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• +9 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +7 Constitution +4 20 103 --
+5 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
20
-2 Charisma
Total
8d12 + 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage against
+4 disease and being
poisoned
DEFENSES HIT DICE DEATH SAVES
Advantage on DEX
18 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +8 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+3 +3
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
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Barbarian 8 / Fighter 1 ZorianLokii
CLASS & LEVEL PLAYER NAME
Farang (Sergeant)
Reborn Lizardfolk Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === of skills available to barbarians at 1st level. speed, and you can climb difficult surfaces, including
upside down on ceilings, without needing to make an
* Hit Points • PHB 47 * Primal Path • PHB 48 ability check.
| 4 / Long Rest • 1 Bonus Action | Form of the Beast: Tail (reaction): 1 Reaction * Proficiencies • PHB 71
* Unarmored Defense • PHB 48 * Ability Score Improvement • PHB 49 * Fighting Style • PHB 72
While not wearing armor, your AC equals 10 + DEX You adopt a fighting style specialty.
modifier + CON modifier + any shield bonus. * Extra Attack • PHB 49
You can attack twice, instead of once, whenever you | Two-Weapon Fighting • PHB
* Reckless Attack • PHB 48 take the Attack action on your turn. When you engage in two-weapon fighting, you can add
When you make your first attack on your turn, you can your ability modifier to the damage of the second
decide to attack recklessly, giving you advantage on * Fast Movement • PHB 49 attack.
melee weapon attack rolls using STR during this turn, Your speed increases by 10 ft. while you aren't
but attack rolls against you have advantage until your wearing heavy armor. * Second Wind • PHB 72
next turn. Once per short rest, you can use a bonus action to
* Bestial Soul • TCoE regain 1d10 + 1 HP.
* Danger Sense • PHB 48 The natural weapons of your Form of the Beast count
You have advantage on DEX saving throws against as magical for the purpose of overcoming resistance | 1 / Short Rest • 1 Bonus Action
effects that you can see while not blinded, deafened, and immunity to nonmagical attacks and damage.
or incapacitated. You can also adapt to your surroundings, choosing a
benefit when you finish a short or long rest. === REBORN LIZARDFOLK RACIAL TRAITS ===
* Primal Knowledge • TCoE 24
When you reach 3rd level and again at 10th level, you | Climbing • TCoE * Bite •
gain proficiency in one skill of your choice from the list You gain a climbing speed equal to your walking You have a bite attack for 1d6 +5 piercing damage that
CP 0 Blowgun, +1 1 1 lb.
SP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
0 lb.
PUSH/DRAG/LIFT
0 lb.
EQUIPMENT
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Barbarian 8 / Fighter 1 ZorianLokii
CLASS & LEVEL PLAYER NAME
Farang (Sergeant)
Reborn Lizardfolk Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
can be used instead of the normal damage for an repeat the save. A creature takes
unarmed strike. <strong>2d6</strong> necrotic damage on a failed
save, or half as much damage on a successful one.
| 1 Action
| 2 / Long Rest • Special
* Deathless Nature •
You have advantage on saving throws against disease * Touch of Death •
and being poisoned, and you have resistance to Your touch is pain, harming whoever you come in
poison damage. contact with. The deathly power within you is beyond
You have advantage on death saving throws. your control, afflicting any who touch your bare skin.
You don’t need to eat, drink, or breathe.
You don’t need to sleep, and magic can’t put you to | Death Touch:
sleep. You can finish a long rest in 4 hours if you
spend those hours in an inactive, motionless state, | Inescapable Death.:
during which you retain consciousness.
| Withering Contact:
* Hunter’s Lore •
You gain proficiency with two of the following skills of
your choice: Animal Handling, Nature, Perception, === FEATS ===
Stealth, and Survival.
* Skill Expert • TCoE 80
* Natural Armor • You gain proficiency in a skill. You also gain expertise
When you aren’t wearing armor, your AC is 13 + your in a skill which you are already proficient in.
Dexterity modifier. A shield’s benefits apply as normal.
* Mobile • PHB 168
* Hungry Jaws • Your speed increases by 10 feet. When you use the
Once per short rest as a bonus action, you can make a Dash action, difficult terrain doesn't cost you extra
bite attack. If it hits, you gain 3 temporary HP. movement on that turn. When you make a melee
attack against a creature, you don't provoke
| 1 / Short Rest • 1 Bonus Action opportunity attacks from that creature for the rest of
the turn, whether you hit or not.
* Darkvision •
You can see in darkness (shades of gray) up to 60 ft.
* Deadly Bite •
Twice per long rest you can add Necrosis to any bite
attack. A creature subjected to this takes
<strong>2d6</strong> necrotic damage and must
succeed on a DC <strong>15</strong> Constitution
saving throw or be infected for 1 minute. At the start of
each of their turns while they are infected they may
ADDITIONAL EQUIPMENT
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Male 22 Medium 4 ft 8 in 168
GENDER AGE SIZE HEIGHT WEIGHT
Farang (Sergeant) Lawful Neutral Essylliss Pale Green with Boney
Draconic
Protrusions
& Bloodshot
None
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
BONDS
I am dogmatic in my thoughts
and philosophy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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