your proficiency bonus, rounded rounds). You have proficiency with the battleaxe, handaxe, light
down ( +1 ), to any ability check you make that doesn’t hammer, and warhammer.
already include it. You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, * Tool Proficiency • BR 20
* Song of Rest • PHB 54 resistance to bludgeoning, piercing, slashing damage. You gain proficiency with your choice of smith’s tools,
If you or any friendly creatures who can hear your You can't cast or concentrate on spells while raging. brewer’s supplies, or mason’s tools.
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those Your rage ends early if you are knocked unconscious * Stonecunning • BR 20
creatures regains an extra 1d6 hit points. or if your turn ends and you haven’t attacked a hostile Whenever you make an Intelligence (History) check
creature since your last turn or taken damage since related to the origin of stonework, you are considered
* Bard College • PHB 54 then. You can also end your rage as a bonus action. proficient in the History skill and add double your
proficiency bonus to the check.
| College of Lore | 2 / Long Rest • 1 Bonus Action
* Dwarven Armor Training • BR 20
* Expertise • PHB 54 * Unarmored Defense • PHB 48 You have proficiency with light and medium armor.
Your proficiency bonus is doubled for any ability check While not wearing armor, your AC equals 10 + DEX
you make with chosen proficiencies (2 at 3rd and 10th modifier + CON modifier + any shield bonus.
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Warhammer 1 2 lb.

Boomerang 1 --
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 0 Candle 5 --

Clothes, Costume 2 8 lb.


PP 0 Pick, Miner's 1 10 lb.

Rations (1 day) 5 10 lb.


WEIGHT CARRIED

63 lb. Waterskin 1 5 lb.

ENCUMBERED Disguise Kit 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Lute 1 2 lb.

PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 34 Medium 3’4 134
GENDER AGE SIZE HEIGHT WEIGHT
Connor McFonland Neutral Good Olidimmara White Blue Red (ginger complexion)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


Jolly, headstrong
Dragonborn

PERSONALITY TRAITS

Without war there can be no


peace

IDEALS

BONDS

Missing an eye

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

A small lad standing at 3’4, by the name of Connor


McFonland, had been with a village in a mountain
in a far off land for 24 years as a guardsmen
fending off the attacking tribe of orcs known as the
Baby Burners, who have been at war for centuries
with his village, when one day, the miners burst
into a Dragons nest. Naturally they killed the
dragon and the Kobalts where furious, and pushed
the dwarves out of their keep, and into the
slobbering jaws of the Baby Burners, which
massacred them, the fight lasted several hours
before a band of Dragonborn came to their aid,
saving them from the orcs and escorting them to
civilization, where the dwarves would split up and
find their own ways in life.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 15 +7
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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